Nathan13
Nathan13
About
- Username
- Nathan13
- Joined
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Comments
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I just hope for a medkit or flashlight to help heal and win chases.
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I recommend maybe play some killer games. That's what I do when my solo matches go terrible.
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It's happened to me before in green ranks.
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We need to drop this “remove collision from BT” because that’s a terrible idea. There are cases to where I need to tunnel an unhooked survivor.
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I don’t condone killers DC’ing unless if they’re going against a SWF bully squad. But you still shouldn’t DC because that’s against the game rules.
I would probably just go AFK in a corner and wait until the game ends.
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If you don’t wanna get hit with DS than don’t open the locker. This is just a way to counter slugging.
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Useless thread
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All kill
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For me self care is a must in solo.
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@JacksonWise said:
Hey, guess what? Frame rate is still terrible when you use pretty much any killer power. Guess there's always next update, right?
I’m still having a little trouble using Bubba’s chainsaw.
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I always bring lightborn if I see one flashlight cause if I don’t I get blinded maybe 5 times.
I love being able to down survivors at pallets trying to blind me lol.
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I don’t know why people say the distance should he shortened. It probably seems long because killers are swinging as the survivor dead hards.
If you just bait it out and that’s if pallets or windows are no where near, you can down them in 2 seconds.
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People said new BT would be OP.
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@CornHub said:
All I see is a bunch of quitters. IMO they're the problem here
I agree. We can’t nerf a killer just because survivors hate playing against her so much that they dc.
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This rift isn’t all that special. Only thing I like is Jake’s Boar Hunter outfit.
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As others have mentioned it can be annoying when you have a challenge to do. But otherwise I see no problems with the perk.
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2407026#Comment_2407026
It's literally at the end of the tweet: "With that, we’re shifting our focus to a bugfix patch for all PC & console platforms, currently planned for next week."
This was posted on the 2nd, so he's talking about the week that starts on the 8th. I'm calling the day because updates always come on Tuesday.
Considering it's a 2 week break between updates, it MUST be something related to optimization. Minor changes always come on the week after.
this is good news. Hope it works out.
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It’s not the hatch I have a problem with it’s keys that end matches prematurely.
At the very least they can keep the hatch spawn conditions but just only change the key opening requirements to all 5 gens done.
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I can’t think of anything that could possibly make me quit this game. I know it has a lot of it’s ups and downs but at the end of the day I do enjoy playing it.
I guess the only thing that bothers me the most is maybe the grind.
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@Junylar said:
It's an old dilemma. Those who abuse it don't care about the skillcheck: they never miss it. Those who actually need it because they are not so good at the game sometimes miss and get frustrated beyond humane. What's the point of making the perk intended to protect against tunneling harder to use for those who is generally the victim of tunneling, ie weaker players?
They should just make it so that it deactivates on interaction with game switch, deactivates during EGC and probably on interaction with lockers too, so that it's not literally "free escape" and can't be used to bully the killer anymore. And the skillcheck should be gone. That would make it a good and balanced perk I think.
Why disable it at EGC just cause you think it’s a free escape?? It’s the killers fault for even allowing survivors to have it at that point.
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I’m saving mine for when I play with my friend on his birthday. I told him every match we play i’m gonna burn a cake offering for him. Lol
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Keys are the only thing that makes me dodge lobbies.
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@Marigoria said:
Totally agree. We need a reverse BT. When you get unhooked, if you have that perk you get the BT status.
All I would do is give the survivor endurance if they unhook themselves, if they’re running BT.
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I’m hoping to hear more info about boon totems soon. No one knows what they are.
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If I see a key than that survivor is gonna have a rough match.
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i hate map offerings they need to go.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2401371#Comment_2401371
The real fans will always stay, I think the bullies who are nothing without swf would indeed not play anymore.
I can see that. I don’t bully killers I think it’s childish and unsportsmanlike. I don’t even do it if they’re camping or tunneling cause it’s just part of the game.
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I don’t know if that’s a good idea, seems like a ton of killers would lobby dodge and it would take forever to find matches.
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Do people in this thread not realize that if SWF got nerfed or removed from the game, a lot of players would not play anymore???
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@BrokenSouI said:
Ah yes. Yet another thing I should of added to my PSA to survivors today. But you know. It's always the killers fault
Where in this thread did they say it was the killers fault????
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@LiunUK said:
because they have a large update planed that will incorporate mori's into the base game and keys will be a part of it
Hope we get more information about this in the next dev update.
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@SMitchell8 said:
Give him grenades.
that’d be kinda interesting.
