NekoGamerX
NekoGamerX
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- NekoGamerX
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I can't get my sidney so I want scrap baby
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1644168#Comment_1644168
Oh a hi five. Then you agree with me.
no I think he hitting his head against a wall right now.
why should we just change perk (use something else)get over it
not like this nerf going do much but fact they doing it not change any broken survivor perk like DS.
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well with this nerf the dev are shooting them self in the foot with ds been needing a change more then pop both being 60 sec what more broken and abused.🙀
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@bjorksnas said:
After being unhooked ds becomes active for 40/50/60 seconds
Healing, Repairing, Cleansing, sabotage, or searching chests for a cumulative 3 or more seconds deactivates the perk
Upon another survivor being hooked ds deactivates
If picked up by the killer succeed in a difficult skillcheck to escape the killers grasp and stun them for 4 seconds
I hate DS much next person but that too much mostly the last part the other stuff yes nerf it that way but this part to much
(upon another survivor being hooked ds deactivates
If picked up by the killer succeed in a difficult skillcheck to escape the killers grasp and stun them for 4 seconds)
like your not asking for much.🙄
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needs something to easy to use and abused.
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@KettleWettle said:
https://forum.deadbydaylight.com/en/discussion/comment/1643076#Comment_1643076
Pop is overpowered because you can't get rid of it unlike Hex:Ruin, It is extremely strong on high mobility killers such as Billy, I'm not even gonna get started on Freddy with his teleportation ability, Spirit, Legion, and Blight. If you have a 3-gen going on, the survivors are pretty much #########. You're going to be fine. The perks still going to be meta, it's still gonna be the same old boring perk with literally just a 15 second difference. Is that enough for you ?
if not that big of a deal let make ds 45 sec too ok.
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the reason is just like Decisive Strike there been time when Decisive Strike still available on two survivor at ones after they been unhooked.
they go on doing gen totems healing with no risk or worry so DS getting the change.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1641815#Comment_1641815
What really helps me maintain my zen as a killer is realizing that my win state is killing 2 survivors and playing actively. I earn less BP when I wipe them, usually.
Of course, the smurfcomps and stompcomps seem to consider their only acceptable outcome being a killer with zero BP, but that's not going to change.
I'm normal ok with 2k it the 1k or 0k that piss me off.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1641843#Comment_1641843
Object is only really obnoxious when it's in play with an SWF.
Although, frankly, BHVR should start balancing entirely around SWF groups.
till then perk a pain but yea ok.
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Object is worst.
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I don't care like bug fix tho.
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putting survivor to sleep took to much time this be bad idea
sounds like you just want easy game with freddy again
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@Skelemania said:
If you watch streamers, regardless of if they play killer or survivor, they make it sounds like there's no winning from the perspective of the other side.
If you are a survivor & you work on a gen, you're gen rushing. If you don't work on a gen, you're a worthless teammate or don't know how to loop. If you do loop, you're "wasting" pallets. If you're playing a killer & you chase someone & don't immediately down them, you're "getting ran" or are a "baby killer." If you do down them, you're playing an OP killer, or their teammates are trash. Or you got lucky or used OP add-ons, or the map RNG was trash or something. Always something.
Whatever, case in point being you can't win. No matter which side you play, no matter how you play, no matter what you do, they'll find something to complain about. There is neverending excuses no matter what.
And then the people that watch them do the same in end game chat.
Which is why I ignore them all & keep in game chat closed. Don't focus on that. Remember it's a video game & you're supposed to be having fun. That's the whole point. Play it the way you want to play it where it makes you enjoy the time you spend with it.
that dbd in a nutshell
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just bring in bots anyone who dc you wouldn't want it the game anyway and the bots may been better then the person who dced.
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sounded like we try start a car not fix a gen.
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didn't they fix the hook bug?
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this meant to be a horror game why mori are part of the game as survivor don't mind getting mori yes I use them sometime it part of the game.
why I'm worry about the mori nerf coming if it mori on death hook it pointless to play them I also hope there a key nerf with the mori nerf.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1640934#Comment_1640934
The best shut down is when they teabag at the exit gate and then realize I was running Blood Warden /kefka laugh
I don't run that perk I have it the past and yes it great when that happens
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this thread for real?
