Mugombo
Mugombo
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Comments
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2050550#Comment_2050550
Why would I talk about a system that's about to not matter?
tf you on about lol, I’m on about the OP and the whole point of this discussion.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2050466#Comment_2050466
If rank will truly mean nothing than yes. If they implement that reward system they showed than that makes it where everyone who atleast puts in the time is garunteed a monthly reward of blood points. This is of course based on the idea of the game aiming for 2 kills and 2 escapes in balancing.
He’s not talking about the new system though. He’s on about how it is right now
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If 2 kills is balanced, that means 2 kills should be a safety pipping. Why would you want to be rewarded with rank points if it’s basically a draw.... do you just want everyone in rank 1?
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@Tillablerhino44 said:
How is hadden field unbalanced I always get 4ks and escape, that is the meaning of balanced.
In the same match? Gg you’re just the best gamer
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You should think of playing computer games in a different way.
Play for fun and to learn/improve. Winning being a secondary objective.
If you’re afraid of being beaten by better players you will always struggle against them and never improve. If you play the game and get destroyed, rather than get upset try to learn from it
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Survivor handbook: Gen rush with toolboxes and bnp, use instaheals, abuse DS/UB, body block with BT, clicky clicky tbag as much as your fingers allow.
Yes it’s an online game and you can play how you want if it’s within the rules, but let’s not normalise behaviour that makes it ######### for the other side.
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@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/2045224#Comment_2045224
Okay you go after others: you hit the healthy rescuer and the speed boost takes them out the gates too, so they all escaped anyhow. Congrats?
The part I'm taking offense with enough to keep replying isn't that you're not bothered by DS. I long ago stopped taking it personally & just accept it as a fact of life too. My own response is the same sarcastic nonchalance "oh that's what I get for tunneling" as most everyone else. The issue I'm raising is how you're promoting this fiction that it's ONLY because you're tunneling/camping when that's objectively not true, or you wouldn't ever need to slug in the first place (which sure as hell ain't fun for survivors either).
If it gets to that stage then you didn’t play well enough to deserve the kill
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I’ve read the post.
lol
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Because the devs don’t care about the fun people have in the game, which is why DBD isn’t as popular as it really could have been
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Do you camp and tunnel a lot? Only asking because it’s very easy to rank up as killer if you do, but at the same time you don’t really improve much at the game. So when you come against good survivors you struggle.
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He posted it on Reddit with info of the engine he used etc. Very nice job
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/2035442#Comment_2035442
I already explained
Your definition of explained must be different to the one in a dictionary then...
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In other words you can’t, gg nice bait
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Why don’t you just explain how spine chill hard counters spirit rather than posting a video that proves nothing
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035258#Comment_2035258
Dowsey had a 2 hour que until he got stomped by the top tournament team rn.
So the complaints are based upon 1 game. Nice.
That queue time sounds ######### though. If that’s the case then it’s too strict, but again that’s the whole point of testing it
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035249#Comment_2035249
And for the survivors who are at the top 1% who have broken the limit of what killers like michael can do should just face nurse and spirit every game or stomp?
Like I just said no that shouldn’t be the case and if it is then the MMR is too strict and can be adjusted. But has anyone actually experienced this or are people complaining before they even know anything about it?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035220#Comment_2035220
Do you not get at the very highest their cant be any other killers? I can be best michael NA and still lose at the highest level. Why? Because besides killers like nurse or spirit other killers have insane drawbacks. Michael has no anti loop,No ranged attack, No map pressure, starts in a weakened state. Ect. This makes it so killers have a cieling they cant break because of the limits of said character. So you have to play another one who doesnt have such limits. Aka you guessed it nurse or spirit.
No you don’t cos if you play a different killer the opponents won’t be as difficult. With the old system this would have been the case. (It only wasn’t because it didn’t work)
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035202#Comment_2035202
Yes and scott addresses that but survivors DONT so teams at the top who beat out all killers but nurse or spirit what happens? Every game nurse spirit nurse spirit. And from what oracles said They HATE facing spirit so often. The game gets stale for the high level.
It was tested for 24 hours and I highly doubt that’s all people were getting as high ranked survivors. If it is the case then all they need to do is make the matchmaking a bit less strict so that they go up against other good killers. It’s really not that big of a deal and until it’s implemented properly there shouldn’t be a million complaints
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035178#Comment_2035178
Didnt scott and dowsey both say though that the current problem is you'll eventually reach a floor to a killer that you basically cant pass without nurse or spirit. For instance otz probably with 50 wins on legion could face oracle since his mmr is so high. Well he loses because its legion against a 4man swf. Dowseys and scotts main problem was itll make the game real lackluster if the highest games are nurse spirit or lose. Obviously this is the top 1% but the fogwhisperers do help populate the game a good bit and it seems bhvr is moving towards tourneys since they literally hosted their own. (Which idk why when they know for a fact this game cannot be tourney)
Do these guys not read? Each killer has its own MMR
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@Weeb_H_Toast said:
https://forum.deadbydaylight.com/en/discussion/comment/2032550#Comment_2032550
So it's ok for survivors to push a button and gain some distance for free. But not killers.
Might want to zip up your flie, your biased is showing.
Can you not read, I replied to a guy saying they should have something because the other side has something. Not the other way round. You might want to zip up your fly*, your lack of comprehension is showing.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2032568#Comment_2032568
Ah yes the typical "You're just a salty X Y Z person" to dismiss any argument you can't refute logically.
Next.
Lo I already refuted what you said logically, you’re the one dismissing it and just going back to something that’s been answered by many in this thread already
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2032544#Comment_2032544
No, just no.
The killer has to play well to even get to use the most effective generator regression perks. Pop? Need to win chases and get hooks. Ruin? You need to apply effective pressure.
