Moundshroud
Moundshroud
About
- Username
- Moundshroud
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@TheeclumsyNinja said:
It is so demotivating to completely put play a killer then have them still be able to come out with kills they never earn.
With moris being so easy to get its a little stupid to be giving killers with 2000 hrs access to a get out of jail perk.
New killers i get, its tough out there for them.... but just disable it after 50-100 hrs with killer
Don't be ridiculous. You can turn Noed off anytime you want. Cleanse Totems.
-
@LethalPugy said:
I mean, the killers, they’re about the same as console killers.
But the survivors i think are a lot worse. I see a lot more just doing nothing, hiding. Since i’ve been on crossplay, gens have been notably slower.
And when ever i’m hooked i usually go to struggle cause a Yui decided it would be useful to finish a gen, then do a totem. Then look in the chest.
Keep in mind i had kindred.
So um, Console Master Race?
I don't think there is much difference at all, none that I've seen. But I will say that most people will not rush right to the hook among PC players. They use that time for generators usually. And get you later, to maximize gen rush.
-
This is factually incorrect. The survivor's teammates are at a disadvantage if someone disconnects. Possible objective points are lost by all sides if someone disconnects. It is bad sportsmanship. I play every game to the bitter end. People who are not up to finishing games they start should find another hobby. It is no different from upending the table in real life when you don't get what you want and storming out of the room.
-
@Ghouled_Mojo said:
Are you being a dick in game? If so, stop being a dick. If not, start being a dick in game
This is irrelevant. It is bad sportsmanship to disconnect in a game. The only excuse is internet failure or real life emergency. If you start a match, you finish a match. The only time someone can be a jerk is in after game chatter. During a game, this is a PVP context, and our jobs are to kill or survive by all means within the game possible. That's it.
-
@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1537495#Comment_1537495
To be fair, its hard to have respect for most dbd players, because most of them are very toxic.
No, it really isn't. How THEY behave is a reflection on them. How YOU behave is a reflection on you. I don't care how much of a jerk someone may be in the after game chatter; that has no bearing on the game in progress itself. You don't DC if you have any manners and self respect. This is the only attitude that matters, and it is the line in the sand that separates us from bad sports.
-
@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1536733#Comment_1536733
It’s a gamertag chill dude, and also:
•the devs create good killers but since Killers can’t get their precious 4K with them all the time they play spirit , nurse, and huntress
•Hmm when’s the last time these forums were filled with requests for a killer nerf? I haven’t seen any in a hot minute
•only time survivors troll the killer and be toxic is if the killer is toxic first like shaking their head no like if they’re good for no reason.
This a gross generalization, and not true in my experience. I play Killer and Survivor. I run into all the different Killers with regular frequency. For my own part, I play one Killer at a time until I can crack well below Rank-10. Once I've done that I feel at least basically proficient. Right now I play Michael Myers and little else. I will probably go to Clown next.
-
Agreed, whether you are a Killer or a Survivor, finish the game. You play them to the bitter end out of respect for your fellow players, the community at large, and your own self respect. You learn more from your losses than you do your victories. I have fun even if a particular game isn't fun. They are always educational, and they are always practice. All that aside, it is just bad sportsmanship to DC, and cheats other people of their experience don't be that person.
-
@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/1535409#Comment_1535409
Spine chill is weak perk. It doesn't save you like bt or DS
I beg to differ, and judging by the Survivors of potent Rank I keep playing against, so do they. Spine Chill is the MOST common Perk I see on potent Survivors I pull up. Clearly by popular vote alone, there must be something to it. :)
-
I haven't noticed any differences at all. And as to whether or not the Mouse gives an advantage of a Console... I play with a PC but use a XBOX controller. All this muck is nonsense.
-
Do you play Solo or part of SWF? I've noticed that a lot of Solos who get connected with a three person team of SWF don't get much proper support. They treat you like you are less important.
-
@CrowFoxy said:
At the end of the day the core game is exactly the same.