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1640919#Comment_1640919
Survivor's don't think that far ahead. I'm surprised BHVR hasn't replaced killer players with bots like in the mobile version.
I don't know why the Op said he won in game news say the hook bug was fix and say something about fixing the stun too so they both fixed?
I wish bot were a thing in this game anyways for the dcing because the time ban thing was not working.
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ranking messed up.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1640874#Comment_1640874
The wheel that squeaks the most gets the oil.
when all killers quit survivor wont be able use they ds because they wont be able to play.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1638362#Comment_1638362
Rolling it back? Not needed. SWF does not make some potatoes godlike. If anything, SWF makes Potatoes more cocky, which is in general good for the Killer. But i can guarantee you that players lose against way less SWFs than they think and that they would lose against the same players if they are all Solo. Because, you dont need someone who tells you to do Gens to actually do them (as an example).
Also, Third Party Software in mind - 100% sure that they had it in mind. You cant program a videogame in 2016 without thinking that players will use Skype or TS (which were around for ages already at this point).
Regarding limiting SWFs - playing SWF should be made as easy as possible. If you make it harder for players to play together, they will leave the game, if they are casual. Sweaty groups would dodge Lobbies until they are together, while Casuals would not care and leave the game or play less at least.
I don't think they had it in mind at first.(skype discord)
if that was the case they wouldn't be so scare to bring solo up to swf lvl and buff killers how they should.
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Toxic SWF with OoO
not having sidney in the game
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not great perk anyways they just made it more useless.
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Ormond is a pain.
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@Marc_go_solo said:
I had a similar incident a couple of months back with a Huntress. Maybe it was because I am a patient individual I recorded it and sent it on (one profile has since been deleted as I cannot find it). Didn't communicate with them after.
If you do get angry, before you act on anything get up and walk out the room. Say whatever you want out loud, punch whatever object you want, but get it out of your system before returning to the computer. The moment you show your anger to those types, you've already lost. It also adds to the increasing negativity around and will carry with you.
everyone should do this get these type of people off the game.
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@StardustSpeedway said:
Do you really have to mori a survivor for the devour hope challenge? In previous tomes, the wording may seem like you need to mori someone when actuality you can just hook sacrifice them. Is that not the case anymore!?
no you have to kill them with your own hands not hook.
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I didn't think that many used that perk.
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@Some_Dood64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1637453#Comment_1637453
I can barely understand you, learn some grammar. I'm not a dev, but what does that matter? There's barely any reason to add Sidney and get into licensing. She has nowhere near the fan desire as things like Silent Hill, Stranger Things, and so on.
How can you assume I only play one side based off an opinion of a survivor skin? Don't say it's different, it's literally just a skin over a maybe new model. If I didn't know any better, I would assume you only play survivor based off of your assumptions.
no I play both side and scream got a bigger fan base then you might think people do want her,she as iconic as Laurie Strode and Nightmare on elm Street Nancy Thompson.
also ghostface costume wouldn't be as popular today with out the Scream movies so having ghostface not Sidney is dumb as hell why I said never say never it could happen.
sorry you can't understand my grammar.
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@GoodBoyKaru said:
So, basically, you're complaining about ruin + Undying, where you have to actually get survivors off of gens to get the effects, and calling it braindead, instead of actually braindead perks like noed?
I disagree. Ruin + Undying isn't that bad to deal with, and the only thing that makes it unbearable is Tinkerer but that's still very similar to how surveillance functions in a build like this so there would still be options for an incredibly similar, overbearing effect.
Right now my best advice is to focus on totems whilst two people keep the killer distracted and swap in and out of chases, preferably in a structure with a totem. If the killer leaves them to chase you, on the totem, then they get right onto the totem. They can't defend all of them at once, and whilst yeah this needs coordination (hi bhvr pls buff solo thanks) if you're playing with friends you can easily overcome this.
that what I'm using ruin + Undying surveillance Ive never use Tinkerer.
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@Xyvielia said:
75% could be a bit of a stretch?
So you compromised your integrity to spite their immaturity, then... possibly becoming equally immature in the process by choosing the path of wrath and enacting your vengeance.
