Northener1907
Northener1907
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Comments
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2288362#Comment_2288362
I do agree totem spawns need to be better but they can’t be too good either like on maps like lery’s. I think dead dawg probably has the best balanced totem spawns since the map is so small but they are hidden enough
They are spawning near to generators so many times on some maps. I think devs have to fix this. Ofcourse i am taking risk because i used totem perk. But i do not think totem spawns are healthy on some maps (Macmilian, Autohaven, Coldwind, Asylum, Yamaoka, Swamp).
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@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2288353#Comment_2288353
As long as you're not doing gens, it benefits the killer. Who tf cares if you're opening chests or cleansing totems especially when the killer isn't running hex perks. If you think ruin is better, then why complain about totem spawns? You either get good or no value from ruin but corrupt will always benefit you.
I am complaining about totem spawns because they are ridicilous. And also who are you? I am not asking you i will complain about what. Be more respectful or this talk over.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2288342#Comment_2288342
Well yeah that’s the risk of a risk reward perk. What about all the games where you get a great spot and the perk carries the killer?
There is high risk because survivor can search and find it. That is risk factor. But point is survivors have to search and find it. But this spawn locations are ridicilous. They will not need to search.
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@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/259132/totems-have-to-spawn-in-basement
I have a better suggestion, run corrupt and don't use ruin
Corrupt is bad perk. When killers use this perk, i am doing other survivor objects. Cleaning totems, opening chests. Ruin is better.
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@Phasmamain said:
So I could just go to basement every game and immediately find ruin? Or spawn in shack right below it?
Yeah better location than my screenshot.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2288291#Comment_2288291
I agree that that spawn was really bad, but I don't think any side should be able to gamble totem spawning.
ATM, good totem spawns are more a matter of getting an indoor map than anything else, and if you're willing to use Hexes (and in the future Boons) you should be prepared to have matches where you get good/little use of those perks.
I know we can not effec totem spawning. But that is problem. So many maps have so bad spawn locations. High risk high reward okey but with this spawns, that is: High risk 0 reward. There is risk factor because survivors can find and destroy it. But with this locations, that is imposible to get any reward.
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@Magicmaster0702 said:
https://forum.deadbydaylight.com/en/discussion/comment/2288300#Comment_2288300
I'd like one with paint on his shirt or skin. Or maybe one with a lot of tattoos.
Yup. That is perfect. And i wanna costume with painter cap for him. Like that:
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@Magicmaster0702 said:
https://forum.deadbydaylight.com/en/discussion/comment/2288280#Comment_2288280
Let's have a shirtless jeff!!! That's all the rage with skins nowadays right? Right?
Jeff is artist. I hope they will add cosmetics support him job and lore.
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@lagosta said:
Oh lord no. Basement placement can be manipulated with offerings by both sides and we shouldn't be able to gamble totem positions.
Did you looked myscreenshot? How survivors can find this totem? Be fair man.
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2288202#Comment_2288202
We will all get the cosmetics we want in the end :)
Most characters have loads of cosmetics to choose from so thats something, im a Laurie main and i only have one outfit available :(
You have one store cosmetic on Laurie at least... I am Freddy main and i just have P3 clothes :(
Anyway i wanna Kate cosmetic like Rabbit Feng, Penguin Zarina, Reindeer Elodie. Kate has not any cosmetic like that. Catgirl costume for Kate? Hot and cute.
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I really hate Spirit and nerf her but that discuss is ridicilous sorry. No you can not ban any killer for any perk.
Spirit is just needs fair counterplays. You can not do that this to her, people paid for her and they can play her with any perks.
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@aroell said:
I don’t think they should do anything, he is fine as he is.
How many times you played with him?
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He need little changes.
Zombies are stupid, make them little smarter.
Remove speed boost for infect hit.
And my boi Nemesis will be okey.
Edit: Actually him red add-ons are trash. They need rework.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2288019#Comment_2288019
especially since about half the challenges across the tomes require you to make extremely stupid plays to get them done in any reasonable length of time (*coughHeroicCausecough*)
Some of them really annoying. Hide in killer TR without catch and escape in this trial. I hate challanges like this. So i have to play like baby survivor in red ranks?
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@Luciferr_2nd said:
Kate literally got an outfit from this rift too
Zarina too? And now she will get new outfit in store. I wanna for Kate too :(
I do not know maybe i am so selfish but Kate is queen, she deserves.
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@Phasmamain said:
Jeff has almost gone a year without a new non recolour cosmetic. I think he needs one a bit more
Also Kate got 2 this year no? Rockabilly and the summer one?