The PC experience is objectively better but besides that we're still playing the same game. So I'm really not understanding the generalizations such as "PC Billy's are bad" or "console survivors are bad".
Or "x platform is a camper." Etc.
I have no idea. The only difference I have noticed is shorter Que times, and less after game chatter.
-
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1535106#Comment_1535106
Spine chill is a great perk against spirit which alot of people seem to complain about and the pig might as well not even try to sneak up on anyone with spine chill they'll be long gone
It is also the best defense against Spooky Myers... only way to sense him coming actually.
-
I would edit this to say, "No matter how you play as the Killer, bad sports, and spoiled brats will treat you badly." I play survivor too and I don't give the Killer grief. There are actually lots of people with good ethics, manners, and who understand good sportsmanship here. The problem is that they don't stand out in memory. We remember the creeps. That is why I try to go above and beyond just saying GG so they remember, and know we aren't ALL a bunch of snots.
-
Definitely Michael Myers.
-
@SaddBoi_NGm said:
https://forum.deadbydaylight.com/en/discussion/comment/1534514#Comment_1534514
Honestly, that would be fantastic
Agreed. Or if the "finger is too harsh" how about a thumbs down. :)
-
@catnip18 said:
No? camping is specifically when they're hooked, no idea how this could be camping.
Well in fairness, Camping seems to mean WHATEVER the Salty player at the end says it means. How LARGE an area is considered camping the hook for example seems directly in proportion to the cowardice of those who bail on the hooked. I was accused of camping last night in the Red Forest because I was on the same side of the map as the hook. :) Even the person hooked and left to die called BS on the Salty.
-
I'd pay for an animation to be able to have Michael give someone the finger. :)
-
@MadLordJack said:
You apply pressure by forcing survivors off the generators and throwing out the rulebook that basically exists to let them have easy wins, aka snowballing them. Slug and turn 1 down into 2-3, or even 4. Hook as many as you can before their friends get them up.
Except you can't slug them because of Unbreakable. They get free unhooks because of BT/DS. They get free gens because of locker DS. They get free everything because of DS/UB. When they mess up a loop, DH for distance. They even charge straight at you with 4 layers of protection because of how little they know you can do.
And then the wonder why there's so many Spirits and Freddies.
Or why we bring the Mori now? :)
-
@Maxi605 said:
https://forum.deadbydaylight.com/en/discussion/comment/1534441#Comment_1534441
For some reason my comment wasn't posted, i get your point, but it's mostly solos that get ######### by the mori than swf.
Not in my games. I bring the Mori to every game I can. I only use it when I run into SWF. It wastes my offering slot, but I can't really afford NOT to have the option. I don't have any need for a Mori in a normal game because 2+ Gens don't pop in the first 2 minutes. And when I don't NEED it I don't use it. I get more points from the Hooks.
-
@Maxi605 said:
It could have like a cooldown before you can do a mori, after 5/10 minutes of the match, you can mori any survivor that was hooked.
Again, that delay you want to artificially put in is just another GIFT to SWF. The Mori helps put pressure on them and slows the Gen-Rush because they don't want to get hooked even once. It means you can push them off Gens. Locking the Mori so it can't be used until after it no longer serves any Gen Pressure makes it pointless. The REASON more people are bringing the Mori is because of the PROBLEM with SWF. The Mori has been around forever. The issue is SWF. Fix that, and the Mori will drop back to its normal usage.
-
@ImagineUcareForPips said:
"I can't handle a random person in the Internet pressing the CTRL key multiple times in the row, that's to much!!!11!!"
Grow thicker skin is the only advice I can give. Teabagging, emote spamming a nd taunting in general is not only existing in dbd but it ANY multiplayer game. Maybe multiplayer games are not for you. Idk, try out civilization V I heard it's a good game.
They disrespect me, I disrespect them. There are already animations they can use to taunt or challenge the Killer. Tea-Bagging is something else. It is an out of game kind of insult that one can ignore or return in kind. Since Killers cannot "tea-bag" back... we have a much more basic way of demonstrating giving the virtual finger. We kill you in a humiliating way.
