NullEXE
NullEXE
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- NullEXE
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Comments
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1088263#Comment_1088263
Iād say bt and even head on are meta
Didn't think that you couldn't have a single Meta perk, because Diversion is not. The whole build is literally just built around saving other people, and messing with the Killer.
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Survivor: Head On, Borrowed Time, Diversion, Inner Strength
Killer; Ghostface (Drop-Leg Knife Sheath, Leather Knife Sheath) w/ Dark Devotion, Play with Your Food, Thanatophobia, NOED. SPEEDY SHORTY END GAME SLUG BOI
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Honestly I just want Keys to stop spawning in chests. As a survivor when I find a red or purple key in a chest I take it and hide it in the corner of the map. ######### that kind of free win - yeah there are times when people find it and open the hatch anyways, but at least i'm not the one abusing such a broken concept. I've been the killer on the other end of that.
As Killer I let key's come in, they meet my Mori in kind.
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Stay Puft Marshmallow Man as a Killer - and instead of chasing survivors, you're massive on the outside of the wall of the trial - reaching your arm in to play a big game of whack-a-mole while survivors try to do Gen's.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1088114#Comment_1088114
In his defense he was talking about the previous penalty trial which did lead to 6 hour bans.
Ah I see. I'm sorry. That sucks for him for last time š¤£. Doesn't seem to be the case this time.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1088032#Comment_1088032
People getting DCed due to dedicated servers, having to disconnect from a game breaking bug (like the "stuck being healed bug", among many, MANY others), bug splats getting stuck in infinite loading screens and problems with getting penalties after a rank update error, are all things that are still happening and haven't been fixed since the last time they've done this test. And that's just the game itself. Sometimes ######### that's outside the game happens that's out of a user's control, whether it be the internet, the power, or an emergency, etc.
Last time during the test, I played 23 matches in a row and it still didn't clear me of my DC punishment. Went from a 1 hour soft ban, 23 matches without any problems, and then on the 24th the game doesn't load in and when I logged back into the game, I saw I had a 6 hour soft ban despite completing *23 matches*.
Unless they completely changed on how the ban penalty is cleared, then getting a long soft ban timer isn't going to be an "if", it's going to be a "when". But then it also runs the risk of it not being harsh enough where someone can just DC every other game and still only get slapped on the wrist.
How often I run into those errors is maybe once every few days. Also seeing how I purposly dc'd from 4 matches today and have yet to get more than a 5 minute penalty I would have to admit I find your story of "23 matches" into a 6 hour soft ban to be pretty far fetched.
Listen we're not idiots on the forums, and you're not going to get the ability to DC for free back - it ruins too many games for other people, and other toxic people has abused it too much.
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@MisterCremaster said:
What is it?
Start the match off lunging a tree, so that you can lunge things later
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@toxicmegg said:
i know right. and as you may have seen someone also claimed to be held hostage by a killer who slugged everyone and then afked 20 mins XD like that's not even possible
I legit was thinking of making a smurf forum account, and posting in the "stories about toxic teammates thread" that I was a killer against a toxic SWF that I slugged and left on the ground for 20 minutes, forcing them all to dc. š¤£š¤£š¤£
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1088012#Comment_1088012
When it eventually becomes 15 minutes. Then 30 minutes, then an hour. Etc.
If your game is crashing that much then you should probably look into some technical issues. Otherwise you dc'd from other matches, and to be honest after your first intentional DC I don't think anyone really cares that your next timer is because "your game crashed".
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I am intrigued to see further ideas from this person.
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What's 5 minutes when your game crashes?
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My opinion on the hatch is that it should just be removed and the EGC starts with the survivor still having to complete gen's. Since the issue was that survivors were hiding when things went sour for them - effectively taking the game hostage. You really shouldn't respond to a player taking advantage of an issue in the game by giving them a free win mechanic, as that kind of decision festers entitlement and toxicity. Anyway's that's just my opinion. Fix the hatch - it's dumb to give survivors a free win mechanic for playing bad.
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@Exerlin said:
I hope you get Fire Up T3 on your next bloodweb <3
rip ruin - turns out I never needed it.
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@Dokta_Carter said:
https://forum.deadbydaylight.com/en/discussion/129298/equal-parts-angry-and-happy
I am fairly confused as to what you did- oh i see. You actually played well according to Blue, so salt is the reason most likely
There was much more to the chat, but I didn't want to spam a whole list of screenshots, so I took the best one I could find that included both treatment. One dead person was bming me, while one dead person was complimenting me - at the same time one escaped survivors was bming me, while the other escaped survivor was complimenting my build.
