Mugombo
Mugombo
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- Mugombo
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2064617#Comment_2064617
So by your logic Inner Strength does nothing. After all you can use self heal or get healed by a teammate, so it's worthless, right?
I’ll give you a chance to think about what you just said.
When you figure out that it has no relevance I might reply.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2064571#Comment_2064571
If.
Key word. If.
So I get the benefit myself by bringing the perk. Or I don't bring it and hope one of my teammates makes up for it.
But I’m still right that equipping DS does nothing in most games.
The benefits you mention can be gained without equipping it.
So in other words it’s pretty pointless to bring DS in most games.
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You do realise by doing that you’re doing exactly what that survivors wants. They just wanted to get in your head and worked
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2064470#Comment_2064470
No idea, but anytime the killer isn't tunneling as a result of seeing the obsession, I still benefitted from having it.
No you didn’t, you benefited from there being an obsession in the game. It wouldn’t have made a difference if you equipped DS or not if someone else had an obsession perk
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2064447#Comment_2064447
Not at all. It's a 5s stun against a killer who finds you right after you are unhooked. That alone makes it a good perk, the passive bonus of having an obsession to make the killer think twice about how he plays is just icing on the cake. The active ability is in fact, so good that it created the entire passive benefit of survivors running obsession perks. I can't think of a single other perk that has done the same. I run it every Survivor match.
And how often do you get to use the 5s stun with the new ds. Make an estimate as a %
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2064428#Comment_2064428
I never claimed it was exclusive to ds, just that you received a benefit. There are multiple ways to get an obsession, which is why there is no need for BHVR to make an obsession default in every match. If Survivors want there to be an obsession, they have plenty of ways to make that happen, all thanks ultimately to the power of DS.
Yeah but this whole thing started with the effectiveness of equipping the perk DS. So you agree that equipping the perk DS is pointless in most games?
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2064409#Comment_2064409
Of course. Doesn't change anything however.
Again, you equipped the perk, you got the benefit. Sure, you could have used a different one for nearly the same result, and you would have still benefitted, that doesn't mean you don't benefit if you equip ds, just that you have more ways to gain that passive benefit than just equipping ds.
So you clearly agree that the passive benefit you are on about isn’t gained by just equipping DS. It’s gained by having an obsession in the game which can be done in many other ways.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2064379#Comment_2064379
How exactly isn't it? You equipped the perk, you benefitted. Had you not have equipped the perk, you would have not seen any benefit. That simple.
You do realise you can get an obsession without equipping DS right? Or was you not aware of this
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2063827#Comment_2063827
Still DS, just benefiting more from the passive ability than you are the active one.
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2063827#Comment_2063827
Yh but if ds wouldnt exist, a obsession would not help against tunneling.
That’s not the same thing as getting value from equipping a perk. Blood pact makes an obsession.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2063410#Comment_2063410
In my experience killer tunnel less when they see a obsession. But i cant say that for sure bc i never ask killer why they didnt tunnel me.
When a killer tunnels me, he cant pick me up. When i get slugged, my teammates pick me up even when i play solo. When he takes the ds, i reach a loop and start looping him. My problem with tunneling is that i can do nothing and the match ends too quick. DS helps me with that.
Yeah that’s true, but that’s having an obsession in the game is helping against tunnelling. Not DS.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2063541#Comment_2063541
"It's easy to tunnel and not be hit by DS"
Unless you meant new DS, in which case you should have specified.
Why would I need to specify that when the whole thread is about the new DS 😂
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2063378#Comment_2063378
I never said that. You were the one who brought up old DS.
The mere threat of DS stopped a lot of Killers from tunneling.That alone is worth taking. Plus, you could get 60 seconds of immunity for being unhooked.
Now you’re just making things up, where did I bring up the old DS?
The threat of DS has nothing to do with actually bringing it and getting value from it.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2063385#Comment_2063385
Yh but thats a good thing. I dont want to be tunneled. And with DS i dont get tunneled. It doesnt matter if i used it or not. I get the result i wanted when i equipped this perk.
Is it worth a perk slot? Depends on the player. Do you want the risk to be tunneled or not?
How does equipping DS stop you getting tunnelled?
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2063337#Comment_2063337
I do that. I brought DS in over 300 matches. Did i use it that often? Not even close. But in none of this 300 matches i got instantly rehooked. So DS worked in every match. To 100% avoid this is worth a perk slot for me.
No DS didn’t work in every match. You just said it. Not getting tunnelled does not equal using DS
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2063362#Comment_2063362
It was easy to not tunnel and still eat a DS.