-
@RepostRiposte said:
Playing killers that punish BM is good for restoring sanity after playing match after match against these people.
In my experience Myers performs way past his actual strength in most matches because toxic survs will always clicky-clicky teabag on the other side of a pallet and feed you Evil.
Yep. I have many Tombstone Pieces and I often carry one and only use the Tier-3 Mori if someone Tea-Bags me. :) I had one guy doing it to me on the other side of a pallet. I was up to 130% speed thanks to Play With My Food, and at Tier-3. I can only imagine his surprise when he Tea-Bagged and I closed the distance before he could drop the pallet and did the Mori when he had never been hooked. He was salty at the end, of course. All I said is, I don't like being Tea-Bagged. The rest of the people in the after game chat all LOL.
-
@Duckduckzombie said:
So new to DBD but not PVP, the game idea is pretty good as is aesthetic. But all the teabagging, & aggressive post game chat is putting me off.
Like I play games cos it's fun y'know around work & stuff. Only had it a week and I'm already thinking of giving up on the entity. Has the game always been toxic with bad etiquette? It's what I'd expect from COD tbh OR fallout 76.
Tips for avoiding the teabaggers & post game I like keyboard rage folk?
Tunnel or face camp Tea-Baggers if that suits you. Or, just ignore them... unless I'm in a mood that is what I do. As to the after game talk, nothing requires you to listen to it or even type GG if you don't want to. Hit Upgrade and move on.
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1534106#Comment_1534106
Eh.mi usually just use them to punish key users
I prefer Key users over SWF. I can push a Key user into getting out and that too will slow down the Gens. The "threat" of Mori is the only effective tool applying real pressure to SWF. Without the fear of death after 1st Hook, none of them is scared in the least of being hooked. In fact, they spread out fast and wide with their Seal Team-6 Comms fully intending to pop 2-3 gen in the first 2 minutes or so. They want maximum board coverage to ID and locate the Killer. The idea is to encounter and get that intelligence and assure the other three get the time they need to pop Gens.
A Mori makes all of them more circumspect. That is why it is being used more often now, to put some pressure back on them. That is also why they all want the Mori Nerfed, as it conflicts with the grind math they have worked out.
-
For all I know it is already in motion. I played against a Team last night where the profile of two out of the three said they were on Consoles, not PCs like me.
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1534064#Comment_1534064
Or perhaps I play both sides and I think moris can be an actual part of the game and still be fair with a more thought out change
Sure the thought out change has to START with SWF as the rise of us choosing to Mori (it was never our go to choice) is in direct relation to having to slow down the perfect COMMS and speeding up Gen-Rush. The problem is NOT the Mori. That has been around forever. The problem is the increasing commonality of SWF and the 5th Perk it provides (Comms).
-
@Zeus said:
Seen a lot of people using self care. Is there a reason? Players I play with are red ranks with the meta perks so I think they know what they are doing...or do they?
The answer is the same as it is for most questions: SWF. If you are coordinating like Seal Team-6, making the most of the first 2 minutes of the game, they spread out giving each other the information web and hitting as many Gens as possible. Self Care allows them a backup if they get hit in this crucial Gen Rush period. They can loop the Killer and find a spot to heal, allowing their well-informed teammates maximum time to do their thing and pop 2-3 Generators. Get it?
Self Care doesn't take time to get running and is a perfect Perk for this kind of coordination. I've seen it time and time again, where the SWF don't work together but immediately spread out going for every Generator close to them in singles (double at most) to do the rapid-fire pop. This also expands their "eyes and ears" so the SWF team get a lock on the Killer's position to relay back.
-
Personally, I disagree. I think the Mori is about the only reliable counter to SWF currently. I don't think they need any change at all.
