MyWorldHasCome
MyWorldHasCome
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- Username
- MyWorldHasCome
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Comments
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@Nemmy_Wemmy said:
Like the user above, I love the way this is formatted, I really like the idea of this little challenge of yours too. My only question...why unrelenting on wraith tho ;) ?
I'll be excited to see more killers, you have alot more to write haha!
Hello there! Well, i like much more the M1 killers so i try to adapt the killer to my needs... I know to do this challenge "correctly" i should learn from guides and know what to do in each moment but i want to invest myself time without guides or vids to adapt the killer and maybe (just a maybe), make it for my needs. In some killers as the Nurse i needed to force myself to learn the power, range and cooldown (since Nurse without addons is a hell to play...) but hey, atleast im trying it!
Also, im pretty bad playing killer so i need a way to "unfail" my hits to the wall and pallets (+10 stone, +10 wood)
Thanks for the comment!
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This comment is saved for posting more killers. I will edit this when the maximum characters/images has been reached on the main post. Please Moderators don't delete it if possible!
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This comment is saved for posting more killers. I will edit this when the maximum characters/images has been reached on the main post. Please Moderators don't delete it if possible!
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@Widden said:
On ps4 everybody play survivors, if i choose killer ; queue time is around 10 seconds. On PC survivor queue time is around 10 seconds. Cross platform will be perfect for this game.
Depends on the time you choose to play. For example, in my country around 10:00 to 19:00 you cannot search Killer matches since it won't show up but when 19:00-19:30 goes on, Killer matches goes "pop!" (a few seconds searching and here you go).
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@Financial_Stability said:
I don't want to put any opinions out there, but what do the people here think of it?
Does Soul guard works with Unbreakable? The wiki says it is not adviced to use both together.
https://deadbydaylight.gamepedia.com/Soul_Guard -
Ghost ship, no doubt. Nothing to do with DBD but i still love that movie.
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Some people just do weird stuff when they are about to die. For example, when im almost caught with no pallets i usually crouch and do a "YES" with my head. Other ones just teabag in a pallet. You just don't get annoyed for this, and keep your massacre!
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@xXCAM3R0NXx said:
I've prestiged almost every character that I have atm and it's getting boring using the exact same perks as I used for every other survivor.
I wanna try new builds, whether they're risky, safe, sneaky, bold, helpful, selfish...Give me em all!
Perks I have available:
- All general perks
- Dwight
- Meg
- Claudette
- Jake
- Nea
- Ace
- Bill
- Feng
- David
- Adam
Those are the perks I have available so try not to give me builds that require 2 or more perks that I havnt got yet.
I love to do the "farming build" with Ace, i just love to open chests and find random stuff with addons even if they don't have any use for me (im terrible with flashlights)!
- Ace in the Hole.
- Plunderer's Instinct.
- Botany Knowledge.
- Streetwise.
You can change Streetwise or Botany Knowledge for a secure perk like Borrowed time.
I have a lot of fun when playing this. I open the chests even if the object is pretty useless, my team usually picks it up and gives a use for me!
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@PlaysByShady said:
I remember, way back in the day, I once complained to a killer that literally face-camped me that it was poor game-play from him. His response was one that stuck with me: "punish it by doing gens".
I try to be a "fair" killer. I'm decent (Rank 1) with Spirit & Pyramid Head, but less so with other killers. And I like variety. I like to play Nurse, Doctor, Hag, etc, etc. Of course, the way the current match-making is set up is that (currently) I have to go against red ranks regardless of what killer I play, which means when I play any of the other killers, I'm at a severe disadvantage.
When you mix that with SWF depip squads with object and stretched rez, etc, who insist on gloating and hurling abuse at you in the end-game chat, it makes me wonder "why do I bother? I don't play the game to be made to feel bad."
I know many have gone through this, and often quit the game entirely. But my attitude switched.
No longer will I now be "fair", and give survivors a chance under the assumption that they'll be decent, etc. Now I'm gonna unleash the full power of any/every killer I play.
