Obelt
Obelt
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@Johnny_XMan said:
I'll start to worry about Pig when they actually do something about Nurse.
You know... the one that actually needs a nerf.
Devs: Actually nurse has the lowest killrate so were bringing back 5 blink nurse
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@Sluzzy said:
Considering the survivor objective is being made much more difficult to complete than it already was and heavy nerfs to perks once again, killers that prevent that objective from being worked on should be rightfully nerfed.
Pig and Pinhead will be a problem.
Legion because you will be constantly mending and unable to work on gens.
We got sluzzy bois woo
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@Crowman said:
The pig rng is already out though.
But pig's power is just hard to balance due to the nature of being an instant kill ability.
I didnt say it wasnt out just that it was new
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/3066609#Comment_3066609
That's not correct. Live is 2.6s to break a pallet; PTB was 2.34s (i.e. 10% faster). PTB with BS is 1.87s. So .47s saved per pallet when using BS next patch.
Yeah i knew my math was off so i estimated
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@Alphasoul05 said:
That's not too bad but why is PTB + BS so slow, when in comparison to non-PTB + BS the speed is so drastically different?
live version is 3 secs to kick a pallet with bs its 2.5 secs ptb pallet kick is 2 secs BS shaves 20% off 2 secs which is 1.8 secs
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Pyramid head cages are the answer
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bad addons and overheat mechanic
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Just playin other games like evil dead till then
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3061614#Comment_3061614
pretty impossible for getting survivors who've suicided on the hook to be excluded from data. Hence I was specific to the point raised that this was DC's.
Thats pretty bad to be honest how can you tell if a killer killrate is good enough do to this mechanic not to mention suiciding on hook is fairly common to avoid the dc penalty so going by that 5% to 15% of the data is suicides
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What can vecna do?
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@Mandy said:
Whilst some DLC's are only purchasable with actual money, the larger portion of the characters on both survivor and killers are purchasable with actual in game currency - so you play to earn enough to purchase those characters and their associated perks if you don't want to wait until the Shrine rotation.
The Rift/Tome - gives the auric cells back that you've spent if you purchase the paid pass. You also do not need to purchase this pass if you do not want to, and you can also finish the whole thing before purchasing it - then get your AC's back.
i agree with this but rift grinding is so slow and tedious even with challenges to ease it
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Medkits but they nerf the perk instead of medkits
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@Phasmamain said:
I’m kinda against it. Iri and purple add ons should be somewhat rare since a lot of them are very powerful. Realistically if I only play as clown I shouldn’t be able to run gin bottle and pinky finger every game.
That being said I wouldn’t mind them reducing bloodpoint costs across the board so long as iri and purple items become more rare
so keep iri the same price but reduce commons yellows greens and purples
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Agreed idk what they could do to twins though except revert the nerfs
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in testing 1 sec was still decently strong with good survs who knew how to use it force it a pallet if the killer swung they used it for distance to chain to a further pallet now if not they just throw the pallet
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Im waiting till this gets shut down cause spreadsheet man exposed the lies
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3037318#Comment_3037318
Yep, exactly. Mettle of Man active at the same time as Off the Record, one hit cancels both. Mettle of Man activating because you took a protection hit with Off the Record, it is expected that you would get two Endurance hits.
Im sorry to say but thats really bad majority agrees that is seriously unhealthy and very unfun if this goes live nobodys gonna be playing killer
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@ACleverName4Me said:
I want her to be able to walk through pallets and breakable walls when manifested. She's a ghost she should be able to do it and she can't attack in that state. Also yes I agree with the tv and tapes and condemned.
Also please make her addons better. She doesnt need a meme addon.
Heck id take it a bit further and make it she could walk through walls while demanifested like a true ghost obviously not the out of bound walls and cant manifest while in a wall
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/3032510#Comment_3032510
So basically a weaker DS that can work in end game if you never hit anyone after they get unhooked? if it triggers only after you hit a survivor does that mean survivors will rush to do one of actions that will pause it = it won't trigger through the remaining 80 seconds which means it can be saved for the second hook ? it's pretty flexible I don't know what to think about it yet.
idk if it gets saved if you dont get hit a really good question
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When exhausted irl were slower so after using sprint burst it should inflict Hindred until the exhaustion goes away
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@BadZilla said:
Isn't the perk supposed to work every time you get unhooked ? no one said it's a one time perk.
Confirmed by devs Its one use only it be more op if it was unlimited
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i would be so scared if i saw that come at me #########
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3030328#Comment_3030328
This is also why artist did not get a review I'm guessing.
legit forgot she existed
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@Krazzik said:
If OTR becomes meta then killers will just respond by always hitting the recently unhooked to get rid of it, and since they're doing that anyway, they may as well just tunnel them.
So much for anti tunnel
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@ShinobuSK said:
It better be +100% BP and instant queue times
100% yes instant queue cant make miracles
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A crossover with evil dead the game!