-
There is only one way to resolve this, Players entering a Lobby as a Group are automatically in their own League Ranking, and thus only go against Killers that agree to go against SWF. It is unethical any other way because of the 5th Perk (Comms). I don't think we will have trouble getting Killers to take up the challenge as long as that Perk is balanced. For example, SWF might have to get one more Generator operative to power the Gates.
Everyone playing Solo would not have their ID information visible until the end of the match, to prevent Comms. Simple as that. This "the sky is falling" mentality that ques will be terrible or it will kill DbD is a load of garbage. Nobody can know what it will do; that is just spin. It could just as easily speed ques up or keep them the same. What we do know is the problem of SWF is only accelerating the longer it goes on as the so-called "just playing for fun" Teams continue to hone their coordination.
-
@NovaliumTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1531988#Comment_1531988
In all honesty i have never gen rushed on this game in my life, i play solo survivor, i made it to rank 1 killer and survivor im just sick and tired of all the posts promoting survivors have absolutely horrible games
I don't make those posts nor do I encourage anyone to do anything with the intent to Troll others or to try and make people Rage Quit. I think that is juvenile. What I say is that we play hard. We do everything we can, Killer or Survivor, to come out on top. When the game goes well, great. Try to be gracious in victory. If the game goes bad, don't D/C and bite your salty tongue in defeat. The toxic doesn't come from any PLAY. It comes from bad sportsmanship BEFORE and AFTER the game. In the game, we are supposed to be do EVERYTHING we can within the rules. Outside the game, we should be adults. Sadly, good sportsmanship is no longer taught, and not as universally observed as it was once. Will I slug you in the game? Yes. Will I camp you? Yes. Will I tunnel you? Yes. Will I Mori you? Yes. I will do all these things and MORE if the specific game calls for it. I'm playing to win, just like you.
In regards to the fun of others, that is their own responsibility. They come here to play Dead By Daylight, with the assumption that the opposition is going to try and defeat them. People play PVP games for the competition. If they do not enjoy that, they should find another game. I have fun even in the games that aren't fun. Does that make sense? I learn something from every loss, more than I do from victories. That is because I have a very different mindset than many here about it. I expect my opposition to play hard. I expect them to make me pay for mistakes. Part of the fun is the changing environment and the need to adapt.
-
@NovaliumTS said:
Right since apparently today ive seen a post about camping survivors to death using basement bubba and slugging survivors without picking them up for the whole game and also seeing a comment that survivors shouldn't have fun, i think its survivors time to say that gen rushing (as the baby killers call it) is fully justified, you play dirty, we'll play dirty.
So lets get our commodious toolbox's, our apparently op perks and our friends and then gen rush the hell out of these toxic killers, its time they learn that if they want to suck out our fun, we'll take theirs.
Lets take our fun back!
<laughs> What you mean "let's do this" ... that is what you guys have been doing for over a year. The game is always in flux. Killers adapt to Survivors and Survivors adapt to Killers. You want to know why the Mori is in greater use now? SWF and it disrupts the Gen Rush. Why are people slugging and camping more even at higher levels of skill? SWF and Gen Rush. :) I'm not certain you can up the Gen Rush any MORE than you already have... but if you can... I'm sure you will. :)
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1531903#Comment_1531903
Good killers look up, insta flashlights are not in the game anymore, end of the story.
Well I'll have to defer to you on that one. I get blinded quite often, and I do try to look up. Clearly you have it down better than I do.
-
@Chatkovski said:
The killers are supposed to initiate the chases, not just sit there and wait after a single survivor is hooked.
BEEP. Incorrect, but thank you for playing. Killers are supposed to kill survivors by whatever means necessary. Sometimes (often) active patrolling and hunting is the best strategy. Sometimes, however, particularly against certain SWF, bait is more effective. I will chase, tunnel, camp, and Mori to get the job done. Every game is different.
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1531811#Comment_1531811
This is not reliable, good killers don't get blinded by flashlight. A really good counter to this strategy is actually using borrowed time, hiding in a locker to make bubba able to catch only one person, push the gens outside in the basement, don't get caught near the basement first, etcetera.
