Mr_K
Mr_K
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- Username
- Mr_K
- Joined
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Comments
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@Omans said:
We watch the same video? If the killer actually knew how to use his power or even chase, the survivor team would have thrown the game by trying to play like this.
Looks fine to me.
Face camping, except in the end game, should be harshly, harshly punished. Instead, right now it is greatly rewarded.
It's a way to bully new/low skill killers. Sure the killer could of done better but the reality was they didn't. I equate it to the double locker with flashlights. As long as the survivors know how to time the save, you have no choice but to leave them or keep trying until they mess up or run out of charges.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3137774#Comment_3137774
So you are telling me survivors are hanging around hook and not doing generator?????
Omg dude, give these survivors to me please. They are giving me free pressure. All i need to get all of them down. My skills are enough to do that.
Teams have gen jockeys and they can take turns.
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@Taxman232 said:
Camping the hook is (in my opinion) never a justifiable play style. It is sweaty and not enjoyable for the poor survivor you are face camping.
Reassurance is a band aid on a larger problem. If they nerf this perk I hope that they make hook stages longer to match longer gen times and punish the killer for camping.
Like the PTB from way back when its not up to the killer to leave or not. The survivors blatantly stay near the hook.
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Next patch. Distance addons decrease the blink speed.
What? All of the sudden addon changes aren't nerfs?
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@MikaelaWantsYourBoon said:
Killer is seeing this perk activated, hooked survivor is turning white. Survivor needs to be closer to hook for activate it (6m) and this distance is good enough to see them. So you have option to chase another.
What was word? "Adapt", hell yeah. Camper killers need to adapt. Easy.
If they Devs made it base game it would be the same thing, the killer would know what's happening. Survivors just hang around the hook until the killer leaves and chases the survivor doing gens.
So stay and lose pressure or leave and lose pressure. Win Win right?
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3134680#Comment_3134680
Its not bug, its how the code works.
She doesnt have blink speed, but a blink always takes 2sec. So by default or with addon, 30m or 40m, it will always take 2sec, explaining the speed increased.
This happens to Spirit's addon, where longer phase addon also has fast recharge.
She phases for 5sec, recharge 15sec. Normally if she phase for 3sec, she needs 9sec recharging
- With fast recharge (lets say x2 faster), she needs 4.5sec recharging
- With longer phase (lets say she can phase 10sec), means if you phase 3sec, you only use 30% of power. Means you needs 4.5sec recharging
It was a bug. A bug the Devs didn't want to admit to until now, (because they caused it fixing another bug). The addon pass was 2 years ago and the distance addons will work the way it did then after this patch.
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Can you provide an example?
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@Raptorrotas said:
Will not quell the angry mobs anger until she's down there with pig.
Correct in part. The mob never quells, never satisfied.
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Survivors DC on death hook after a long match where they should of accumulated a good amount of points.
Clearly some people are more petty than greedy.
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I haven't had one killer facecamp me or other survivors this week.
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"a lot more"
As in there was prior.
Coudn't be for other reasons like, survivors upset about the mid-chapter. No, it must be because your prestige level.
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Fool me once, shame on you.
Fool me twice, shame on me.
Fool me three times, shame on both of us.
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Just wait awhile. Someone will post a thread about it.
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6 year old game and just recently killer slug for the 4k. What is the world coming to?
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3116463#Comment_3116463
Right, against idiots. Because my MMR with Nurse definitely isn't so high that I'm facing the same team of P40s every single time I play her past 6-7 PM.
I've literally hit the soft cap for MMR, so you can't really say "against idiots". When facing equally skilled players, even on those maps, 2k is the average for me.
The soft cap is 1700, down from 1900. The fact is anyone can easily make it to top MMR, not just god killers/survivors.
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@Sparks741420 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116044#Comment_3116044
I do NOT have everything unlocked.. It's not something i'm telling you that's incorrect The FACT IS my characters SHOULD BE P2 lvl 47 minimum...
Where are you getting P2-47 from?
If you didn't have everything unlocked then what you told us in the OP is misleading. What you're claiming is not how the update was supposed to work. If your characters were P0-40 with the teachables unlocked then those teachables remained unlocked after the update. If you had tier 3 perk on a character then you still have that tier 3 perk after. There would be more people complaining if this wasn't the case.
The update did not remove what you already had. If it for some reason did, you should be contacting support about lost progress.
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@Sparks741420 said:
It's pretty simple 3:1 ratio... I had everything unlocked for everyone. Now I have yellow perks locked... I could care less about "new content" I've paid and Earned Content that I no longer have.... and i'm NOT the only 1.
If you had everything unlocked, even at P0, then you should still have everything unlocked. Having every killer/survivor with all perks prior to the update would be at least P5 after.
So something you are telling us has to be incorrect for you to have yellow perks still.
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I unhook them and teabag.
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Remember when players complained about survivor ques times?
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It depends on the survivors.
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It wouldn't be a secret if we talked about it.
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Classic BHVR knee-jerk reaction.
It is why players cry about the same topic over and over. All in unison, imagine that. 🤔
They could of revert the numbers for thano back to what it was before. Now its weaker than it ever was. MoM didn't need a change. Now its useless.
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Its a dumb change but what did you expect from the Devs? They clearly pointed out why making it an Endurance perk would hurt it then with the same breath said its now an Endurance perk.
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Classic BHVR overreaction.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3103928#Comment_3103928
With all due respect, but it can't be that traders who trade with real money, are making money with legacy outfits at the moment. There are enough sites on the internet where this is happening right now.
I find it sad
You're making the steam code cosmetic argument. Won't work here.