I am really feeling sad for Adam and Jeff mains but both are not popular. I am not seeing them so much, maybe that is reason. But i also hope for new Jeff and Adam cosmetics.
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I really do not like her and Victor. Both are ugly. But their lore is sad.
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@Squirrel_Thicc said:
I've been wanting this for years. Idc how they'd do it, maybe each survivor has a new built in perk that only they have access to. Or maybe they go the f13 route and make every survivor have a completely different playstyle.
I want unique survivors so bad.
That is. I think all survivors have to get one unique perk. You can use this perk only on this survivor. That will not break balance but that will make survivors different than each other.
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@Dodgingbears said:
https://forum.deadbydaylight.com/en/discussion/comment/2286311#Comment_2286311
dead hard? what? despite a poorly worded sentence... if your attempt is to say Dead Hard is "OP"... uh what? 90% of survivors cant even use it right and dead hard into the open or a wall. Dead hard is only strong IF you are already strong at looping.
If 90% of survivors using it wrong, nerfing it will not be problem then.
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2286251#Comment_2286251
What?
And for the record I main freddy and oni. And hopefully Nemi once the game is working properly
For game healthy broken stuffs have to fix. Dead Hard, Spirit are top on list.
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I know you are feeling sad because people complaining about your main but Spirit is unhealthy. And she will get nerf. Not today maybe but she will. Even Demo nerfed, Spirit can not hide forever.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2286175#Comment_2286175
Jeff is like the only survivor that deserves mercy.
Is Jeff survivor? I am not seeing them, last time i saw one of them was month ago.
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@HaunterofShadows said:
wonder what you would see if feng was the target in a trailer
Feng can die, it is fine.
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@GoodBoyKaru said:
beats killing david twice over so
David? He died on Legion trailer. I do not remember other.
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@HaunterofShadows said:
I want equal rights and by that I mean I want to see all the survivors eat ######### in one trailer or another
Yeah but killing Dwight is more fun. Dwight and Trapper are faces of DbD
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Nothing. Just little more chance for rare add-ons
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@yobuddd said:
Ooooooh! You know how Bubba can wear new faces if he kills enough of a certain survivor? What if we did the same thing with zombies!?
Raise Blendette and Dweet from the grave to hunt down their former allies! Wooooo!
(Never trust the Neas tho...)
Perfect idea my friend
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@C3Tooth said:
What if Dying Light works like this?
Obsession gets -60% debuff. Others get +20% buff. If Obsession dies, the others lose the buff.
If Killer tunnels Obsession, others have 360% power instead of 300% and push Gen really hard.
If Killer push pressure on other 3 and let Obsession be free. The Obsession barely able to do anything with -60% debuff. The perk would synergize well with STBFL.
I actually liked this idea.
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Dead Hard ofcourse. You can make loops longer. And also T-Bag killer, when they try hit use Dead Hard. It is so fun. And drop pallet and T-Bag killer again.
If devs wanna keep this broken perk in game, we will use it.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2285283#Comment_2285283
Only if they bring back infinites, old BL and remove entity blockers.
Dying Light was a scummy perk that reinforced a scummy playstyle, something only a killer main wouldn't remember. Perhaps you should try playing more of an even amount of killer and survivor so you truly understand what's balanced, what's unfair and what is plain, old lazy.
Old Dying Light was perfect slowdown perk. Maybe tunnelling obsession was bad but they did not fixed perk. They killed it. New Dying Light is useless and bad. How you would fix new version?
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@MadLordJack said:
Ah, yes, the perk that only killer mains thought was good. Perhaps we should revert the DS nerf and make Unbreakable basekit, too.
Then moris will back? And also old Undying lol
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Like all aim killers, ofcourse Bamboozle
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@Aven_Fallen said:
Old Dying Light was probably the worst designed Perk ever. Just tunnel someone out of the game and make it basically impossible to complete Gens - with 1 person down and a huge Action Speed Debuff.
The new version is weak, but I prefer a weak Perk over a not-so-strong Perk which is just a pain to go against.
How you would fix new version? Because new version starting be effective when you are winning. And when you are winning game, you do not need any slowndown perk.
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@GeneralV said:
Old Dying Light is probably the only thing from the past that I do not miss.
However, they've done a very bad job reworking it. Because by the time you get the effect the OG one provided, it does not matter anymore.
Yeah that is point. Rework is so bad. Making it 4% penalty for each tokens can make it good again. 3 hooks early game = 12% slowndown will not to bad. M1 killers can use it again.
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@Dwight_Fairfield said:
Saying the new version is weak doesn't mean going back to the old version is the solution. It literally put a target on the obsession's head to be eliminated from the game A.S.A.P.