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3031559#Comment_3031559
It does if Gen tappers want to keep tapping that 90% Gen over and over again and I kick it over and over again then it builds up. That Gen damage I think was a way to combat Gen tappers tbh
Yeah your stopping one gen while 3 others are zooming its 5 secs shaved off the gen still not worth kicking without kick perks
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3030076#Comment_3030076
I just want to correct something here...we did not say that we have Sadako on our priority list. The exact wording was "we'll do our usual review when the time comes". There's no time scale on that comment that Peanits made or a priority level.
In that case its a month after release isnt it for reviewing?
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perfect the buff she needs
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@dugman said:
Just FYI the devs commented a few days ago or so that they have Sadako on their priority list for a balance pass but simply didn't have the bandwidth to do it on this mid-chapter patch because of all the other things that are being adjusted. So they're definitely going to be doing a pass on Sadako, it's just not clear if it'll be in the next full chapter patch (i.e. the new Resident Evil?) or in the next midchapter patch.
Personally I put Sadako in the "ok" bucket at about 2/5 stars, same place I put Wraith. Her map mobility and Stealth are decent so she's not in the trash tier or anything, but her weakness in a chase does hurt her a bit and keeps her out of the higher tiers.
then give her a gun
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Dredge is pretty balanced some QOL could be nice for him though
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3027874#Comment_3027874
You seem to think that someone running around you with BT is more annoying than that person getting healed then getting on a gen? Or DS that can only be used if you down someone then pick them up or pull them out of a locker when its obvious what they're trying to do? And if you're a survivor main, cool. I play both sides.
No but when unhooked survs bodyblocking the unhooker or paths to them giving them more time and distance and if the unhooked has ds all that time wasted i play both sides and its a strong strat
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@AVoiceOfReason said:
Don't tunnel. Simple as that. Off The Record, don't tunnel. Seems everyone is only complaining because they just can't tunnel people out anymore after these changes.
when a survivor main doesnt acknowledge survs uses new otr or bt offensively
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25 pallets and all are strong and 5 inches from each other
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@DoritoHead said:
Remember, we don’t know if the animation will last the full duration of DH or if it will be just a few frames.
If it aint sync properly for the full sec wont that be an issue?
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@BadZilla said:
Isn't hitting someone after they press E now will give them 1 second to safely drop pallets and vault ?
Yep
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@Tatt3dWon said:
Survivor meta = uninstall dead by daylight and find a better game than gen simulator 2.0
Survivor meta= play Civ
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@Viskod said:
Overcharge isn't that great to me.
It starts at 100% and needs to regress for 10 seconds before it gets to the 200% that Call of Brine starts at immediately, and then it needs 30 seconds to reach its maximum benefit and if a generator isn't touched again for over 30 seconds then the survivors have moved to another area and that gen would have been dead regardless of the enhanced regression.
Now Call of Brine stacked with Overcharge would be good, but if I had to pick between the two, I'd pick Call of Brine because most of the time generators are going to be tapped or touched before Overcharge can really ramp up.
they stack so people are gonna pick the two together
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@Ricardo170373 said:
What will be meta build for 4.4 killers, because, it not interesting for 4.4 killers walking and kicking generators.
Jolt, pain res, currupt iron maiden
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/3016265#Comment_3016265
Based off what others are saying, it looks like it :O
So Overcharge,brine,dragons grasp, pop, you touch it you die
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@Mazoobi said:
Overcharge, Call of Brine, Thanataphobia, and Dying Light on plague is going to be interesting.
Wait does overcharge and brine stack???
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Making trails wider and shorter is really strong TBH
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@humanbeing1704 said:
The new meta is full haste and making 110 speed killers cry
i feel bad on both sides for this
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@Viskod said:
Endurance Perk, Endurance Perk, Endurance Perk, Botany Knowledge.
3rd health meta
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@dspaceman20 said:
You should probably include circle of healing since it's even more of a detriment to stay injured
for a Swf build definitely
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@IlliterateGenocide said:
I think most will just be number changes. i bet some will be true reworks
So meta perks true reworks and the useless perks number buffs omg imagine monster shrine buffed 25% faster kill time lmao
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@Blueberry said:
Gates should just passively regress if not opened
Funny enough being an electrician i worked with gates and gate switches like these they need to be held till 100% to open if you try to 99% it would just go back to 0% but thats just me comparing irl
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@Sluzzy said:
The nerf Sprint Burst threads have already started. My prediction was true.
Keep tryin sluzzy this is just to address my concern for it i dont want nerfs go back to your bait posts
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@Zeon_99 said:
Basement Trapper and Bubba, aggressive camping and tunneling, sweaty builds/add ons, not bringing cakes and brining puddings instead.
Just so boring. Happens every event. Not saying to just let survivors win, but there's no need to face camp the first person you hook with 5 cakes.
say that again when gen pops in the first 30secs 4 stackin with instaheals and bnp