NekoGamerX
NekoGamerX
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- NekoGamerX
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@ExcelSword said:
The new Hercules skin is the first skin in years that added a new full beard for David. I had been rocking his default beard for so long simply because all his other heads look like crud to me.
I use to use that one now I use this one
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@power270lb said:
https://forum.deadbydaylight.com/en/discussion/195886/why-does-it-take-4-years
I've been playing for about a year and I've been mori'd after first hook twice. I play both survivor and killer. If they nerf ebony moris the way you want then SWF comms need to be disabled. Out of all the complaints I read that and the toxicity that a lot of survivors seem to bring into every game means ebony moris should still be a choice.
Most killers I've played against and have spoken to only Mori toxic survivors. I've been in tons of games where I was the only one not mori'd and I'll message after and ask why. It's always "you weren't toxic bro" yet whenever I decide to give killer a chance it's the same teabag, flashlight, lure me into multiple head ons that after 4 games I go back to solo on survivor.
I've never seen a community complain this much about practically everything it's like do you even enjoy the game? You get mori'd after first hook, hypothetically 7 minutes say go by. With cross play u get games immediately. It's a game, you're that mad you didn't escape? I'm not the best survivor in the world and tunneling can be annoying but the toxic behavior is the biggest plague I've seen in this community and the biggest issue imo. I read these posts every day of people quitting.
I don't get why people just can't play without being miserable at home. This is my first time ever bothering to comment. It'll never be enough for some of yous. Nerf ebony, nerf hex undying even tho detectives hunch and maps counter it and I'm at 99 games for survivor for every 1 game of killer. Nerf iridescent shards, nerf nurse, nerf spirit, nerf ph, nerf all killer aura reading abilities, nerf noed. It'll never be enough.
I'm with you on this 100%
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I just want sidney from scream don't care about anything else but candyman would be nice tho.
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I not understanding this thread how BT abused?
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I try to get ps5 but pre order all sold out so I got new ps4 pro for now.
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slugging like this in 2 min you did something wrong because for a killer this hard to do.
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this why exclusives are dumb for video game we get this with the rift I mean were on tome V and we havn't seen anything from tome I in the store I know they said 6 month after the rift close but it been more then 6 months.
On legacy I never got them and I don't want them people who might have them don't use them with crossplay and I'm on ps4 and steam I seen them 4 times.
skins make you stick out like a sore thumb.
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I use someone from each of the tiers list and I don't use crutch perks.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/1659029#Comment_1659029
Escape and kill 4 survivors are the goals. Why else would killers "only want to 4k"?
The ranking was tacked on and doesnt fit correctly anyways. Thats been clear day one. Survivoes not fulfilling their goal getting better results is a good example tho, thanks for that. As you said, it's designed to not reward players for playing to win, but to have a great time and butterlies and rainbows.
A system like our emblems would look funny in football etc. " doesnt matter you scored 7-2, the other team had more passes than you, they win."
this game was meant to be fun party game interacting with each like you would in a horror movie why I would think mostly horrror fan would like this game
don't think it was ever meant to be competitive and it shouldn't be how the game is.
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I have them but don't use them much.
even tho Halloween event always my fav but I love Halloween
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ranks and MM is messed up right now why people say rank don't matter and really they don't you could be rank 10 survivor or killer and have on your team or face rank 1
don't matter anymore.
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@ceeroover said:
The Rift is there to keep the game populated. The more grind it is, the more people will constantly play - easy as that. You get some more or less exclusive assets and some profan lore for it. Up to you to decide, if it's worth your time.
The direct monetarization is probably not even the focus. Otherwise they wouldn't make it refundable, which is another trigger to keep you grinding.
But without it, the size of the player base might be in question sooner or later (and with it the overall cashflow for skins and DLC) and you can't blame a company trying to keep their product alive, which is also in your interest if you want to continue playing. We all know that a large and active player base is most crucial for multiplayer games.
funny you say that because the grindy part of this game what put people off(new player anyways)
with the bloodweb now the rift it way to grindy
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I don't even think the dev are bias for either side I do feel they do not know what they are doing sometime or what to do with out messing up a lot other stuff.
how I see it
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I bet it will start oct 23 (on my birthday) and I bet they have blight thing (in the free part of the rift like last year)to buy the new and old blight skins
if I remember the blight things let us buy two blight sets for free but who knows if it still be a thing.