That perk was making game scary for obsession. I faced so many times with Dying Light killer and i was obsession sometimes. I just wasted killer's time as i can.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/258857/old-dying-light
It was literal hell for the obsession and didn’t even help since if 1 person is dead controlling gens is easy anyway. This just made it impossible for 3 people to even finish gens
New version is weak.
Maybe for each token make it %4, that will make perk more usefull and killer will get reward for playing well.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2285191#Comment_2285191
Tunnelling is still in the game, sure, but that doesn't mean it's fun or balanced. Dying Light was one of the most unfun perks in the game, and one of the most no-effort on the side of the killer. Want early game pressure?
Current Dying Light rewards the killer for playing well, rewards for hooks. It may not be good, but it's healthier, which is more important. The only thing I dislike is the Altruism Bonus the Obsession gets.
Old Dying light was gives you 25% slown-down for 3 hooks. With new version, catch this bonus = 8 hooks.
If you have 8 hooks you are already winning game or game is near to end. So perk is not good.
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@NomiNomad said:
No.
Dying Light wasn't a perfect perk, it enforced tunneling. It isn't good now either, but I massively prefer it now.
Tunnelling is not bad and still in game. So i can not see any different. You just need to kill obsession for make other survivors slow.
But now you need so many hooks for make it effective.
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I wanted pratice mode but devs gave us lazy tutorial mod. You can play with perkless Dwight or Trapper. So lazy.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2282647#Comment_2282647
Ever heard of lerys, dead dawg saloon, midwich and shelter woods?
Yes, all of them survivorside.
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Dead Hard is insanly op.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2284733#Comment_2284733
Its not hard, but since the game is so killer sided these perks are a must have.
Game is killer side? Wow, you are full with surprises my dude.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2284718#Comment_2284718
Then it is a must have :D
I wish Tinkerer would give BP bonus, not BBQ. Because countering BBQ is seriously so easy.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2284698#Comment_2284698
Don’t slug, don’t tunnel and wait out dead hard. Really not that hard.
For my build, Use Small Game and clean totems early game. And now i have to play with 2 perks all game. And both them are just using for info. Really not that hard, is it?
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@BrokenSouI said:
Gotta say. I completly disagree with the folks saying it's a "baby killer"build. Or that you're not confident if you use it. People like to act like ruin + tinkerer is a free win. But what they don't like to admit is the killer needs to get downs and get pressure to get ANY use out ruin. Just running to a gen and pushing them off only does so much for you. You need to give them reasons to be off gens.
I look at it as the opposite way. I'm CONFIDENT in my skill to get downs and slug when needed. I'm confident I can give them reasons to be off gens to get use out of ruin. I'm confident I can get downs to get use out of pop. I'm rewarded for being a good killer and getting my downs. A baby killer wont make use of pop, ruin, tinkerer, corrupt
That was point of this topic actually.
Because most times i am facing with this comments: Baby Killer build, toxic build, noob killer perks etc
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@Chocolate_Cosmos said:
Barbecue and Tinkerer at the same time might be a bit overkill since you will always get the most important info from Tinkerer.
It's super effective and boring to face build, but who cares right. Use what you want.
BBQ is not for info, BP bonus
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2284703#Comment_2284703
Just imagine that build on Freddy. If you get tinkerer you can just teleport to any generator you want and instantly regress it for free while chasing someone. I think a Freddy with your Blight build is the least fun I can ever have in this game.
I did not used on Freddy but possibly that build would be so good on him. I love Devil Builds on Freddy. I already mentioned one of them.
Freddy - Pop + Devour + Undying + BBQ
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/258798/is-that-build-annoying-on-blight
I personally feel that this is the best build in the entire game on every killer. It's particularly amazing on Blight because he's just so fast.
Not to get vulgar but there's a reason it's known as "the small pp build" or the "basic b**** blight build". It's extremely annoying and half the time you can't do much against it.
Basically every move you can do as a survivor punishes you. Doing a gen will punish you because the blight will get the tinkerer and regress the gen with ruin. Leaving the gen to go unhook someone will also punish you because you left the gen and it's regressing. Finding the totems is punishing because of the same reason. It makes playing survivor a nightmare.
That is reason i am using Small Game on my most builds. If i out totems early game, we will have chance.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2284687#Comment_2284687
Obviously you can’t escape every game. But dying to someone using this build doesn’t feel fair either.
4 x UB + BT + DS + DH SWF build is fair? Because most killers facing with this.
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@aroell said:
Yes, this will stomp on solo survivors who have no way of telling their teammates “hey I’m getting chased, my gen was almost done go and finish it”. Tinkerer needs a nerf.
Solo survivors have good escape rates. But you can not escape all games, that is normal