All at the same time it was a match with relatively good matchmaking (except the rank 14 but that's only because of SWF), 2 sacrifices, and 2 escapes. No dc's, or suicides and everyone at least black pip'd. Which I got a black pip in red ranks, with only 2 sacrifices. As the dev's intend for balance.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1087733#Comment_1087733
Kinda toxic to say that's toxic
It's pretty toxic to find my toxic toxic when confronting others toxic
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1087730#Comment_1087730
Pointless unnecessary comment. If you're going to comment at least contribute with something.
Idk my 2 upvotes says I spoke a lot about my own, and other peoples opinion on it. I don't need to write an essay to contribute to a discussion.
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@I_am_Negan said:
Everything in this game is consider toxicš¤£šš¤
How toxic of you to say
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Can you please let me forget it?
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Sloppy Butcher, Coulrophobia, Nurse's Calling, Monitor and Abuse
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1087648#Comment_1087648
Spine Chill can be countered easily by just going backwards towards the generator you know is being worked on by a Spine Chill user. Works everytime, they rely on Spine Chill too much ;)
le gasp
You foiled my plans! How could you?!
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Because spine chill exists, and so does SWF
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Probably when they finally get actual cross platform
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Some Hero's don't wear capes, they just don't play an addicting game for several hours
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Please stop pairing low rank survivors against high rank killers - PC Players
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@Peanits Love you - Marry me
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@yandere777 said:
Honestly it really is a balanced game. Got the 2 kill quota, that rank 15 looks like swf and other ranks line up. Still not sure how ds aint picked over self care or lithe though, apparently those two perks have higher pick rates yet look at this game
Yeah deffiently SWF, but at the same time I can tell by their builds they were just playing to have fun. I could tell they were SWF because they were coordinating bodyblocks halfway through the match instead of doing Gens - otherwise I surely would have lost if they didn't waste time / give free hits from that. All around it was a really good, fun game. It's rare I find gems like these. The only problem I had was when I went to the whole other end of the map knowing that a survivor was near the hook to unhook someone. I chased an ash, downed him, and hooked him. Then even in all that time, I come back to the gen the two were working on, he still had DS to complete the gen in time. (He died for it, but the DS did also give the other 2 enough time to escape). Other than that - I have no complaints it was really fun.
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Hmm, still sad they removed the downvote option on the forums.
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I just want a high five emote if you m1 the other killer at the same time.
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This is suddenly making a lot more sense now, and HG is a lot weaker than I already thought. Damn that's a useless perk.
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@Yung_Slug said:
A lot of devs are bad at their own games, so the chef analogy doesn't work too well in this context.
Not everyone in BHVR is terrible, but there are some that are just... painful to watch.
I like the matches Peanits stomps potatos and then goes "Balance". That one makes me blow some extra air from my nostrils.
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As far as I am aware that's how it works, because i've had matches the same as this. Haunted grounds = 2 totems lit at the start. There were times when I did 3 dull totems, and still ran into NOED in the end game.
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1087226#Comment_1087226
No BS or Bamboozle? How often do you notice it helping you close a chase?
4% buff to Picking-Up, Dropping, Pallet Breaking, Generator Damaging and Vaulting speeds for the remainder of the Trial.
Fire Up does all of that alone, when they get 3-4 gens done thats 12%-16% (20% the equivelent of Brutal Strength at all gens). Monitor and Abuse they don't see me coming as fast (unless they have spine chill), and when i'm in chase they jump off gens thinking i'm coming. Surveillance tells me what gen they are going for every time when there is only 3-4 gens left on the map. Then every time I get a hook slowly picking them off. Pop blasts that gen they tried working on for a whole 25%.
The only thing I would change in this build is to find some way to incorporate Make Your Choice or another exposed status perk. Maybe even Play with Your Food.
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No it won't and no it's not
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I just like reading them complain on the forums
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1087127#Comment_1087127
What killer and other perks do you run with it? I normally like to go with a full Fire Up build with Bamboozle, Brutal Strength, and BBQ on Legion, but I'm wondering if there's a better build
Been using it on Clown with Monitor and Abuse, Pop Goes the Weasel, and Surveillance.
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I had a match 2 nights ago. Farm realm. VS wraith. One guy got hooked, 2 survivors bum rushed the killer. One got slugged. The other looped the killer around hooked survivor. I couldn't get close for the save. I went to the basement to get the basement chest in the mean time. In that time the survivor in chase saved the person off hook. The unhooked survivor immediatly went from the hook to the basement, to locker spam the locker trying to bait killer to come kill me. As he was coming out of the locker and I heard the Killer coming closer (I had spine chill that wasn't turning off, and terror radius getting lourder) - I belined it ahead of him, and took wraiths first hit. I sandbagged the unhooked locker spammer at the corner of a door - where wraith downed him.