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All I would do is make him get more bullets in lockers.
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@waffles4all said:
I finally got a ps5 because l couldn't stand how the game performed on PS4 and to my surprise it still runs like ######### on ps5.
Damn that’s a shocker
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@[Deleted User] said:
so, DbD tweeted https://twitter.com/DeadByBHVR/status/1422225722542862336
Update is next week :) !
Wonderful!
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@Power_Guy said:
'Proxy camp' is such a BS term. It was invented to claim a Killer is camping, even if he does not camp, I'm sure of it. I'm sure it went something like this:
*Killer hooks Survivor* 'I'm walking away from the hook. I am not camping. Don't complain."
*Killer walks away.*
*Survivor #2 unhooks Survivor #1*
*Survivors start healing under the hook.*
*Killer returns* *Killer downs Survivors*
End Game Chat:
Survivors: Reee! You camped!
Killer: I left the hook, kicked a gen, and went hunting for Survivors when you got unhooked. You were half-way healed by the time I got back to the hook. I WAS ACROSS THE MAP!
Survivor: You...You PROXY camped! Same thing!
Killer: 🤦♂️
there’s a lot of truth to this.
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I sure hope this gets fixed soon, maybe Tuesday.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2398740#Comment_2398740
Plunders almost always gives a key if you search 3 chests though, like seriously run it and you will find a bunch of keys while using it
https://forum.deadbydaylight.com/en/discussion/comment/2398724#Comment_2398724
I'd like that it sure would be better, but atm only counter to keys is Franklin's, if they find it I wont know to put it on so that's an issue
I still won't find keys often unless I use appraisal or coins.
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@TatsuiChiyo said:
https://forum.deadbydaylight.com/en/discussion/comment/2398074#Comment_2398074
Yeah, just ran into that kind if scum. Trickster chases me for a bit but doesn't hit, I do a quick bag to ascertain farming, he nods, I think cool. Run for a bit and than point at a hook to give him my points. Guy hooks me, I get rescued, he downs me and hooks me again, I get rescued and immediately downed and sacrificed.
I mean, whatever, but as a Killer who LIKES to farm and meme around with Survivors, this sucks cause I know it just ruins the trust factor of other future games, which in turn makes farming more difficult
I had that happen to one of my teammates but it was a while ago. Then this one time we had a huntress that was AFK the whole match, long story short she tried to trick us with bloodwarden at the very end and only got one kill.
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@Vulgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2397804#Comment_2397804
People say something's fine at the spot it's currently at, but that something's usually a problem for the game itself and doesn't fix the issue of what it's supposed to do.
Well DS is doing what the perk is designed to do so we can just leave it at that.
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I know what you mean, this game does burn me out a lot so I try to take a little break and then comeback.
As for the anniversary yeah I wish they would’ve given us more than the crowns and cakes in matches, but it was generous of them to give us all those BP’s and shards.
Hopefully they’re looking back on this and try to start introducing new things for future events.
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Honestly just leave the perk alone. I see no reason to nerf it any further, except maybe have it disable when opening exit gates.
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Omg that’s so annoying. No one can deny that was an obvious hit.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2396979#Comment_2396979
So then all you have to do is not use up all the charges and it's still a click and win scenario
I don’t know if we’re gonna see anymore changes to keys in the future but this is all we’re getting right now.
Equip Franklin’s and camp the key when you knock it out of someones hand for maybe a minute in a half and the charges will be depleted.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2396978#Comment_2396978
Agreed. The thread of NoED is what is supposed to make Survivors leave gens to do totems.
Yet some Survivors don't realize this & want it to clearly note when it's in a match from the start, which would make it basically useless; it would either 100% get cleansed before it procs, or Survivors would ignore totems when it's not in a match.
The only thing I would probably do is have it notify the survivors immediately after the last gen pops.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2394636#Comment_2394636
what do you mean guy? A key without charges can still unlock the hatch i believe. Purples have like 5 seconds so nobody bothers to use that anyway
Keys with zero charges can no longer open the hatch. It's in the mid chapter patch notes.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2396956#Comment_2396956
You forgot the part where they still want it gone, so they want the devs to just nerf it or remove it for them. 😁
even if they nerfed or removed it there would be no point in doing totems anymore.
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Survivors have tools to prevent NOED from activating but they don't wanna use them because their second chance perks are more important.
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@QwQw said:
Can't believe how far this thread has come. I remember back when it only had a few pages.
And it's utterly and completely disappointing how we haven't even gotten a proper response yet.
At least some of the bugs have gotten fixed but we still got a little ways to go.