Nihlus
Nihlus
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@Trickstom said:
Coal Tower and Wreckers' Yard are pretty much the only two maps that are actually balanced in the game currently.
It doesn't matter if you're playing a weak killer with no chase power/mobility, you're always going to have a great time on these maps.
Midwich is also considered a killer-sided map, but if you get a RNG that spawns 2 gens on the 1st floor and the other 5 on the 2nd floor, you're screwed.
Midwich's biggest problem is hook spawns. I can't say how many times I've picked someone up only to find that the only hooks nearby are on a different floor with no quick access to them. Sometimes on that map, you have no choice but to slug and that's through no fault of your own or the survivors.
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@Dustin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366239#Comment_3366239
I'm all for diversity and I want to preface this - I'm absolutely glad and happy you enjoy the killer. I know part of my feeling is from old DBD, especially with Hillbilly in mind, but all of these killers feel like they just drag the game out and it sucks the fun out for me whether I'm playing as them or against them. It's not the players fault if the killers are designed to protect an area but that's my issue. I feel like holding down and protecting an area shouldn't be a killers greatest strength because it puts it in the hands of the survivor to go out of their way to start chase and if a killer doesn't want to commit games can last 15-20 minutes. This is why I've also grown to hate the 3 gen strat even if it's the smart thing to do.
I miss when killers were added that were meant to be chase killers or the occasional range ones. I'm not opposed to tracking killers but I really do not like when it's all centered around protecting an area. This killer and knight is reminding me why I started to become a killer main for many years. Genuinely hated playing against immobile / passive killers.
Merch does have a cool looking kit but I just cannot get into it - I need to be moving and I really wish the drones could move as well. Gives the merch more room for failure and a more interesting dynamic for survivors to avoid the drone instead of it just being a locked down area.
But yeah - You're right they're not for everyone and I'm glad BHVR is catering to everyone. But right now I'm miserable playing this game. Knight sucked a good amount of fun out of it and we get a killer with a very similar playstyle released directly after. I wouldn't mind too much if they weren't back to back.
I prefer going against SM than Knight. Knight's guards... you really just have to wait them out. There's nothing else to do. For SM, someone has to take out the drones and take chase. There's no way around it. Deja Vu will help a lot with trying to make sure you break the 3-gen areas ASAP. Really, she requires working as a team and not just hiding, which is where I'm seeing a lot of survivors going wrong with her. They get it down to 4 gens in a single area and then just... hide.
Coordination is hard in solo queue, I'm well aware. I used to mainly play that way and she can definitely feel oppressive if the drones are placed well. (like on top of the stairs in Temple of PukeNation) That drone area keeps both sets of stairs on lockdown and if you want the drone, you have to get exposed. Most of the multi-floor maps feel nasty in her favor. Someone just has to bite the bullet, disable the drone, and take the chase. If everyone's on task instead of off screwing around in a corner somewhere, she can't stop everyone and she doesn't have a way to forcefully delay the game or stall gen progress like Knight or Doctor. Problem is, most survivors are really, really bad.
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366076#Comment_3366076
How do u play her? Whats your build? Which strategy do u use? I try to not abandon her, but atm i can only see 3-gen-drone-camping. Id like to see more.
I can usually corner about a quarter of the smaller maps. I'm running Lightborn, Corrupt Intervention, Jolt, and Deadlock. Her brown addon, Ultrasonic Trap Speaker is disgusting. Anyone that disarms a drone, you know exactly where they are at all times, and all you have to do is make them vault the pallet themselves and it's usually a free hit as that addon breaks the pallet. Chases are rarely long enough to need to worry about someone finishing a gen inside the drone area and they redeploy nearly instantly. Only game I haven't 4k'd so far was the first one when I was trying to use her Game Afoot perk in a build.
