NomiNomad
NomiNomad
About
- Username
- NomiNomad
- Joined
- Visits
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Comments
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Man, Survivor's really aren't allowed to have half-decent perks.
PT is fine.
I am a little surprised Hyperfocus went through unchanged. It could probably use some fine tuning.
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Probably, yes. It's using a bug to exploit.
I imagine she'll just be Killswitched, though.
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Because it was meta. literally the only reason. BHVR wanted to shake up the meta.
Thing is, it's basically the same perk on set-up/basic M1 killers. It's only really weaker on killer's who can secure a down quickly, like Blight and Nurse.
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@Juicyman said:
I like that when you lunge as Demogorgon there's a chance you can hear David being hit/grunting for some reason.
Not quite the same, but I swear sometimes when you rush as Blight you hear Meg screaming.
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Trickster's insane laughs and giggles while he chases a survivor. I wish more killers showed personality like that.
Which is also why Wesker has some of my favorite sound design too. The fact that he just ######### BM's survivors whenever he downs them is hilarious.
Wraith's elephant stun noise, Huntress throwing her tantrums.
Sadako's sound design is great.
Honestly, the sound design in this game is pretty great. If only they could properly balance it.
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Uh oh.
You've said the forbidden words, and summoned them.
The Nurse defenders are coming now.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3148384#Comment_3148384
:C I object to that we do it humanely and with as little pain as possible. The hooks are a special medical tool that injects painkiller directly into the bloodstream. The whole process is incredibly peaceful.
The Entity is actually just misunderstood!
I mean, it literally got a Nurse and a Doctor to help out!
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Looks like somebody is mad they can't get a free down after waiting five seconds anymore :(
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@MikaelaWantsYourBoon said:
You wellcome!
Glad you got the message!
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@ShinobuSK said:
Easy 1500 bp
BP game strong
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Say it with me everybody!
"Survivor perk OP!"
Very good!
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3147892#Comment_3147892
Considering that they said certain killers (plural), I don't think it's a reach to say Nurse wasn't the only killer they had in mind.
Still sucks it got nerfed though.
Nobody else could use it anywhere near the effect that Nurse could.
Could there have been multiple? Sure, maybe.
Nurse is definitely the biggest reason.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3147851#Comment_3147851
I am actually going to laugh if a Dev comes out and says
"It was because of The Hillbilly"
Like I would be in hysterics
Could you imagine
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Who is it then?
The reason for the nerf was some "mysterious" killer making it oppressive when combined with other perks.
So who was it? Can't be Blight. His power doesn't count as basic hits.
Unless your trying to say it might be Wraith. Or maybe even Clown?
Or maybe it's the one who can teleport through walls and whose power hits count as basic for some reason.
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HOW
We haven't even seen the hitbox. Literally everything else was a buff.
Jesus ######### Christ.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3147618#Comment_3147618
Even at a distance, Shred is dangerous depending on the situation
Exactly. If you're trying to hit Shred in the open at a distance, you're playing Demo wrong. Though it's useful against survs who literally don't look behind themselves and hold W, but at higher sbmm those won't be as common.
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@Rick3543 said:
https://forum.deadbydaylight.com/en/discussion/342549/wesker-buffs-lets-gooooo
He isn't strong at all, and he got nerfed pretty badly overall for his out-in-the-open gameplay. I imagine like Demo, itll be impossible to hit a survivor at range with bound now.
He needed 3 charges, less charge time, and better addons. He still has no anti-loop at all, and no map pressure. He is going to be a total crap killer on level of trapper in high rank games. A noob stomper maybe, but nothing fun when you are good at the game.
Demo's shred is ridiculously easy to hit in the open.
Unless you mean from afar then like, no #########. His power wasn't made to hit long distance like that. Not in the open.
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3147197#Comment_3147197
stacked with bt thats 20 seconds of waiting out. i dont think many killers are capable of doing that without losing 2 gens in the process
tbh the change is just gonna make killers tunnel harder - theyll hit immediately after unhook (no waiting) and just chase the survivor down for a rehook. the bt hit gets rid of the endurance from otr, so 2 endurance gone in 1 hit, the only threat is ds now.
Then let them. At least the unhooked Survivor has a fighting chance if the one that unhooked them didn't have BT.
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@xni6_ said:
too big of a buff. 5 seconds was bad only bc you couldnt make it to shack window from basement, they shouldve made it 7 seconds instead of 10, enough to make it to shack window/pallet from basement, but not enough to make it usable aggressively.
No, it's just fine. Killer's could wait old BT out if they had to, they can wait a whole extra five seconds too.
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I mean, good for you, I guess.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3145836#Comment_3145836
Recognizing WHEN to do it to turn the tides certainly is 🤷
In a few cases, maybe.
Most of the time it's barely a big brain move to realize "Hey, I'm losing, guess I'll face camp."
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@GannTM said:
“Just don’t get caught 4head”
In b4 somebody comes in with the "Camping takes skill."
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I honestly don't really care about being tunnelled. If I'm good enough, it means the rest of the team escapes and I got to be in a chase all game.
Face-camping is boring and skilless, so of course people do it. It's the easiest way to win.
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Nah. Have your bandaid perk coming in a bit. We'll get to it next year if we're feeling generous.
- BHVR
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Against bad killers, they work wonders. When Iron Will was a thing, I think they were more affective. I had trouble tracking foot steps when a surv blinded at a pallet.
If a survivor blinds at a pallet while Injured, it's basically a free down. A powerful med-kit is far more powerful. I only use flashlights for challenges now tbh.
