NinoV1
NinoV1
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- NinoV1
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Comments
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@ygnea said:
I don't get why killers dodge SWF in the first place. It usually makes the game more interesting in my opinion. Just use it as a learning opportunity instead of being afraid and always dodging.
I personally always give it a go but sometimes it’s borderline degrading versing difficult teams. At least with a BP boost I’d feel a bit better about try my best:
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I disagree entirely, she’s incredibly clunky to use and frustrating against non ######### survivors.
I watched a streamer win 14 odd games in a row with Wraith, does that mean he’s good?
Her base kit nerf made her no easier to use while taking away her ability that made her worth using.
She can still get kills, but it’s a lot more trouble then it’s worth now.
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The games a lot more enjoyable when you don’t play to the survivors rule book.
Being on the receiving end is annoying but then I remember all the times I’ve had easy escapes so it’s only fair.
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Ultimately no one likes losing, and killers lose at red ranks a lot.
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Yeah she’s annoying to use now due to her power being worse but still difficult to use.
People who shrug off the nerf as justified need to get real, if the strongest survivor perk/meta got gutted there’d be a revolt.
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I timed my break from this game well it seems.
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Run no mither with Dead Hard, resilience and DS and it’s really not that bad.
Bring a styptic agent for more fun.
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Not really needed if you ask me, the perk is pretty useless.
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Plague is punished for using her ability, if you care about pipping. Similar to billy.
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Solo survivors biggest enemy are other survivors, not the killer.
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Nah base kit nerf was overkill and everyone knows it.
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Any killer that doesn’t have a terror radius rustles the survivors jimmies. They like being prepared and having time to get to loops.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/880598#Comment_880598
I've suggested an end of game blood point bonus for each swf player. 100% for 4 man, 75% for 3 man, 50% for 2man swf, and 25% for 1 2man and 2 solo players.
A blood point bonus would be nice, but they also need some sort of advantage like the SWF do with their comms.
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It’s frustrating to get dodged for ages but it’s also frustrating versing a coordinated team.
Maybe give killers some sort of incentive to actually verse these SWF teams.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/877197#Comment_877197
Someone just tested it, and the post is there and everything, but it didnt get bumped to the top. Also yes, I noticed the same for the "Awaiting approval" Thing, but i thought that was a spam filter.
Sucks if they are trying to censor certain topics, that’d be real low.
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I noticed after trying to reply to some people in a discussion of mine I had to ‘await approval’ for some, i later checked and they never sent.
It was a nerfed nurse related post, reading abouts yours does raise suspicion.
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Overrated: Any hex perk, they never last more then 2 mins.
Underrated: Nurses calling, great on killers who can close the gap quick or sneak up.
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Plague also struggles to get emblems, some killers have fundamental flaws with their powers and pipping.
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Detailed stats on killers would be interesting, I.e huntress hatchet accuracy/nurse precise blinks etc.
Maybe a feature to inspect other players stats aswell?
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Versing SWF.
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I always think I’m a good killer too after a few wins, then I verse a 4 man swf kill squad that humiliates me to the point where I consider retiring.
Your win streak does nothing to show the difficulty of being a killer, you’re just versing potatoes.
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Considering she barely gets a chance to use her actual ability I don’t think it needs nerfing.
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Unfortunately it doesn’t take into account that when versing SWF, they usually get overly altruistic and get killed on their first hook saving a friend etc.
Do the stats show gen times and number of hooks etc? I’d like to see it in details, cause kills aren’t everything.
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Stay at rank 10, you’ll be happier there then the red ranks.
Also trapper is god tier.
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DS is the most overrated perk in the game, it’s only use is that most killers assume you have it even if you don’t. Unbreakable on the other hand is very underrated.
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You could decimate a team all game and kill everyone, but if one survivor reaches the hatch it’s ‘gg2ez’ every time.
But if you win you’re a sweat 😂
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Letting trapper put you in that situation was your undoing, the game was already lost.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/869587#Comment_869587
Well as long as those longer wait times don't make you sigh, move one leg repeatedly or simply annoyed, then that's pretty okay.
In a perfect world, there would always be 4 times as many Survivors playing compared to Killers. 😅
I get bit of a leg twitch going that’s about it 😂
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Xbox seems to have a healthy balance of players who play both roles, I see a few names I recognise as killer and survivor quite often.
