NMCKE
NMCKE
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If killers can hook in every direction then I'm cool with this then. I don't find a guard rail being a big deal unless you are being greedy with your hooks.thekatedenson said:I feel like a lot of killers tend to take the easy way and when they’re taking a survivor to ththe basement they go off the side and jump down but since they have perfect balanced landing they can keep on walking and get to the hook faster and I hate it when you get right there at the point where it’s like 99% complete struggling and you’re like damn if they didn’t take the easy way around I wouldn’t gotten away. I don’t think killers should be able to just have everything handed to them like with the camping that’s basically getting an insta kill but like they’re just standing there doing nothing and somehow that gets them points survivors can’t jus stand there and do nothing and magically get points or magically get a gen done no they HAVE to work to survive so why don’t killers have to work to get a kill? Camping is already being punished soon so I’m not worrying about that but realistically if you’re carrying someone on your shoulders and you jump off of a cliff you aren’t gonna jus land perfectly you’re gonna end up dropping them so I think that if a killer is a carrying a survivor and they try to cheat by literally jumping to the hook jus so survs can’t get away that they should drop them or at least have a stumble affect cause not only is that unfair but it’s also unrealistic asf
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Yeah, it feels so good when you get a cheeky hit in as a killer but when you're a survivor and it happens to you, it's the most annoying thing ever!PinkEricka said:Its FPS. If you play on console, we’re getting optimization soon. They’re also reducing the hitboxes.
When I’m killer and I get a bullshit hit, there’s like this little grin that comes across my face
When I’m survivor and I get a bullshit hit, I automatically get pissed as [BAD WORD]. -
Are you sure that isn't latency?HellDescent said:It seems you are getting hit through every window and pallet from a mile away.
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I never see anyone use Plunderer's Instinct to be honest, maybe it isn't worth a perk slot or it isn't good enough? Idk but hope getting two chest searches will make it a option.Wolf74 said:Plunderers Instinct, Detective Hunch and Calm Spirit are already pretty powerful perks, there is seriously no need to buff them any further.
Detectives Hunch, I NEVER see this perk get used by a survivor unless they are going for the adapt achievement. You seriously need to explain to me on why you think it's OP because I don't consider the perk a good choice when.you can use Small Game.
Calm Spirit, it's still not good. Additionally, I don't like how the perk is only good on certain killers. I made the perk useful for more killers instead of the clown and the Doctor. Trust me, this isn't a huge buff!
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Well it depends on how fast you down a survivor within a certain amount of time. For example, if you are downing a lot of survivors then that shows that you are winning a lot of chases! Remember you can still get a iridescent even if you have a two minute game but you'd need to down a lot of survivors to get that iridescent. Devout isn't based on your generator defense, yes generators can slightly hurt your score but it isn't much. You can do okay and get a sliver or gold, as long as you are attempting then you should be fine.DeadByFlashlight said:In the chaser and gatekeeper category your talking about valves instead of values, just fyi

The system your suggestion heavily relies on the the time of the game and thus, genrushing will effectively deny a pip for the killer (maybe even depip)
Yes, sorry for the typos, I was up late typing all of this and I felt so drunk lol. -
Same can be said with mashing the struggle button. You can end up lagging really bad and the game will be like "Well you didn't hit the space button so you are dead" I died to this sometimes and it's annoying when you are actually tapping space but it doesn't register.AshleyWB said:I think the struggle stage should stay well away from skill checks at the games current state. Performance is too inconsistent. There's no guarantee that skill checks will appear in the timeframe they should, consoles have laggy skill checks plus I would imagine lagswitchers could exploit this by freezing your game to stop skill checks appearing on your screen only for it to say hey you missed it now you dead. -
Can you link me the thread?powerbats said:@Nickenzie said:
I don't mind moris, they are unique and special! However I don't like the plain moris that trapper and Wraith have, BORING lol!
Trapper needs a new and improved one like I suggested a ways back and Spirit is the only Mori to die by.
