Nazzzak
Nazzzak
About
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- Nazzzak
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Comments
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766292#Comment_3766292
It's plenty good agains't console players who have more delay on skill checks and buttons that can't be pressed as quickly as mouse on pc with 120fps. Not skill issue platform issue. Perks like oppression should not be buffed but nerfed. If not I think all skill checks should be made harder on pc.
Hitting Great skill checks on Switch or Playstation Portal is purely reliant on luck lol in my experience..
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@tjt85 said:
Much appreciated, thank you!
And the code still works even if you have cross progression enabled for another platform, which is sweet.
Awesome, I was wondering about this
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@bornagain234 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765873#Comment_3765873
Except that bug from what I have seen only affects dead hard so its easily avoidable. I run sprintburst and lithe and never have been affected by it.
Maybe BHVR should look into why such catastrophic bugs can happen in the first place. The bugs in this game are insane. For a bug like this the game should be rolled back to the previous version which didnt have it. It might build faith from the community, instead everyones scared of what will break even on the smallest of patches.
Clowns addon gets touched - it breaks a map.
It does not only effect DH. I unhooked a team mate in endgame and they were downed again immediately and they did not have DH, I checked their perks
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I've seen an increase in Oppression definitely
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Did anyone else manage to claim two weekly gifts? Is it because of the cross progression? I logged in on Monday (Oz time) and it said I'd claimed last week's already and it would reset in a few hours. Logged in that night, claimed 200k, and just now I've hopped into the Store and it let me claim it again. Not complaining, it's a nice glitch if that's what it was lol
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@burt0r said:
???????
There is a always second gate? Or did that magically get deleted since I stopped playing this game?
I'm pretty sure he's saying the Trapper went afk in front of one gate and Dwight in front of the other
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@ownoka said:
I'm having an issue when I click the sync button for PS, it partially spins and stops and gives no indicator that sync was successful. My switch and Steam accounts gives me a pop-up confirming the sync. Any thoughts?
You should get an email telling you when the sync is successful
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Just had a game on Greenville with a team that knew what they were doing. Pretty sure we were all solo (I'd played with one in a previous game, and the other two didn't play like a duo but can't say for sure). No one touched Theatre or Plaza gens until there was 1 gen left. Had a 3 out. It's nice to get those rare solo games where everyone is on the same page.
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@blazeblue said:
Do i have to hit sync steam profile as well? I only did it with playstation and got the successful note that it worked but there is still nothing on my steam dbd
Yeah you need to sync every account you want to merge
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Yeah mine seems to have gone okay too. I had the same issue re cosmetics and builds because i logged into my Switch first, so I guess that will keep me busy tomorrow morning lol
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So no one has run into any issues? Kind of scared to do it 🤣
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I'd chuck in Alert and Bond and just light that map up 😅
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Unfortunately not all player understand this, and you'll likely always have at least one person on the team who will go to those gens where they feel safest. If you find it happening alot maybe run something like Better Together or Empathetic Connection. I personally just chip away at those middle gens. There's usually someone else willing to help when they see me there.
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The way I see it, hook states are a team resource as much as chests/items and pallets. While I agree that there is a place in this game for stealth/solo wolves/selfish plays, etc, you ultimately can't do 5 gens on your own, so it's always in your best interest that your team survives as a whole for as long as possible. And using your hook states to help ensure that is important. You don't have to be in the midst of the action all the time, but hook trades, taking hits for an injured and/or death hook team mate, or better yet purposely catching the killers attention after you unhook a team mate so they come for you. Even if you only last 10s in chase (fyi the more you get involved in chase, the quicker you learn tiles, and the longer you'll last in future), you're still using your hook state to buy time for your team mates. It's great that you can play stealthy while still being useful for your team, but using your hook states strategically is (imo) just as important as doing gens and unhooking and healing. I don't think that changes regardless of what year it is.
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@Rogue11 said:
Are you just going to overlook the whole survivors not having endurance effect off hook bug while you're at it?
Or how about a better comparison, when Merciless Storm was broken to the point it would erase multiple entire gen progress and it wasn't kill switched or fixed for weeks?
"Are you just going to overlook the whole survivors not having endurance effect off hook bug while you're at it?"
I've noticed people have been good at ignoring that little bug lol
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@Kaitsja said:
Map offerings should just work opposite to how they currently work.
As an example:
BEEF TALLOW MIXTURE
- Tremendously reduces the chance to be sent to The Decimated Borgo when burnt.