Yes, I'm gonna camp the hook. There's 3 other healthy survivors around, leave the gen and try to rescue if you can. The odds are in your favour. Severely in your favour. But it means you're not doing objectives, and I'm finding that more often than not, these SWF can't cope with this. They cannot reconcile having to choose between letting their team-mate die on hook for the sake of the gens, and not being given a free save. They get confused, and they make mistakes, which I capitalise on.
Sure, I still get the accusations of camping and tunnelling... but this time they're warranted (instead of being arbitrary excuses), and I don't care. They all died, I "win".
And when they call me a "noob", I point out that this "noob" just 4K'd them all... so what does that make them? Lol.
If you don't like the camping, punish it by doing gens.
And don't forget the totems too... I could be running NOED.
Gone are the days of Mr Nice/Fair Killer. SWF have had their run for too long, and I'm tired of being the punching bag. I'm fighting back, and I urge other killers to do the same.
SWF need to learn they don't control the rules of the game, they're not the power position, the killers are! We've been shamed into playing by their rules... since when do the lamb dictate to the lions how to hunt?
My strategy is to put pressure on you, SWF groups... let's see how you cope with that with all your t-bagging, clicking, etc. Doesn't look like it's working too well for you so far :D
At the end, you must play whatever you feel like is funny for you. This is, as you well stated, a game for having fun. If you got fun by playing what is called "fair killer" and you found that didn't made you comfortable, play the way you like (always not using cheats or third-sided programs of course).
Someday you'll find a game that will do 0 gens in 10 minutes but you'll find chests, totems and secondary objectives done and you'll think "oh, decent players exist!" and maybe that game will sattisfy you being a fair killer again.
Have a nice day fella!
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Toxicity depends on the eye who sees it as you well said. I don't define toxicity as anything since i don't care what survivors does in my game. Even if i don't kill anyone i'll earn some juicy bloodpoints so for me, its a victory despite of the final result.
But well, you said pretty good in your message.
People finds toxic sometimes being blinded by a flashlight, teabags... Well, the common stuff i guess.
At the end, if you don't find it toxic and you are like me (chat deactivated), nothing is really toxic.
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Talked about this a few times by now but NOED, as an Hex totem, can be deactivated if the survivors search/remove null totems of the game. A map or even knowing the most frequent paths to spawn help a lot.
I love to bring a pink map (+range, +duration addons) for those 1-2 pesky totems that decide to don't appear in the match when you search them!
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Hello there, did you try this with another friends? Happens with everyone or just with those specific friends?
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1466755#Comment_1466755
I feel like the only reason that isn't already the case is because Bloodhound exists and they have no idea what else to do with it.
Also, with some killers that would get even more broken (Spirit with the correct addons for example)...
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@bubbabrotha said:
If you are playing to win, which I am, tunneling makes sense. By removing a link, you are making the rest of the survivors do more work, which makes patrolling gens more succesful. By tunneling someone out of the match you are making mid to late game much easier. I don't think it's the nicest strategy, but if you play to win that isn't an issue. I guarantee that person you refused to tunnel isn't going to care if you have fun, they want to win as well. It's a free for all. That's why I'm ok with scummy tactics on both sides. And I never play survivor. If you want to bodyblock, flashlight spam, or the like go ahead. We're all trying to win in the end.
I can't really argue with you, since you're mostly right. I play in a SWF and we all get killed just for a simple fact:
We want to unhook and heal our teammate. Some SWF (or regular games) just sees how the game goes and uses the hook time for doing objectives, which leades to a genrush (slowed one, but genrush if got at time).
Tunneling usually deals to take off one or two survivors and making the game more easy for the killer sometimes. Not a strategy that i use a lot, but you're right that works.
That makes me think from a match i got yesterday versus a Myers. He got me into the ground and not picked me up, got the power almost ready (you can tell from how the game went) and when people tried to pick me up, lv. 3 and down.
I got like 5k points (a totem and the chase). Myers got 14k since he didn't hook us. 4 generators left.
Sadly, this works kinda well.
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Well, i don't usually play Nurse but is right some hits are pretty "hey, this wood seems like breakable" ones.