Well it worked on me. While I'm not great, I'm not terrible either. :) You could also say good survivors know how to use a flashlight so it works. :) For all I know someone did hide in the locker while I was blinded. I went out following the red marks the second the light wore off. The point is there are lots of things you can try to counter this kind of basement king build. Do they come with risk? Absolutely. Are they foolproof? No. If they were, what would be the point of the game.
Let's look at this logically. The game provides Perks which encourage being a Basement King, and rewards you with hooks that can't be destroyed and additional points for using said hooks. The OP (nor anyone doing this) isn't being a jerk or toxic. They are following an OBVIOUS design strategy encouraged by the DEV. Pretty much the entire game seems predicated on the fact, if you are a Killer, that the Basement should be your 1st choice if possible for a hooking. The DEV have said (many times) that Camping is a valid strategy. They have even created more Killer Perks and powers to allow said murderers to camp from farther and farther away.
Nobody gives the Hag or the Demo grief for camping when they are doing it to the 9th degree. They complain about the poor Trapper or the Bubba because you can SEE them doing it. I assure you EVERY Killer is lurking nearby a basement if they hooked someone there. If they aren't, they are ceded a tactical advantage to the Survivors. It takes more work to get a person all the way down into the basement, or a significant investment in Perks which take up slots from other desirable Perks. Get it? I find it hilarious that this is even a point of contention.
-
@TheVVitch said:
https://forum.deadbydaylight.com/en/discussion/comment/1531630#Comment_1531630
How exactly would you suggest countering this? You already have said you will be patrolling the gens closest to the basement early game essentially ensuring a 3 gen.
The other option would be to let a survivor die in the basement; which unless you were all 4 SWF, there would be no indication you had iron grasp/agitation with monstrous shrine until it was too late. So not really anything to counter there.
BT would be needed to save anyone, but you plan to slug anyways so the survivors would also need to be running DS and Unbreakable. All 3 on one survivor are extremely sweaty to run against killers playing normally.
In order to counter this tactic, you would have to expect it ahead of time. That's near impossible.
Other than rushing one of the 3 gens closest to the basement somehow while you patrol the other 2, I see no way for this to be countered. Agitation/Iron Grasp will ensure you almost always get basement hooks. There's no counter to that. Once they are in the basement, any survivor will try to save their ally. Chances are that will make 2 in the basement and the best you can do is realize they are a lost cause and focus on gens. No way to save your friends without ensuring your death as well.
I got countered doing something "like" this by a Basement rush of two people... one with a Flashlight who kept blinding me... while they unhooked.
-
Clearly slugging is a tactic, and judging by the Perk that lets you hit someone and downed Survivor doesn't show up for others, the Devs encourage it. I do it quite often (if I'm running that Perk) against SWF so that I can devastate the coordination and get as many down as possible before I start hooking.
-
@Scrublo said:
https://forum.deadbydaylight.com/en/discussion/comment/1531672#Comment_1531672
Yes, it takes away and chance of queuing into a game as very few killers will opt into that and it will probably take upwards of 30 minutes each game. On top of that every killer you go against will likely sweat their ass off to get you
If the group has been re-balanced to reflect it is a group, say by adding an additional Generator to power the gates (something like that) Killers aren't going to hesitate to deal with SWF and their 5th Perk (Comms). As I said, I think it may even speed the ques up overall. There is no way to know as it hasn't been tested. It can't slow things down worse. :) And so what if EVERY Killer you go up against is going to sweat to kill you. That is how it is SUPPOSED to be. That is the game. You play hard.
