NursesBootie
NursesBootie
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- NursesBootie
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Comments
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Demogorgon. He's a good alrounder with a fun power and good atmosphere.
Oni is too sluggish and got a bad early game.
Deathslinger got a really high skill floor and skillcap, but suffers from missing map pressure. He also got too many counters imo.
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Yeah, annoying af.
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I run in many tunneling killers in solo queue, but not that many campers.
Off topic: Does anyone notice the increased use of the vault build after the vault fix?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1265548#Comment_1265548
I can confirm he has 6k hours. And he's not even the highest time played on Xbox either, he's like 5th or lower.
Everyone you listed is not actually as good at the game as you think.
"all the time". Facts? No just accusations. :)
Otzdarva got very much experience in dbd and he got that opinion too. Weird huh?
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/1263542#Comment_1263542
it would be a shame picking a perk to help you with traps and you go against a billy :S
Perks should be kinda generic, unless you get to know the killer you are facing.
Honestly, i think so too. We only need to adjust the powerlevel of some perks.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1263806#Comment_1263806
You talking with a guy that handicap himself on purpose by playing with no addons.
(he's a god, i know it)
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1264559#Comment_1264559
I've been playing Demo and boy, would that be a free win if I ever saw one.
Curving your shred, whew.
Imagine Demo jumping like a boomerang. xD
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1263542#Comment_1263542
dont tunnel, dont camp, dont slug, keep hunting. all of this perks have counters. amazing, right?
Every single one of them? Sure. The combination? No. I get hit with DS regularily and i'm a freaking fair killer. I play only solo queue fiy.
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S-Tier: Nurse
A-Tier: Legion, Demogorgon, Huntress, Deathslinger, Leatherface
B-Tier: Wraith, Myers, Pig, Ghostface, Freddy, Doctor, Trapper, Oni, Hag
C-Tier: Clown, Spirit, Billy
D-Tier: Plague
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1264544#Comment_1264544
Which is absolutely false.
I agree with @Orion , survivors tend to be more toxic than killers. But just my experience.
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They should give him an UR where he can curve with his shred. GG WP.
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Flashlights got a freaking high skillfloor and skillcap. They're fine imo.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1263542#Comment_1263542
Doesn't work against me.
Because you're a god with Pig, that's not really a fair comparison. :(
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1263542#Comment_1263542
BT doesn't work against silent killers/freddy.
DH doesn't work 1/3rd of the time.
Also, none of these are a 'problem'.
Every silent killer needs to get out of undetectable to attack (except scratched mirror myers). And against freddy you can be awake if you wanna use BT. So yeah it works against every killer with one exception (a meme build).
DH got way more consistent in the last patch. And it doesn't got counters if used for distance.
Doesn't said they're a problem btw. xD
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1263542#Comment_1263542
DS is basically useless against spirit or nurse. Clown can counter ds to some extent . BT is useless against killers with low TR or just a killer that dont come back to hook at the moment of the save. DH doesnt work against insta down killers as good as it suppose to.
DS is a momentum breaker, so it's godlike against spirit and nurse. BT triggers against any killer (except scratched mirror myers lol) if you time it right. DH works against instadown killers after your first hook. SB is a good alternative. Unbreakable counters slugging = the counter to DS.
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On Plague i play "Hex:Ruin", "Surveillance", "Thanatophobia" and "Dying Light". With ruin+surveillance you got good early game slowdown and surveillance plus thana&dying helps in the late game.
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Temple of Purgation was fun in the last few days. :)
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DS, BT, Unbreakable and DH/SB works against any killer. That's the problem.
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They should make blendettes hair glow in the dark. She's radioactive because of her experiments, dunno fits in the lore lol.
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"Autodidact", "Bond", "Sprintburst" and "Borrowed Time".
"Autodidact" is my ace up the sleeve to counter forever healing builds.
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They're working on the MMR system.
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That the devs intended DS to be that overpowered AND refuse to acknowledge the ridiculously high pickrate of the perk in red ranks makes me kinda sad. Nerf ruin btw, can't hit skillchecks.
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Spirit is really powerful, but as long as SWF exists in it's current state it's needed. If you struggle against her you can use perks like iron will or spine chill.
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If the devs implement some tradeoff for the huge amount of information SWF provides, it could be balanced. They don't want to do that tho.
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I would rate lucky break higher if it was infinite, like it's supposed to be lol.
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I hate claudette with passion. She's not just completely invisible when she crouches, she's also chosen by the most toxic players of the community.
As killer probably plague. Just unenjoyable to play and play against for me.
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1262214#Comment_1262214
No accusations @NursesBootie , it's just weird, strange, it's not a common thing and i think you agree with me.
Timers? If i can count 60 and i remember who went down (and i'm older than you, i'm sure 99.99%) you can do it 1.000.000 times better than me. I know, it's boring, but you know better than me that it works.
+1 for Nurse, respect 100%, i would like to use the old lady too but i'm really really bad with her :(
It's difficult to count to sixty parallel for three people while playing nurse lol. I just don't think DS is really an anti-tunnel perk.
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1261796#Comment_1261796
It's math. And your math is wrong (personal opinion)
Many times i did the first hook at the start of the match in the same amount of sec of Otzdarva (27sec including chase time, lucky situations).
https://www.youtube.com/watch?v=BO-3W4hj4vc
And another one after about 20sec, probably more.
I dont know how you can do 2 hooks in 1min and to be ready for the third in 60sec (chase time + hook time for 3 people = 60 sec ?) .
Are you using some cheat engines ?