So now you know I’m right your changing the subject to the old DS. Okay then.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/2063337#Comment_2063337
So in 10% of your games you are getting tunneled. Seems as though it’s not nearly the problem people try to make it out to be. 😂
It’s not hard to tunnel without eating DS.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2063337#Comment_2063337
Then Killers aren't actually tunneling that much since you are working on gens or healing.
Lol it’s easy to tunnel without being hit by DS.
And besides I didn’t even mention that, I was answering the question of why wouldn’t you run DS in a build
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Why are you blaming SWF for this when the issue here is matchmaking?
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@Pulsar said:
Idk why people aren't running DS. It's almost like people only abused it or something.
it's core functionality of discouraging tunneling is still intact.
The issue is that people heard, "DS nerf" and decided the perk was dead.
Okay why don’t you play as survivor and bring the perk every game for 50 games. Out of those 50 games how many times would you actually get to use DS? My guess would be about 5 of those matches. Why would anyone bring a perk that is only used in 5/50 matches when you can bring perks that work every game.
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MMR doesn’t force you to do anything
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2056848#Comment_2056848
And the reason for that is because boxing has a decent matchmaking. They dont pair the heavywight champion against an 8 year old. DBD does.
This game has matchmaking too. Whether it’s reliable or not isn’t what’s being questioned. Just cos matchmaking is an issue doesn’t mean balancing is also an issue.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2057036#Comment_2057036
That's not even a reliable comparison at this point, since it's become a bit of a meme. "Y'all think this is bad? I survived Modern Warfare 2 lobbies!"
######### are you on about lol. He said he’s never seen a video game have it so bad. Is MW2 not a video game?
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No
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Did you by any chance keep a record of how many times DS was actually used?
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If you ever played MW2 on console with a mic then this is child’s play
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And I’m not trying to take anything away from your thread. Some very good information with stats and figures. And you’re clearly a good killer with stats like that. Just making fun of the usual cry babies in this forum.
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@Farshad7913 said:
https://forum.deadbydaylight.com/en/discussion/comment/2056916#Comment_2056916
It either means survivors not OP or... I'm a good killer, I'll leave that for you to decide but lemme tell you, as i said the games were not easy... i lost years of my lifespans in some of those games.
It was just a joke as so many people love complaining that survivors are OP and killers need to get buffed. it’s so easy to escape as a survivor, all their perks are OP and they need to add more objectives. But literally every time someone has posted their stats it proves the opposite.
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Escape rate 11%? But but but.... survivors OP what do you mean????
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2054065#Comment_2054065
Ähm, yes? IF the opponents are better, they shouldnt be playing against each other? If Mike Tyson is boxing against an 8 year-old, would you tell the 8year old too there were no balance issue? I think you have no idea what you are talking about.
Lol you’re comparing this to boxing? 99% of boxing matches 1 person wins and 1 person loses. Do they blame balancing, of course not. The winner was better simple as
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@sashimiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2056186#Comment_2056186
Ok survivor main thanks lol
I’m a survivor main for telling you the rules of the game? Okay
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Yes it’s toxic. Two wrongs don’t make a right.
Was it deserved? ######### yeah, I would have done the same
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2055339#Comment_2055339
But we get robbed of a kill that was rightfully ours. Same with hatch spawning in general. Shortcut for the survivors, less points for killer.
‘Rightfully ours’ Lmfao okay then. So are all the kills after 5 gens are complete and the killer camps or uses noes or anything else wrong too, because the survivor should have rightfully escaped?
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@sashimiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2056171#Comment_2056171
By the way i sent a ticket cause they will report me… not for them get banned hope you got it cause you’re smart…
Yeah but they can report you because you broke the rules of the game by quitting the match, you can’t report someone for assuming they are going to us an exploit
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@sashimiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2055344#Comment_2055344
Well i just submitted a ticket cause all 4 said they will report me! So i sent a screenshot of the scoreboard! Also have a clip cause I was streaming but it just shows the start of the match cause i dc as soon as it started lol
So you DC as soon as the match started but you want them banned for using an exploit when they didn’t even play the game to be able to abuse it?
Am I the only one seeing something wrong here...
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Congratulations, it looks you you beat a meme squad that weren’t even trying to win the game. OMG you must be the best player ever
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@aylawell said:
My problem isn't with the penalties intention, my problem is wanting to play the game and being unfairly punished for it because somebody else's something went wrong. Here I am doing a gen and oops, killer left the match for whatever reason, looks like I deserve this matchmaking ban for 15 minutes.. defend that if you can defenders, but its not right.
