Northener1907
Northener1907
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2280907#Comment_2280907
Killers don’t spend half an hour looking for survivors at high ranks. They also have a million tracking perks, and rarely stumble around bushes.
Yes i know. If killer leaves you because did not wasted time with search you, now you can finish your gen.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2280889#Comment_2280889
Can’t really suggest stealth as an option when the devs have made it clear they don’t like it in the game, and heavily nerfed it. You can’t win a game hiding in a bush.
You can make killer search you around. When killer find you, you can use loop areas because that map is not full with dead zones. It has good loops. And you wasted killer's so much time. Your teammates finished gens. Survivors won. Next?
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@WexlerWendigo said:
Seems like you’re just bad with Nemesis and manifesting your frustrations into saying he’s a weak killer, when he’s on the same level as Doctor, Freddy, etc.
Seem like you are survivor main and you are happy with new weak killer. Enjoy my dude.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2280780#Comment_2280780
Most maps have like 5 good pallets at most lol. Dead dawg doesn’t even have that.
Dead Dawg supporting sneak gameplay. You can not play with same tactics on all maps. For example The Game, so much pallets and you can waste some of them early. But if you do that on Dead Dawg, you will die and you will kill all loops for survivors. Just adept maps lol
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2280867#Comment_2280867
Yes I agree. I think it's because of the matchmaking. I always get matched with really bad survivors who can't even loop a legion for more than 10 seconds, so when they fix the matchmaking the kill rates will go down. But it's still a problem and solo survivor can be terrible sometimes.
Hope MMR will fix that. Devs seriously working hard on it. Last test was terrible but i am sure they can fix it. And when same skilled killers and survivors face with each other, games will be more fun. Hopefully.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2280856#Comment_2280856
And before undying. Ruin + undying has like a 50% use rate.
I am sure killer rates like %60 for now. Maybe seem like high but most times survivors dying their own mistakes. Sometimes i am playing solo survivor and it is terrible. Some guys coming with flashlight. Killer is chases me for 2 3 minutes and this guys are not on gen, they also following us for flashlight save. And then when i get down, they are failing with save and giving killer free hits. And we are losing game.
If they would do gens when i was in chase, we would win. Cases like that so much on solos. Survivors only losing when they are rejecting do gens or they are bad at chases. That's all.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2280831#Comment_2280831
https://us.v-cdn.net/6030815/uploads/AUNVYB3IBNFR/image.png
No it's separated by all ranks and red ranks. The kill rate actually goes way down at all ranks, they become more powerful at red ranks. That's because the matchmaking is really bad and it's way easier to learn killer than survivor but there is a serious problem that in the average game almost every killer gets above a 65% kill rate and it needs to change.
This rates old you know right? Before mori changes.
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@AnnaEliza365 said:
https://forum.deadbydaylight.com/en/discussion/comment/2280780#Comment_2280780
I am at the very least an adept looper. I have been playing almost exclusively survivor since I got the game back right before the clown came out. I even grinded my way from rank 20 back to rank 1 last season after the rank roulette pushed me all the way back. My chasing was not the problem. I had a piggy just slug me and camp my body until I bled out. I died on my first hook almost every time because the killer would just stand directly in front of me, or tunnel me into the ground after my first hook.
Most killers in my experience have dedication issues, and will not leave survivors that are looping them even remotely well. Their bloodlust grows with the killer they're playing.
Also I stated I wasn't looking for sympathy, but that goes both ways. If you felt the need to blame me just move on.
Camping and tunnelling legal tactics. So you can not blame anyone for that. But i get it point. That is annoying yes.
For example, last night i did run one PH for 5 gens. And he get me down with Noed. And my teammates left me die and escaped. That was not fun. But you can get better games. We all can have bad times. I remember once i died 30 - 40 games. And sometimes i am escaping so much. That is just case of bad times - good times.
Point is if you have fun, keep play. But if you have not. Give it break. Good luck for next games, i hope you get better games.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2280762#Comment_2280762
If you can 4k with Trapper then that's great, but Trapper is not only heavily add on reliant, he also hasnt been out for less than two days.
Yeah but Trapper is not good. If you get 4K with Trapper, that is mean you are skilled killer.
Same for Nemesis. If you have 4Ks with him, that's mean you are good at killer or you just faced with potatoes. Because good survivor teams can destroy Nemesis. But good survivor teams can not destory Blight, so many times i finished them as Blight.