Not only on Nurse, i got one with Hillbilly with the Chainsaw, the aim got into a dropped pallet next to a survivor not even jumping it but well, this stuff happens sometimes.
Just for curiosity, how the game went?
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@PIUES said:
Now I’m not saying it’s one sided but here me out. Not survivors bully and certainly not all killers bully either. But here is my take on it, so when I’m killer survivors would Teabag me, and do a lot of things to annoy the killer. But let’s say the killer does it automatically it’s not ok. This is how I see it, if you bully the killer don’t cry about it when you get bullied back. I’m not saying it’s right. But you should each player. It doesn’t matter on how they play. Just thank them. And some of you might disagree but that’s fine by me. But my point of view is why is it ok when a survivor/survivors bully it’s ok but when killers do it, it’s not ok. Tell me what you all think?
Well, if they teabag you as a survivor, just push them out of the exit door and here you go. If the killer is the one teabagging you (Ghostface or The Pig), just play normally until the game ends.
Ignoring those facts is the most healthy action to take to be honest. Making more attention of it is just giving the reason to those who does that.
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Good and bad matches can (and will) happen. We just need to try our best even if the game looks awfully bad. This is a co-op game, i know it can be hard when your teammates aren't helping you but someone needs to go nuts, grab that generator, unhook those pesky survivors and push them out of the gate.
You must be that hero.
The game must not reward your actions in those matches, but you can be sure in those forums we'll remember you as the hero that took off his hat and did what it must be done to survive.
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Makes your victim to bleed more, sometimes the blood is more trusty than the scratched marks and/or the noises (Iron Will entered the chat!). Blood made me win some hard games when chasing a hiding Claudettes.
Have a nice day fella!
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@oxygen said:
I'm not saying that's what happened, but it MIGHT have been that bug where the wrong killer power was shown at the end game scoreboard.
I've seen a fellow survivor say something similar before after a match against a Hag, something like "That's a cool demogorgon skin you got there" and in that case the end-game scoreboard actually reported their killer power as Demogorgon's (along with not showing their perks).
EDIT: And this seems to be client side too, so some players might see it while others don't. When I played survivor with a friend we had different people affected by the no-perks bug in the same end-game lobby.
If they said what they said and they had Calm Spirit (unless it was the survivor with that very same "no perks" bug there) that'd be a 🤔 moment. But even then the only way to actually do something about the whole see-who-the-killer-is thing is to make it so people can't actually do it (fix the log file). Because unless they explicitly admit that was what they were doing there's no way to actually conclusively prove they did it.
This bug has been around since a few months to be honest. You cannot see skills, sometimes you can see only the wrong power, sometimes you only can see the power and some wrong addons...
Fun fact, it happens mostly to the killer, but sometimes survivors aren't showed up with skills or offerings too... We only need to hope they find and fix that annoying bug.
Have a nice day fella!
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@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/1466692#Comment_1466692
Poking a liquid poop with a stick is more enjoyable with friends too, thus your argument is awful, as it can be attached to basically anythinganything, as doing stuff with friends is in 99,99% always more fun than solo.
As a solo survivor I also have to disagree with you on that, game is fun as solo and was actually advertised as such back in 2016, 4 solo survivors working together (or not) against 1 killer.
Nonetheless, swf is a cash cow for bhv, their fun is more important than yours, doesn't matter if you are a killer or a solo survivor.
And can be applied to more things too, never said the opposite.
Gave my opinion, you can be with or against. No need to be rude as your name tells.
Have a nice day fella.
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Killers, like survivors, have a wide range of abilities (called Skills) that can help to track objectives. Most of the killers decide to go against the main objective of the game (protect generators) and take too long a persecution making 1-2 or even 3 generators off the map.
People that usually plays killer side doesn't thinks that this is, stated by the developer also, a hard side to play. Survivors are also a hard side to play but killer has a bit more difficulty.
Play smart, that'll help you out. An example? Don't protect "certain" generators.
Simple!
Most of the maps has 1 or 2 generators that are too far away from your scouting route, just don't go to there and make your visibility in those places null, that'll force the survivors (if they want) to do that generators since they are "safe" ones.
