Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
- 6,899
- Last Active
Comments
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Entitlement.
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4.6 is the normal killer speed. Anything lower is due to the power making up for it.
Nurse and Hag teleport.
Huntress, Trickster, and Deathslinger have range attacks.
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Billy cross map and back,
Hag draws triangles,
Wraith hides and waits,
Myers stares from the shadows with T3 a hair away,
Ghostface peeks around the corner,
and Bubba never leaves.
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I just press the Windows key and open whatever I need open.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3253214#Comment_3253214
i just hope they do much better work i dont wanna see Oni with his head on his legs bug
Japanese horror at its finest.
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They run the moment they hear your heartbeat. They have ESP for hatchets thrown at them.
But they are dumb when you get close. They run to the edgeof the map and crouch partially behind a wall mid chase.
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Shadowborn
#notaddicted
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If you don't abuse the busted stuff in PTB then it will make it to live.
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This what we call a recurring bug. It's fixed one patch and broke the next.
Submit a bug report.
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4 kilos
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Players that DC often should be placed in their own queue and have to play with other players that DC.
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Depends on how much of a difference the coding would be.
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How many brown addons do you have that will never be used?
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Yes, cheaters are pathetic.
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$20 moris when?
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It's not about the thickness but what he can do with it.
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Like others said, wait until grade reset as double pipping requirements are much lower at Ash grade. May want to wait a few days after reset as a lot of player like to tryhard right after.
At Ash grade focus more on hook states than kills. Getting two hit states per hook will boost your chase emblem so allow them to heal.
For Trapper, always hit the survivor in a trap. If you pick them up it will hurt your chaser emblem.
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@Chocolate_Cosmos said:
For Nurse:
- Just play Nurse lol.
For Trapper:
- Pray to every God.
- Burn all your luck offerings.
- Pick his best addons.
- Pick a map offering that isn't awfull and has good grass or trap spots.
- Roll the Dice
Baby Nurses are the most bullied killer in the game.
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1: this is not a competitive PvP game. It's a casual 4v1. People just make it competitive because thats what gamers do
2: I know some really good console Nurses that would would put PC players to shame.
3: Nurse stats are the same as when the game was PC only. Despite the opinion of some trolls, Nurse is difficult to play. Go against a SWF that runs away the moment you face in their general direction. You'll spend most of the match catching up to a survivor whose already halfway across the map before you even see their scratchmarks. But no, lets use survivors that sit on gens until the Nurse appears right next to them or those that heal within her terror radius.
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Original Shadowborn
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Must we complain about everything?
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Had a survivor last second switch to flashight a few days ago. Happened to find them first. They DC'd right after I downed them.
Was playing Trapper.
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Use them next year? Even offerings sometimes get recycled the next year.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/3245407#Comment_3245407
yes, i am, i don't camp unless it's end-game because actually playing the game and getting into chases is significantly more fun then staring into a survivor's eyes for the entire match
I'm finding that hard to believe.
Video or it didn't happen.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/3245398#Comment_3245398
Because I’ve played him myself without facecamping and now damn well how good Bubba can be
Are you trying to say that you played Bubba and didn't facecamp?
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I don't mind the current system. But I'd suffered through the old system and don't relate to these new players that don't know how good they have it.
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Sure, but it will be the destroyed version plus a penality.
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Its not right when either side does it. But it is in my experience the survivor side is way more likely to DC.
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How do you know Bubba kicks ass in chase if nobody plays like that?
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Who uses keys anymore? Also so what if one survivor escapes via hatch? You can double pip with a 3K even at gold grade.
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You can report anything.
You will just be ignored.
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None if you play well. You have to play like a new killer if you want survivors to stick around.
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@JVM said:
https://forum.deadbydaylight.com/en/discussion/comment/2872408#Comment_2872408
I registered an account just to thank you for this. I have a i7 7700, 32gb 2400mhz RAM, 3070 RTX, M2 Nvme and SSD, however I was still facing performance hiccups with DBD, mainly steep frame rate drops. Using both DX12 and NOTEXTURESTREAMING seems to have addressed my problem.