I have map mobility as Blight. I am so fast. I can finish chases fast. I can break pallets fast. So why i have to play as Nemesis if i have better option? I am not saying make Nemesis strong like Blight. But Nemesis needs little changes. And i already posted it:
- Infect hit is ridicilous. Survivor gets sprint and makes chase so longer. 3 hits = 2 Sprints. And gens flying. Infect hit has to not give sprint. Problem solved.
- He has not any map mobility or pressure. He has to trust zombies for that. And zombies are braindeads. And some maps are so big, zombies are so weak on this maps. Fix AI. Make 3 zombies for big maps (Coldwind, Red Forest, Swamp), 2 zombies for normal maps. Problem solved.
- Remove T3 because 1 meter range is nothing. And good survivors can dodge tentacle so easyly. Add 1 meter range to T2. T2 will be him max level, there is no reason to show effort for T3.
- Fix him tentacle hits because so many times palet breaking but survivor had to get hit, not pallet. That is bug.
This changes will make him better and playable.
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@gendoss said:
Trust me it's not just you, it's all of solo queue. Some killers have a kill rate as high as 75%. Every killer has above a 50% kill rate too so the game is way killer favored right now.
If you go against a Freddy you literally have a 1/4 chance of escaping that game. That's how broken some killers are.
You will surprise how many people dc'ing or suiciding on hook when i play Freddy. And he is not strong like that.
Blame survivors, not killers.
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I am killer main and most times i am escaping as survivor. You just need to be better at chases. Then killer will leave you or killer will all time on you and generators will fly.
And kill rates are normal. I do not know how survivors have problem because all maps are safe for them. Good pallets, good t-l walls etc
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2280748#Comment_2280748
Agree to disagree I suppose. The only match i havent 4kd was a rush squad on Haddonfield so I'm holding my opinion to low a/high b.
You think is problem having or not having 4K? I can take 4K with Trapper. Is that makes Trapper super killer?
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2280748#Comment_2280748
I think you've only been against bad Nemesis players. Most loops are not strong against him because he hits through pallets and low walls.
Most them were red ranks and no they were not bad killers. Nemesis's power is ridicolus. You can keep him busy before he gets power. And when he got power, it is so late. Because already so much gens finished. Without slowndown perks, Nemesis is unplayable.
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@NoOneKnowsNova said:
I think it's worth it for one reason, and that's because although he starts off slow, over time he becomes stronger and can two hit survivors.
Zombies are useless if you just let them roam free and never try to chase survivors near them, but I've had many times in my already few games where I've seen a zombie on a loop, forced a survivor to run into them and I attack with my power at around the same time to get 2 free hits.
He's like a combination of myers and pyramid head. Yes he starts off slow like Myers, but you have to use power to get stronger regardless of that slow start, as not only is his power extremely forgiving (as survivors can run back into your talk to get hit) but it also saves a lot of time in the long run when it comes to breaking pallets.
Problem is generators are not slow and we are not on low ranks.
Survivors can take 8 free hits (8 sprints) and after that Nemesis can hurt them with tentacle.
Him counterplay is seriously so easy. Just carry one vaccine with you. If he is try m2 you, run around pallet and walls, that hurts him so much. If he try m1, break pallet and keep run. And ıf you get m2 once, use vaccine when you can. And you have one free hit too. That is ridicilous. Which killers needs 3 hits for get survivor down? Any good survivor can make Nemesis busy for minute or more. And generators will fly.
So clearly no, that's not worth it. I played as him +50 matches and i faced with so much Nemesis. He is max C-Tier.
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Imagine you are adding Nemesis to game, one of the legendary characters. And you are making him weak.
I can not imagine if they add Chucky or Jason, they will make them how much weak.
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@Tsulan said:
When survivors say that a killer is balanced and fun to play against, instead of complaining that he needs a nerf, then that's a huge warning sign!
Just look at Wraith: he got some small buffs and the forum instantly filled with nerf threads.
Killers that released where survivors found them in a good spot and fun to go against: Clown and Trickster. It's not like there is a pattern or something...
And Myers is fav killer of most survivors. Because he having power so late. And gens flying againts him. And when he gets T3, they are just hiding somewhere and countering him power easyly.
