NursesBootie
NursesBootie
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@whammigobambam said:
https://forum.deadbydaylight.com/en/discussion/comment/1119512#Comment_1119512
I'm glad to hear balance is happening in the world. Goddamn I hate IF on nurse.
I just hate using it. I prefer 'I'm all ears" to keep my chased short.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1122321#Comment_1122321
Nurse didnt die, she just got extremely boring to play as
Spirit was far from an overnerf, it was barely a nerf
I didnt get to play Oni on PC so I cant really say anything about the flick, but he was pretty OK on console.
Nurse got overnerfed for learning nurse players. I can hit my blinks, so i'm only affected by the various bugs.
Spirits addons got a MASSIVE nerf. That was good. Her basekit nerfs were not needed. (no collision and window vaulting animation)
Oni on PC was horrible. It was a ~40° flick before the buff.
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Ormond, all corn maps and the game.
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Nurse extincted because of an overnerf. Spirit extincted because of an overnerf and various soundbugs. Oni was unplayable for a month. Just some examples.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1122249#Comment_1122249
Right, and if your game crashes 3x in a row the same day then it’s probably your personal hardware or connection, not DBD’s fault.
Yep. Still feeling the pain sadly. :)
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@Rey_512 said:
DC penalties are needed. The only “game-breaking” glitch I’ve ever experienced is the basement hook turning your screen black, and that was fixed fairly quickly.
Like the mod said, the timeouts are shared for killer/survivor, as it should be. There are far too many babies playing this game who DC because they were the first to be downed.
This. Unfortunatly there are some poor souls that got actual crashes three times in a row. It's an exception tho.
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I hate using OoO and Mindbreaker.
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It's a complicated dead hard with better payoff. That's how i use it at least.
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@BenZ0 said:
Agree. Almost all of the perks, addons or items have none counterlplay. Only the "new" insta heals have counterplay but the rest has none and that kinda sucks. Fun fact, BBQ had already 2 counterplays but later they added the blindness in lockers to hide auras aswell so they added with time 1 more counterplay to BBQ but why something likes this doesnt happen to other survivor perks? Adrenaline, Borrow, D strike or even Unbreakable. Some of these perks have already counterplay, but most of them such as hooking or slugging are things that can be still played around by survivors by stacking these perks or taking all of them mentioned at once. You have d strike and get slugged? Well unbreakable comes in clutch, same goes to other way around.
Or a bigger issue is that all of these perks have none downside or requirement to even out the benefit you gain from these perks. All Killer perks that have a strong benefit have a requirement or gives you a downside such as Bloodwarden, Spirit fury, BBQ, Ruin (Old and New), Noed, Pop etc. A easy fix would be to add a small requirement or downside to these perks.
Many survivors may cry about what I mentioned here but this is simply because survivors love beeing the upper hand that is no secret. Anway these were my thougts.
The blindness in lockers was a nerf to OoO too.
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Avoid getting him in the center of your screen and you'll be fine.
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I share your opinion for high tier play.
For low tier play it's more killer favored.
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TT, Surge, Blood Echo, even zanshin tactics got a CD for no reason. The devs just like to slap CDs on everything for some reason.
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Toolboxes are just not op now anymore. Bring a key if you want an op item until they get nerfed too.
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@Dreamnomad said:
You actually make a pretty good point. Gen speeds are a real problem. This game really needs secondary objectives for survivors and needs some kind of comeback mechanic for the losing side.
The snowball problem is an advanced one to understand, i'm proud of you son!
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Gen times are not a problem. Map sizes are. Low/Mid rank survivors don't know how to use a big map against the killer, bit high rank survivors know.
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Because of that one zarina perk. Otherwise there's no reason at all imo.
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You don't get why swf is op. Compare the amount of information you get as solo and as a 4man swf in your head. If you think every survivor should get the informations of a 4man swf, most killers need buffs.
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I'm very lucky with dedicated servers when playing myers. I can just stalk a wall or a tree and get massive amounts of stalk. It's free real estate!
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You get the nurse plus a good nurse build for free. Additionally you can get more teachables by unlocking killers with shards or using the shrine.
It's not pay to win imo. GF is a 115% killer with no mobility and a buildup instadown with massive counterplay. And deathslinger is a worse huntress. She's free too btw.
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If you go against a really good survivor you usually see them running one second chance perk at max. Because they just don't need more. You can watch Aaron and Ussylis for reference.
In my opinion, every perk that gives the survivor the ability to perform an action, that normally would at least take one more survivor, is classed as a second chance perk. BHVR should remove every synergy between them, like they plan for slowdown perks.
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@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/comment/1121218#Comment_1121218
im Rank 3 in a killers First Game. Killers are beginners too when they start playing. Im 16 Ranks higher ffs! THis could have been 4 lvl 20 killers vs me as survivor, that yould have been fairer then this
That's the matchmaking problem they are "looking into" for two months now. My personal guess is, that they just don't want to admit that they messed up ranks entirely so the old matchmaking can't work properly anymore.
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The survivor role is the role beginners pick. Killer is way more difficult in terms of stress and mechanical skill/gamesense. At least at the higher tiers of play.
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@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1120480#Comment_1120480
That's not what he's talking about but okay lol
He's talking about random crashes. Never happens to me. I'm just assuming that his crashes are not random.
