Obelt
Obelt
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- Obelt
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Comments
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Tv and condemn need major buffs
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i haven't seen a nurse in ages they down there with twins
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Its the most bandaid perk in the game
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But when they adding the dredge
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People modded first person view on surv and it was okay they did fine
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Pretty sure it will skip all those since your the only one left
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@Crowman said:
Given the times we've seen maps lose breakable walls creating infinite loops causing the maps to be kill switch'd until fixed, I'm going to say that this likely is just a bug.
People should really calm down about this being intentional.
https://forum.deadbydaylight.com/en/discussion/comment/2964968#Comment_2964968
This is the ptb since the new killer is being played.
Breakable walls is one thing but whole windows? Thats a crazy bug then wen will it affect shack lol
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@Laluzi said:
You sure this is intentional? I had Grim Pantry yesterday and it was business as usual up there. They didn't announce anything as far as I know.
Having no vaults at all doesn't seem right and turns that loop from good-to-OP-depending-on-RNG to pathetic.
were you on the ptb?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2964962#Comment_2964962
Two very unsafe pallets. I don't know why they don't disable this map and give it a rework already
If they did it would probably be more unsafe
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@humanbeing1704 said:
it probably is a bug for some reason the past year it seems like it's common for maps to have removed vaults or added vaults for some reason
it seems to be intentional other Windows are the same
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@IlliterateGenocide said:
Yeah This is a garbage change. Remove one of the windows sure. but now the top of this area is very unsafe
it still has two pallets on each side?
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@GoshJosh said:
I understand removing one.. but both? The main building is one of the few saving graces for survivors on that map... well, and the moronic two dedicated totem spawns by shack.
with the new chapter devs have been making tweaks on various maps it seems with this it was a problem area that didnt sit right with them
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@Bwsted said:
I'm gonna go out on a limb and say that out of the 40 perks about to be reworked, NOED's not gonna be one of them. That would be hilarious.
Noed is a most complained perk and is up there on the pickrate so im pretty sure they will but ill be shocked if they dont
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@Coordi said:
There is no way I wouldn't say "nyoooooooooooooom" all over the map. 😆 I already can't control myself when I have We'll Make It and Botany Knowledge on healing people. NYOOOOOOM!
Nyooooom
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P3 you get a token for one free cosmetic set in the store thats all i want
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@Viskod said:
I play her using her Iridescent that turns on the last 4 tvs after a hit so I’ve played with infinite teleports and even then when someone happens to get condemned, if nots not the person you’re currently on the can probably get rid of it before you can catch them.
My best match I got 2 condemn kills at the last second but they played poorly.
Most of the time I can maybe get 1 per match near the end.
Giving her teleport charges would be a better way of managing it and that Iridescent could then refresh a charge.
Iri remote should be basekit
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Year 7 can we pallet stun a dev
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prove thyself is fine but selfcare is such a time sink let others heal you when they can and just bring a medkit if you wanna solo heal
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@Nos37 said:
Maybe if it only affects left/right movement, or just the camera controls.
Making the survivor immediately U-turn into the killer would be too strong for the killer and too frustrating for the survivor.
That sounds perfect!
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@RenDesune said:
Inverse controls just seems annoying and will get lots of complaints. I dont think it's a good idea.
i figured maybe making 2 to 3 secs would make it tolerable?
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Thats a start but could use more later in the year
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Hag just needs it where she cant place traps near hooks or basement and shes fine
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2947792#Comment_2947792
Lightborn dosnt stop the strobe affect of the flashlight clicks. When a Killer has Lightborn the flashlights brightness is still there it just doesn't blind them, so when a macro is used the killer gets the full brightness in a strobe effect causing said issues.
Exactly
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i played against Rts coconut as sadako
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Chain blinding is annoying
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The only problem is sleeping pills
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@MandyTalk This has been a serious issues for years can you bring it up to the devs about this problem were only asking for a 1-2 sec cooldown on flashlights that way photosensitive people can be safe it wont effect anyone but macro users
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@oxygen said:
I feel that simply changing the light effects of the flashlight is a much better way to solve the main issue, the potential harm it can cause. Just make the light only start being visible when it's the "smoother" light animation during an actual blind. For the clicking noise, personally I'd miss survivors being able to say "Hey, I'm not doing a gen! Just wanted you to know!" but sure mute that as well if needed.