Nemesis is weak, that is reason survivors defending him so much.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2278328#Comment_2278328
This is unacceptable. You shouldn't be winning that much!
Now Nemesis is new, you have to learn him. You shouldn't be getting a 4K all the time upon release. He also has intense map pressure, he has 2 helpers on the map giving you info too. He definitely needs no buffs, maybe some nerfs!!
Why
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@_VTK_ said:
Distortion definitely needs a buff. Most killers use BBQ just for BPs anyway, so they say.
If they make BBQ base-kit for killers without auras, i would be happy. And then i will not waste my one slot for points.
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I do not remember it was which chapter but pallet stun bug was worst and annoying. I died so many times because of this stupid bug.
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2278693#Comment_2278693
Theres also Thrill of the Hunt to protect the Hex totems
I actually do not using hex totems except Devour. After this update, i stopped use this too. Only Noed, Ruin, Undying users will get hurt by Counterforce.
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@PsyQuil77 said:
https://forum.deadbydaylight.com/en/discussion/comment/2278666#Comment_2278666
Only shows auras of those near DULL totems.
For seconds. So maybe they sit on totem when you were not look this side.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2278510#Comment_2278510
So you can’t play a normal killer? Only busted ones? And yet you guys complained about decisive strike even though it was anti tunnel.
Did i? I wanna old DS back and i was complaining about it nerf times. I can show my comments for that. DS was fair and good and it is weaker perk now.
And no, i am also playing as PH, Myers, Leatherface. This killers are not strongest killers in game, normal killers.
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It is perfect. I am cleansing first totem and then going to next totem. But i am not cleansing new totem early, starting gen to near this totem. After finish gen, cleansing totem again and it shows me next target. :) With this way, i am not wasting time and totems going so fast.
And if killer has Corrupt Intervention, i am cleansing all of them. If you are protecting gens from me, then i will take your all totems in start. :)
I really do not know why this perk is here. It is kinda op.
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"As much of a cool factor nemesis has, he deserved better than being the malformed bastard child of three killers."
That "What is Nemesis?". Good topic, he is weak as hell.
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@Mandy said:
They most likely will, and I just made a note to check on it tomorrow.
Thank you. If you give us info when you learn we will be happy :)
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@aroell said:
He is actually balanced and fun to play against for now. I hope BHVR doesn’t listen to the braindead killer mains and overbuff him, because he doesn’t need any.
So you wanna face same killers again and again. Sure. I will keep take my easy 4Ks with Freddy, Blight, Nurse. I have not problem with that but survivor mains have to stop cry on my Steam profile.
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Ash. He is survivor chapter and he is not my main. And him perks are boring.
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Perk is fine.
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@kingbojenbo said:
https://forum.deadbydaylight.com/en/discussion/comment/2278388#Comment_2278388
Has nothing to do with survivors being happy, this is about game balance. All the suggested changes would make playing against Nemesis miserable to play against and that is bad for the game's balance. Also could we not turn this into an us vs them thread? We have more than enough of those in the forum already.
I'm willing to listen to balanced suggestions if killer players have any. I agree 3 hits is a bit too much but so is his reach. You can duck and avoid some of his attacks if the debris in-between is tall enough but some is not so mind games aren't necessary for some instances.
Okey let me tell you my Nemesis experience.
- Infect hit is ridicilous. Survivor gets sprint and makes chase so longer. 3 hits = 2 Sprints. And gens flying. Infect hit has to not give sprint. Problem solved.
- He has not any map mobility or pressure. He has to trust zombies for that. And zombies are braindeads. And some maps are so big, zombies are so weak on this maps. Fix AI. Make 3 zombies for big maps (Coldwind, Red Forest, Swamp), 2 zombies for normal maps. Problem solved.
- Remove T3 because 1 meter range is nothing. And good survivors can dodge tentacle so easyly. Add 1 meter range to T2. T2 will be him max level, there is no reason to show effort for T3.
- Fix him tentacle hits because so many times palet breaking but survivor had to get hit, not pallet. That is bug.
That's all he needs. He will not be op, he will be good. If you are thinking this changes will make him uncounterplayable, i have not more words.
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@WexlerWendigo said:
We get a perfectly mid tier killer who needs some minor changes, and killer mains are having an uproar that he’s not S tier.