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1657865#Comment_1657865
And yet they do... it's a "well if you don't have a key then I guess your dead" moment looking at it from the killer side with 2 mins of EDC left after you slammed the hatch.
As a survivor - I dig through whatever chests are left for some RNGesus key rng but then it's just pick a door and get whatever BP I can get from it before I die.
It's rough when it's not a power like Whispers or a Trapper setting a beartrap down infront of the switch (which could be considered op) but just pure visibility and proximity to each other that any 110% killer can stop you as soon as you show up at either.
I play both sides there are times when the doors are so far survivors got easy out too it random as hell.
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I just got it done but I do wish it wasn't so grindy I mean we got the bloodweb too how grindy the dev want this game to be?
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the doors shouldn't do that.
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@Judicar said:
Here's a shocking revelation - why don't you just not attempt these at those ranks? I know, groundbreaking logic here.
so your say to either stop play for long time for like 2 or 3 rank reset or lose games on purpose to derank are self's? that little to much for one achievement or many if your missing alot of them.
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@KIKI_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1654236#Comment_1654236
It's fun to have good chases, but the problem is the killer needs to win twelve of them. And while someone is in chase, there's three people that are not. So how do we address that? Cause just one long chase can make the killer lose an entire game.
I agree, chases are fun but losing just because on chase is not. The current state of the game doesn't allow long chases for killer. You need to down people way to fast to have a chance, that translates into no fun for survivors. It's a foundation problem.
You are a team, four people that are supposed to beat the one person playing alone by playing as a team. So theoretically you should always be at the killer's skill mercy in a chase, it is supposed to be the power role. Asymmetrical game. That's how they have manage to compensate being one person against four. If you don't want that to happen in chases, it must happen somewhere else. You still have one person against four people.
this what I been saying survivors find chases fun some killer too but how the game is killers don't have time for long chases,how fast gen go killer will never do.
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I agree with most he said but most people have already bring these thing up.
be nice if we could all have fun every match but welp not going to happen.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1654570#Comment_1654570
no, sometimes you have to wait for the guy to get 2nd state, or secure the kill. Especially, if all other 3 survivors are roaming around. As said, if you can't understand some crucial moments during the game, then you have not played enough killer.
I have play enough killer yes if survivors near the hook why leave but that not alway the case tho.
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@YaiPa said:
if you can't understand why killers camp or have to camp sometimes, then you don't play killer enough.
@Kaitsja said:
If a killer is camping in the endgame, they're doing so because getting a sacrifice and not getting a sacrifice is more often than not the difference between a safety pip and de-pipping.
yes when it's the end game all bets are off and I understand the killer camps then,it scummy to camp at 5 4 maybe 3 gen but how fast gen go camping maybe the only way they get a kill.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1654508#Comment_1654508
I hope you're not in red ranks💀
rank 5 now but I was rank 2 so yea.
looping not the beat out thing to do sneaking around works too
not sneaking around doing nothing really I do more then most of the loopers I play with and I'm solo.
also ranks don't matter.
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both sides are hard solo and weak killer then you got the cakewalk game playing swf and Op killers and addon I don't know if there anyway to fix this at all.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1654464#Comment_1654464
Lol i love the mentality of yours. "If it doesn't affect me, I'm okay with it". pathetic
I play both sides btw but I also can't loop anyways so yea.
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the thing that give more points to survivors survivors don't want to do which is odd it part of the game but they do want to do gen(genrush) get out fast,qhat the fun in that?
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less loops ok with me
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I do feel it should regression when block tho even tho it alway been a thing gen go to fast anyways.
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@sleepopeepo said:
https://us.v-cdn.net/6030815/uploads/MKJN3QXDPJ0Y/untitled.png
no, just with this single challenge i am absolutely certain that the devs are killer-sided. This is what the Killers want - survivors crouching and forced to do nothing to give killers all the time they need to kill and have no gens being done.
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do u realize how dumb that sounds?? not everyone is out there trying to get you. 3 iri devout emblems arent even hard to get. stop getting so pressed over a challenge.
just face it the challenge every tome messed up on both side want us to be the most toxic useless player in the game.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1648488#Comment_1648488
Yeah all tier 3 perks will be purple now, as I mentioned the new Balanced Landing tier 3 will now be purple.