Haven’t you ever watched the movie Se7en?
The ending of that film has a metaphor for life that we should always live by:
”Vengeance is Mine, saith the LORD;
I will repay.” Romans 12:19
Don’t let jerks and their actions cause you to fall prey to the detriment of their own unfortunate demise. They’ll get what’s coming to them.
The back and forth toxicity will never end when we all continue to be participants in it, srsly. We’ll all only be complaining to each other about what toxic behaviors we’ve chosen to be a part of, ourselves, on our own side.
I’ve seen it so much now, from both sides, I‘m compelled to react, but end up jus being like, “meh, spoiled children” an go about my business on whatever side I play.
Realistically tho, in horror movies like DBD is based from, killers really do camp, kebab an watch survivors take their last breath.
Not many movies where survivors are taunting the killer instead of sprinting directly out the doorway to freedom... the ones that do attempt to jest are those token survivors who end up dead.
It’s all a choice.
That being said, it feels good to be in your “25th percentile”
how the game is I feel it based more on scary movie more then real horror movies.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1639790#Comment_1639790
I believe him. I play both Killer and Survivor in equal measure, and I can assure you that his experiences are mild compared to the average Killer day. Most of us who play Killers have become jaded to the obnoxious behaviors. I barely notice Tea-Bagging anymore, or rather it doesn't raise my blood pressure. I just coldly note it and continue with my game. The word has kind of gotten around that I do record every game I play and I do report (with video evidence) every violation. The upside of the tedious process is I get less and less salt these days. The Salty simply say "nothing" at all... no GG... no whining or whinging... nothing. I am fine with that. I wouldn't go so far as to say 75% of the Survivors I run into are obnoxious. I put the numbers at 40-50%. I'm pleased to say about 10-20% are actually quite nice in the post game.
When I play Survivor nine out of ten Killers I play against (that can talk post game) will give me a GG, some nice feedback, and even the odd compliment. Only about one in ten does obnoxious stuff like slugging me down as the last Survivor and then tea-bags around (Ghostface) until I bleed out. This kind of person is defective, but mercifully rare. I don't get offended by being camped (not even face camped), tunneled, slugged, or being hit with a Mori. That is just the game. So as long as the Killer is polite afterwards, and isn't using hacks (oddly enough I don't think I've ever run into a Killer hack yet... they must exist but I've never seen one), we are good.
The problem is there is a disparity, and sadly the bulk of the awfulness is Survivor side. They provide more Salt, and (so far) all the Hacks and Lag cheating I've encountered. Like it or not, we have to police our fellow Survivor players and stand up to the garbage antics. The Killer should not be the only one reporting the foul language, abuse, and such at the end of the game. Survivors who don't engage in it, but are there, should be reporting it too. More to the point, I call that stuff out when other Survivors do it, and I will remove them from my friend list instantly. I'm not going to into battle with people who behave like that because their behavior DOES reflect on me.
good for you I play both side yes it mostly survivor more then killers
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this happen to much and if new players want to play with the high rank friends they need to face high rank killer.
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@Aspekt said:
https://forum.deadbydaylight.com/en/discussion/comment/1623373#Comment_1623373
oh so how you guys abuse barbecue and chili then once a game. or the fact that you guys know you can just leave us in the ground play somebody else and come right back interesting ...
how is barbecue and chili abuse? it so easily countered don't understand what you are saying
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@ItzNobody said:
https://forum.deadbydaylight.com/en/discussion/comment/1637675#Comment_1637675
Sorry about that, hope this one was at least entertaining 😅😁
most are sometimes.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1638211#Comment_1638211
Yeah, I'd love to be good at her because she's by far the strongest killer, but the skill ceiling to reach that point is quite high, and if you fail to use her power effectively, well you're unable to resort to chasing normally because of her slow movement speed, making you feel really weak One of her strongest add ons was nerfed, the pocket watch use to reduce fatigue, which made the nurse more forgiving for new player, but OP on experienced nurses.
true to high
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with every new chapter there going to be new game braking bugs.