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@Doomzilla said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366076#Comment_3366076
Alternatively, just because you enjoy a very bad, awful killer doesn’t mean she doesn’t need changing. This game relies on its entire playerbase continuing to play, not just people who enjoy bad killers. The fact that I can effectively never play SM with a desire to win because my MMR is too high for her to win more than one in 6 games is utter junk. People call trapper weak, but my 4K rate with him compared to SM? lol are you kidding, single worst killer in the game, made worse by the fact we actually knew she would be even before the PTB on description alone.
Also she is definitely the reason scream perks for nerfed. 20 meters drone vs. 19 meter scream. What are the odds, right?
Thus far I've only had survivors escape one game playing her and it was the first one I played. Sorry you don't have fun with her, but you don't get to just say you get to ruin mine because you dislike one of the 30+ killers. There are very few I enjoy playing regularly. Go back to Blight/Nurse.
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@GannTM said:
I am not even joking, trying to get her adept and be done with this torture but good god this killer actually almost caused me to fall asleep on my keyboard. So I have advice for anyone that is struggling to sleep at night: just log on to DBD and play Skull Merchant (Dull Merchant is more fitting), you'll fall asleep in no time.
It is kind of a shame this killer turned out like this though. Wesker was such a home run but that was the last exciting killer we have gotten. Hoping the anniversary will be better.
I love playing Skull Merchant. I love all the free tracking, intermittent undetectables, and occasional expose one hit downs. Like trapper and hag, she sets up an area and guards. It's just easier to set up and easy to replace drones when they go down.
These kinds of killers aren't for everyone. But I only really enjoy the M1 killers myself, so you can go play the other kinds. Not all of the 30+ killers need to be loved by 100% of the playerbase.
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Skull Merchant is now my main killer. I have loads of fun playing her. Just because you dislike it doesn't mean others do. There are over 30 killers to play right now. Feel free to pick one of them.
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@Chilli_man2400 said:
ANOTHER DEAD HARD THREAD!!!
Im going to continue it now! Here’s a new argument I have with the perk. We shouldn’t have a perk that makes the killer thinking twice about hitting there prey. Imagine if in call of duty there was a perk to make you invincible from grenades and bullets and you couldn’t shoot the guy if you found them?
That’s bad game design. If I find a survivor that’s injured I deserve that down. It breaks the immersion cause you have to sniff at there ass just make sure they don’t have it where I would have just downed them. You shouldn’t have to completely change your gameplay just to counter 1 perk.
I hope this attention brings this issue to light.
I hate dead hard and would be happy to see it deleted from the game entirely. That said: You do not deserve a down just because you found someone injured. The only thing you deserve is a functional game that you paid for. Beyond that, you have to earn your way to victory.
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@Blueberry said:
I think survivors have picked up more so on the map design and gen speed issues as well. I’ve started to see more groups just pre drop everything since they know that there’s enough overly safe loops once the pallets thrown that even throwing them that fast the gens will be nearly done by the time they run out. It’s quite annoying as you basically are just playing a pallet break simulator and not actually getting to even try to play skillful and play the game till you’re down to 1 gen or less. Hence all the tunnel someone out asap.
Prior people could at least stack tons of slow down/gen regression instead of the tunneling asap to compensate but as those get nerfed there’s only one option left.
If the majority of the games loops weren’t way overly safe once the pallet is thrown and more of a 50/50 mind game of who’s the more skilled player we’d see way less pre dropping.
Also maps in general need massive shrinking in size to be more playable.
People who don’t think tunneling is ever necessary to win (and no not just comp) I don’t think understand the games balance very well or play killer at a high mmr. While there are people who tunnel because it’s easy that’s not the majority, the majority is rectifying game balance issues.
Mind games are just trying to be unpredictable and hoping it pays off. It's no more skillful than flipping a coin and guessing the correct side.
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@MyelinXCVIII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348201#Comment_3348201
No, but there would be more variety if they were.
I see quite a bit of variety. In fact, Nurse and Blight are fairly rare where I am in SoloQ.
I pretty much exclusively enjoy playing M1 killers (wraith, pig, Freddy, Doctor) and I still win probably 90% of my games. I think I will enjoy maining Skull Merchant for my killer.
