Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
- 6,899
- Last Active
Comments
-
BHVR needs to remember, people wear headsets when playing.
-
Always has been.
I see groups like this every once in awhile.
-
@Gibberish said:
I dont know what people are talking about when they say that the Finisher Mori encourages slugging or gives the Killer free wins.
If the Killer has every Survivor downed/hooked/dead, The killer has already won in that situation, even without the Finisher Mori mechanic.
Literally all the Finisher Mori does is stop people from stalling the game by forcing bleedouts.
Killers cant deliberately bleed out the last Survivors out just be be an ass to the Survivors anymore.
Survivors cant crawl to a corner where the Killer either cant find them or cant reach any hooks to deliberately bleed themselves out just to be an ass to the Killer anymore.
Because unbreakable exists. Even with four down one can pop up as you carry another to a hook. I've seen four slugs turn around to survivors escaping before. That can't happen with the new system.
-
Think the two DC's deserve equal condemnation.
-
Killers are not allowed to hear. But, I can see a visual vignette as the chase music starts.
-
Yeah it is.
-
Killers will go for the slug win more often.
-
Devs: Evey killer must have a recharge mechanic.
-
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327259#Comment_3327259
Wait, what? What else should they do, then? Shift + W is not especially fun.
Running around an object like its a normal M1 killer is not the proper approach. Camping pallets too.
-
First misconception is that killers were meant to hear.
-
Depends on the time of day. If I check mid day its 50-100% for survivor. I won't complain though as it makes up for BBQ's BP removal.
-
@GrimReaperJr1232 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327809#Comment_3327809
Yes. I know. Nurse post blink lunges are an exception. They do not have the same range as a normal lunge.
The wiki, which is where I assume you got this information of the standardization, also lists her post blink lunge as having its own unique formula and that it has a reduced lunge range than is standard.
Her lunge WAS adjusted way back so that she could curve around obstacles like any other killer, rather than going straight and with auto aim.
My information comes from listening to the Devs. But if you want to use the wiki as a source:
Prior to Patch 1.9.0, The Nurse had the shortest Lunge range compared to the other Killers.
Now she has the same range as a Killer moving at the default speed.
-
@GrimReaperJr1232 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327483#Comment_3327483
Wrong.
Nurse Blinks are special. You see, all killers during a lunge have their movement speed set to 4.6. So their lunge modifier is calculated as 4.6x1.5 for a speed of 6.9m/s, meaning they all have the same range.
Nurse's blinks do NOT follow these rules. They keep her slower speed of 3.85 for a calculation of 3.85x1.6 for a speed of 6.16m/s, meaning she has a shorter range than is standard.
All lunges were normalized many patches ago. As long as you move forward for a fraction of a second, you will get a full lunge.
Nurse did at one point have a special lunge which you would always perform a fully animated lunge attack. Same time she had auto aim.
-
They can't buff them because they are easily broken.
-
@GrimReaperJr1232 said:
Very nice and very constructive. Just a few issues.... /s
1. They buffed 3 blink ages ago. It was just always combined with recharge, which is now gone. Since recharge is nonexistent, the add-on was adjusted so that it's the same as it + recharge before. Nothing really changed.
2. The add-on makes her 110% now, true, but also capped your blinks at 1, meaning you can no longer use the other Iri to have 2 blinks AND faster movement speed.
3. The add-on extends the lunge by 30%. A lunge lasts 0.5 seconds. The Lunge is now 0.65 seconds long. It's just BARELY longer than a T3 Myers lunge. It's an asset but hardly game changing, combined with that fact her lunge speed is still slower than a default lunge.
All killers use the same lunge speed curve. Including Nurse's Blink lunge.
-
@Trollinmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327186#Comment_3327186
Much love for the math and easy to read format.
Had a question about the 2 full blinks. Shouldn't she have no chain blink windows when you fully charge the first blink? and isn't the second blink 1.5 at 40m? I thought they changed the add-on from a half blink to full.
On the mobile version you have two full charge blinks. On PC/console all chain blink windows are 1.5s long. A half second shorter than the initial charge.
If you're talking about the addon, that's when you full charge the 1st blink and instantly 2nd blink after. But these numbers are for basekit.
-
@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327246#Comment_3327246
True but it just means there's even less reason to try and ever loop her. You're outright punished for NOT holding W.
You shouldn't be looping to begin with.
-
Going back to origin doesn't help when a survivor holds W.
-
Special attacks wouldn't use cooldowns the same as basic attacks. Also a buff to basic attack cooldowns wouldn't cause a nerf to a special attack cooldown that didn't change.
-
It is loud and I swear I hear footsteps in directions survivors aren't running.
-
1 Full Blink
| Time | M/S | Distance Charge 2s 2.89 5.78m Blink 1.5s 13.333 20m Blink Window 1.5s 1.54 2.31m Fatigue 2s 0.96 1.92m Cool Down 1s 3.85 3.85m ----------------------------------------- Total 8s 4.2325 33.86m
- Blink Cool Down is 3s but starts at Fatigue, why I have 1s listed.