Sometimes you can put down 3 people almost instantly but it's not the standard and it doesnt happend very often unless it is a match in higher ranks.
Otherwise you are not telling the truth and you are just mad about DS because you did a super try hard harcore tunneling ^..^ .......
Oh accusions, that's new.
Anyway, i'm playing nurse on R1, so i can easily down three people in sixty seconds. My point is, that after two hooks and chases the person with DS goes for the unhook. I don't got timers for all survivors.
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So getting DSed after chasing and hooking two other survivors is fine?
That has nothing to do with anti-tunnel, it's comparable to PGTW, but ten times stronger.
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Demo is good boi!
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@BabySteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1261153#Comment_1261153
moris and keys don't appear in every match, that's what makes them cool and special.
you don't always get what you want. you can't just play a game and expect it to always go in your favor
It's not about "going in your favor". it's about "it could've been better when i acted different".
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@BabySteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1253989#Comment_1253989
moris and keys are fun, and they're not unfair. why? because they are great part of the game, it's cool to sometimes have something else than a normal boring match. just because you don't like them, doesn't mean they're bad for the game.
DS and NOED aren't OP. both are counterable.
but insta hatchets need to go.
After five matches of getting deleted after first hook in solo queue, i need some variety, i agree.
Also after the third three man key escape at one gen it would be cool to just play a normal match.
Got nothing against variety, but those two things need to go asap.
Also DS and NOED got both n7che situations where they're not counterable, that's why i think they need a change.
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Get better internet or better hardware and don't ruin countless matches for other players. I like the DC penalties.
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Should teabagging be bannable?
It's both toxic af, but not bannable sadly.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1261044#Comment_1261044
So as I stated, you clearly never played Freddy lol. You don't want too accept it that's fine, but there's a lot more too Freddy then just "place snares here, free wins." lol.
Okay then, if you think so that's fine.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1258715#Comment_1258715
You've clearly never played new Freddy. yes he is easy too learn, but learning where too place snares is incredibly crucial. A new Freddy won't be able too get a 4k the second he buys him. It'll take a lot of time for him too master Freddy and when too use Snares. Freddy is easy too learn but hard too master.
Around loops for anti-loop, on gens and walking routes for information, in front of windows to force medium vaults. More? Don't think so. :)
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I can see the problem with doctor and freddy, although i don't agree, but michaels URs? Really?
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Medium vaults are fine imo. Dunno never saw a problem with it after the update.
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@InsidiousSmartfaceLF said:
https://forum.deadbydaylight.com/en/discussion/comment/1258715#Comment_1258715
You could say the same thing about the other m1 killers like Trapper (All he has is bear traps and they're nowhere near as dynamic as hag traps or even snares) Clown (bottles shut down loops similar to snares, sure you can get direct hits but they only make a difference with one addon) or the Wraith (All he does is cloak and uncloak, sometimes strategically). Only difference between Freddy and those killers is that he has 2 abilities and his abilities are stronger than theirs, but they're objectively more boring than Freddy.
The difference between trapper&hag and freddy is obvious: freddy needs no setup, so no strategical mindset. Clown bottles got a high skillcap to zone out survivors or, as you already said, direct hits. Wraith needs a good tactic, good addons and good perks to shine. He also takes a bit of timing to lunge after uncloaking.
Freddy can use literally any perks and addons. He's not too powerful, don't get me wrong, just too easy.
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He got a low skillcap AND a low skillfloor. If you understand killers there's nothing skillful about freddy.
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I think many huntress players are unsure on big maps, because of 110%.
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I believed that nurse is the best for months after her rework, but i don't do anymore. The skillcap of spirit is nearly as high and much easier to achieve, so she's clearly the best. After that comes Freddy for the same reason, but his skillcap is not that high. Nurse is the third imo.
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/149540/killer-needs-a-nerf
Is this bait or are you being serious? When did nurse ever have 9 blinks? I've heard of 5,4 and 3.
Six blinks were the maximum. And that was freaking disgusting.
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Honestly, just "Urban Evasion". A wasted perk slot against everything except huntress, hag and slinger imo.
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@AestheticCharms said:
https://forum.deadbydaylight.com/en/discussion/comment/1253989#Comment_1253989
I agree with moris and keys. Noed should go back to the way it was and ds got nerfed so much already
@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1253989#Comment_1253989
NOED is fine. It can be completely removed before it ever activates.
https://forum.deadbydaylight.com/en/discussion/comment/1256360#Comment_1256360
I'd say DS was actually buffed, but that's just me.
I stated unfun, not unbalanced. :D
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Trapper is the most unclunky of those three i guess.
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Who's complaining about infinite T3?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1254839#Comment_1254839
So? You have to use a perkslot to nullify the nerf - a nerf that was not even that relevant. Like i said, stacking up on gens was never a good idea and its even worse now. You are wrong if you think you get genrushed because of multible people pumping the same gen.
Stacking up on gens is not the problem, i agree, but SWF will still use this perk to escape a three gen situation, even if the killer playes it well. It's just problematic to have a perk nullifying the penalty of two people sitting on gens in my opinion.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1254750#Comment_1254750
Buffed? It only got adjusted to the nerf. The perk is not buffed in any way.
It got buffed to nullify the nerf. PT is a farming perk for people that like to interact with the killer and it shouldnt become meta because of genrush.
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I want to have fun as killer, so i dont camp or tunnel and just go for chases. I also dont use moris, except for the rift or dailies.
As survivor i dont teabag, click or point. I also try to avoid keys except for rift challenges.