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I don't mind moris, they are unique and special! However I don't like the plain moris that trapper and Wraith have, BORING lol!Tsulan said:@Nickenzie said:
Tsulan said:@Visionmaker said:
Tsulan said:
@Visionmaker said: Tsulan said:
If the devs want to punish camping (being one of the features announced since the beginning), then let them.
They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.
Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
"devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd" You make your jokes. But sometimes the killer has no other choice than to camp. They won't be depipping from it unless they want to.
Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.
Do you REALLY think that high ranks will play ANY different?
I mean you guys complained about killers not having to kill to rank up. Now killers got used so much to camping, just to secure a kill for the Victory Cube, that they won´t really change their behavior.
Killers get gen rushed on high ranks, and the only way to slow that down is to play "scummy" by using moris.
I love how people call moris scummy.
I think most moris are worth losing over. Have you seen that sick spirit mori yet? It's literally worth being the Rancor obsession just to die to the Spirit!

Moris are nicely done. I prefer dying to a mori than dying on the hook.
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I think most moris are worth losing over. Have you seen that sick spirit mori yet? It's literally worth being the Rancor obsession just to die to the Spirit!Tsulan said:@Visionmaker said:
Tsulan said:@Visionmaker said:
Tsulan said:
If the devs want to punish camping (being one of the features announced since the beginning), then let them.
They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.
Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
"devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"
You make your jokes. But sometimes the killer has no other choice than to camp.
They won't be depipping from it unless they want to.
Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.
Do you REALLY think that high ranks will play ANY different?
I mean you guys complained about killers not having to kill to rank up. Now killers got used so much to camping, just to secure a kill for the Victory Cube, that they won´t really change their behavior.Killers get gen rushed on high ranks, and the only way to slow that down is to play "scummy" by using moris.
I love how people call moris scummy.
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Man are you just a party pooper, I wouldn't even known about this if it was posted here. Please, give it a rest and maybe stop being a boring person?SenzuDuck said:Yet another bug that killers would rather post about then actually report. I doubt any of you have actually reported these issues to try and get them fixed.
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Survivors are too greedy nowadays, you can sit in the basement with insidious and feed the LF even more. Whenever I'm at rank 1, it's more like rank 21 since I'll be the only survivor actually doing generators to punish said camper.SenzuDuck said:@Nickenzie said:
SenzuDuck said:Wont really bother anyone - the more you do it the more you derank, and then you're just punishing newer players who don't care about patch notes and are just trying to learn the game.
Bravo, Sir, you're a martyr.
Btw, you can still pip with 3 iridescents.
Except if all gens are done you certainly wont be getting an iridescent in that category if you're stood around with insidious in the basement.
However, I think system is okay if it awards points to devout emblem if a survivor is within 16 meters of the hooked survivor. That way camping is punished if used incorrectly (No reason) and is not punished if used correctly (AKA survivors swarming the hook). -
Btw, you can still pip with 3 iridescents.SenzuDuck said:Wont really bother anyone - the more you do it the more you derank, and then you're just punishing newer players who don't care about patch notes and are just trying to learn the game.
Bravo, Sir, you're a martyr.
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Remove the safety pip zone when you reach 10 and lower. Rank 20-16 will be beginner ranks, rank 15-11 will be intermediate ranks where figure out more things about the game, rank 10-1 will be the competitive ranks where you can not make no mistakes since there is no satey pip zone.Lowbei said:... and seems to get worse every patch.
we dont care about emblems. we have not changed our playstyles since the emblem system changed, and we wont be no matter what you do to it.
attempts to change player behavior via the emblem system isnt gonna work.
A killer cannot pip if (s)he hasn't sacrificed/mori'd at least two survivors regardless of what the emblem system is indicating.
A survivor cannot two pip if they have been sacrificed regardless of what the emblem system is indicating.
It's worth noting that this system is both causal and competitive friendly since the competitive players will be at ranks 5-1 ish and the casuals will be at ranks 6-15 ish. This is a win win. -
After looking at some experienced opinions, I decided what exactly is wrong with Dead by Daylight's ranking system and will make another thread on how to improve it later. However, this thread has fulfilled its purpose and @MandyTalk @Peanits you can now close this thread down. Thank so much for giving this thread a chance and not closing it down instantly!