A good perk for that is Corrupt intervention that also gives you a nice time out for chasing survivors.
Yes, tunneling, camping, genrushing... those are working strategies and also validated for the developers but... Well, you can see how they end most of the time.
A killer chases.
A good killer thinks and acts.
Have a nice day fella!
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@HittingOnHook said:
It is just a couple of lines in a SQL query and a few more in the UI, too lazy to code, devs?
I personally prefer a group of pesky trollish SWF to face as killer
That would increase the searching time for both sides. This game is more enjoyable with friends and making an option to not face them is pretty absurd to be honest (unless you want to wait even more for games).
I know facing with a good group with a nice communication is hard to play versus, but since we have an actual solution this is not the way to tell the things.
Have a nice day fella.
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@Respectfulnancymain said:
Yep removing infinites, adding egc, adding bloodlust, nerfing pallet spawns, removing vaccume pallets, nerfing toolboxes snd flashlights, and making maps smaller is the "bare minimum" /s
Stop being ungrateful. The devs are clearly trying to balance the game for both sides
I agree with @Respectfulnancymain , the developers gain nothing from bullying any of their game sides. Think that without survivors, killers cannot be and that applies for killers too without survivors. The game is constantly changing (sometimes for good, sometimes for bad) but the developer team doesn't make those changes to prevent it to "being a great game".
You need to have some global vision about the game: it needs to be 50/50 balanced and every update grants us with a newer feature, experimental changes and/or ways to make our gametime funnier.
Don't trust me? Just see the lastest changes they made in the PTB to the Cannibal and Hillbilly. They used the player base comments to do some corrections to their previous changes.
Not a single game is perfect, but they're humans too and we must try to respectfully send our comments through the ways they can provide us. A great way is the discussion forums, but the developer team can't read them since there are thousands of messages daily, also most of the messages are answered previously and are the same topics with a different name.
There are two ways to send a message:
"Great game, but this changes might be better for the game"
or
"THIS GAME IS **** THE DEVELOPERS MUST DO THIS"
Think about which one is the one you want to read for a game you made.
Have a nice day fella!
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I usually don't expect NOED since we are a 2-3 squad SWF and we take off all the totems, sharing the information about how many totems has been deleted so far in the game. Since we have a bit of experience in the game (not much, but i've 500h, one of my friends has 1.2k hours and my other friend has 200h) we know "more or less" where totems usually spawn so we've a slighly possible locations to search off before doing any gen.
Risky? Yeah it is. While searching totems we got chased, hooked and probably most of the time killed but hey. This game is about having some fun, we like to take off totems before doing gens so...
A healthy gamestyle.
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@Kebek said:
I wish devs or mods gave at least a hint on if we can expect training mode I would even dare say soon™. I really really want it.
Moderators can't know what developers are doing at the moment. Also, if they have some knowledge, something called privacy clausule (if paid) or confidential information (if free) won't make them tell us nothing sadly.
But i agree with you in the developer part... If we only got something to know what they're doing with the bots... I think they didn't even started it since the devs stated several times they're working hard on the cross-platform game availability so we must patiently wait until they finish their current job to start a new one!
Cheers, have a nice day!
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@II_KURO_II said:
https://forum.deadbydaylight.com/en/discussion/comment/1460257#Comment_1460257
It'd be even better if they made it so he yells "WAZAAAAP" if you hit someone who's marked
PLEASE. MUST. HAPPEN.
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Forgot the Ghostface "Wassap" mask. Man, that's a legendary i would buy for sure.
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@Deathslinger said:
I’d like to stamp my foot in frustration. Right now all I can do is spin around crazily while looking up at the sky and then smacking the nearest thing to me. It gets my point across but also makes me dizzy.
New Deathslinger function: Vomit!
Plague must be so proud of your evolution!
