Mr_K
Mr_K
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- Mr_K
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Comments
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@Spectre13 said:
Yes it is quite unfair. And the sad part is this type of toxic abuse of killer power is "Not punishable" some will even defend it as a "legit strategy". I say nope. That is a clear petty action of a sore killer who just couldn't hack it and down anyone else before they were Gen rushed. Now don't get me wrong I've had my fair share of situations like this on killer side. But I would move around and hope to catch someone else trying to make a save...not just stand there playing with my nuts while the unlucky soul I downed struggles. Was just a BG overall amigo. Nothing to do about it but move on to the next game. And avoid basement bubbas...they are the most unfun and lazy of all killers.
Yes it is quite unfair. And the sad part is this type of toxic abuse of killer power is "Not punishable"
What kind of punishment do you want here? If the other three survivors do the remaining three gens and leave what did the Killer gain? Already they are losing Chase emblem points from staying near the hook. They are losing potential blood points and emblem points from doing nothing. Only way this pays off for the killer is if the other survivors reward him.
Are you wanting out of match penalties for this? Do you want to see the killer ban for camping? What exactly are you looking for here?
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Remember when it only reduced by 2 instead of 4? Such killer sided Devs I tell you what.
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Soon you won't see any rank.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1121065#Comment_1121065
Not everyone plays on PC
That's a myth
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Instead they should implement auto dodge. Would be the same result but with less clicking.
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@SunderMun said:
Let's not forget, there is no cooldown on it whatsoever, which is something we were told we'd get. :D
So if you wait a week between DC's it will still accumulate. :)
Those 'super rare' game breaking bugs are enough to make it increase vastly LMAO
I believe the cooldown is monthly.
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Sounds more like features than bugs.
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Doesn't sound like fun changes. Maybe if Sabo was instant instead of 2.5s.
Also the killer's line should beak if the survivor teabags.
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Watch any DBD video to see what's wrong with the game.
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So if anything SWF should be meta
Meta, Most Effective Tactics Available
I would say SWF is meta.
To answer the title, people ask for SWF to be ban because they gone against a team that worked together. That's what a SWF brings to the game. Coordination and communication.
The game is balanced around survivors not having information outside their perks and experience. SWF breaks that balance by negating a bunch of perks. How is this hard to understand?
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120668#Comment_1120668
It goes through macmillan/autohaven/asylum walls nothing else
So much for it being fixed
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Play Nea
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So they get a timeout. More than what they got before. If they continue baby raging they will get a high enough timeout where you don't have to worry about playing with them again.
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Real talk
Piggy's traps should invoke deep wounds.
100% more fun guaranteed
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120668#Comment_1120668
that is what I was trying to get at , you can also see it through the shack walls .
Yes, shack walls as well and I'm sure others.
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It's an intended feature to make her more enjoyable to play.
Dev's care.🤗
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Patch 3.3.1 was the last patch to mention red stain through walls. I've test this and the red stain still bleeds through McMillan map walls.
This was without modification to engine settings.
https://forum.deadbydaylight.com/en/discussion/99866/red-stain-through-walls#latest
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By pressing whatever key activates Dead Hard.
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... or 3k or sometimes 4k.
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Servers will never be stable.
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If they couldn't reach the locker they would go for the Leave Match button.
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Sounds like the survivors had fun.
That's whats important in the end.
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I'm fine with Dead Hard as a perk.
I'm not fine with the Devs taking away Nurse's ability to bait its use.
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If they played to the effectiveness of getting a 4k, then we would see those survivors complaining the killers is OP.
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Devs took away Ruin that slowed down the start of the match and now act surprised when killers bring NOED for end game.
A lot of us said this was going to happen when the Ruin changes became known. It's the most logical outcome with matches going too quickly.
OP seems to be doing the appropriate action when facing muiltiple NOED users. Doing bones and not focus solely on holding M1 on gens.
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To get to rank 1 you have to overperform.
To stay at rank 1 you have to overperform.
To overperform is to hold ones favorite killer's head to the guillotine.
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@LordGlint said:
If Billy has no cool-down already, I guess THIS does absolutely nothing huh...
*Points at Nurse*
Clearly one cooldown isn't enough.
