MrDardon
MrDardon
About
- Username
- MrDardon
- Joined
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I played a bit with him but he feels so janky in my opinion.
Slow teleport, boring anti loop, long cooldown, all that makes me not want to play him.
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@KayTwoAyy said:
Empathic Connection is another slept on perk, only it provides your team with the crucial info instead of you.
Yeah and don't forget that it also gives you a MASSIVE buff to healing.
Fun aside, there are many underrated Perks for Survivors and hopefully now, with the Meta gutted, those will be used more.
I still use Self Care/Bite the Bullet with Lucky Break and Overcome to just vanish. I use a Med Kit to heal once the Killer loses me cuz I can't be bothered to fully heal with Self Care.
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Imagine jilling on hook, eating your sandwich and all of a sudden some Mikaelaaa summons you cuz she touched some bones.
She'd probably be so free and even ask you to share with her.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3115270#Comment_3115270
I'm the same way. But if I were forced to choose, it'd be Twins and Trickster. I only use them when there's a related challenge.
I mean yeah, if I had to it'd be Freddy.
Boring power, boring Add-ons, boring everything.
Would re-buy him if they brought back old Freddy.
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First of all, Dragon's Grip should not go on cooldown if no one touched a tagged gen in the first place.
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None, I want all of them. Being a completionist sucks.
But I regurarely buy chars with shards. Especially now since there is no point in spending shards for BP anymore.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3114701#Comment_3114701
If you p100 Quentin you should unlock his old face
That would be awesome.
Having P100 do some secret stuff. P100 David will give him a jockstrap for those with high dedication.
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You cannot fix people not wanting to play a certain role, that is why the incentives are here, to make people play certain roles more.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/3113103#Comment_3113103
Wesker on level of Vader? You're insane! Darth Vader is the REASON Star Wars exists! Remove Vader and there's no prequel trilogy, there's no og's and there's no sequel trilogy, without Annakin there's no Star Wars. Without Wesker you had 3 excelent games, RE2, RE3 and RE4 and two good games in RE7 and RE8. The original RE is a great game but it's not because of Wesker. Re5 is okay despite Wesker. Sheva's AI was so bad, the story wen't basicly nowhere, Chris was Roided out and Punching Boulders, Jill survived somehow and went Blonde.
There's alot more memorable moments without Wesker's involvement than there is when he is involved...
That is my opinion, from what I've seen so far regarding Wesker.
Also RE isn't nearly as big of a franchise as Star Wars is. But I saw similarities between those 2 characters nearly instantly.
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It barely makes IW users louder and makes normal grunts way to disorientating.
Played 1 match with Stridor and I feel like I lost that match just cuz of Stridor.
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Blight.
CP 33, Iri. Blight Tag, Alch. Ring, Adr. Vial, Blighted Crow
The only cheap one is Blighted Rat, but on it's own it's not really an issue.
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Wesker seems to be on a similar level of badass as Darth Vader, so I am looking forward to it.
The 2 lines "I'll kill you quickly" and "You will not live, to see the dawn" are 2 things Vader would totally say.
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Well, one could say it's holiday season and many people drove away. Leaving their PC and everything behind for a few weeks.
They now slowly return from their vacations, also returning to play dbd.
I myself am on vacation, I only have my laptop for a bit of MC and movies. So I am off dbd for 2 weeks.
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Definitely Appraisal. Let's you plunder even more stuff.
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But it still shows dc rates against certain mechanics.
So Devs can still recognize what people often dc against.
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You need Dead Hard (or supposedly other Endurance Perks) for it to work.
Conspicous Actions disable Endurance, and DH is an Endurance Perk so I guess something went wrong there.
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Survivor feels the same as before. Miserable when matched with bad solo's, good when having good solo's or swf.
Playing against Nurse is miserable, but it always was so hopefully she'll get her nerf/rework/deletion soon.