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@MusicNerd_TC said:
Hello community, I love dbd and have been playing for over 2 years now. I have been getting very stressed as playing killer recently, and I want to not take the game seriously, but how do I do it? I mostly get stressed at rank reset, because it feels like I'm obligated to get to rank 1 and my main killers can't pip that well. I feel like if I'm not rank 1, I can't be taken seriously or I'm just "bad". I usually get stuck from rank 4-5, and if I want to get to rank 1, I have to play a killer that can pip well like legion, even though I hate them. Another thing that stresses me out is toxicity. When I mean toxicity I mean people talking ######### to me in end-game chat, t bagging, and flashlight clicking. I'm pretty sensitive, so it actually stresses me out quite a bit. How do you guys not take this game seriously? I want to have as much fun as possible, but it's hard when rank is there.
Hmm... This may not be a solution but why not playing funny builds? I know everyone takes their games depending on their mood but hey, look at this vids, maybe this can give you an idea!
https://www.youtube.com/watch?v=ImdpTENCU5c https://www.youtube.com/watch?v=vXFRGes8WAwAnd if you're angry...
https://www.youtube.com/watch?v=s-58yLfyVDkAll credits goes to the original author of the videos, called DBD Things, a nice channel with not much videos but very well worked on to be honest.
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@Boss said:
Not that it's gonna happen, but i'd like the Wraith to check the clapper in his Wailing Bell.
And the clapper would actually change if you use Clapper Add-ons.
Oh, and Coxcombed would take priority of course, being Ultra Rare should have that privilege.
A ding ding ding!
@whammigobambam said:
I vote for myers to be able to put his hand up to his forehead while moonwalking
Must see indeed.
@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/1457959#Comment_1457959
Yeah and my response is, they don't need to be added. So no need to even address the if. Stop trying to find reasons to be a d'bag.
I'll give you the reason, i don't wanna continue your childish (and angry) conversation with a friendly post like this. Please if you're not gonna provide what the post asks, don't comment. Is just a waste of time. Have a nice day, "d'bag".
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@MyWorldHasCome said:
Hey there guys!
No, this is not a crypost, in fact, is the opposite one. I enjoy playing survivor and killer both in equal terms and, in fact, i have a lot of fun playing them (yeah, we all have bad games, we just need to move on instead of throw cr*p at us like SURV. VS. KILLER isn't it?).
So i was reading as guest (since i never got the opportunity to register) this post: https://forum.deadbydaylight.com/en/discussion/169056/most-wanted-lisensed-killers-tier-list#latest
So my brain started working... Why don't make some "perks" or "killer mechanics" to those fictional killers people put in the forums earlier? I just have two since they're my favorites in that list.
(Im not english, so my english may have some grammar nazi on it, i deeply apologize for this)
Here's the one i wanted to show off. I know this is not even playable, balanced or even possible to make in DBD but we're here to share ideas, aren't we? I liked this concept about "stay together or go away and face the consequences".
Movie: IT
Character: Pennywise (the clown is already picked up so...)
Model reference: IT (2017) interpretated by Bill Skarsgard.
https://us.v-cdn.net/6030815/uploads/RD9JM1BPHAP1/pennywise-concept-fw.png
If you cannot see it (for any reason): https://i.imgur.com/rfQ9K9A.png
You're welcome (edited since i pasted a comment and not the main topic)
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I've been following a small streamer recently, this happened:
https://www.twitch.tv/zhirotk/clip/InquisitiveProductiveBearAliens?filter=clips&range=30d&sort=timehttps://www.twitch.tv/ zhirotk /clip/ InquisitiveProductiveBearAliens
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@smartemarte said:
https://forum.deadbydaylight.com/en/discussion/comment/1457691#Comment_1457691
its basically what you are getting with haunted ground but with loads of other actions too, if the killer gets bloodlust the game just momentarily freezes as it "catches up"
sometimes when you get hit by the killer it pauses for a second doing the same thing and by the time you get control back the killer m1's you again ...
a gen is just about to pop, no one escapes death pops for the first time etc
it's when ever something above the 'normal' game play happens.
Oh yeah, the NOED hit with the survivors freezes aswell as the Haunted grounds, you're totally right, my bad!
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@TheOptimiser said:
Well here is my opinion on reworking or slightly changing some stuffs for all killers:
- The Trapper - I'd say he is fine, nothing to say here.