You don’t get a penalty if someone else disconnects lol
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2053882#Comment_2053882
I'm gonna throw some stats your way, because I don't think you understand how wrong the 1% ######### is.
https://steamcommunity.com/app/381210/discussions/0/1489987634004297840/?ctp=2
4 strangers = 30%
2 friends + 2 strangers = 34.1%
2 friends + 2 friends = 9.5%
3 friends + 1 stranger = 17.9%
4 friends = 8.5%
These are stats given by devs.
Meaning?
26.4% play at least 3 man swf.
Over 50% play as at least a 2 man swf.
That's massive, not that demeaning 1% your throwing out.
So 8.5% play as 4 man SWF, how many of those are sweat squads? Probably less than 5% of those, so yeah maybe I’m wrong it’s even lower
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@UnentitledBunnyMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2053898#Comment_2053898
When I'm tired of playing as killer so I go play as survivor and I get a 10 min waiting q as a solo player. And u say that only good killer players are allowed to enjoy this game, and if I'm average then I deserve to be bullied and suffer. If that is true and every killers are not no.1 killer in this game quit playing as killer, then guess what, u can never get a game as a survivor. I reach rank 1 as killer in 2017 BTW and I can get to rank 1 as huntress with exhaustion addons.
No I’m saying if the opponents are better than you, then you’re going to lose. Don’t blame balancing issues for you not winning
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@UnentitledBunnyMan said:
sweaty SWF on discord = 4 cheaters using CE to show killer aura + survivors aura all the time
while dev have been pretending it do not exist for 4 years
You might wanna read the definition of cheating
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@UnentitledBunnyMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2053882#Comment_2053882
During rush hour I can fking garantee that more than half of my enemies r SWF on comms
That’s cos you’re not as good as you think you ate
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So you want to buff killers to make them match 1% of the playerbase that are sweaty SWFs. What about the other 99% of players? I think your idea is what will kill the game
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@KlapzCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/2053731#Comment_2053731
They created and balanced this game around solo survivors. Swf wasnt a thing at launch and only added because the toxic community dced until they got their friends.
https://forum.deadbydaylight.com/en/discussion/comment/2053727#Comment_2053727
You dont need to loop forever to win. "Hey the killer is here." Ok im gonna run him way over here. Your understanding is flawed here.
They always intended for SWF. Any game creators would intend for it in this day and age. Unless you think BHVR are really that clueless that they don’t know how online gaming works?
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@KeiOrtem said:
https://forum.deadbydaylight.com/en/discussion/comment/2052238#Comment_2052238
They still shouldnt be allowed to swap to a different survivor at the last second with an item with the add-ons they want already in hand.
Why shouldn’t they?
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Survivors are just a skin
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If you can’t get survivors to go into the rites of judgement then you need to never play the game again
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2051393#Comment_2051393
Well you kinda aswered your own question when it comes down to why your winning as killer so often when you have over 1600 hours(I have been playing on and off sense the nurse's release and i only have 430+ hours total) into the game.
To give you an idea that many hours that is; it rivals my nearly 10 years of TF2 game time(And no I don't idle in tf2).
Also just remember all of what I am saying is in context of me pointing this out to @Mugombo who tried to be sarcastic about these stats being the end all be all for why killers are OP.
I never said killers are OP. But killers constantly say that survivors are OP and they are the power role and cry that killers need a buff constantly.
But look at these stats, or look at the stats for any decent killer. Guarantee it’s pretty much always a kill rate this high for someone who knows what they’re doing.
And yes in about 1/15 matches you come up against a sweaty SWF where the killer doesn’t really have a chance. But imagine wanting to change the game to make 1 game fair but the other 14 a walk in the park? That seems to be the idea of balance for half the killers.
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@IlliterateGenocide said:
I agree, I also think stretched for survs is an exploit
Can’t killers use stretched res?
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One of the weakest killers in the game having an 80% kill rate in red ranks? Blasphemy! Killers have no chance in this game at high ranks /s
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2050572#Comment_2050572
Yes but the current system is literally the same about the new system. I'm just saying that the pipping system should be adjusted more towards his idea when mmr is active as it will no longer matter. It will just be a good way to give more people blood points. Not that hard to follow.
Yeah with the new rank system that’s how it sounds like it’s gonna be, and that’s fine.
But the OP is talking about the current system. He says 2 kills is balanced so basically a draw, but he thinks he should rank up for drawing? Doesn’t really make sense