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347976#Comment_3347976
her power is really smooth to use, unfortunately its not a great power smooth or not
Not every killer should be Nurse/Blight level.
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@ProfessorDunwich said:
I think so. Killer’s visuals are awful (looks like Fornite, Apex etc). Power encourages camping gens, 3 gens in particular. I do not think time will help. I doubt the consensus on the visuals and power will change.
Agree to disagree. I found her rather enjoyable to play and love the way she looks.
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@Raptorrotas said:
A) dont give bp for messing up or I will demand killers be given bp for missed attacks "for giving a chance" and bp for escaped survivors.
B) does anything in the game treat survivors as a team? No score for making sure others get out. Currently zeamply, despite swf, is still optional.
For messing up? If you don't lose track of a survivor, you are guaranteed to get them... Eventually. It's not a mistake to be outplayed. You just had someone play better. Doesn't imply that the survivor screwed up if you found/downed them.
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@Annotsu said:
Hopefully they will, this isn't a fighting game. What kind of asymmetrical horror game where the killer needs to get so up close and sniff the survivors butt and wait several seconds just to hit them, This isn't healthy for the game. It looks ridiculous seing the killer gets so close to survivor and waiting out the dead hard while the survivor spun 2-5 times baiting out the dead hard before using it, and the killer fov also doesn't help. You don't get the satisfaction of Long swing basic attack because you're worried of dead hard, because 90% of survivors use dead hard. And think how frustrating it is for new players.
And Dead hard is basically a free health state and stupid easy to use against demogorgon, trickster, huntress, near pallet, and knights guard. I know most of you will probably say SB is stronger, don't lie to yourself. There is a reason dh is still the most used survivor perk and why use dead hard instead of SB. If SB is stronger, you will use that instead of DH.
Both perks should be nuked from orbit.
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@VirtuaTyKing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340032#Comment_3340032
Thanks for letting me know. Thats crazy really.
Would be crazy if more than 1 of them was any good...
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@BrownEncrustedBoxers said:
I think there are a lot of survivor mains who get confused, so I'm attempting to reinforce this fact. No, you are not supposed to escape every time you play the game. Yes, the odds are supposed to be stacked against you. Mic drop.
Translation: you should win purely because you picked to play "killer". No. No you shouldn't just win most games just because. No one should. A "good game" is very close. If you win with 2+ gens left, that was not a close game, that was a blowout. Likewise if all 4 escape with you only getting a few hooks.
This game is already heavily slanted towards killer, that's why they aim for you to win more games than you lose. I almost exclusively play killer now because it's just significantly easier to win and rack in the bloodpoints.
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This thread just reinforces my theory that killers on this forum won't be happy until survivors spawn directly on hooks from the onset.
Also: Should be renamed to "Victim" instead of Survivor.
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It's the same as every other one and is very simple: "Don't be a dick." It's a good way to go through everything in life not just playing killer
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330955#Comment_3330955
People keep shoplifting from my store, and there's always a % of people who will shoplift...so rather than getting better at catching shoplifters or, I dunno, jail, I'm just going to give all my stuff away for free - because then nobody will shoplift!
https://us.v-cdn.net/6030815/uploads/W2CUE177PCKB/image.png
But fair enough, you get to block a killer.
I get to block any SWF with more than 2 people.
Deal!
I think that's a bad analogy. A better one would be: People keep leaving your store because you treat them like garbage the moment they walk in the door. Sometimes, you even hit one in the face ten seconds after they enter. So intead of treating the problem(you), you want a one-way door that traps them into your store while you harass them.
Treating the symptoms instead of the problems will make sure the problem itself never goes away. It will ensure you slowly lose business though.
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@Nikkiwhat said:
LOL, I'm just flabbergasted people are STILL complaining about Legion....
Survivors on here really will find any and everything to complain about. The answer is no, implementing such a thing would be awful for queue times. Play the match, or DC & get penalized, or suicide on hook and throw the other Survivors under the bus because you wanted to be selfish about which Killers you do/don't wanna face.
