Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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Back to Souls with he.
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1 hatchet and doesn't increase with addons. How are you still complaining?
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Killers can 4k without perks.
Survivors can escape without perks.
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Because you haven't kicked and screamed enough.
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Advertising and branding.
You need to make her popular to the casuals if you want to see more of her.
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Most Hags play campy so its a reputation issue than how you played.
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Not if the killer has NOED.
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Thats not a terror radius but his ego manifested.
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I JUST WANNA PLAY KILLERS AND GET MORE THEN 2 bloodwebs worth of BP again.
You got more than 2 with just BBQ before?
The max you could get with BBQ alone was 64,000 and most level 50 bloodwebs cost around 50k.
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How hubris of you to think that disconnecting and killing themselves on first hook should be rewarded.
The distance addon were change. They are back to the way they should of been. Maybe instead of giving up try to actually survive and help your team.
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@Aaronseuk said:
https://forum.deadbydaylight.com/en/discussion/comment/3176175#Comment_3176175
Well, that’s an opinion. You are entitled to that.
Most people play for a casual bit of fun. If it isn’t fun/no chance, then killers will be a victim of success.
i dislike this animosity towards players. There should be some handicap applied to newer players, so they have a bit of a chance. A bit of balance.
There's no animosity towards players. What I'm saying is the character doesn't matter. It can be a Blight thats slipping everywhere, can't flick, bouncing off objects they didn't want to and the survivors will be happy and have "fun".
Then they face a Blight thats good and DC after being hooked.
That's why the character (Blight) doesn't matter. It's the skill of the player behind that character.
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Why does this sound like the "Rule Book For Killers" by survivors?
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Focus
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It slowed down kicking gens and breaking walls/pallets for me. Think it lasted all match or until I had 6 hooks.
You also have a debuff icon next to the perks.
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Its a reference to one of her addons. How desperate can you be?
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Doesn't sound like it was fixed if it still occurs.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3178925#Comment_3178925
This became irrelevant the second they switched to dedicated servers because now there's no more excuse for that information to be easily accessible for people to be targeted without consequence. This isn't something new either that started this week, its just been getting progressively worse and its weird that you guys are trying to justify it only because the game used be P2P
Its not justifing to point out something true. The system was p2p and there are other games you may play that still are.
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Those are not just words, they're a way of life.
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3178774#Comment_3178774
Not at all. He would just be higher in a tier.
If Nurse was gone, our s tier would be blight and artist with spirit on the line. Wesker would stay mid to low a.
And survivors would cry for their nerfs.
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I feel Victor needs a tophat.
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You could play killer and break the cycle.
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This game started out as peer to peer with everybody connecting to the killer's system. It's funny how NOW we are worried about our IPs being leaked.
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@Ebonbane2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/3178632#Comment_3178632
I've occasionally seen this as well. But these are outliers more than the norm. I've even seen killers DC or afk mid-chase. When a few gens popped faster than normal.
I don't believe players enter the game thinking, "I can't wait to DC/suicide". This probably happens when they get discouraged.
Yes, killers that do that are just as bad as the survivors that dc or "give up".
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Escapes
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@Ebonbane2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/3178576#Comment_3178576
I have seen this as well. At least the hook suicide was prevented, though. Now as killer, resist the urge to come back to the hook. So they can heal up. Instead, try to go after another survivor. Watch how the game plays out.
If they let the other heal them. I've seen many run towards the killer after being unhooked.
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Did you have 1 equipped?
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Why do you want to see Clown so much?
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@Ebonbane2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/3178501#Comment_3178501
If the killer is truly on the other side of the map, then hook suicide is very unlikely to happen. Because the teammates would just unhook the survivor before the hooked person misses the 2nd skill check. That's not to say that occasionally you won't be running up as they fail that 2nd skill check. But in most of my games (both as killer and survivor), if the killer leaves the hook; typically a survivor runs up and rescues. Often there are 2 already waiting to bomb the hook.
No one joins the game to just DC/suicide. They're usually expecting to play an engaging round.
No, it happens a lot. Sometimes the teamates make it in time but they already put themselves into death hook state.
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It more about the escape mechanic than the item.
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I'm all for removing slugging.
Just make it so survivors go on the hook automatically when down.
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Spike will always find the best combo of perks. Even if all perks are garbage.
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Recolor
Ha!
If you're lucky
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The number is dynamic and is easier to have the singler and plural displayed than to programmatically change it.
For instance, day(s) can mean 1 day or 2 days.
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@Count_Dooki said:
https://forum.deadbydaylight.com/en/discussion/comment/3178086#Comment_3178086
No longer depiping from a grade was a nice change that I am grateful for. However, just because a system was improved once doesn’t mean it can’t be improved even more. Criticism shouldn’t be discouraged.