As for wait times I usually wait longer as survivor, killer is usually pretty quick.
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Just deal with the fact that SWF is OP and broken and move on, they aren’t going to address it.
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Play killer at red ranks and see how easy that is to achieve. Then come back and whinge some more.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/863208#Comment_863208
I certainly don't feel nervous against him. Bored and disappointed though, yes.
Each to their own; I find versing SWF boring cause it’s such a chore.
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He has an alternative play style that basically makes him a more powerful version of Wraith. It’s fun to play as and nerve racking to verse.
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The game is absolutely Stacked in the survivors favour, a optimal team of survivors will beat a optimal killer every time.
Survivors greatest weakness is altruism and memeing, if they dedicate themselves to winning they always will.
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Queen of frustration? Yes indeed.
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Ruin doesn’t need a nerf or a buff. Totems just need to be hidden a bit better.
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If you’re all collectively dumb enough to give him infinite tier three then you deserve to deal with the pain of versing him.
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Yeah nerfing ruin isn’t gonna go down well at all.
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/856479#Comment_856479
The perk isn't negated. Isn't the whole point of ruin to slow gen progression? Gen tapping progresses the gen slower then normal. The only thing that negates the perk is working through ruin and hitting all great skill checks, which isn't very hard to do anyway.
I'd gladly take someone gen tapping over someone who can hit every great skill check.
I disagree entirely, I respect someone if they can hit greats all the time and power through ruin over someone who just taps and gets it done anyways.
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@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/854743#Comment_854743
Takes longer to do generators this way. No fix needed.
Next!
It takes zero skill and can completely negate a perk? No ‘next’ here bud.
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Yeah it’d be nice if the survivors had to work for their objective.
Gen tapping to get through ruin needs to be fixed too, very cheap gameplay gimmick.
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@Raven014 said:
I'm tired of Adrenaline, DS, Exhaustion perk, and keys. Doesn't mean I won't play against them, but survivors need to have their meta gone before ours is messed with.
https://forum.deadbydaylight.com/en/discussion/comment/854386#Comment_854386
And this is exactly the reason why. Survivor only mains want to only bully killers and have easy escapes. So, they nerf every strong card they have (Killers like Nurse and Spirit, for instance, or perks like Dying Light being made worse).
Besides, you're complaining about 2 of the easiest perks to counter. Bring Small game or Stake Out for ruin, and hide in a locker against BBQ, hide behind a gen, or bring disruption. There are many counters to BBQ and Ruin.
Preaching to the choir here mate.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/854365#Comment_854365
Which is the whole point. They only have those two perks, so, boring.
Unfortunately killers haven’t been given a decent perk in a long time, lots of people complain whenever they seem to get something good.
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Killers only have 2 decent perks, let them use them.
Or give them some other good perks to shake up the meta.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/854170#Comment_854170
I don't think you know where I'm coming from. I'm saying that a specific player is going out of THEIR way to ruin my experience by running Ivory Moris and hard tunneling me just cause I did something that got them annoyed.
No I completely understand, I had something similar a week or two ago, a spirit tunneled me off hook twice and I was dead 3 mins into the game.
The next game the same killer tunneled me off hook and Mori’d me, again 3 mins into the game. I was annoyed as hell but this isn’t the devs fault or something that they can be banned for.
Just gotta accept that there’s some scummy people in the world and move on.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/854049#Comment_854049
So me shouting out to the devs that I'm being targeted by a specific player is just "Post Game Salt"? If your not gonna say anything helpful don't say it.
Your complaint is very niche and not something the devs can fix. Everything he’s doing is within the confines of the games programming.
So either deal with it or take a break. I’ve been tunneled and Mori’, yes it’s frustrating but coming to the forums and asking the devs to do something about it is just overreacting.
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There’s no feasible way to nerf SWF without angering the survivors. Voice comms in a game like this is far stronger then any killer or perk.
I honestly can’t see a way of fixing it.
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I know it’s satire but it’s coming pretty close to the truth these days.
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Sounds like post game salt, take a break then come back.
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@Kaelum said:
https://forum.deadbydaylight.com/en/discussion/comment/853833#Comment_853833
ROFL...Yeah! Stun Legion, and let the fun begin. That’s the very specific order of things that needs to happen.
It’s incredibly easy to counter, this won’t be an issue.