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@DrKnockers05 said:
https://forum.deadbydaylight.com/en/discussion/comment/1637782#Comment_1637782
Oh, damn. That sounds rough, dude. The game does heat up my PS4 but rarely crashes it. Might be worth holding on until the PS5 comes out, seeing as they'll be releasing DbD for it. But totally understandable if you didn't want to wait that long. All the best with it.
well I'm getting a new ps4 pro and I try to pre order ps5 I couldn't bots keep picking them up to price gouge later like switch.
every site been saying out of stock.
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@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/comment/1637802#Comment_1637802
I don't think the game will ever have a working Matchmaking system; there just aren't enough active players.
As for killers ranking quickly, yeah - I think both sides rank easily in many cases. Depending on the killer, securing a 4k is easy and that is the fastest way to rank with a killer (if you engage in chases and multiple hookings, of course). When the killers reach the high-ranks - if they are working on maintaining that rank, they have to play with a mountain of salt and toxicity because that's how the emblem system rewards them pip-wise. Same on the Survivor's end - they have to play extremely altrustic and troll-y to pip on their end.
@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1637802#Comment_1637802
Yeah, definitely true, I'm by no means a killer main, but I'm starting to play killer more, and I had a really rough experience with this.
I had a Nurse daily, a killer I don't really play at all, and I ended up getting a match with red ranks when I was rank 14, I'm almost certain they were a SWF, because they were baiting me to lockers to head on, flash light saves, the lot, extremely cordinated, I never see that type of coordination as solo. I didn't really get mad at them, but damn I was frustrated and felt so powerless, if I actually knew how to play the Nurse, maybe things would have been different, I ended up opening the gates myself the moment the gates were powered, I had enough.
To get red rank survivors, who may have been a SWF, when I was only rank 14, man I felt cheated by that.
I play both side I try speak the truth I come it how I see it.
I like the Nurse but she not one of my main she just to hard when I get daily with her I either try skip it or in the match farm and mess around because I can't use her.
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@PB_TORCHer said:
https://forum.deadbydaylight.com/en/discussion/comment/1634962#Comment_1634962
You have to admit you are leaking info like perks, killer location, who's almost done w/ a gen what gen is almost done if you get chased off. People waiting a a door knowing the last gens almost done. coordinating if someone's on death hook to get the attention off them. THE LIST GOES ON. SWF IS A CHEAP EZ WIN 99.9 % of the time.
don't know this been said I'm on page 2 i'll skip to page 4
but you forgot the setup swf can do like in a chase lead them right to someone in locker with head on lead killer to someone with flashlight tell you teammate to pattle save you worst all above happens
swf scary.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1636552#Comment_1636552
I don't know about that but, I think killers rank up too fast, which isn't ideal because the higher you go the sweatier survivors get and as was pointed out, early ranks are too easy and its not hard to 4k. So you climb the ranks super easy until you hit the sweat squads, then welcome to stress.
In other words the scaling of the ranks between survivors and killers is way out alinged.
also the fact the survivor no where near as hard as killer where there not many red rank killer and low rank killers are getting high rank survivors in matches and MM messed up.
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@xmenfanatic said:
I like the idea of survivor heads turning in the direction they are look. Maybe when a survivor player is looking away from the generator, the survivor's skill check chances are higher or there is a smaller bar for succeeding when a check is activated. Something that allows the present freedom of the camera but also gives the killer clues as to where the survivor is looking while giving an extra stressor when making sure you're not being approached / snuck up on.
I like this idea make gen a little hard if they not looking at the gen.
but don't zoom the camera or lock it wont work because SoloQ
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it hard for me I can't play my ps4 overheat because of this game I'm gettingg a new ps4 and if it overheat then there something wrong with this game.
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I love when people post(struggle maybe learn Spirit/Freddy)
what the point in having all these killer? if only to are playable.
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they to many of these threads.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1637523#Comment_1637523
It's never just one person's idea, so it's obvious he's just full of himself lol
pretty much.
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@GhostyyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1637540#Comment_1637540
Wasn't talking to you
well sorry
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@GhostyyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1568504#Comment_1568504
You ain't seen twitter yet.
I on't even go on twitter.
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Spirit,Myers,Legion,Ghostface most fun and I get 3k or 4k