- The Wraith - Same as Trapper, nothing to change.
- The Hillbilly - He is fine the way he is at the moment(without the stupid changes in the PTB), but his add-ons need to be brought to a level with all other killers(2 iri add-ons, etc. etc.)
- The Nurse - Terrible add-ons, would change like 75% of them, and she desperately needs her bugs to be fixed(unable to teleport through objects etc. etc.)
- The Shape - This is a very hard one, his add-ons are good, but I kinda feel his power is outdated...I'd definitely do a full rework on Michael, especially when we have GF which, me personally, I find much more effective than Myers...
- The Hag - Increase her movement speed to 115%. Out of all the killers who have 110% movement speed, she is by far the weakest one and her power doesn't fully compensate(in my opinion) the lack of 5% to make it a 110% killer...
- The Doctor - Perfectly fine.
- The Huntres - Iri hatchets, that thing should be changed ASAP! There are tons of ways it can be improved than it is at the moment... The rest is fine with her.
- The Cannibal - His power seems good as it is in the current PTB. His add-ons are pretty garbage, though... Could need some love there...
- The Nightmare - He is good the way he is now.
- The Pig - Urgh, tough one, something should be changed about her, but I have no clue why and how...
- The Clown - I'd say he needs a rework. He is terrible...Even with his slight buff that he received(you don't slow down when throwing bottles). His add-ons are pretty good, though...
- The Spirit - She's ok.
- The Legion - I say he's fine the way he is now(although incredibly annoying...)
- The Plague - I'd buff her so that she doesn't slow down when using vile purge(not the corrupt purge), much like Clown when throwing the bottles.
- The GhostFace - Rework!!! His power is severly bugged! I can't count the amount of times I simply stared at him with him fully in my screen and he didn't get revealed or viceversa when I revealed him by accident and gave away my position, although I was hiding behind different stuffs.
- The Demogorgon - He needs a buff related to his lunge power, it's pretty weak and very easily to counter.
- The Oni - He is soo good the way he is now! I really hope DEVS leave this killer alone and don't change him at all.
- The Deathslinger - He is good the way he is now, although he kinda needs something improved, idk what....
- The Executioner - He is good the way he is right now.
Im only with you in the Nurse bugfixing stuff. I got yesterday a match i got bugged underground in the Lab. map. Pretty annoying to play since you can't even play correctly their own powers.
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@CashelP14 said:
You need skill to be a really good survivor. There's a reason why survivors at red ranks are most trash at the game.
Survivor you need to learn tiles, how to link them, how to pressure gens, how to use your time effectively and how to counter every killers ability. I'm not even including the more complicated stuff like how to time flashlights.
Killer isn't simply learning every little detail about the add-ons/perks. Most of the time the character was played in the ptb and most people saw streamers play it. Before the killer is released they already know the best add-ons and how to play them.
Both sides need to be played a lot to become the best. Survivor isn't simply holding M1 and doing gens. The same way kiler isn't using your power, hooking survivors and slugging survivors.
And this is, by far, the most true comment in the entire section. Even if the OP doesn't want to change his mind, there's nothing more true than this. Best killers have a lot of hours, best survivors have a lot of hours too. Practice makes the difference: Knowing where to run when the killer follows you, try to endure the chase and know when the mindgames will occur, having your way across the generators and not repairing them together in fact to make the killer have the last 3 gens in a line.
Im a main killer, i love my role, i also play survivor with my friends and we're trash looping and doing gens, but we have fun (500h, rank 3 surv, rank 5 killer actually).
Instead of searching from who is the fault of a bad game, the OP should try to know what went wrong and how to get better at it. @CashelP14 did a nice argue there, i did a nice one too but instead of taking it as a way to get better you took as a offense so...
Best of lucks, OP. But coming here and leaving your frustration in the forums won't make your killer better or survivors worse.
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@derppug said:
I don't see the need for killers to have gestures. They don't need to communicate to anyone and if it were to be added, it would just add another layer of bm.
Did you read the entire (small) post or just came to post that?