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If killers are strong without add-ons then that would be great for a competitive stand point! However on topic, if what I said above is correct, add-ons can be used to extend a killers playstyle. For example, I think Freddy and Myers have obsession add-ons which change how they play! Shouldn't every killer have a obsession add-ons?fcc2014 said:I used to never use addons till i got to rank 10 now i use them all the time i see it as a game mechanic like playing survivor and using whatever. If you didn't need add ons what would you spend blood points on? Part of the replay factor is the grind needing BP for this and that. Certain killers add ons make them Crazy tough to play against unless they are a potato. The Huntress, Michael, Trapper, Doctor, Nurse, and Billy have add ons that make them a force and than some. I still given those load outs wouldn't mind Killers getting to keep add ons for Merciless Victory.
Trapper: (Poisonous Blades)
Become obsessed with a survivor. Whenever your obsession gets trapped in a bear trap, if at anytime they free themselves without aid from their allies, you can now mori the obsession. Only one obsession per trial.
Wraith: (Night Hunter Symbol)
Become obsessed with a survivor. You're completely invisible to the obsession when you are cloaked and your obsession cannot hear your wailing bell. Only one obsession per trial.
Billy: (Bone Cutting Blades)
Become obsessed with a survivor. Whenever you chainsaw your obsession, your obsession will automatically move to the next hook phase. Only one obsession per trial.
Just some ideas!
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Ah, RE. I love playing that game and it would be nice to bring back my favorite memories!fcc2014 said:@SovererignKing i love this theory about my favorite series of all time.
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True that!Peasant said:
Freddy Krueger is truly an amazing killer as he causes everyone to bond. After all, everyone complains about Freddy.PhantomMask20763 said:
Yeah I main him at rank 1. It truly is a NIGHTMARE sometimes, for me AND the survivorsfcc2014 said:Based on some of the rank 1's ive played against that use him at rank 1(it is crazy i know) he will be a freaking Nightmare(pun intended).
Survivors: "Ugh, it's Freddy. This is gonna be annoying."
Killer: "Ugh, why'd I pick Freddy? This is gonna be an annoying game."
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Whatever you say and thanks!Radiant said:@Nickenzie said:
I can tell you that the blur on your screen is not heavy on GPUs, it's actually easier on GPUs because your screen has less detail or a technical computer science term, it's called lossless compression. Have you ever watched a YouTube video and it gets blurry? It gets blurry because it loads the video faster since the video requires less detail or packets! Same thing with DBD, if this was added, your computer would actually run the game better since when you're in dying state, less detail means that your computer would take less time to create every single detail.Funny how you think to know something, when you actually don't.
You're putting on the same plan 2d video and 3d graphics.
And "loseless graphic" doesn't have anything to do with blur ( LOL ! )
Go study buddy

p.s. the darken effect upon death is nice. Nice effort anyway.
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Let's keep the salt to minimum, please?megdonalds said:@Nickenzie said:
laKUKA said:(delete this duplicate)
This thread has no insults (Besides the two randoms that want to take down this thread since they aren't meant for this thread and have been warned to just click off instead of starting arguments) and we're having constructive feedback to how to improve the ranking system. If you are upset about a veteran only thread then you should just click off and leave without starting any type of salt. Thanks!

The entitled random insulted others as randoms thinking -> "This thread has no insults".