I say we also make it so the killer can't leave the pregame lobby then either without DC penalty. Why do you get to dodge games you think won't be fun, but not us?
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@illNicola said:
https://forum.deadbydaylight.com/en/discussion/353348/is-this-fun
Because being genrushed is fun? I don't like tunneling/camping at all, but I want to win and if I need to tunnel/camp, I do that. As if survivors cared something not to genrush because otherwise it wouldn't be fun for the killer. Both genrush and tunneling are problems, but community is half blind and only see tunneling as a problem, but don't see that is necessary because if survivors rush gens, killer have to rush kills. If you fix genrush you fix tunneling, but when I say this everytime people answer me like I'm saying blasphemy. At this point I assume that survivors are scared about genrush being fixed because they need to learn to loop.
That's a false assumption. You cannot 'fix genrush' without actively doing something to 'fix tunneling'. People do not exclusively tunnel because they feel they have to to win. This game has the worst community I've ever seen. Toxicity is woven into every layer of the game. Plenty of people will still do whatever they can to ruin someone else's experience period. As long as it's possible to tunnel. You will have tunnelers, as long as it's possible to camp, you will have campers. As long as it's possible to bodyblock a teammate to make sure the killer get them, there will be people that sandbag teammates.
These are not problems you can fix with a single change. You have to rip out the toxic rot in the game's core. But no, BHVR would rather just punish people that get upset by these things than the things themselves. At this point, I classify DbD as Digital Self harm. Only played because you hate yourself and want to be miserable.
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319005#Comment_3319005
Survivor mind at work: 'If you use perks/Killers I don't like, you're ruining the game for me ON PURPOSE!'
DBD is still the only game where I see one side telling the other what weapons they can and cannot use (In this case, Killers), what powers (In this case, perks) they can or cannot use, and what tactics they can and cannot use (Because Slugging, tunneling, and camping should all be punished, according some Survivors). And actually shame and insult the other side for breaking these unwritten, unenforceable rules while yelling at the developers to change to game to enforce them.
It's really funny how Survivors scream 'Think about OUR FUN!!!!!!11111" while running 4-man SWFs plus META perks plus map offerings plus items with purple addons, and twerk out the exit gate.
And when Killers comment, the only replies are 'git gud' and 'get thicker skin'.
I'm sorry... how many times have killers complained about old keys, dead hard, any of the litany of perks that were thrown in as bandaids for trash killer behaviors. So... maybe stop being a hypocrite?
I have NEVER run a "4-man SWFs plus META perks plus map offerings plus items with purple addons, and twerk out the exit gate" in 2300 hours of time in the game. I don't use items at all unless there's a challenge for it. I don't run 'meta' builds. I don't use offerings really anymore. I don't get the option of non-sweaty killers.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319015#Comment_3319015
Make camping and tunnelling impossible.
Assuming that camping and tunnelling should be illegal tactics and aren't in fact intended to be a choice the killer can make. They should be a costly choice, but a choice nonetheless.
Always the same from survivor mains.
Things that completely ruin one person's match should definitely be removed from the game. Other ideas: shared hook states. No one dies until there's a 9th hook. There are plenty of ways to make the game not absolutely unbearable for one person each match. And that goes for things like bully squads. How about stun resistance? Can't be stunned within 5 seconds of just ending a stun? No more chain headons. Same with blinds. There are plenty of things that negatively affect the players behind the screen that we can and should work to get rid of for the sake of everyone.
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@SmolBlob said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319005#Comment_3319005
Throwing is against the rules.
There are a lot of things that are against the rules that have not and will not ever be punished. They only punish overt hackers and people that say mean words. Have never seen anyone get in trouble for anything else.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318676#Comment_3318676
Well, It could be more simple. If you don't desire to play the match through, then don't queue up.