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That's intended lol. One of the things they could possibly change about her to make her more accessible.
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Well i got no issues with thenew disconnect penalties on PC. Guess why. I never DC.
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Why TT is not a good perk: It got a CD AND only provides gen information. Most times it only wastes your own time when paired with PGTW. And it's very obvious, not like BBQ.
Why DL is a situational perk: It provides one survivor immunity AND an additional perk. For 3% slowdown per non-obsession hook. Got no synergy with Thana because of the free Botany Knowledge. It's good on Plague and Legion for obvious reasons.
The only reliable slowdown perk atm is PGTW and that's good with BBQ.
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Yeah oni got pretty weak after the ruin nerf sadly.
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That's why "Unbreakable" is meta right now. Slugging. I stopped using IF on my nurse because of that.
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I played nurse for 24 hours straight once. I broke my nose after that while trying to walk through a solid brick wall.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1118220#Comment_1118220
We all know that making it accessible for solo survivors means SWF will take it to disgusting heights. They don't know how to buff solo without making SWF more godlike.
It will be less op in an swf, because saboing is actually slower and less efficient for swf players now. You can't 99% every hook anymore, because all hooks are on ~95%. Good sabo teams would've 99% every hook before doing gens and initiating chases anyway. And saboteur got a CD now, also sets limits for swf teams.
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If i feel like it. No real indicator.
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@Dahliasdollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1118375#Comment_1118375
Even the bugs? Even the fact about hitboxes? How about the fact its literally impossible for new players to learn nurse?
I'm a little biased, got 1.5k hours on nurse.
The bugs are bugs, they need fixing. Hitboxes are only a problem for me when i'm using 3-blink-nurse. She's difficult to learn and incredibly punishing to play, if you're not pretty good, but that's part of the killer imo.
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Make it so it's still active when the obsession is dead. That's it.
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He looks cool, but thats it. If you're realistic, he's just a worse huntress.
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Leave her as she is.
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Your only three arguments for not balancing the game are:
- most swfs are casuals
- coordinated swfs are rare
- the game would die without swf
Every of that arguments is good. But no reason to not just give the killer a 25% BP bonus for every survivor playing in a swf.
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@Jejune said:
I will just inform you that DH doesnt allow you to phase through killer... What allows you to phase through killer is them missing a hit.
...and basically misplaying. Very good, and i mean VERY GOOD survivors prefer SB for a reason. DH stops working efficiently at really high level of play, except when used for distance.
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I keep saying that for years lol. The devs are a bit slow with their balance changes. (applies to moris too reee)
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Oh my...infinite hook point farming.
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Nothing will change. Imo people are overreacting a bit. The only thing the sabo change does is making it accessible for solo survivors and engaging them in using new perks.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1118117#Comment_1118117
You can't nerf Decisive unless you change gameplay mechanics to punish tunneling.
(i.e. a survivor being re-hooked within a minute doesn't advance their sacrifice progress)
In fact you can. People would start being more creative with their builds instead of slapping the same meta perks on everytime. For example "Camaraderie". (yes i just said nerf DS so people run dat steve perk more often)
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The main problem is, that the developers want to create perks with a powerlevel of the new "Hex: Ruin" and "For the people", but are too scared to nerf perks like DS or Nurses Calling.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/1117795#Comment_1117795
The stealth aspect. I don't think stealth for killers has a place in this game. It's a broken mechanic in my opinion. It gives killers a high chance of getting a free hit. Combine that with their second "powers" (insta-down for GF, and bear traps for Amanda), the crap gets ridiculous. Amanda's Surveillance perk is OP as well. So not only can she see the gen you are working on, she can come over and sneak up on you. Now you get to repeat the cycle of being unhooked, waste time trying to get the trap off your head, heal, and find another gen that she kicked, only for it to turn color and give away your position again. Yea, fun times. From green ranks to red ranks, with Potato survivors to Immersed players, it's all the same for escaping- low probability. Well that's my experience any way. At least when I lose to Nurse or Spirit, I feel like that player took the time and put in the work to be an efficient killer with said characters. Unlike the pay to win, easy bake pick up and play POS Ghostface.
Edit: Yes, I know survivors have spine chill. Not that effective against Amanda- she definitely knows you are in the area because of the gen color change.
Okay, i get why you don't like them. .)
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/1117799#Comment_1117799
Lets hope he gets buffs.
Yeah let's hope he gets sum. .)
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MMR will fix nothing i guess.
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It's really an annoying achievement. Like all adepts.
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Toolboxes will receive a major nerf in the next patch.
Deathslinger showed me, that BHVR is not interested in creating strong killers. More like imteresting ones.
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@KerJuice said:
He's fine to me. It's Ghostface, Pig, & Freddy (pay to win Killers) who are OP IMO- and not even fun to play against.
Baffles me why Nurse was nerfed yet Ghosface gets to go around and get free hits and has an insta down. At least OG Nurse players were skilled and earned the right to be Top Tier killers- after they put in the work to surpass the learning curve.
Freddy is pretty strong, i get that, but Pig and GF? Could you may explain how those two are op?
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BBQ, PGTW and Nurses Calling are the best killer perks imo.
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It's too random, that's the problem.