2 Full Blinks
| Time | M/S | Distance Charge 2s 2.89 5.78m Blink 1.5s 13.333 20m Chain Blink 1.5s 1.16 1.74m Blink 0.9s 13.333 12m Blink Window 1.5s 1.54 2.31m Fatigue 2.5s 0.96 2.4m Cool Down 3.5s 3.85 13.475m ---------------------------------------- Total 13.4s 4.30634 57.705m
-
@GentlemanFridge said:
I have to wonder why they don’t just killswitch ‘em at this point.
That would put pressure on them yo fix the cause. Best to take the out of sight out of mind approach.
-
This one gets it.
-
Yet only 124/215. 4k wasted. 😥
-
@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326739#Comment_3326739
100%. I'm also waiting for the OP to stream their 80% or 90% winrate with Nurse after practicing for 30 minutes. Surely they wouldn't deny us this opportunity. It would be disappointing and completely unexpected if the OP didn't provide.
Depending on their killer MMR (which I would guess is baseline) it will be a few matches against new players that could be 4k 5gen without blinking.
-
@JoeChill261 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326183#Comment_3326183
Weaker loops my ass.
This is honestly the worst new map / rework they have released. They had the knowledge of how broken Garden of Joy is and they keep releasing this dogshit.
At this point they are either willfully ignorant of players complaints or they are mentally deficient.
Idk how anybody can be upset by a survivor throwing God pallet at the very start of a match.
-
The only time I've ever swayed from a survivor wiggle is when they have Boil Over. Think you are used to console killers, as its harder to compensate the sway with a controller before this update.
-
To me "FOMO" should only apply to thing that will never be available again, which none of these cosmetics are. Not like any of this will appreciate into something of value later. You are basically throwing money into the void as once this game dies you lose everything. You all are better off using your money for something more tangible.
Seriously, you all are making this sound like buying land from Earth2. Next buzz word thrown around the form is going to be FUD.
-
@milwaukee354 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325694#Comment_3325694
You're gonna give me the benefit of the doubt that maybe I'm fairly new, rather I'm new or not, since when did I need your permission on what I post, I can complain about every perk, that would be my business
You are free to complain about anything you want. God knows everyone else here does. But don't expect people here not to pounce on someone making a bad take on a trash tier perk.
-
The game was based on lack of information. Because SWFs used external means to comunicate doesn't make the game Early Access due to the intended gameplay.
-
You can crawl.
-
People who dodge based on prestige would more than likely play like an ass anyways.
-
Last second switch to your P100 survivor.
-
There are maps where other killers can transverse faster and there are map where Nurse can transverse faster. Map travel was weaken when they added blink cooldown. But like most things, people measure Nurse based on how she was instead of what she is now.
-
@BarnesFlam said:
Good, it removes FOMO.
Wait wait wait. After the event they will be unavailable until next year. Isn't that FOMO?!?!
-
@versacefeng said:
Yay another regurgitated forum post.
They all are
-
With survivor adepts being “escape using their 3 unique perks”, is there a reason killer adepts could not be something similar such as “kill all 4 survivors by any means
This is an odd conversation because that's exactly what it's changing to.
-
@katoptris said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322967#Comment_3322967
Same way you burn a wraith. If she charging blink then flashlight her body. It should give off the mechanic while stunning her in the process. Apparently it work if she aint chargin blink or from behind.
Don't do this. You'll die.
-
Doesn't sound new.
-
Gods? No
Demons... maybe.
-
Pain and suffering.
-
Without the hatch they will sit and hide for as long as it takes for the killer to find them.
Maybe its really the player and not the mechanic.
-
@Beatricks said:
If BHVR wants people not to DC they have to fix their game. They won't do that so...
In a 4v1 game where both sides have egos the size of freight cariers, what can they do without causing one side to scream unfair?
The game is designed around least resistance to the player. This give the player freedom to play how they want which will result in some undesirable outcomes.
-
Survivors running gen boost is the same reason killers run gen slow down. Because they can.
Take away one side of it won't change the other. Remove all slow down perks and survivors will still run Prove Thyself and other gen speedup perks. Because why wouldn't they?
-
Have to find a game that has a large enough base with over 10,000 hrs first.
-
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322149#Comment_3322149
Maybe when learning her, but after a while its just basically all muscle memory
Muscle memory gets you from point A to point B accurately. It is still up to the player to determine where point B needs to be.
-
@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321852#Comment_3321852
Just because it blocks gens doesn’t mean it’s a copycat of Deadlock. That’s like saying deadlock is corrupt 2.0.
So corrupt 3.0
-
@StupidBanana said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321876#Comment_3321876
In PTB PWYF will not remove token if nurse use M2 attack.
Don't look into Coup de Grace.
-
@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320035#Comment_3320035
All I know is that it took him forever to hit Evil Within 2 and then he hit EW3 within seconds of that which isn't possible so far as I know.
It is if your teammate feeds him. Especially if it was the obsession.
-
You need to prove yourself before you can lead.