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@behaviourmakesmesad said:
How about we balance game instead on new cosmetics every week?
They are not at all the same team nor the same thing.
The people who make the skins have nothing to do with balance, and vice versa.
On actual topic, yeah, sure, those other characters got more. Feng still gets a ridiculous amount of cosmetics. The other characters deserve more.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3144356#Comment_3144356
Not necessarily, because like Oni it could be based on a timer or some sort of limit
yknow saying that an idea popped into my head and now I wanna write an entire post on its own thatll take me hours to write and get maybe 5 views, just like the rest of em
but it doesnt matter if people look at em or not, I have fun writing em
also gonna experiment with this since the forums are bugged atm @NomiNomad did this ping you?
Sorry, it's been a minute. Was a bit busy.
And nah, didn't see any ping.
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@Shroompy said:
Nah, what she needs is to earn her power like Oni
Her power is better than Oni's Demon Mode and is available at all times, its time for a change
I don't think that would change anything, though.
She'd still be Nurse. She just has a longer cool down now. She'd be weaker, sure, but her problems would still be there.
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That would definitely stop me from playing Nurse, yeah.
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Wow, cool. What a interesting and innovative post. I've never seen a discussion like this before!
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For the most part, yes, I agree. Old Insta-saw was busted as hell, though.
I kind of think the devs might just legit hate Billy. Most of the skins he get's are garbage (imo), overheat is a pointless mechanic, and all his add-ons are pretty #########.
The worst crime was taking Sky Billy away.
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Pop only activates when the gen kicking animation is complete.
Blast Mine interrupts that with a stun.
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You know what, I agree with some things.
DS needs buffed, 100%.
CoH is fine.
DH is fine.
I honestly think the game would be close to balanced, at least more than it currently is, if the BHVR decided to do anything against camping and tunelling. I'm not counting bandaid perks, even if it will help a bit. That and and a few general buffs to solo queue.
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@Teslaboi said:
https://forum.deadbydaylight.com/en/discussion/comment/3142621#Comment_3142621
Ah, okay then, so BBQ still needed. Thanks for the info
Dead Man's Switch is far better with it imo. That will block whatever gen is hit by pain res, unless the survivors have the foresight to let go when you hook.
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@Teslaboi said:
https://forum.deadbydaylight.com/en/discussion/comment/3142613#Comment_3142613
I thought they had changed it back so that survivors scream when the gen regresses? So the scream is intended to happen without the bubble?
Yes. It's acting as intended.
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The perk was changed recently. I'd call it a nerf, but it's barely done anything to the perk and has done nothing if you use it with DMS, which most people do.
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@Tostapane said:
the formula is simple:
SWF and broken map rng exist? = nurse
fix those things (SWF must be relegated ONLY in custom matches) then we can talk about reworking the nurse
How to Kill a Multiplayer Game 101.
Map balance, I agree with.
SWF won't go anywhere, ever. It's existed literally for most of the games lifespan.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3141823#Comment_3141823
Uncloak inside a survivor, don't show the mess, just imply it via gory sound effects.
I'm sure some people would be very happy to have Wraith inside them.
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@soloqdweet said:
https://forum.deadbydaylight.com/en/discussion/comment/3142147#Comment_3142147
So? There have always been stronger and weaker killers in dbd, just like perks and maps and items. Not every killer can be perfectly balanced you know.
Yeah, sure, but Nurse is so far above every other killer that it's not even close.
Nurse's difficulty is incredibly overblown and she needs changes.
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When the license holders say so. That's about it.
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Yeah, I find Wesker way better. Every once in awhile, Nemesis' zombies are useful, but most of the time they are utterly useless. His ability, at least in my experience, is way easier to hit. At pallets, Nemesis' whip is better, but I think that's about it.
Wesker is also like infinitely more fun to play. At least IMO.
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@Minaaa said:
Hi DBD,
If this person is getting a refund i want one too.
The patch is utterly terrible, might as well turn it into a call of duty style game and the killers can just fight each other.
Clearly survivors are not meant to enjoy it.
They definitely aren't getting a refund. The moment you went into the game, you agreed to the EULA.
It's a live service game. The devs can make any change they want, and the players technically have no say in what they do. Doesn't mean at all that players suddenly get a refund.
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@Oscarnator said:
Then why do you care? They’re giving you free downs. Sounds like it does work and you’re just annoyed and trying to do this reverse psychology so people stop doing it
Wat.
You're right, I think every single person who does this is going to read my post.
As a killer, I don't give a #########. I take my free down and move on.
When I'm on their time, yeah, I care.
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There are a lot of perks they need to look at, even if just for tiny buffs.
There is no reason Opression should have such a long cooldown when far better regression perks have none.
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I think nobody gives a ######### because Sadako is garbage.
But yes, that should be fixed. Watch it be fixed and people immediately call it a "Nerf."
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B O X
I would play Pinhead 100% more if that was his voiceline.
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I don't know, Oni is actually one of my favorites. I'd say he's at his strongest right now (other than his initial PTB release).
The best counter play against Oni is prethrowing and playing safe at every pallet. Faster breaking means you chew through the pallets faster. At short loops, faster Bloodlust means you can force a hit faster. I think his power is incredibly enjoyable to use.
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Steve
Steve
Oh, and Steve.
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While Solo could use some changes, extra perks definitely ain't it chief.
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Lithe should make the survivor trip over the vault. Would be much more balanced tbh
/s