Also here are the Pyramid Head changes:
- Increasing the delay after cancelling Rites of Judgement before Pyramid can attack.
- Decreasing the delay after attacking with Punishment of the Damned.
ok then thank.
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when there no obsession killer tunnel more freely I feel there should be obsession even if there no obsession perks in play so the killer thinks before tunneling.
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not going to be meta it for new player older player with just hit skill checks easy. it don't boost anything.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1647638#Comment_1647638
A list of all the changes they're making to the perks: (if that's what you were asking)
Let's start here: Any Means Necessary
- Reduced cooldown to 60 seconds.
- Added a score event for resetting a pallet.
Cruel Limits
- Increased radius to 32m.
For The People
- Added a score event for using For The People.
Mindbreaker
- Increased duration of the Exhausted effect.
Slippery Meat
- Removed Bear Trap escape chance.
- Added an increased chance to self-unhook.
Thanatophobia
- Removed heal speed penalty.
- Increased penalty on other actions.
We're Gonna Live Forever
- Added new ways to get tokens.
- Added increased healing speed when healing a dying Survivor.
Technician
- Increased the chance to prevent an explosion to 100%.
- Added an increased penalty to missed skill checks.
Irrelevant but another change they're making is to make the tier of the perks match the rarity they're in. So for example, tier 1 of Balanced Landing will be uncommon (yellow), tier 2 will be rare (green) and tier 3 will be very rare (ultra-rare). While we're on the topic of perk rarity, I do miss having ultra rare perks, hopefully they will come back some day.
yes what I meant thank you we know PH changes yet?
so are all tier 3 perk going to be purple? I mean purple my favorite color anyways and I wasn't around for the pink perks
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he just hard to use for me anyways.
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bring back DC bans not going to stop it just kill the self on first hook see by pass the ban.
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I heard of the pop change but what all these other changes?
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1641205#Comment_1641205
I would rather let someone take their place mid match. Give them all of the bloodpoints that the dc left. Would help survivor queue time too.
maybe that could work but it be odd new player in the middle of a game not knowing what going on.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1644494#Comment_1644494
I had speed crawler too! They are horribly scary! 😭
it was my first see it I was on ps4 it was odd still killed her but it wasn't easy.
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@AetherBytes said:
I went up against a freddy who looped me around a gen. The looping degraded to a point where he'd kick the gen and I'd immediately tap it in front of him and he'd try to grab me, fail, and miss the swing as well. He'd kick it again and I'd immediately tapped it again. I did it just cause it was wasting a lot more time then him actually chasing me would, and honestly was a lot more fun then vaulting windows.
Do you guys have any such stories?
this why killer should use dragon grip.
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@CalamityJane said:
When I loaded in and saw both of them, I nearly orgasmed. Now survivors actually have to think about how they run it rather than just go the god window loop, then the god pallet downstairs, and still have 4 ways out that all have pallets nearby.
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1609066#Comment_1609066
I was Spirit, and with me having the control of whether the doors were opened or not... guess what? Yep, they both stayed close. They have no chance in that building once the two safe pallets are destroyed.
thinking the same thing but sometime I feel I need to open if the basement not down there but if it is stay closed.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1644345#Comment_1644345
He just needs the brown trapper bag to be basekit. Being almost required to use a bag at all times really limits how creative you can be with his add-on combinations.
this what I think should happen.
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what is the buff?
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@Leo said:
I've been playing this game for four years now, and this is the second time I've run into a hacker. The first time was in 2016 with a speed-hacking Dwight, and since then I've been lucky enough not to run into any. That is, until about fifteen minutes ago.
I'm playing Billy on Sanctum of Wrath, and a poor Bill walks into my chainsaw and lets go on hook. The match had been going on for at most thirty seconds at that point, when suddenly a gen pops on the other side of the map. I didn't think anything of it because it could have been two people, but it didn't take me too much longer to realize something was up.
I down a Nea really quickly and hook her, and then chainsaw to the other side of the map. There are still three gens in that area, and all of them were at 99%. I see another Nea and hit her, and then she just suddenly vanishes. No scratch marks, she was just gone. Within five seconds she unhooked the first Nea on the other side of the map, which I know because I saw a Claudette and started chasing her while that was happening.