Most of those account are more than likely hacked with all cosmetics unlocked, even paid ones. Should BHVR unlock all cosmetics for free? Not everyone can afford them. Just like not everyone could grind the requirements back then.
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3104911#Comment_3104911
I never played Nurse before making this account and as stated multiple times, at most 10-20 matches in total as killer. You're delusional if you think playing on my main account would make any difference.
What do you mean by "I knew they would play this way", I thought this was a legitimate strategy that is easy to counter? You seem to be in disagreement with the more experience killer mains here. I'm playing in the way that I consider the optimal / easiest way to play killer and one that is totally allowed by the rules.
Considering you're a survivor main that more than likely dislikes this strategy when used against yourself, I'm would think you would try to play by the survivor handbook.
I did not catch you were playing Nurse, but let me tell you something. Low MMR survivors can be destroyed by a blinkless perkless Nurse as long as the player understands basic chase mechanics. I have videos of doing just that during the old ranking system.
Until you reached survivors that know how to play, you're just clubbing baby seals and bragging how easy it is.
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10 more levels per survivor you already got to 40. Grind out the other tiers on your new main. There's zero requirement to get them to P3.
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Yeah, I knew survivors switching to killer would play this way. Funny how they started with a fresh account to club baby seals.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3103910#Comment_3103910
The others can finish gens and leave and you die on hook because of that. Or you can suicide on the hook.
These seem to me like some random rare corner cases. No system is going to be perfect.
If the survivor can kill themselves then nothing was solved. Killers will still camp hoping the survivor takes themselves out. Which face it, most survivors playing today will.
Other survivors doing gens while the killer camps? What a novel idea that is.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3103955#Comment_3103955
Lol...what? DC'ing has literally always been a thing. It isn't any more prevalent in this "current generation of players."
Also, killers DC just as often as survivors.
I don't DC myself, but I can tell you that yes, people have been DC'ing directly because of nurse for years, Blight not so much.
DCing isn't anything new, yes. DCing as a form of protest is.
And no, its not only against Nurse and Blight. I've experienced more DCs from other killer as a killer and survivor.
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Survivors DC/stop trying the moment they think they won't win.
Thats the cold reality you need to understand.
No, it's not because its a Nurse or a Blight. Its the pettiness of this current generation of players who will quit if things don't go their way.
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Hackers have found out how to increase movement speed so we should just increase base movement.
Just because cheaters can unlock every cosmetic doesn't mean we should unlock every cosmetic.
Stop cheaping Legacy and don't say its just skins. If it was just a skin you wouldn't care so much about not having it.
The only people who should get legacy today are those who lost it due to BHVR's incompetence with their save system.
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Is it fun for the survivor being camped?
We bring up what did happen when this system was tried but also think about what a killer could do. If a killer traps a survivor in a corner that is holding the game hostage, correct? What is it when a killer camps a hook where the timer never goes down? Would it be fun to just hang in the basement for 10 minutes instead of 2?
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Otz has always had it out for Nurse. He had a hard time when he did the 50 win streak with her. Just shows his opinion does not match his experience.
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What changed in 6.1.0 that caused this specific instance? The perks the killer is running didn't change that much at all and the 90s gen time doesn't play into it because they barely make it halfway through the gen.
6.1.0 didn't cause this. The same situation could of happen prior to the update.
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Survivors know the Devs look at Kills and Escapes to make balancing decisions. By throwing matches or DCing (making it a 3v1) they can manipulate stats to reach their own goals.
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I only died after my 3rd match and was playing solo too. Crazy.
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Only 33?
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GLHF
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Not surprising.
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This is nothing new, they done it before and will continue to do so because they get results.
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Bring bavk DS and destroy Thano.
2.5% is absurd overreaction.
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######### Yeah! Free Hat!
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@MikaelaWantsYourBoon said:
1,6m for from level 1 to 50
20k BP for each prestige tax.
You will need prestige them 3 times.
4,8m you will need for total.
One note. At some point you will run out of perks to unlock causing the higher bloodwebs to take longer due to not grabbing perks early.
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What you can't tell?
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Sounds like Demo needs a nerf.
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Survivors ran WGLF? 😯
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3073438#Comment_3073438
Range is a complex subject. e.g. The ability to move further is mandatory because of the big maps etc ...
However, the speed boost is absolutely not required. It leaves less time for survivor to react and can "steal" a hit by a hair in several situations. I don't like it because it makes chases slightly easier. I don't know if I would call it "OP" (there are downsides to range and one needs to be somewhat decent to use it consistently), but I would certainly call it a clutch, or unfair.
When I say "every Nurse," I mean all the usual Nurse suspects that I know of, including Sluzzy.
The speed boost is BHVR BHVRing things up. Put on top the community freaking out about anything and everything.
Adjust the speed back to base, sure. But can the rabid dogs back off so we can make reasonable suggestions to a "bugfix" BHVR pulled?
As for the addons themselves, if survivors cannot reacting to the myriad of visual and audio cues she gives off, I can't help them.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3073438#Comment_3073438
Nurse mains in this forum are clowns. They honestly think nurse is the hardest killer (not even close, she is just the hardest to pick up) and think that makes her power ok. Range add ons should have been hit with nerf nuke shortly after they made the change and people realized how busted it was and she should probably not be able to benefit from exposed perks after a blink, or after a 2nd blink if we are being generous.
I am a nurse main btw, no hate against her. Its just that i play her without any add ons and she is way too easy as it to dominate with. Doesnt need all the other bs. Hell, i think she doesnt even need any perks.
You can't have Nurse be easy, strongest, and least pick with the lowest kill rate. Something in there has to be incorrect.
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Skill based? 🤣