Ofcourse survivor mains happy, now they have new weak killer. Devs showed their survside face again.
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I did. You need to get T2. And then use m1 full. Just break pallets with m2. Because good survivors running around pallet when you try m2
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I already have my 4K machine (Blight). And learning other 4K machine (Nurse). Freddy is not strong like this both but my Freddy boi has so much 4K.
I wanna some buffs for Nemesis because he is not strong. Killers have to be strong on chases or they have to be good with map mobility. Nemesis has not map mobility. And he is not good at chases because he has to hit 3 times. That makes him so weak. So i do not wanna 4K machine, i wanna fair and balanced killer. Nemesis needs buffs.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2278081#Comment_2278081
Infecting survivors shouldnt give them a sprint boost.
Amount of zombies should be map dependent.
Also @UncleStabby made a great suggestion that sacrificed/moried survivors should become Zombies too.
Also zombies have to be smarter. They stucking on some maps. For example, Badham. My zombies had hard times on this map. They are stucking somewhere and that is so annoying.
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I did not lost anything. Just my perk slots removed, i put my perks on slots again.
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@Ruma said:
After playing him almost non stop since release : He really could use some buffs / QoL changes but he is really fun to play.
That is sad part. He is unique killer and really so fun. I liked him powers and zombies. But he is not strong enough. If he gets some buffs and makes him good, i will main him.
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@Steel_Eyed said:
I struggled to 1k during adept. Earned it. 4k every match since. Just needs better perks or perks I’m used to.
I’ll play more but agree he feels weak.
We all do friend.
Problem is we paid money for him. And i am not gonna main him because he is not strong like Freddy, Blight.
I really did not liked. I will back Nemesis if he get some buffs. Because for now, he is not good enough.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2277982#Comment_2277982
At least he’s not 110...
That is only part makes him stronger than Trapper, Trickster.
I am not joking :d
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@Chocolate_Cosmos said:
My experience so far:
Decent team = at best I can do is 1 kill (not tunnel, etc.)
Potatoe team = 4K (like with any killer)
So yea, any decent team can beat him no problem.
Yup same. I can destroy potatoes with even Trapper. So i really wondering why i paid for Nemesis. This changes will make him good.
- Infect hit will not give survivor sprint.
- Swapping between m1 & m2 is slow. Make it little faster.
- Zombies are so stupid. So many times they are stucking somewhere, for reset i had to kill them.
- When you get T3 you will have one zombie too. Having T3 is not easy, so i think that have to be more reward.
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Another weak killer
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2276650#Comment_2276650
Seems like you need 3000 more
Oh nooooooooooooooo!
I need 3000 more because WexlerWendigo said i need that. Oh God, Nooooooooo
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@gendoss said:
When you play a killer other than Freddy.
Freddy is my not only main. I am playing PH, Leatherface, Wraith, Myers, Blight too. Nemesis is stronger than only Myers on that list.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2276340#Comment_2276340
It’s not a joke, if you don’t know how to effectively use it, it’s on you. Many killers with 1000s of hours are high on it, and will be using it.
+3000 hours killer main here. I already finding survivors easyly, i do not need perk for that. Maybe new killers can use it.
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@WexlerWendigo said:
Killers did get an amazing perk, lethal pursuer
Nice joke my dude.
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Nemesis already weak, C-Tier. I do not think they will nerf him from C to D.
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@POLBOY said:
https://forum.deadbydaylight.com/en/discussion/comment/2274231#Comment_2274231
soo, what addons do you recommend on him ?
Red Paint Brush, "Z" Block, Class Photo, Pill Bottle good add-ons. Dream pallets also fun. That's all
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As 4 years Freddy main i can say it is trash. Worst Freddy add-on ever.
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They will not do that. Because that will be nerfing survivors.
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Second game i won my adept. How he was hard? Nemesis is strong killer and ending chases early.
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@Mandy said:
We've not released when the key/mori changes will be live. They're in a future update and I can't give any more information than that at this time I'm afraid.
Okey can you please answer this: If you guys are not ready for key/hatch changes why you just took sole counter of keys? Because Franklin was only counters them. Now what i have to do?
When i see key lobies dodge them? Or if they get key last second and game started loading, should i dc? Because keys have not any counter anymore. Why?
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If you force anyone to farm, that is bannable.
But if everyone happy with farming, it is not bannable.