I think the Claudette had bad ping because she ran into a wall and then disappeared, which usually means lag, but I can't be so sure about that. I had two totems in my build and I saw the Claudette get both of them on BBQ, but that doesn't prove if she was doing anything. I run into the hacking Nea and she starts looping me on one of those wooden platform structures, and it's obvious she's running faster than me. I eventually hit her once, and then she just zooms to the other side of the map.
By this point the other two had popped all of the gens and the gates were powered. I managed to down the other Nea and hook her, which is when I see Claudette break my second totem. I find the hacking Nea crouching in a bush and down her, and then suddenly she's full health and running to a door. I chainsaw to the door and manage to down her, but then she just heals again and starts tea bagging. I chainsaw her yet again and manage to pick her up, but she escapes the match while still on my shoulder. Fortunately for me the Nea that wasn't hacking tried to sabo a hook for her and ended up getting downed, but at that point I was too shocked to even care.
I wish I could say that I had been recording the game, but I wasn't. I left a report but I'm not sure if it'll get looked into without any video evidence. This is only the second time I've personally run into a hacker, but I've noticed that it's really become a problem lately. Ever since Deathslinger's release, I've seen so many streamers run into hackers that it's not even funny. I hope the Devs do something about whatever software they're using soon, this is getting ridiculous.
I had a hacking nea in my game too I was in a match and I used a mori (last few match I just about had it so) start of the match I find nea down her hook her at this point I go to gen someone got her off hook I find her down her again going to mori when she start crawling away fast like running crawling like spider or something I got her tho after 7 or 8 min chasing her crawling body
there speed crawling hack? there got to be and I also wasn't recording wish I was.
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@aregularplayer said:
do they? nodoby asked for pops nerf, EVERY single person knows ds + unbreakable is op and should be nerfed, they do nothing. survivor main, btw.
don't understand dev logic but there it is.
@Slashstreetboy said:
I agree. In the end it´s up to them though. I´m disappointed, too. What I wrote still holds true I think.
I try have hope too but sometimes.......😔
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1642905#Comment_1642905
There are a couple of these, especially on Farm. Survivors can crawl into the 'V' between objects and you can't pick them up.
had something this happen to me on top floor of the game this meg crawled under this thing I couldn't pick her up.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1643975#Comment_1643975
But this is the complaint people have about DS...🍰
yea don't understand the dev logic.
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@KettleWettle said:
https://forum.deadbydaylight.com/en/discussion/comment/1644143#Comment_1644143
By all means I wouldn't care.
cool then that ends that.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/1644220#Comment_1644220
Hopefully this is a 600 IQ rope-a-dope play by the devs.
use this reasoning on pop then turn around and use the same reasoning on DS.
i personally don’t have too much of an issue with the time reduction, but their logic leaves a lot to be desired.
am the same the change going to do nothing but it the fact why they doing it not doing it to ds or any other broken perk on the survivor side.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1644191#Comment_1644191
nah I like my changes better and im sticking with them
still overkill this from someone who doesn't use it also hate it.
@Zoophage said:
I think it needs to be reworked to be a true anti-tunning perk. I think reverting it to it's old state would be counterproductive. Perhaps it gets disabled after the Survivor starts working on an objective for X seconds AND is paused in chase for Y seconds. That seems to me, someone who plays both sides, as "fair" as you can get. We're all biased in one way or another, but this seems a likely middleground. I know some mains will say "get rid of it completely," just as another player will say "make the stun 10 seconds and reusable."
needing a rework and fine how it is are two different thing my idea make it true anti-tunning perk.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1644242#Comment_1644242
Well no one wants to compromise. One side wants to win all the time. The other side wants to win all the time.
Then you get MAINS mixed in and it's a bunch of babies that want the other side nerfed with nothing given in return.
Balancing is give and take, and the DS issue can't be resolved easily. Without it you get tunneled to death. With it you get a few more seconds before getting tunneled to death. And it's broken when the whole team has it.
but it abused by survivor I know no one likes to be tunneled but something need to be done fast my idea
make it 45 sec like pop or Healing, Repairing, Cleansing, sabotage, or searching chests deactivates DS but always have Obsession in game even if there no Obsession perks that way killer never knows.