I like this idea. I play solo and don't think I've ever actually used a map offering in all the years I've been playing, but I hate Lerys so would absolutely be down to play that offering if it reduced the chances 😅
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Yeah it's disappointing. I'm also disappointed that prestige and items won't stack. Been waiting years for cross progression and it's sadly not as exciting as I anticipated lol
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I was just thinking... does this mean for Twitch rewards, we can just use the Switch codes and we'll get it on our other platform/s too? Or are they counted as Switch exclusives?
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Post it on their social media. That's what they'll pay attention to most. When Stranger Things hit Fortnite, pretty much 99% of the replies on said post were about why they took ST away from DBD. I feel like that may have helped us get the chapter back. They'd probably prefer potential customers not know how difficult they are about things that other companies are lenient about.
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It no longer activates if you're on a hook when triggered.
I can't believe your two healthy team mates weren't behind you taking hits for you
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You don't need to do anything. I usually finish the Rift with a week or two to spare, so I won't be hitting 200 under any circumstances. It's simply for the people who finish early and wanna see how far up they can get.
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Just don't play until it is fixed. That seems to be the easiest solution at this time.
The hold up is probably because they need to schedule their updates with the various platforms, I don't think it's as easy as flipping a switch.
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Just a couple of them. Vittorio and I think it was Adam maybe?
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You should be able to link but cross progression option isn't out til 22nd
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I hear you. Best I can advise is to not equip an item in lobby, as that lessens the chances of the killer bringing those. I've noticed I see it pretty much every time all 4 survivors bring an item, and it's maybe 50% chance of seeing it when there's 3 items. I havent seen it at all when only 1 or 2 survivors bring an item. I've been bringing Resurgence now instead of a medkit, and also a purple chest offering. You could also change to your item last second.
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A big part of the reason I like bringing Alert and Empathy is for map awareness while I'm on a gen, so I find Mindbreaker's Blindness effective enough as it essentially cancels two of my perks at a time when I find them quite beneficial. Alert shows me the killers position, which direction they are heading in, and a general idea of where pallets have been dropped and broken so I know where to run when the killer approaches me . Empathy shows me where my team mate is currently being chased, which is handy when it's happening near me while I'm on the gen and so i can hop off and take a hit if necessary. Both are still beneficial when off a gen too, but Mindbreaker does take away a chunk of the info I want. So Blindness can be effective in my personal experience.
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I posted this exact same suggestion earlier in the year. I definitely think it'll help with good sportsmanship.
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@Btobin2426 said:
They he tipped the plane to favor Killers. I have noticed in a lot of the reworked maps that the generators are so close together. You have no chance unless you load in with exceptional survivors of getting five of them started in order to get out. There's times that I have played for 3 or 4 hours and the only time I ever escaped is when I loaded in with a key. If you notice, they've also put a lot of the exit gates closer together. So if you are the soul survivor of a match, they've made it next to impossible for you to escape on your own. Then add that to the fact that survivors are always playing with bots. Which never play the way normal people would. It's extremely frustrating. I mean why are we loading in as survivor with bots? If they're giving 100% bonus for killers. Remove the bots and maybe we won't have to be needing to incentivize the killers to play. Maybe it'll balance out better.
Not just gens and exit gates spawning closer, but the lack of pallets (and most of what is there is unsafe in new ridiculous tiles). The new Yamaoka variations are just deadzones, there's bugger all pallets and so much open spaces. They've done this enough with recent reworks that it's obviously intentional and not just an oversight. I hate to use the term 'dumbing down' but that's exactly what it's feeling like.
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No Mither perhaps. But not Tenacity... that kicks in when you're downed so it would just be unnecessarily prolonging the game
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Bit bummed about this aspect tbh. I'd love to get all my escape cakes and BPS etc
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Does it show as "claimed" in your BHVR account or just on your Twitch account? It should look like below in your BHVR account. If it says In Progress instead of Claimed, then scroll further down the page and make sure all the necessary accounts are linked
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3763280#Comment_3763280
But matchmaking was awful before and after 6.1 right? iirc mmr was introduced well before that update?
It was, but I've (personally) found its gotten worse since. Alot of people suspect that the sudden mix of experience levels in team mates is probably linked to kill rate balancing.
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I played 12 games a couple days ago and had zero escapes. Was 4k at multiple gens in every game. It didn't make me wanna let go on hook, it just makes me log off and lose the desire to play. I've said before that I think matchmaking needs a good look at before anything else.