If the first thought in your head is to D/C or suicide after losing the first chase when your team is actively working to put themselves in a winning position, then you never had the desire to play in the first place. So do yourself and the community a favor and go play something else like Overwatch 2 so at least when you rage quit the game for the 100th time your team still gets a fill-in.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318662#Comment_3318662
Oh yeah, that sucks too. Been there, done it, and got the T-shirt. Though, I still can't say that my worst killer game isn't nearly as painful as my worst solo Q game. Don't get me wrong, there have been some downright bad ones, but what it comes down to for me is at least the control you have of Killer and how much your decision-making directly impacts your side's game. Solo Q just has multiple things going for it that can upset a player between both your teammates and the killer.
They did desire to play a match. Then they got into one and for whatever reason, they decided it wouldn't be enjoyable. So they took the first opportunity to leave. As long as it's possible to make a quick exit, people will do it when facing things they dislike. I would say killers shouldn't be able to lobby dodge then either, because they get to pick and choose their opponents.
You'd have a lot less suicides and DC's if they showed you what killer it was before loading in. Can wait until perks are locked, so you can't edit your loadout to face them, but should be given the option not to play against killers you hate. Or perhaps a blacklist for up to 3 killers or something.
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@Pulsar said:
Any solution basically has to give people a good reason to not tunnel or camp. Considering that the absolute best strategy as Killer is to get a 3v1 ASAP, that incentive would need to be MASSIVE.
There is no incentive that will convince the majority of the playerbase. They tunnel and camp because it's easy and effective. The only thing that would get them to stop is by making it no longer the easiest nor most effective strategy, which would require you to basically fundamentally re-balance the game.
The solutions are very simple, but they will never be done. Make camping and tunneling impossible. Hooks get teleported randomly to another place and the killer gets no knowledge of where. Can even make it invisible to him. Unhooked people... Cannot be damaged and have no collision until fully healed or perform a conspicuous action. Bam. You cannot camp or tunnel anyone ever again.
Now balance the rest of the game on the fact that you expect to have all 4 survivors in the game almost the entire time.
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@Little_Kitten said:
There is tunneling and tunneling.
Case 1: there is 1 generator left to repair, I didn't make any kills, because I got caught in a hurry (and I played fairly during the game) I have to put pressure on the players; I meet a player who just got dehooked; yes, I will prioritize getting him out of the game.
Is this tunneling ?
Technically yes. But completely understandable.
Case 2: The killer starts his game. He puts a survivor down. He hooks him. As soon as the survivor is unhooked, the killer comes back on him, hits him once (BT), a second time (DH), a third time, hooks him again. He comes back on him again, hits him once (BT), a second time (DH), grabs the DS, puts him back down, hooks him again.
Is this tunneling ?
Technically yes.
And here, on the other hand, I don't mind saying that the killer played like a *******
Technically case 2 isn't that long. You cannot dead hard if you took a hit during BT. Can only have one deep wound.
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317737#Comment_3317737
So? Throwing the game is for people too immature to take the L like an adult.
Sorry to say it that way, but it is. It's this mindset of 'I'm not having fun, so allow me to just give up because only I matter.'
It's the same BS mindset behind 'If I see [insert Killer/perk/map here] I don't like; I throw'. It's just a weak excuse to ruin the match because 'I've already lost' or 'I'm not having fun' instead of trying.
You mean the same mindset the killer walked into the game with by knowingly using a perk and strategy that makes the game miserable for 4 others?
Your ant doesn't want to be burned by the magnifying glass anymore. So he's the jerk in the scenario... Killer mind at work.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318609#Comment_3318609
Yes and so many killing themselves on a hook, even if they go down after 2 gens pop. I don't understand this mentality, even if there was something to understand.
It seems more like willful ignorance then. It's a very, very simple reason. They do not desire to keep playing this match and working with a bunch of random strangers isn't incentive enough to ignore that impulse. It's more beneficial to them to just die and move on than to keep playing that game. Couldn't be more simple.
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Here. Let's removed exhaustion from Headon. Let's make it so the most viable strategy is to have two survivors just chain stun the killer at two lockers while the other two get the gens done. It'll be the most viable and simply strategy in the game. Why not?
