Nemesis is Weak Killer
I played +25 matches as him. That is why i am thinking he is weak.
- He has not map mobility. He has not any map pressure. For that he has to trust Zombies but zombies are also weak and useless. Only indoor maps. And also zombies are not problem for good survivors.
- He starting weak to game. And for get powers are not easy because good survivors know how to dodge him tentacle. Even you get T2, you are still weak. Him tentacle weak than any of aim killer (Huntress, Pyramid Head, even Trickster)
- T3 is joke. 1 meter more range! Wow!
- Breaking pallets fast is not power actually. Because you have to infect survivors first. But some killers doing that without trust survivors. Blight, Leatherface, Billy also can break pallets so fast and they does not need to get powers, they are starting with powers. Why Nemesis have to infect first?
- You need hit survivors 3 times. And they can use vaccine for one more health state. And all your hits give them speed boost. Time is so important in DbD and good survivors can use this weakness againts him. Seriously remove speed boost for infect. Who thought this is good idea?
- He is so tall and him footsteps makes him easyly loopable. But if they fix other problems, that will not be so big problem.
Summary: Him base-kit so much but any of them is not good. He is C-Tier or maybe weak B-Tier. That is 3rd killer after Blight. What we got? Boring Twins, Joke Trickster and now sadly Weak Nemesis. And they just nerfed Demo. Do you really hate killer players? Do you really wants to make everyone play survivor or out killers i do not know. But please buff Nemesis. He is fun but he is weak.
Comments
When you play a killer other than Freddy.
Freddy is my not only main. I am playing PH, Leatherface, Wraith, Myers, Blight too. Nemesis is stronger than only Myers on that list.
1 - not every killer needs mobility
2 - that's ok, some killers already function that way
3 - I agree, T3 should add more, like the ability multiple survivors
4 - reaching T2 is not hard, and once done his ability to break pallets is quite good considering he's the only one that hasn't his camera stuck during the animation and can even move a little while doing so
5 - I agree, the speed boost should happen only on injuries
6 - he's able to hit easily through pallets and windows, I guess it's a good compromise. Besides, his size make him quite terrifying.
Nemesis definitely isn't weak, but he isn't too strong either. I'd place him at B tier, but he could easily make it up to A tier if the devs gave him a few minor buffs.
I think he's great, he has chase ability, map information (zombies & vaccines) as well as map pressure (zombies chasing you off of gens, etc). Of course, indoor maps make the zombies stronger as well.
With that being said, I personally think he needs 3 buffs. Make his "infection" actually intimidating (ex. speed reduction for gens, totems, chests, etc), stop giving survivors a Sprint Burst away after they get infected, and make his "tier 3" have more to it.
If he ever gets this, I think he could easily be top tier because right now he's about mid-tier when compared to his former killers, Pyramid Head and Plague.
I'd also like to mention that he just came out, and over time people are going to find perks & playstyles that synergise with his power. The best thing we can do right now is take advantage of that & hope for the best.
Nemesis is the word "meh" shaped into a killer
They told us something about 3 updates they will give a buff to the killer, so, we can wait until realise this buffs