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Please don't bait. It's against the forum rules!Tsulan said:??? -
I'm good but I'm not the best, however I definitely agree with you. Overwatch is a huge success with a causal mode and a competitive mode, I think DBD can do the same thing if it followed overwatch's footsteps!Lowbei said:
there are a lot of people who quit because it wasnt competitive enough, and all their time and energy spent developing experience and skill felt useless.Nickenzie said:
It's a 50/50 in my opinion because it can either make longer wait times or it can encourage more players that retired DBD to comeback to be more competitive. The players who just aren't competitive can just play the causal mode and play with their friends. It can go either way but I'm positive that this can make DBD appeasing to a larger audience which means $$$ to improve the game even more.fcc2014 said:The idea of a ranked and casual mode is a terrible idea. If you split the player base or even siphon some off say a quarter you will create longer lobby times. Nobody wants that. Longer wait times may even push more away from the game. Feels like a bad idea all around.
theres plenty out there looking for competition. look at fortnite, or pubg, etc.
i dont think that splitting the community will hurt, because you will still be able to easily find matches, and i guarantee you that 80%+ of the casual mode people will come straight back to ranked because of the reward difference. humans dont like to think of themselves as average, and certainly not for any long period of time. they will use casual mode to mess around in and to practice nurse, then go back to ranked. nobody is gonna only play casual mode exclusively.
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You never know what can happen my fog traveler!SenzuDuck said:@Nickenzie said:
fcc2014 said:The idea of a ranked and casual mode is a terrible idea. If you split the player base or even siphon some off say a quarter you will create longer lobby times. Nobody wants that. Longer wait times may even push more away from the game. Feels like a bad idea all around.
It's a 50/50 in my opinion because it can either make longer wait times or it can encourage more players that retired DBD to comeback to be more competitive. The players who just aren't competitive can just play the causal mode and play with their friends. It can go either way but I'm positive that this can make DBD appeasing to a larger audience which means $$$ to improve the game even more.
Nobody is coming back to play this "competitively" because it's a casual game anyway, almost everyone that plays that knows this.
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It's a 50/50 in my opinion because it can either make longer wait times or it can encourage more players that retired DBD to comeback to be more competitive. The players who just aren't competitive can just play the causal mode and play with their friends. It can go either way but I'm positive that this can make DBD appeasing to a larger audience which means $$$ to improve the game even more.fcc2014 said:The idea of a ranked and casual mode is a terrible idea. If you split the player base or even siphon some off say a quarter you will create longer lobby times. Nobody wants that. Longer wait times may even push more away from the game. Feels like a bad idea all around. -
This is what I wanted to see, feedback and a opinion! I think that you are getting everything wrong, me and @Lowbei want the game to be both causal and competitive. We been saying to add a causal mode option (What we currently have) and a competitive option (For those who want to become competitive with no perks and items unless they are found in a chest) with more rewards than the causal options. We want Dead by Daylight to be fun for both sides because right now, once I reach rank 1 there's nothing more for me to go for and it's simply boring. I'm surprised that I see people with 1000+ hours and still don't get bored playing the game. Once there is ranked rewards, we will get more players and once there's a causal mode, the players who just wanna chill can hangout there, it's a win win.SenzuDuck said:@Nickenzie said:
You're definitely butthurt and you are trying to start an argument so you can get a mod to close this thread, stop with the salt. I just was kindly telling you how I try to improve myself at becoming a better killer/survivor and you literally jump me for no reason. Literally, there was no reason to get all butthurt towards me so please, if you're gonna have a attitude, drop it, perhaps you didn't read the part in my OP saying "SALT WILL NOT BE TOLERATED". Additionally, this threads purpose it to NOT create arguments, we are legitimate discussing on how to improve the ranking system whether you believe me or not. Notice how I said "IMPROVE" in the previous sentence because the ranking system is not perfect, currently it isn't important achievement since obviously there is SOME flaws with it. Btw I don't have a enlarged ego, you should just stop assuming and stop trying to start things, thanks!
Butthurt? 2300 hours, Rank 1, I know how little rank actually matters, and how little there is in difference between rank 1 - 10.
Killers can choose to use what they want or play at whatever rank, and the same goes for survivors.
The game isn't competitive, and it never will be, isn't an issue, it's a casual game and it's fine that way.