Regarding Killer, feels much better to play. Gens can still go to fast sometimes but it isn't as bad. Dead Hard was the main reason Killer was so miserable, but that problem got solved.
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/338747/if-it-aint-broke-break-it
100% agree.
Though I can't remember Doc having an exhaustion addon.
Old Doctor who needed to switch between M1 and M2 mode had a purple Add-on called "Obedience - Carter's Notes"
It made you exhausted while in Madness Tier 3 and made the "Snap out of it" Action take 2 seconds longer.
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@Pulsar said:
I just don't think Star Wars works in a horror game.
I doubt they would even get the license wihout paying their whole income into it.
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I would do Darth Vader as the Killer and Anakin as the Survivor, just for fun.
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They should have increased the debuff and make it apply to basic attacks only. That way it would give a stronger action speed debuff but Legion and Plague wouldn't capitalize of it like crazy.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/3103435#Comment_3103435
The Killer is the power role, if somebody spent 3k hours mastering literally every facet of a specific Killer they quite frankly deserve to be unbeatable
This isn't a single player game.
In mp, everyone should have a chance of winning. So Nurse does need a nerf because mastering her and using the best Perks and Add-ons make her indeed unbeatable.
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Midwich.
I really love the asthetics and gameplay on this map. It also doesn't have to many bs loops.
But I really can't get over the bad gen and hook spawns.
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Yeah, they added those Ormond/Yamaoka/Red Forest Tiles as well as some modified versions of the 4 lanes.
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It did in her initial PTB. It was a nice feature, removed for some reason.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3066269#Comment_3066269
We worked out our difference, and now I can’t live without her.
Sounds nice. Glad your relationship is intact 🥰
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I thought you dropped Spirit?
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I remember when Nurses Calling was Meta like BBQ back in 2016. It used to be 32 metres but since all Killers had a 32 metre Terror Radius until Myers came out it would basically make it where you couldn't stop healing in time before the Killer could see you because the TR was 32 metres and the range of NC was 32 metres.
They nerfed it to 28 metres so that Survivors could stop healing when they heard the Terror Radius so they could hide. Survivors played way safer and stealthier so being found by the Killer back then was a scary experience.
Now NC is more of a niche Perk so buffing it's range wouldn't be as crazy as it was. Or at least give Killers a kind of "Open Handed" counterpart so we can increase some Aura Reading ranges.
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Not threatened, but I do feel some pressure because it makes making distance a lot more complicated if you are hit in the open. Feels similar to being found by a oneshot Killer in the open but with a lot more pressure because you can actually try to get to a safe position but with a much lesser time frame. With a one shot Killer in the open it's just gg.
The new 10 % recovery bonus + STBF + the shorter speed burst upon being hit will make it even harder.
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I mean, current BK with an Emergency Med-Kit and Gel Dressings gives you almost 3 full health states. After the patch it will make you heal faster but it will also only last for 2 heals.
You'll need to take an extra Perk slot for more charges now (Built to Last or Streetwise) as Botany won't be a 2 in 1 Perk for Med-Kits anymore.
Edit: Still doesn't mean that Emergency Med-Kits or Med-Kits in general don't need to get nerfed.
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Gingers are cute. I would not complain.
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Remove the cooldown.
- Visionary shows gen Auras up to 32/36/40 metres.
- Gen progress can be determined by the intensity of their Auras.
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Majority would turn it off anyways. People would just scream, curse and behave like absolute asses anyways.
I know it from F13. It would be catastrophic. Unimagimable if it would not have an option to disable it, otherwise I would stop playing the game.
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I used to really like it. It isn't bad still. But hearing only those Metal screeching sounds gets kind of old pretty fast.
I'll rather have melodie's and instruments on top. That is why I love Legion's, Spirit's and Nemesis's music.
Ghostface is awesome too, not cuz of the music but the base and pumping the music offers.
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We are rather shocked that they didn't just make the BP gains basekit. They straight up nuked it.