Except when its advocating for the complete removal of any consequence.
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@scawyxd said:
https://forum.deadbydaylight.com/en/discussion/comment/3178133#Comment_3178133
https://forum.deadbydaylight.com/en/discussion/comment/3178107#Comment_3178107
easy explanation. let me set up the scenario for you. you queue up a game of solo queue, your teammate dies instantly, your teammate gets unhooked, hes back across the map in 2 seconds tunneling, you cant help because youre still affected by starstruck, teammate now on second down, d/c's. 5 gens are still up GG
Let me set it up for you. I only play solo queue and don't relate to these hyperbolic examples.
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@scawyxd said:
https://forum.deadbydaylight.com/en/discussion/comment/3178107#Comment_3178107
what does that say about killers?
Idk, what does it say? Some will continue to main Wesker and some will go back to their mains or play some or all. What would it say if all killer mains only played the newest killer?
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More like a platform issue. If you press a button and it takes that long for it to activate thats something going wrong locally.
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Boring or over saturated? Wesker is the new killer on the block and is actually fun to play. It's just how new killers that are fun are. Over time players go back to their mains or onto the next new thing.
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@KerJuice said:
Did you guys see that YT video explaining how MMR supposedly works? So after we hit like 1600, we get thrown in a large ass pool of 1600- and ABOVE. So that’s pretty much the majority of the player base. The problem with this other than the obvious, is that you can lose 10 games in a row and not fall out of this pool. So that means the truly bad players that happen to make it up there, pretty much never leave. So decent solo que players (not talking about good or very good- just your average gamer who is a team player, experienced, & understands the do’s and dont’s) most likely sits and hovers around 1600 with the bad players, getting killers of upwards towards 2800. This is why it seems like we are always getting sweaty killers- becuz we are. And this my friends, is elo hell. To put things into perspective, SWF’s (4 man?) on average are in the 2200 - 2400 range.
Now this may not be fact, but this YTber has been pretty spot on with his sources before, warning of things to come and those things actually happened. And the way this is explained makes perfect sense to me. It all adds up, and all the parts fit into the right slots.
Thats how it works. No upper limit to your personal MMR but there is a match making limit.
It was 1900 but every Twitchy/Youtuber complained about constant sweaty games. So the Devs lower it to 1700 and now the same Twitchy/Youtubers can do their win streaks again.
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You no longer depip down a grade and still not happy.
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That was part of the update. Higher tier addons/offerings have higher weight at higher prestige levels.
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It's the same complaints rehashed over and over again. Check out the old Steam forums back in 2017.
People forget what the game was or are too new to know.
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When the Hex icon and red bar is just not enough.
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@Sonzaishinai said:
Seems kinda like a waste of time to me
No matter on which side of the argument you are one match barelly proves anything.
If the survivors outplay the nurse people are just going to say it was a bad nurse and vica versa
Damn strait. Its exactly how it always goes.
Does remind me of the Freddy main that said they could stomp the depip squad and ended up getting their ass handed to them over and over.
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@Spirit_IsTheBest said:
https://forum.deadbydaylight.com/en/discussion/comment/3177393#Comment_3177393
She has actual counterplay though, and she's fun to verse. No way people should complain about her ever again. Until Nurse gets nerfed these complaints will never end.
If Spirit becomes popular again, 100% survivors will complain about her all day long. Doesn't matter if you say "she has counter play". Short phases are still really good and if more played like that there will be outrage.
Nurse was "nerfed" even though I feel its just back to the way it was supposed to be. The extra speed on her distance addons was removed. Which was the start of all the recent crying.
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I want to see more Spirits too. That way survivors can focus on complaining about her.
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🤔
more like double
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He was number 1
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@Rudjohns said:
https://forum.deadbydaylight.com/en/discussion/comment/3176159#Comment_3176159
Killers going AFK the entire match boost escape rate
Sure, the epidemic of AFK killers. Nearly every match.
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@Aaronseuk said:
https://forum.deadbydaylight.com/en/discussion/345284/can-you-guys-stop-suiciding-on-hook-already
The problem is, some characters are so fast / overpowered it becomes very boring for survivors. Particularly when just focused on constantly. So what is the point finishing a match when there is no chance? There’s quite a lot of disparity between killers.
The killer (character) doesn't matter. The killer (player) does. Survivors will rage quit / suicide the moment they feel the game isn't going their way. Regardless of killer being played, perks used, and/or addons in play.
I've seen/had survivors give up / dc against every killer, even Pig. Addonless, using meme perks, doesn't matter. If you get two or three hooks before the first gen they give up and point at a hook.
You just need to be good at the killer you're playing for survivors to cry boring.