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You're definitely butthurt and you are trying to start an argument so you can get a mod to close this thread, stop with the salt. I just was kindly telling you how I try to improve myself at becoming a better killer/survivor and you literally jump me for no reason. Literally, there was no reason to get all butthurt towards me so please, if you're gonna have a attitude, drop it, perhaps you didn't read the part in my OP saying "SALT WILL NOT BE TOLERATED". Additionally, this threads purpose it to NOT create arguments, we are legitimate discussing on how to improve the ranking system whether you believe me or not. Notice how I said "IMPROVE" in the previous sentence because the ranking system is not perfect, currently it isn't important achievement since obviously there is SOME flaws with it. Btw I don't have a enlarged ego, you should just stop assuming and stop trying to start things, thanks!SenzuDuck said:@Nickenzie said:
I'll be honest, sometimes I feel completely boosted and other times, I feel entitled to being at rank 1. I usually reflect on myself:Did I make any mistakes as a killer/survivor?
Yes I always make mistakes in every game, it's a human thing.
Was it my fault or was it something else?
-25% Bad Console FPS
-25% Bad Game Mechanics (DS, faulty hit detection, faulty grab detection)
-50% It is my fault
How can I prevent this from happening again?
Experimenting with other perks and add-ons. Trying a different play style!
Your opinion isn't valid to me, you don't meet my pointless requirements to even matter, move along.
Rank doesn't matter, the game isn't competitive, never will be regardless of what some people want to believe.
Your amount of hours don't particularly matter, I mean if you've played the game for 30 minutes then I'd trust you haven't really experienced everything and would instead of shunning you, encourage you to play more and see if there's something more for you there.But these ridiculous "if you don't meet my stupid requirements" you don't matter posts are being perpetuated for no reason other than to create arguments, if you tell people their opinion doesn't matter then I'd have reason to believe you have an enlarged ego and probably inflate any achievement you do achieve and make it seem like it means more than it does e.g rank one in a noncompetitive game and claim it as being something difficult and worthy of bragging about.

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I'll be honest, sometimes I feel completely boosted and other times, I feel entitled to being at rank 1. I usually reflect on myself:SenzuDuck said:@MhhBurgers said:
Opinions get dismissed by lowbei anyways because he's in an echochamber, I've been rank1 every season this year and pretty much pissed about not being able to depip yet I'm not veteran enough for him LOL.
It's funny because you'll never guess who isn't Rank 1 this season on the killer side because he's been "playing so much survivor"...
I can reach rank one on both sides and I'm a bad player, says a lot for someone who is a "Veteran" of a two year old game but can only reach rank one once a month.
Did I make any mistakes as a killer/survivor?
Yes I always make mistakes in every game, it's a human thing.
Was it my fault or was it something else?
-25% Bad Console FPS
-25% Bad Game Mechanics (DS, faulty hit detection, faulty grab detection)
-50% It is my fault
How can I prevent this from happening again?
Experimenting with other perks and add-ons. Trying a different play style!
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In my opinion, I think 3 rank 1 resets will be enough for you to qualify because rank resets every month and I feel like for you to actually know what's wrong with our ranking system that you have 3 rank 1 resets (3 months of experience). Instantly reaching rank 1 doesn't make you a instant veteran, you gotta play there to understand everything. I'll be honest, when I first reach rank 1 a long time ago, I thought I knew everything about Dead by Daylight but I was wrong, WAY wrong. It took me around a half of a year to completely see the flaws of Dead by Daylight and that's why I don't want inexperienced players. Don't get me wrong, they can voice their opinion without the requirements in my OP but it may not be taken seriously if it's obvious that they don't know what they are talking about.Boss said:Btw, why's your standard set to 3 rank resets?
Why's 2 not enough? Why's 4 not your standard?
What if you have 3 resets, but they were from the beginning, which is almost a different game by now? -
@fcc2014 What do you think of the hook addition?
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@MandyTalk ^^^Lowbei said:
While the forum may be open, we are not obligated to take the opinions seriously of those who are clearly too biased or inexperienced to have a balanced opinion.MandyTalk said:This thread has no insults (Besides the two randoms that want to take down this thread since they aren't meant for this thread and have been warned to just click off instead of starting arguments) and we're having constructive feedback to how to improve the ranking system. If you are upset about a veteran only thread then you should just click off and leave without starting any type of salt. Thanks!