Because I don't even know if you can actually stop macros. Especially the onboard memory ones that you can set up with many mice. Kinda sounds like a slightly-moderately less futile version of trying to stop people from using built-in crosshair overlays.
clicking was never the issue just the macro lighting which can cause seizures
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@Chilli_man2400 said:
Oh dear here we go again.
I understand the whole situation but it’s complete bullshit how you people think there not listening just because there not responding. Yes it took a developer to talk bad to someone for them to reveal the colorblind mode but your taking that point out of context to fit your story.
image going home from work and getting harassed online about colorblind mode when I’m off from work. Let me rest for gods sake. I understand they were rude about it but there not working there just trying to relax. A simple we’re working on it would have been disappointing but not to cause controversy.
if your that upset about it post it online make it a movement to get it bigger. I hate it when they post it then say they don’t care cause of no response even though my thread is not popular like the constant nerf DH and SBMM threads.
I agree this is a huge issue that needs to be fixed but stop taking ######### out of context to fit your narrative. Post it online to get more attention like YouTube that’s a big place
It has been on twitter youtube if there own main hq with community known issue wont work then what will
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2947370#Comment_2947370
They shouldn't be playing a game they know can cause harm until it's fixed, that's what I said.
You know why I don't play Russian Roulette? Because it could kill me, now if it was a toy gun that couldn't kill me, I'd play it.
I, as an adult, would make the conscious decision to not play a game that could kill me until it was safe to play.
JUST FOR THE RECORD, I WANT EPILEPTIC PEOPLE TO BE ABLE PLAY THIS GAME, BUT IF IT CAN KILL THEM THEY PROBABLY SHOULDN'T.
its been 6 years of people wanting this fixed and disabled people want to enjoy this game we just want devs to finally take acton and fix such an easy fix
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2947374#Comment_2947374
If you are concerned about epileptics playing this game, then you would be a hypocrite if you didn't also demand that the Doctor, Sadako and Spirit's flashing light animations were also changed. Yet I've not seen anyone come on the forums and ever complain about those. It's kind of suspect that the only flashing light that anyone is concerned about is the flashlight macro.
I mean honestly, doesn't that strike you as absurd? Not a single thread about the Doctor, Sadako and Spirits flashing animations that are pretty much the exact same thing as the flashlight.
Yet 2 or 3 times a week, we have this thread. It's disingenuous. I think everyone who sees this thread knows exactly what's going on. It's about as subtle as a hammer.
Sadako flashing issue was announced during the ptb so was docs when he got his rework and were adjusted or did you not notice?
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@Seanzu said:
"Just add a 3 second cooldown"
Or just remove the light bit that shows if it's pressed rapidly, i do find it odd that people always focus on the clicky part and not the actual issue which is the light. Also, if people know flashlights cause seizures they shouldn't play the game at all until it is fixed or remedied etc, you run the risk bc flashlights can be obtained mid match so people last second switching to flashlights is not the problem at all.
So disabled people cant enjoy games from little things that can be fixed kinda ableist
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the devs have fixed things with eplitic triggers before Doctors and sadako static its inexusable they dont do something about this
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/323056/macro-flashlight-clickers-harming-people
Saw that only a few minutes ago myself. I don't really think Behaviour cares though if I'm honest. I've seen a handful of posts on here discussing this very thing and the Devs seemingly don't care. It's extremely easy to implement this fix too so I'm a bit disappointed really.
it is its been a known problem for years and i want the devs to finally address it
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@Kurri said:
I had not even considered this. It would be very important to implement a fix to macro users on flashlights as soon as possible, because we don't even know how many people playing the game the first time may of had a seizure and no one was there to help them. Epilepsy is not an uncommon disorder.
it really is i have a brother who loves this game who suffers from epilepsy and i dont want him to suffer like this person did