I ran to the other end of the map to the Nea, and she wouldn't heal me (obviously swf with the other guy), so I cleansed a totem and healed with Inner Strength. Started to work on a gen alone. Where the Nea came in and started to window spam. The killer came and started to chase me, I looped the killer to another corner of the map, but he gave up chase. I started to heal at the corner. Jane came over and dropped a pallet, I stood next to it crouched, she slid over it bugging into my same spot and started to teabag. The killer walked over and downed her. Then I jumped the pallet and escaped again.
After hooking the Jane, he chased down the Nea and hooked her too. Then I took the hatch. In the end game screen they started to go "good job you got 3 people killed" and the unhooked locker spammer started saying I just "hid in the basement all game". Me and the Killer called them out on sabotaging me.
It was good game, and i'm glad that a toxic SWF like that got what they deserved.
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Hell yeah it is!
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@Waffleyumboy said:
So gens go slower the less pressure you're applying? Sounds counter-intuitive and encourages camping.
Not to mention paired with thanatophobia and dying light. Lol who needs to play Freddy for Forever Freddy? GG.
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@Peanits If the dev doesn't answer this tag in 2 hours they owe you a dead by daylight t-shirt.
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You know what, I like this idea. Then I know who to tunnel, and when. It breaks my heart when the guy with the key I was tunneling - doesn't have the key anymore when I put them on hook because they gave it to someone else.
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No deffiently the most DC's were because of survivors trying to force Killers to black pip / de-pip, and to give other players Hatch mechanic sooner.
On top of just Dcing because they don't like the Map, or Killer they are against.
So yes. The penalty was heavily needed. A lot sooner than it came, but i'm just glad it's here now.
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I've noticed that the lobby bug is back. Where if you click "Cancel" to be removed from "Looking for match..." - You still get placed into a match. So we also have more people afk in the start of matches, including it happened to me twice. So i'm now making sure i'm in the title screen before stepping away from my computer.
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I need a Hero
Survivor w/ Ranger Med-Kit (Gel Dressings, Self Adherent Wrap)
Borrowed Time, Dead Hard, Babysitter, Bond (Adrenaline, Unbreakable, Decisive Strike)
Borrowed Time to ensure safe unhooks, Babysitter so it's hard for the Killer to tunnel. Dead Hard for safe looping. Then the last perk you can really go with whatever you are most comfortable with. Bond helps so then you both can see each other's aura, Adrenaline for when the last gen get's done and you can get up from slugging, or heal back to full to make the gate. I often take unbreakable because I tend to get slugged mid game with this build. The Ranger Med-Kit is just an even faster We'll Make It perk.
It's the build I use with my significant other too.
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Salty survivors will say anything to make you feel terrible about playing well. They make up terms to convince other players not to play better than them, and just spread toxicity.
Ignore them. Goto the next game. Be the best possible player you can be.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1084468#Comment_1084468
It is supposed to be one way to counter Kindred. If it is not, file a bug report. Kindred used to have a clause saying it overrode Killer stealth abilities. That clause is gone now.
Yeah every time someone tries to insidious next to someone who has kindred - I can see the killer. I'll screencap it next time.
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/1085451#Comment_1085451
Sorry nobody finds it fun to sit on the ground bleeding out for 5 minutes.
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The biggest problem with DC's was not with how it made the game bad for survivors. A team of 3 survivors still could perform well in a 4 man party, and depending on the point in the game a dc happens. Even a 2 man did fine.
The biggest reason why the DC penalty was brought into place, was to deviate survivors from purposly dcing to either give the last player a hatch "hatch tech", or "dc tech". Also to deviate survivors from dcing to force a Killer to black pip / de-pip.
If a survivor kills themself on hook, then it still gives Killers the chance to make it to hatch in time for a more fair chance at getting the last survivor, as well as gives them the points they need for the Sacrifice emblem not to be forced to de-pip in most situations.
Lastly there is a matter that a game like this needs something to penalize people that abuse dcing just because they have a bad time. At the same time you shouldn't force players to play in matches that they are not having fun, but at the same time you have to ensure the fun for the other players. A dc penalty w/ the ability to suicide on hook balances that needed medium.
Since it's not a team game, then you can't really have a "Surrender" option. Since you're not actually a team who gets the option to "surrender".
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I run it when i'm being sweaty, but otherwise I try to make builds that will let me survive, but also be fun playing. Like my DS, BT, Head On, and Diversion.