Just for reference if anyone finds this thread. Using Performance Monitor during gameplay you may identify what could be leading into the frame drops. I noted that whenever I had the issue there was a spike at disk r/w (mind that even on Nvme or SSD issue was the same). So based on @Mr_K comment I added the parameters and it seems to have resolved it, likely the demand on the high def textures was underperforming.
Glad it helped
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Because it's not an issue.
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Switch survivors and see if they continue.
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Sounds normal to me
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Thats was a strange sentence.
Were you calling them an ass?
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1700hrs and your 1st Nurse was a baby.
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People sleep on Bubba because all they know is camping.
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Not weak
Is fun
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@MeltingPenguins said:
And it's not even slugging at 5 gens/ 4 survs.
It's the slugging for the 4k matches that will be much more common if things go live like that. If you want matches to be 41-min exercises of tediousness, be my guest.
This change can easily manage having matches last less than 3 min, or longer than 40
Also: 45 sec of ONE ANOTHER. You all act as if I said '45 sec since gamestart'
but 45 sec of one another is perfectly possible for a number of killers.
Not if survivors hold W in different directions.
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Wesker doesn't fit but Nemesis does?
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@mizark3 said:
https://forum.deadbydaylight.com/en/discussion/comment/3201150#Comment_3201150
You know you get that same pressure when they are hooked right? That also puts them on a shortened timer of 2 minutes total, 1 minute per bonus hook state. You also know there are a variety of perks that gain value on hook right?
In the normal case of 45s you have more than enough time to get an injury on the theoretical Survivor hovering the pallet, and then get the pickup. Heck, even with 22s you have that time available. If they are close enough to go for the rescue they are close enough to get a free injury. Any slugging in excess of 45s is honestly just BMing and should be punished accordingly.
Scenario
I chase and down a survivor. Before picking up the survivor I notice another survivor out of position. Maybe I downed the survivor near a gen being repaired.
So here we have two options.
Option1: I chase the survivor out of position leaving the slug. If the slug doesn't have the means to pick themselves up that means someone else has to. That third survivor has to come pick up their teammate or risk giving me two hooked survivors.
Option 2: You want me to ignore the other survivor and pick up the slug. The other survivor either hides nearby for the eventual save or gets on another gen. All the while two other survivors are on gens uninterupted.
So, you are telling me that option 1 and 2 have the same amount of pressure because a hooked survivor has as little as a minute to chill on a hook while three other survivors repair gens.
Yeah, ok
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/3201150#Comment_3201150
What happens when there's no other Survivor to chase around the Survivor you just downed in early game?
Is your ability to create early game pressure now lost?
Do you not see how stupid that sounds?
What happens if there is? You going to wave hello at them and pick up the down survivor?
Do you not see how stupid that sounds?
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@FeelsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3201150#Comment_3201150
And thats why the basekit UB is gonna be great! All those Nurses with Lethal and Infectious now can't just down 3-4 ppl within the first 2 minutes of the game anymore but will actually have to play the game (some) shocking!!!
Forgetting about the M1 killers.
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This is nearly at the same level as not requiring timing for flashlight and pallet saves.
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@Gamall said:
https://forum.deadbydaylight.com/en/discussion/comment/3200946#Comment_3200946
Come on! I know you can still do it. I believe in you
You do know that slugging a survivor to immediately chase another is a slow down tactic early game? You force another survivor to get off a gen to pick up their teammate while you chase another. That's three survivors not working on gens. If survivors can pick themselves up nobody is going to come for that save so you are forced to abandon chase on a survivor to pick up the slug. All the while two other survivors never stop holding M1 on a gen.
The ability to create early game pressure is now lost.
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@Gamall said:
45 seconds is enough time to press the space bar to pick up the survivor and bring him to a hook, don't you think?
Not against flashlight swfs
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I don't believe they are asking for gameplay changes.