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Just FYI - there's now an option to link our Nintendo accounts in our BHVR accounts 😁 may as well get in early
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Might just be part of their ongoing balancing changes, or they're testing something out. They don't announce every single change they make, probably in case they decide to revert it. Footsteps I think can change depending on the survivor and cosmetics though.
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Are you on Xbox? There's another thread where some Xbox users are having issues
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@Yggleif said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3763099#Comment_3763099
Yeah it's per survivor or rather I read it has "on average any given survivor will be in chase for one minute per match" so that does mean I think the killer spends 4 minutes in chase per match on average.
That's how I looked at it too. Maths isn't my strong point though but it seems that it's really just that killers spend an average of 4 minutes a match in chase, and like 24s more than that on average in high MMR.
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@TheArbiter said:
I'm surprised by the number of thumbs up given, I don't think I've used that feature in years. Typically I just say ggwp, I suppose if you are on console though you are way more likely to use the thumbs up/down feature
I'm console and never used it 😬 but the stats make me wanna start now. I do tend to use the Fun rating though in endgame
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@SweetbutaPsycho said:
Heres like a super crazy idea: we could just wait until the mode is out, play it and THEN complain about it being unbalanced, if it even is. Not the other way around
This is the DBD forums, ma'am. It's fueled by knee-jerk reactions, not common sense.
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@Krazzik said:
I believe they should remove self-unhooking. Only allow it if you have Deli activated. Unfortunately I doubt BHVR would ever remove it simply because it's been a part of the game for so long.
I have way too many games that are over at multiple gens left and if there's two of us left I like to let go to give the last person a shot at hatch (and not stay anymore in a game that is over, obviously. I want to go to my next one). If i can't let go in that scenario then chances are the killer will linger and I'll get unhooked, then slugged, and have to wait on the ground while the last person is chased. Or the survivor opts to hide and I have to spend that time hanging. Either way, I'm putting my controller down and walking away.
I get that it can be used with bad intentions, but it can also be used with good intentions. I've said before that I'm totally fine with perks being used for controversial actions, so maybe more perks around luck? Or a team wide Slippery Meat perk? Or buff Salty Lips and other luck offerings and try force those team mates to stay if you're seeing it alot? I played 12 games a couple days ago and had one team mate let go in all those games so hasn't been too bad on my end. I saw it a fair bit during the event though.
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Yeah it's not available on mine either. I don't mind waiting a bit though in case there's any issues.
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I'm just playing for events and to complete the Tomes/Rift. I could write a few paragraphs outlining my most pressing issues but I feel like I'd just be wasting my time. Just find what enjoyment you can, that's all I can say.
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Does that chart say they peaked at 70k Steam players during the event? That's actually quite good.
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@Bloodwebs said:
https://forums.bhvr.com/dead-by-daylight/discussion/420390/how-do-you-feel-about-the-new-ui-changes
I’m also not a fan Unfortunately, My OCD kicks in seeing all these exclamation marks on my characters because I haven’t viewed all their new cosmetics. The green tick showing you’ve selected a character isn’t that important for me. It feels really clunky :( wish I could say something positive about it but I can’t.
Yes! Those red exclamation marks... please devs get rid of them (or just use them for the latest cosmetic releases)
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762203#Comment_3762203
Okay so you can avoid this bug keeping all survivors alive? So it's a bug that act as catch up mechanic for survivors?
I've seen people theorising this. That it completes the amount of gens equivalent to how many people are dead. Funny, the game actually has a catch up function for survivors and it's a bug 🤣
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"gens get completed yet their sound are the same as one with progress instead"
I thought I was imagining this 🤣 I'm following the sound to a gen that's apparently already completed
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Thank you!
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3761774#Comment_3761774
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3761776#Comment_3761776
I'll have fun with it regardless I'm sure, there is always Hillbilly + Nurse if you wanna get nuts 😅
But Jaysus... Trapper without anything like STBFL, Corrupt Intervention, Deadlock, Bamboozle, Surge, Tinkerer, Unforseen, Pain Res, Bloody Coil, Trappers Bag, Coffee Grounds, Fastening Tools, Iridescent Stone to help him...
Sounds rough xD
Looking at the gameplay footage, Trapper was definitely having a rough time. I don't expect to see many of them.
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I saw a dev say its meant to be chaotic, not competitive. So I think that was their intention. I'm neutral on it personally, I'll play for the badge (I'm assuming there's also a participation badge) but I feel like groups of friends will enjoy this the most.