"What "animations" should your killer(s) have?" - This is not a petition, but a "if they were added, what should the animation be".
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@ClickyClicky said:
1) Thumb across the throat. If you ever seen wrestling its what the Undertaker used to do before the Tombstone. This signals to a cocky survivor “you’re dead”.
2) Point down at the ground. This is for all the Wraith players out there. It means “I’m staying right here by the hook buddy”.
3) Facepalm. This is when you see a survivor make a boneheaded play that gets them hit.
The only one who understood my message. This is not a petition but a "if they were added, what should they be doing". Edit: The point down, when you said that a Dark Souls 3 "pointing down" emote came to my mind, same?
@MeltingPenguins said:
A 'you gotta be kidding me' gesture for all those moments when you roll your eyes irl at whatever the survivors are even trying.
maybe separate nodding and head-shaking gestures
That should be the facepalm in fact, love the idea! With the trapper like "got you in the trap" doing the facepalm would be epic!
@isilmerel said:
I want the same emotes as survivors. I'd run behind survivors all the time spamming the "come here" 😆
Myers lv. 3 with the "come here" emote, epic!
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Never got any freezing in this game. I've like a second of lag when playing as a survivor i take off the "Haunted ground" Hex totem but nothing more... Can you kindly tell us how to reproduce this please?
I tried in a custom match just now:
- Bloodlust
- Dead hard
- Also, i was using Myers and tried using the M1 with Power in lv. 1, 2 and 3.
Is something im missing?
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@BaroneMaximus said:
I mean let's talk about what survivors really do in a game: M1 on gen, hold shift and spacebar here and there.
Let's talk now about what a killer have to go through: He has to learn how to use properly is power, he has to learn addon and study them to properly to make his power better and to synergize with perks, he has to practice with said power and when to properly use it. The best killers in the game are actually a 1k hour practice character and a character that totally relies on hears and mindgames: cat hears =yes, no cat hears = NO (I'm deaf and i can't play her AT ALL)
So, i'm really hoping that at some point they will be introducing something that actually make survivors difficult and unique, otherwise this game seriously will never make sense
If that's your point about making the survivors difficult, you should take another path to play this game. The survivor's path is already pretty hard. As a main killer (Legion), i can tell you that killers have something pretty unique called "Attacks".
This is not an studying game, its a survival game.
Using your same words: A survivor has items, killer has powers. Both can have synergized perks.
Im sorry but i don't share your idea, in fact, no offense, i feel like you got a very bad game and came here to post this after the match. Again, no offense intended, but i can read like 7-10 per day of those posts and i usually don't reply 'cause nothing of value can be took of the discussion itself.
If survivors did a good job, be better. Learn from your mistakes. Take your anger off the game, take some fresh air and come relaxed.
Play for fun, not for the sake of humilliating the survivor.
We're main killers. We must be better. This game has to leave the toxicity and this is the correct path to do it.
Best of lucks out there, the fog stills with us.
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@LordTohes said:
Just don't let a rank 4 play with a rank 17 friend and face a rank 20 killer. If you are rank 1 and play with a rank 15 friend then you should play games against a red rank killer
One of the most problematic issues of SWF is what you said. Your idea is fine, i would be touching it a bit to:
"Survive with friends: Your rank can't be +5/-5 higher than your friend(s) to initiate a game".
And using your idea too so if you're rank 20 and im rank 15, killer must be rank 15 too. This is the most balanced idea so far to be honest. Why would people play with a friend -10 ranks lower?
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At my point of view, none of what you said needs a rework. In fact, i would be changing a bit the Nurse since he's the most underrated killer after the nerf (even if im not an active Nurse player). All other killers are more than fine.
People tries to rework all those killers that thinks are weak, unfair or they don't know how to play with/versus. Not much time ago i posted in a commentary how to play versus much of those killers.
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Sloppy Butcher is almost a must in Legion. Is a time's up in the Legion perks for a reason. Yeah, it doesn't synergizes with the power, but that's fine. If you hit someone with SB with an auto + Thanatophobia, you are totally convinced they won't heal and their action will be slighly reduced by the Thanatophobia perk.