Oh, right, because one person doesn't get to play the game then. That's why not. I know most killers can't see beyond their own sweaty need to 4k every single game without effort, but try thinking about someone other than yourself for once in your life.
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@shalo said:
https://us.v-cdn.net/6030815/uploads/RASJQYZ7P3DE/20230107215507-1.jpg
The 2swf bailed when one went down.
As someone that plays far more survivor than killer, just get me out of the game ASAP. It's clearly over. Let's just end it and move on.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310274#Comment_3310274
Oh sorry, I got my absurdly over complained about perks mixed up. Let me fix.
Monkey see chase. Monkey see injury. Monkey let go gen. Injury man fall down. Monkey get back on gen.
There.
If you're off the gen for even 7 seconds, you have stalled your progress on that generator even more Eruption would have cost you over the entire 25 seconds of regression. The incapacitation effect needs to go. It still gives 10% instant regression and a scream. That's more than enough for a single perk.
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@WeakestNurseMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311164#Comment_3311164
Fair enough, I was just surprised to see a site that big brazenly showing off unpopular opinions.
Unpopular doesn't mean wrong. The arguments and ideas should all be presented and challenged with the best ones rising to the top.
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@WeakestNurseMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311084#Comment_3311084
Just beware that the site is in a transition phase from schizo bait to actually normal place, it's greatest strength is also a weakness, that being you can't get banned unless you break American laws.
As it should be. If you don't like the things people post, don't watch them.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311052#Comment_3311052
in ptb swinging always takes 1 less, hitting a great zone just increases the strength of the swing
- Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer.
Directly from patch notes. It will no longer shorten time. It will always be the normal time assuming you hit every check.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309847#Comment_3309847
Yeah I think eruption should have different effect than making survivors not able to do anything it's so boring.
You would think the scream and 10% regression were punishment enough.
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@dgbug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311076#Comment_3311076
Could you give me a link? I don't have the time to look it up right now, but I'd be interested in at least making an account.
That was a link, just rumble dot com.
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Rumble is your rights management video platform. Host, distribute and monetize all your professional, social and viral video.
Alternative to youtube. doesn't have the same presence yet, but it's growing quickly. I know lots of creators that mirror their content there because youtube screws them all the time.
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I put on the new wiggle system the second it came out and never looked back. My keyboard thanks me for it. That said... I see no reason why the old system couldn't be an option for those that still like it. It's already in the programming and they already have an option to toggle between them on live right now. Just switch which one is default and rename the option. Done.
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I think the better plan is to just get off of Youtube as a whole, it's a sinking ship. Move to better alternatives that don't censor content like this. Things like Rumble, etc.
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@JustWhimsical said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309803#Comment_3309803
I have more difficulty versing other killers than a Nurse, at this point nothing will please you people it's just tiring to hear the same thing over and over again even when you get what you want. Just admit you want every killer to be trapper level lol, where you can effectively 1v1 the killer.
The problem with Nurse is that she straight up ignores the game mechanics that every other killer has to follow. Even ranged killers still have to deal with walls. The nurse can just... go through them. Not just go through them, but go through them, see where the survivor moved, and then still blink again to correct the miss. It's a matter of "if nurse = skilled; then 4k". This nerf won't stop that at all, but it is a step in the right direction. You should not automatically be able to win just because you have learned the timing and aim. Skilled nurse wins with her current design. Period.
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Every map has a miniumum number of hooks allowed and I can gurantee you it's not '5'. I've had those same problems in Midwich where one hallway doesn't have a hook on a certain floor. That's true. That's a problem for Midwich being a bad map in general though.
Not sure what you're complaining about -1 second. The wiggle skillcheck system that's in the live game for the last 6 months or so already does that if you hit all great skill checks. They are REMOVING that so it doesn't shave any time off anymore.