Just an FYI to everyone - this is an open forum, you do not have the ability to dictate who replies to threads, everyone is entitled to an equal say regardless of hours in the game etc.
Additionally my CLEAR and BOLD warning said that you can voice your opinion, it's just that it may not be valid if you haven't been at rank 1 for more than 3 rank resets. Think of it as the PTB feedback, you played one game and got destroyed, later say that everything needs to be buffed. Your opinion is not valid because you don't have ENOUGH EXPERIENCE to say what wrong and your opinion will not be taken seriously most likely.
Summary: If you don't meet the requirements in the OP, your opinion my not be valid. Yes, everyone has the right of speeach but it may not be taken seriously depending on if you know what you are talking about. Sorry for any confusion this thread may have caused!
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On the bright side, he's getting a huge buff and soon your favorite two words are gonna be Merciless Killer!PhantomMask20763 said:
Eh I normally take at least a brutal killer as a win, as long as I dont see my two least favorite words on that screen; Entity Displeasedfcc2014 said:@PhantomMask20763 said:
Hi I'm a Sweater Boi Main and I get bullied sometimes and it makes me want to bring an ebony, noed and some other stuff the next match, I dont do it often though
Kill them all!
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That smile tho!fcc2014 said:If you thought Claudette was Op. You have never run across a lobby full of Feng Min.

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This thread has no insults (Besides the two randoms that want to take down this thread since they aren't meant for this thread and have been warned to just click off instead of starting arguments) and we're having constructive feedback to how to improve the ranking system. If you are upset about a veteran only thread then you should just click off and leave without starting any type of salt. Thanks!laKUKA said:(delete this duplicate)

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I usually use the add on where the survivors can't see me and I'll quickly vault the window in the killer's shack. Then when they are about to fall asleep they will vault the window not knowing that I'm there waiting for a free hit, works every time!PhantomMask20763 said:Hi I'm a Sweater Boi Main and I get bullied sometimes and it makes me want to bring an ebony, noed and some other stuff the next match, I dont do it often though
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Agreed, the player should give the system enough evidence to give them a pip. I would like if the ranking system was like a yes or no type a thing where if you lose a pip or gain a pip, no in between.Lowbei said:I think safety pips should be removed. They do nothing but ensure that people who should have depipped, hold onto their rank despite not being able to compete there.
For the casuals, they just need a quick play option (Casual) where they create their own survivor lobby and invite their friends then they can all ready up.
For the competitive, they need a Ranked mode (Competitive) where they create their own survivor lobby and invite their friends but they cannot be further than 5 ranks apart. Additionally, there's no perks allowed and no items are allowed unless they are from a chest. Then the developers can use the competitive statistics for seeing if killers are to weak or if specific killers are under used for buffs. -
If you are at rank 1, I'm assuming since you have responded to this thread then you probably double pip as a killer often due to boosted survivors or you are VERY good. Remember if survivors can't safety, then the less skilled survivors will go to their rank that they are meant to be at and maybe your experience may change since now only skilled survivors will be found at rank 1. I seen how a group of SWF can make you seem VERY good or TERRIFYINGLY bad, it just depends on the survivors really. That's why we need a more consistent rank system to filter out players who aren't supposed to be at rank 1 and then we can look at the game itself for balance.altruistic said:I shouldn’t double PIP almost every game as Killer. You rank up way too quickly as Killer in comparison to Survivor.
You can get rid of safety PIPs, but it doesn’t fix the problem.
I’m not even a good Killer. In fact, I consider myself very mediocre. Even with that said I 100% have double pipped far more often as Killer versus’ Survivor the past year.
In terms of Survivor, it’s quite easy to single pip and very rare to double PIP. I am fine with it taking much longer to rank up, because I absolutely hate playing solo at R1.