DS, UB, BT? There's almost no requirement to play well, in fact, they reward playing bad and give survivors another opportunity to survive.
If a killer plays bad, Pop/Ruin does nothing. If a survivor plays bad, DS/UB/BT will save them. There's no second chance with Pop/Ruin.
There's no second chance perks for killers except for NOED, because the killer can do literally nothing the entire game but still have the power to secure a kill or two with it.
Lol no. Again you’re just trying to change what it’s equivalent to which has been discussed many times in this thread and dismissed by the salty killers.
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Can someone please explain to me where in the description of BT it says anti tunneling? Because this perk doesn’t stop tunneling at all
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@Weeb_H_Toast said:
https://forum.deadbydaylight.com/en/discussion/comment/2028922#Comment_2028922
IDK manm ss=ound like Dead Hard but for killers. Only fair to have the same cooldown.
Lol if you think everything should be the same for different sides in an assymetrical game then I’m guessing you also think the killers should be the same speed as the survivors? Didn’t think so.
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@Zaytex said:
Imagine if they implemented a killer perk that added an entire generator or was able to regress it, even if completed.
That's basically what UB/DS/BT is for survivors in terms of power level.
Actually no, DS/ all these perks that the killers call ‘second chance perks’ is the equivalent of something like pop or other regression perk.
Lets look at this logically. A killers goal is to kill 4 survivors, these second chance perks slows the death of one of these survivors.
A survivors goal is to get 5 generators done, these regression perks slow the speed at which they get completed.
If a gen is completed, I stays completed. If a survivor is dead, they stay dead.
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The more people know about the new matchmaking, the more people will abuse the system. It’s better kept as a secret
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You’re not allowed to show stats on this forum that doesn’t show survivors are OP and escape 110% of the time.
Please remove this post.
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Lol have you been getting destroyed as a killer and decided to come on here to lie about how easy you find the other side?
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2025583#Comment_2025583
Are you saying you can’t help each other out unless you’re on comms? I guess you can’t solo q at all then since you can’t talk to your team.
Where did I say that? Now you’re just making random stuff up lol, guess reading isn’t a strong point either?
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2025552#Comment_2025552
What are you talking about to your teammates during that match? The weather? No. You are updating your team on where the killer is and what he is doing. You are coordinating who should do what, who will go save from hook after the person on said hook says I left, not to mention the person on hook informs their team where the killers traps are etc. it’s gaining an unfair advantage
Do you know the meaning of team? You’re meant to help each other out lol. Wow, just wow.
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Lmfao are people serious? You honestly think talking to your OWN teammates is the same thing as being able to see and hear what your OPPONENTS are doing?
Jheeez sense really just isn’t common anymore.
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If devs listened to most suggestions the game would be dead
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So if a killer chases you for 1min then leaves it’s not a good thing?
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2023728#Comment_2023728
This is what has to stop.
You are right, but he never said that killers dont do that, but just because both sides do bad things it doesnt mean you arent allowed to complain about it. This isnt a them vs us.
Lol but it was the OP that started the whole thing by pointing out survivors only. Why not just say smurfs ruin the game...
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They should stay as they are, offerings shouldn’t impact the outcome of the game much.
And yes the map offerings do but that’s an issue with map design not the offerings
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Would you rather they replace the breakable walls with pallets
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2018999#Comment_2018999
Yikes, the fact that this is upvoted basically tells me what the community thinks towards suicide on hook.
And it isn't good.
Actually I dislike people that suicide on hook and I don’t do it myself either, but I’m stubborn and have thick skin so I just play. I just understand that there’s a lot of things that exist that makes this game pretty ######### to play, and if that’s the case then people won’t play the game whether or not they can kill themselves.
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It’s a survivors way out of a game when they know it’s not gonna be fun. Killers lobby dodge all the time because they can see what they’re up against. Survivors can’t so they have to kill themselves on hook to leave
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Exploit errors in design, features which are not documented, and/or bugs to gain access that would otherwise not be available or to obtain any competitive advantage."
Do the fat shaming spots in the swamp come under this? They’ve been there for so long it seems more like an intended feature
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Same reason killers can see the aura of gens but survivors can’t
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Yes there’s ways to counter it, but only the bad killers use it and rely on it to get kills. If you actually tried to improve rather than get easy kills you would realise
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This game is designed to make you play in a way that’s unfun for the opponents and if not then you’re more likely to lose. Imagine how popular this game could have been if they made the game to be fun for everyone
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Well if that’s the case then getting kills after EGC doesn’t count either
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Not wrong but cowardice
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I mean if they’re getting to the same rank as you without even knowing or learning about perks etc, I’d say they’re better than you at the game. With knowledge they’ll be even better
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2006195#Comment_2006195
Will you be kind to remind us how long it took for these perks to get their changes announced and how much did it take for undying to get killed.
Bonus points if you tell how much Noed was nerfed in the past and how much time ago did it happen.
And ds hasn’t been nerfed either in the past. Okay then
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@Canas said:
I kinda can understand the killer's frustration, after all you brought a map offering for the most survivor sided map in the entire game.
Being frustrated and wishing death on someone’s family are not the same.
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Even all the decent killers and good spirit players know that she doesn’t have a counter. For you to think she has so many counters just shows how bad you play her
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@CheesyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/1998899#Comment_1998899
I do not know the general of all but I just see the thing that normally a hatch was supposed to pass that car. It did not which is a problem. I just want it to be normal nothing more nothing less.
It’s just what they’ve set the hit box as, if they make the hitbox smaller it will be less likely to hit objects that you think it should get passed. But it will also mean it will be less likely that you hit a survivor you aim at.
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Yo do realise that this happens because the hit box is too big, if they reduce the hit box to stop this happening it will make it much harder to hit shots in general