On top of it, you cannot stay on Lvl 50 anymore, you are now forced to prestige and get less and more low rarity Items and on top you also have to pay in order to prestige. You basically spend 50 k for 1 Prestige, which means that once you are P 10, you've already given up 500 k just for resetting your Bloodweb.
If you manage to hit P 100, you've spent 5 Million BP for just prestiging.
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@Neamy said:
Well yes, but gens will be done at some point, I think the better would be, does brutal strength stack with fire up?
It does.
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@Kaitsja said:
Yes, because technically with the basekit change it's 22.5%, so you only lost 2.5% from Pop.
You don't understand how new Pop works, right?
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@Fokus said:
https://forum.deadbydaylight.com/en/discussion/331429/try-my-nemesis-build
My question is... are you having fun playing that killer? Why not instead play an OG killer????? Like why not play a killer that takes skill? LOL
Ever realized on how pointless your comment is?
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How did you repair a Meg?
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Built to last, Aftercare, Power Struggle, no.
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The most fun will always be something Bite the Bullet related.
Take a green Medkit with 16 extra charges and additional healing speed (not the Abdomimal Dressing as this removes 8 charges) and once the Killer hits you, run away to a corner outside the Killers LoS and start healing. Bite the Bullet makes you silent and it is really funny when the Killer just runs past you.
You can also take Overcome + Lucky Break on top, making you sprint further and making it harder for the Killer to track you down. Works especially well on indoor maps.
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The way he mis-speaks some sentences makes him wholesome.
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Just nerf her broken range Add-ons, then you will see 1 person less complaining.
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Sweet. I played Smolface on that map earlier. Never used basement 🤷♂️
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3029441#Comment_3029441
Deathslinger doesn't need a lullaby. The only thing he has going for him is the ability to take advantage of Oblivious and Undetectable status effects. In fact his TR never needed the increase and the synergy with M&A was never that strong to begin with. It was only 2m range at his max range he could theorically hit you at that you couldn't hear him and those shots are the hardest to successful reel in.
Deathslinger needs LoS to land hits so survivors can still see him aiming at him, especially now that he can't quickscope meaning survivors can hear the ringing when he's aiming at them. So you do not need to compensate his lower TR with a lullaby.
Should've added "in my opinion" I guess.
Well, in my opinion those things would make him better. A 16 m TR Slinger was a chore to play against. He is a hunter and not supposed to be a stealth Killer that much.
But 32 m TR is far to much, since he is 4.4 with no ability to catch up. 24 is a sweet spot.
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We'll see more Stridor Spirit's again. Before the Stridor nerf, Iron Will would make you 100 % quieter, while Stridor would make you 50 % louder, making you 50 % quieter.
Since they changed Stridor to be a multiplier rather than a straight value, 50 % of 0 would still be 0. So people with IW 3 would still be silent.
Since now, Iron Will will be 75 %, Stridor will make you 50 % louder which would make you 37.5 % quieter. Stridor will now be even stronger, which is good. I might use the Perk in general now for better tracking.
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Reduce his reload time from 3 seconds to 2.5 seconds.
Make his TR 24 metres and give him a 24 metre lullaby. That way with M&A, he'll have a 16 metre TR but still a lullaby which goes up until 24 metres and won't affect people who don't use stealth Perks.
Maybe on top, make his missed cooldown shorter when missing a shot. It is way to punishing to miss for being way to unrewarding for actually hitting.
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Nurse definitely needs some serious nerfs or a complete rework once those changes go live. For some reason they accept range Add-ons as being functional, even though they never used to work like that before she was recoded.
She needs a complete overhaul pretty soon or people will start killing themselves or dc'ing even more.
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Cause you can't consistently relialibly injure all Survivors unless you are Legion or Plague. You do see it on them 2 from time to time.
But most of it's value comes from injuring all Survivors rather quickly.
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I mean, 1st definitively goes to Legion. If Legion didn't have one, then it would be Ghostface's current one. It just sounds so blood pumping and awesome.