Dead by Daylight is not, nor will ever be an esports competitive game. Period. It’s a casual “party game” people in the community have turned competitive. -
I read this and I agree with mostly everything, I'll give you some criticism and we can talk it out like gentlemen!Tsulan said:I'll just link a thread I opened regarding this.
Wall of text incoming.
https://forum.deadbydaylight.com/en/discussion/17043/game-changes#latest
Yes, there should be a quick play option for Dead by Daylight with a optional voice chat! I like this for many reasons:
-Casuals won't suffer and can still play with their friends.
-It's not sweaty and tryhard, you can just chill out and have fun.
However I don't like the restrictions because it's not preparing the new players for the true competitive ranks when they decide that they wanna see their rank. It's gonna be like hitting a wall when you're not prepared and you get absolutely destroyed since you never knew that this is how the game truly is. I think that everything that's in the game right now is perfect but I'll like to change some things:
Causal: (Everything that we have right now)
-Notifications are permitted.
-Natural Auras such as seeing a dying survivor aura is permitted.
-Add-ons and items are permitted.
Ranked: (New restrictions but not as harsh as hitting a wall when attempting rank)
-Notifications are NOT permitted.
-Natural Auras such as seeing a dying survivor aura is NOT permitted unless you have a item or perk that shows these auras such as Empathy.
-Add-ons and items are permitted but have a weight. For example: The maximum weight a survivor can have is 10. Common Med-Kit is 2, Medical Scissors (Uncommon) is 4, and Bandages (Uncommon) is 4.
Overall, dedicated servers are a much before rank gets a huge overhaul IMO. -
I don't think the developers will do that and I think it's better to make the perk act like Deliverance where it takes something to activate it. If every survivor was using this version of the perk, most of the time it wouldn't be a problem unless of course SWF. I'm saying that this version isn't perfect but is much much better than the current DS!Whispers23 said:They should remove it completely. Getting DC 3 times in one match is insane.
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This is the feedback I'm looking for, he gave me his opinion with reasoning and justification while being civil about it all! Thank you so much for this, if more people was like this, the forums would be a better place to discuss serious topics!Condorloco_26 said:While I agree on ranking up being fairly easy, I think that before making any changes to the system the devs should focus on balancing the game adequately. Only then can DBD be considered semi-competitive and completely worthy of having a Rank ladder. After that, they are in position to implement Leaderboards, Season Rewards, etc. The whole enchilada.
If no balance changes are on the horizon, I think they should rework the emblem system then, since I've seen 22k BP killer games resulting in "Entity Displeased", and 9k BP games ending in "Ruthless Killer". How is that possible? Do they want to reward effective Killers, or do they just want Boogeymen playing tag with the kids? Such rewards come in bloodpoints? in Pips? Why isn't there a correlation between them, or in this case, why is it even contradictory?
Besides, what's the point of resetting Ranks every month? Sincerely I'm unfamiliar on how do other games handle their rank resets, but I do think that 1 month seasons are just too short for most of the players.
Now about your detailed post, yes I definitely agree with everything you have mentioned and clearly you show that you KNOW what you are talking about. Here's how I see it the current situation: If rank was more consistent and it's more harder to rank up, then I can see this game being more competitive and the developers can now add rewards that everyone been asking for when they reach high ranks. Casuals can still play but they will at lower ranks and there's no shame in being at rank 20-10 in the new system, you just aren't competitive and just wanna chill! However for the players who really want to show there skills and make Esports history, this game will now be cable for that! It benefits everyone, not just the veteran DBD players and I'll mention that before the developers do such a thing, dedicated servers will be a must if the ranking system gets a kick! -
This could definitely work out but if the secondary rank system got used, will their be any safety areas?Dreamnomad said:I've said this on another thread, but I'll say it again here. IMHO in a perfect world, killers would revert to the old victory cube system where kills give pips. Survivors on the other hand should have something of a hybrid system. If you survive you pip. But if you don't survive then the current emblem system is used, but the standards are substantially raised.