A lot of perks doesn't "synergize" between them but you have just in sake of the possible utilities. As an example (and the most used one) is Hex: No One Escapes from Dead. A survivor can just remove the 5 totems and your perk is useless, but you still use it for a future use. When i play survivor, i try to find all the totems i can, not only they give +1.000 audacy points each one, but provides security in the end of the game.
Sloppy Butcherer as a perk itself is worth it for almost any killer you want to use if (maybe for insta-down killers is pretty useless like Myers, Ghostface and so on).
In the end, play as you want. I've been using Legion since early 2019 with SB and works amazingly well. You won't be able to use your power everytime (a lot of survivors camp pallets to stun you with the power) so its a nice backup perk to have.
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As fast as i readed somewhere but i can't remind where, the Disconnect Penalty is disabled for an incident with the DbD service itself, i am wrong?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1427660#Comment_1427660
But they would need to create a whole new effect for blood to splatter and stick to clothes/skin. I just don't think it could possibly be a bug.
As other members said, its a visual effect upon getting hit. Prestige aren't something we'll have soon enough.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1424964#Comment_1424964
How could that possibly be a bug? And the blood is different. Doesn't look as bloody as prestige.
Well, PTB is kinda buggy. For example, the first hours you weren't able to hear hit sounds in the games.
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The next killer will be an original one i guess but we can't close doors since one time, we got 3 licensed killers on a row...
ORIGINAL - Trapper
ORIGINAL - Wraith
ORIGINAL - Hillbilly
ORIGINAL - Nurse
LICENSED - Shape
ORIGINAL - Hag
ORIGINAL - Doctor
ORIGINAL - Huntress
LICENSED - Cannibal
LICENSED - Nightmare
LICENSED - Pig
ORIGINAL - Clown
ORIGINAL - Spirit
ORIGINAL - Legion
ORIGINAL - Plague
LICENSED - Ghost Face
LICENSED - Demogorgon
ORIGINAL - Oni
ORIGINAL - Deathslinger
LICENSED - Executioner
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1422334#Comment_1422334
Ahh yes, the "BHVR is lying about the stats" argument. The devs are clearly in the pocket of Big SWF are lying to cover up the obvious hacks of talking to each other.
Do you even listen to yourself? A small part of me hopes they implement endgame SWF showings so trash killers will suddenly see that half the Depip Squad SWFs they think they go against are just solo survivors better than they are. But then it'd also cause them to cry "SWF IS OP!!!!!111!" when they lose to a 2 man after chasing a single survivor for 4 gens.
Most of the times killers waste their time following a single survivor. With or without SWF, there are good and bad loopers, so if you see someone looping you so good that you cannot pick him up, just leave the persecution and go to the generators.
This is the way of playing correctly or, atleast, the most useful one without losing all the generators. Most of the people that complains (not all, im just arguing) does lose all their generators for a long single chase and when they pick that survivor up, 3-4 generators are done with only 1 hook.
Good killers know when they need to stop the chase in favour to rotate their generators.
Maybe the SWF gives a bit more of information, but this is how the game was designed. I like the way the game is (im main killer), as a killer you will get bullied sometimes and you'll bully sometimes.
The only way of surpassing this is by getting better, knowing your priorities and not getting mad for a single survivor.
TL;DR:
I agree with you.
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@Go_Go_Roboto said:
https://forum.deadbydaylight.com/en/discussion/comment/1424501#Comment_1424501
Yo how about *AURIC CELLS* instead?
HUH.
@Peanits make it happen for a kiss. 😘
Make it happen.
1 day after...
"News: Dead by Daylight will do a rollback"
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@Go_Go_Roboto said:
Though it would be cool, the idea of more Moris and Keys would haunt my sleep.
Yeah that would be a problem, maybe doing that higher quality will have a lower chance can balance it a bit?
@thrawn3054 said:
People have suggested in the past various ways of recycling addons that you don't want. Unfortunately I don't see it ever happening.
Well, atleast we can dream about it, its free! 😀