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@TOFFU said:
Dead by Discord
i am out
end of disscussion
Discor counters anything
nothing can counter Discord
Correct. Nothing they could possibly do would counter discord. Because they cannot even detect if it's in use or even being used for DbD. Same with party chats for xbox or playstation, etc. If your opposing 'team' is allowed to work together as a team, and this bothers you, you should indeed move on to something else where there are no teams.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302739#Comment_3302739
Because it perfectly illustrates how stupid the "tunnelling" argument is.
When you get on a gen, do you ever stop at 50% and go "I should leave this and go find another gen, to keep things more fair, ya know?"
NO.
You hit that gen until it pops and it is out of the game.
That is what killers do. They find a survivor and hit it until it pops and it is out of the game.
Except the generators don't have feelings and aren't going to be upset to be removed from the game right away. That generator doesn't care that it's been completed. It sucks to see gens start to fly as the killer, sure, but the game isn't actually over until those gates are open and people have left. Up until that moment, you can and absolutely will be able to still get kills. It's just that most people don't want to keep trying when they aren't getting a blowout victory as a killer.
Here's a hint: Stop playing sweaty. Play for fun, lose until your MMR is back to where you can play for fun and still get kills. The harder you play, the harder your games will be.
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@JakeCannon said:
I'm honestly tired of the combinations of perks survivors can stack in this game . Stiptic, dead hard, off the record , medkits w/boons, adrenaline, and SWF teamwork make this ######### impossible for newer players just trying to have fun and not get destroyed .
Newer players typically go up against newer players. In the newbie vs newbie match, the killer is MASSIVELY advantaged. Survivor has a higher skill floor than killer as a whole. Every second the survivors aren't on gen or in chase is a second wasted and no one wastes them better than newbies that don't know any better. You get all the time in the world to slaughter new survivors. It's very easy to run someone down, M1, and hook them when they have no idea what looping even is.
You're not talking about newer players. You're talking about once they slaughter enough newer players to start going against people hat know what they're doing somewhat. Most of what you're talking about has counters. Styptic? Use Franklins and they won't have the medkit when they get injured to use it. Dead hard? Same as before, wait it out. Off the record? Stop tunneling. Medkits? Franklins and/or Sloppy Butcher. Boons? You have Shattered Hope as an option if they bother you so much. Adrenaline? It's a single use at the last minute and you have NOED which and quickly bring that survivor back down before they know it's even there. SWF teamwork... really? So your opponents working together is considered an 'extra chance perk'. Come on now...
Most second chance perks are there as bandaids to prevent bad killer behaviors. Don't camp. Don't tunnel. Don't slug. Do these things and most of those perks become worthless. They aren't even the meta anymore aside from Dead Hard. Which is an exhaustion perk, not a 'second chance'. They just get to choose when to extend the chase instead of showing it to you early. The 'meta' is now all gen speed stuff with an exhaustion perk.
If you're at a point where you're getting destroyed game after game, then it's because you owned too many games and killed enough people that you're facing difficult teams now. Once you lose some, you'll be back to slaughtering. If you want easy games, then don't play sweaty. Don't kill everyone and your MMR won't go up. Shoot for no more than 2 kills ever. Focus on hooks instead of kills. The thing about an MMR system is that you really do have control over how hard you want your games to be. Play how you want and you'll get the challenge it deserves.
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@TOFFU said:
no nerf?
SWF - counter to any perk in game and any build
now you are closer to swf ( GREAT JOB DEVS MAKING ALL LIKE SWF CHEATERS INSTEAD OF NERFING VOICE COMM ABUSE )
NO NERF???
all you need to do now is sit on gen - ouh claws icon - get of gen = you will never see eruption in games
but you will see killer bots
bec killer mains are done with this game
You should stick to custom games with bots. They definitely aren't coordinating together with your much loathed 'voice comms'.
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@TOFFU said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309990#Comment_3309990
OUH SMALL CLAWS on injured survs ----- get of gen ppl, pop eruption , genrush saved ppl 30 sec gen nice
Okay so... stopping progress on the gen already makes Eruption slow down the game. You aren't working on it for however long that injured survivor can run the killer. If that's more than even like 7 seconds? You just did more damage to that gen's progress than eruption would have caused by the regression while you were incapacitated for 25 seconds. Go you.