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@AAAAA said:
Personally, I think Iron Will shouldn't work when downed anyway. Its purpose is to help you lose the killer when injured, making it harder to be found when downed is just annoying. In fact, I think Iron Will should have its numbers switched with No Mither, it's ridiculous that you basically have to run Iron Will with No Mither if you want to stealth.
Personally, I think Iron Will shouldn't work when downed anyway.
It doesn't 😑
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How far can you throw a survivor?
Shorter than that.
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Not all the problems.
Just the selfish player ones.
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Give them time. His addon rework is coming up. I'm sure they will make him more enjoyable to play against.
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Replace "server" with "killer host" and the pattern stays the same.
The issue with the game is it's foundation. The game wasn't built to last this long or get as big as it did. Every couple of months more junk gets thrown onto it and things break.
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They waste a lot of time going back for their items.
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Don't forget to limit his chainsaw dash.
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I would suggest waiting a couple weeks. That way you know what you are getting.
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Only change worth mentioning, killers will be able to break walls. Only for the new map for now and the older maps later.
Way I see it. They will put in more strong loops with a breakable wall to make them shorter. In other words, a reverse pallet.
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@Temperance said:
https://forum.deadbydaylight.com/en/discussion/comment/1105272#Comment_1105272
If you have a real world crisis that lasts under 5 minutes is it really a crisis?
Sometimes it solves itself before getting back to the main menu.
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They can only answer questions with slightly, moderately, and considerably.
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You forgot this tibit
Killers may not hook a Survivor on a hook that is currently being sabotaged.
You don't even have to break the hook.
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You know
Some people have real world crises that coincidentally pop up whenever the game isn't going there way and need to DC.
What about these people, huh? Should they be punished?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1104594#Comment_1104594
Deathslinger can down an injured person if he reels them in and hits them.
From the power srceenshot I've saw it states a healthy survivor is placed into the deep wounds state if hit while chained.
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Why does she need to be American?
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Same as old Legion. His power is a guarantee hit that places the survivor in the deep wound state. Like Huntress he will have no map presents.
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Killers may not hook a Survivor on a hook that is currently being sabotaged.
Yeah but does it go into cool down if they don't complete the sabo? I'm guessing it doesn't. Since you can sabo from any angle you can prevent a hook without breaking it.
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Going with number 2.
The only buff I saw was breaking walls and thats only one map until they get around to retrofitting older maps.
The three killer changes are QoL and side grades imo.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1094329#Comment_1094329
The Survivor's movement collision capsule is what I was talking about. To quote Peanits: "That is the SlashableZone, the thing used for hitting the survivors. This is not used for movement. The capsules used for movement are shown above."
I was referencing his gif image not the image I posted.
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@Almo said:
The movement capsules will stay different. The fact that Survivors gain a little extra time by going around corners has become a very important part of the game's dynamics. Changing them to be the same size would have a lot of balance repurcussions.
The Survivor's radius is 10% smaller, if you wanted to know. :)
So for historical reasons I will bring this up.
Back several years when the Devs still did weekly streams. We brought up that looping was an issue and it was due to survivor hitboxes being smaller than killers. Thus allowing survivors to loop objects faster than killers. The Devs at the time showed us a picture similar to what Peanits posted above. They told us the hitboxes were the same size. That killers weren't able to make tight turns due to their 1st person camera and of course they will look into it.
Fast forward to today and another Dev tells us survivor collision box is 10% smaller than killers and because it has been that way for so long it would be bad to change it now.
I hope you would see why that would upset some of us old timers.
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Funny how the Nurse didn't make it to the list.
No, the Devs don't want just Hillbilly and Spirit. That's why they will be reworked into obscurity.
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@Almo said:
The movement capsules will stay different. The fact that Survivors gain a little extra time by going around corners has become a very important part of the game's dynamics. Changing them to be the same size would have a lot of balance repurcussions.
The Survivor's radius is 10% smaller, if you wanted to know. :)
Never change
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@Brucecastro81 said:
You're complaining about graphics while console can't play with Keyboard and mouse, has the worst sensitivity I ever saw in a game and consistent Fps drops. Really?
Yes
*PC master race*