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@GrannyonAcidGrannyonAcid said:Should just remove this post. Clearly these posts are just made to start arguments. There's no reason to change the system. The game was obviously made to be casually by people that just want to unwind and blow off some steam. It's not meant to be played at a competitive level. If it was then it would be balanced. Things liked D/S combined with insta medkits wouldn't exist in the game. You and Lowbei clearly want to brag to the world about your rank. Even though most of the players that play can hit rank 1. And this veteran thing that you guys use in your posts are ridiculous. Any new players have the right to an opinion too. And based off the thread that was made a few days ago. Clearly they have more intelligence.
And if survivors at rank 1 are supposed to be smart. Someone wouldn't make a post and write a sentence like.
"Survivors are more smarter at rank 1 and the same applies to killers as well."
You may have more game knowledge because you have played longer. But normal people wouldn't feel the need to bring up a thread that was closed. Why was it closed? Because every response was met with an insult from Lowbei. Which is exactly what this post will become as well. Because you think you're professional level CS:Go players for reaching rank 1 in DBD.
I'm not the one starting the argument, you are. Read the warning because seriously, we don't need the salt here. Additionally I'm not bragging, I never even mentioned my rank, you should like calm down!
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They could adjust the Rank system where every 5 ranks you can't depip pass. Again this would need to be adjusted.fcc2014 said:Remove the safety i'm fine with but we all know groups that would exploit this for easy or bullying matches.
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I wouldn't mind this, it just needs to be more difficult to safety in my opinion! Thank you for saying your feedback!Cetren said:I don't think it should be removed, but instead, raised one notch. The standard is just a biiiit too low. Too easy to grab.
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True that ^^^chemical_reject said:
A little of both kinda. Busy at work and when I do have free time the forums are not as appealing as they used to be.fcc2014 said:I talk with @chemical_reject outside of the forum and we play together. He is busy working. I'm personally burned out on here. Not sure if he is also.
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Saboteur:Nos37 said:It would be great if Saboteur granted a good toolbox from the first chest searched, like Pharmacy does with the med kit.
You have a knack for finding toolboxes. Searches through chests are 40/60/80% faster and the noises they cause along with their hearing distances are reduced by 0/4/8 metres. Saboteur guarantees an Commodious Toolbox on your first completed Chest search with a 50% chance to find a Cutting Wire add on attached to the toolbox.
Pharmacy:
You have a knack for finding medicine. Searches through chests are 40/60/80% faster and the noises they cause along with their hearing distances are reduced by 0/4/8 metres. Pharmacy guarantees an Emergency Med-kit on your first completed Chest search with a 50% chance to find a Medical Scissors add on attached to the med-kit.
If you are using both perks, you'll get a option after searching the chest to pick either your Emergency med-kit or your toolbox.
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Yo bro, we should play some KYF lol!DarkWo1f997 said:Any other fellow Xbox users here on the forum?
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^^^Doc_W__HOLLIDAY said:
Agreed, the timer needs to be increased a little bit. 45-60 seconds wouldn't be a bad change.Wolf74 said:Devs won't do that, because the perk is designed to move the killer away from the hooked victim to give free unhooks to survivor.
So the core mechanic won't change.
I just think the timer is way to short. -
I just try to reach rank 1 on both my survivor and killer. Sometimes I'll use random perks and if I feel like survivor is just too easy for me today, I'll use No Mither.fcc2014 said:@Nickenzie said:
@fcc2014, how's life going? Have you gotten any 4ks?Yeah but not really my main goal. I'm more about the bloodpoints. I play a limited amount of hours and games during the week and focus on getting 4 stacks of BBQ. I most likely will take a break after the next event from both the game and forum. I'm almost at that point i don't need the bloodpoints and the forum turns into a toxic waste dump after every ptb and patch.
What have you been up to any personal goals for your killers or survivors? Have you made any new friends from the forum?
About the friends, I'm glad that are good friends again. Talking about friends, where is @chemical_reject? I see you and him talk like no tomorrow, now I hardly ever see that. -
@fcc2014, how's life going? Have you gotten any 4ks?