@TOFFU said:
omg its so EZ
like
i as killer press LOOK FOR MATCH - NO SWF FILTER....its so hard?
if i press LOOK FOR MATCH- ONLY SWF/BOTH SOLO Q AND SWF = any swf if it 2 man or 4 man 1 perk for each surv is RADIO
but it all no matter now
they clearly showed and said they want solo q to be as swf....nobody care that killers are people , everyone want bots killers i think
Survivors don't get to filter out or blacklist certain killers from their list of possible opponents. Why should you get to pick who you want to play against either? If you try even a little, you should be killing most people you run into regardless, because that's how the game is balanced, for you to have the edge. You pretty much have to play super nice or get a really sweaty group of survivors to even have a chance of losing. This sounds like a skill issue. Git Gud.
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@BrightWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3263038#Comment_3263038
Make me wish there was a kind of punisher perk or something built into the EGC that would discourage this. Like survivors who hang around tagging, standing idle or spamming their flashlight )even tho they can't really do this now) trigger Blood Warden or something where they're inflicted with exposed or causes the EGC timer to instantly complete and they all get killed by the entity (if the killer isn't present to kill them).
Just no excuse to gloat over a killer who is either new to the game, is trying to chill, testing out a new killer or got screwed over by RNG/MMR. Like GG you drew out an already torturous experience for someone who just wants it over. I hope you feel proud of yourself and that your mother got the camera and took all of the pictures of you winning a video game.
The tested new mori mechanics should help with this. If you're not out of the trial yet and go down in the exit, it should mori you immediately instead of escape if last one in the trial.
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@Dionysus42 said:
Inspired by Pixel Bush's recent statement and the response it got, but informed by a now long history of debate on this issue. People say that the new survivor is clearly tailored to be drooled over to the point of ignoring his actual history and origin in favor of modern fashions and so on, that Haddie's relative failure means BHVR is now entirely focused on making survivors that people want to have relations with, and that it has gone beyond the isolated environment of the spinoff to now infect the main game, destroying what little semblance of horror aesthetic is left. Also, characters like Claudette get outfits that don't at all fit their reserved personalities.
What do YOU think? Do you still want more daddy Ghostface, David, and revealing Kate skins? Or has it all gone all too far? Post your favorite Feng bikini cosmetic ideas as well.
Most characters are pretty fugly. There's only a one or two 'sexy' characters on each gender. More characters that aren't fugly to look at is always a good thing.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/3240582#Comment_3240582
It is not. They said a long time ago that leaving someone to bleed out is not considered griefing, because of the bleed out timer
Would you prefer he use the term BM'ing? You're playing semantics. Correct, leaving someone to bleed out for four minutes for no reason is not a reportable offense. It is however, intentionally being toxic in order to BM and "grief" the person on the ground. It's not much worse than spam hitting them on the hook or teabagging, but it is another form of being an #########.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3240506#Comment_3240506
You're literally making up a load of killer complaints and attributing them to me.
My stance is, as I've already said; no one should be DCing and lobby dodging.
Maybe try reading what I say instead of twisting my words to suit your narrative.
Grow a spine. Yes the game isn't and never will be perfectly balanced, suck it up instead of throwing a tantrum when you don't get your way. The fact that survivors DC isn't an indication of a killer being broken, because survivors DC wheneve they so much as stub their toe.
Oh no, I said something anti-survivor, I must be a "killer main"! How dare I blaspheme so, I must be verbally crucified on the forums by Nihilus!
Nothing's being made up. The complaints are all around you. I have plenty of spine. It's why I don't care what punishment you offer, you cannot and will not get me to try in a trial that's just awful. At best, you can make me bleed out while I go do something else, but you will not make me play as your punching bag. You want to punish DC's? Fine. I'll work on a gen until you pull me off and hook me, then get out. If you make the game unpleasant, I can not and will not be forced to make it fun for you in return.