-
@Scrublo said:
https://forum.deadbydaylight.com/en/discussion/comment/1528172#Comment_1528172
Sorry, you aren't that smart, you haven't solved the problem. People like you don't realise how many people play the game that are SWF, it would absolutely ######### queue times for everyone and screw over games. Not only that but 90% of SWF players want to play casually against their friends, A) In this ######### league idea you have you haven't factored in 3man SWF, where would you get the solo from B) Most SWF are more casual than solo survivors because they are trying to have a laugh with friends, not play some awful match that will be a sweatfest
I never claimed to be smart, but my vocabulary is broad enough that I don't rely on profanity for emphasis. The solution I offered provides two out of three methods for SWF to continue playing, and for fun. The only thing it does is take them out of unfair advantage with Solos and gives the Devs a grouping to balance again. In short, the suggestion takes nothing away from SWF except an unfair advantage. I don't think it would affect the Que at all, it might even speed it up. We have not data on that. But I suspect that the lobby would have fewer d/c for Solos and the lobby for groups would move too if the Killers knew what they were facing and it had been balanced accordingly.
-
Then you should be thrilled by the OP's process. If all you care about is Blood Points, him camping a basement gives you free reign to run around and clear objectives.
This was a reply to Artemis as she had a post but it seems to have vanished while I wrote this reply. The context is she didn't ask for my opinion, she is working on blood points. I just didn't want my comment to have no context to why I made it.
-
@Artemis_LH said:
Bet this guy has never earned 50K+ BP in a single match of his life.
What a boring ass play style.
Literally requires no skill and furthers the stigma of us killers being entitled and whining babies.
Such a playstyle will never allow him to get any better at the game. Instead, he will continue to play for a cheap 4K and very little BP. He either NEEDS to feel mighty by getting a cheap 4K or simply takes himself too seriously to ever adopt a new playstyle which could reward more BP.
Hell, he'll probably even just make excuses about 'being abused by survivors'/ other BS excuses.
Anything to defend not being able to take a skilled approach.
This attitude and approach is unproductive. While I don't have any desire to make people Rage Quit, I do see a win as the Survivors not getting out. I will do whatever it takes to kill as many of them as possible. I play one game at a time. I will tunnel, camp, and Mori if those options are tactically productive for that specific game. Just like the Survivors, we play to win. Blood Points are not what I'm thinking about in a game. Survivors have lots of means to counter the tactics the OP is suggesting. Trying to be salty or shame someone into not using something that they find effective, isn't going to work.
-
@Iron said:
I honestly have no idea how so many people had problems. Most of my matches were pretty good (excluding a couple here or there). Idk, back to people complaining about matchmaking anyway since no one is ever happy.
I found that for my main killer (Michael) the system worked perfectly. I am Rank 12-13 at any given time and my match ups were good overall. HOWEVER, the moment I played any other Killer, who were only Rank 1-5 all I got were matches against Rank 1-5 players that are Gods. It is really silly. I don't know what hard switch there is but clearly it was routing me to the OPPOSITE of where I needed to be. I've heard form the God-Like people they get the same thing. So the system they were testing only works for people in the middle, not at either end of the spectrum.
-
Of course my taking them to the Hatch depends on me knowing where it is. I'm not going to run around like a fool looking for it forever. If I don't find it right away or know where it is... the person will get sac'd.
-
While I firmly believe that there should be Solo play and Team Play and ranked and set different.... another option would simply be that if people enter a lobby as a group it adds +1 Gen required to open the gates if there are (3) in the group, and +2 Gens if there are (4).
-
I'd opt out UNTIL the DEV do something to balance the powerful 5th Perk (Comms). I don't mind a hard game, but let's be serious here at a certain point I'm going to hit a wall. :)
-
@Leonardo1ita said:
So I'm still playing with bubba hours and hours after the recent add on buff, and I have this (old but now even stronger ) bubba's basement build to rush matches AFAF, and even compete with teams of 3000/4000 hrs
The build is: IRON GRASP, AGITATION, TERRITORIAL IMPERATIVE RUIN
How to do it: Check where the basement is, and protect the closest gens to the basement AT ANY COST, EVEN SHOULD YOU LOSE 2/3 GENS. Patrol the 3 gen area as much as possible, and don't let them touch those 3 gens!
If you are 100% sure there isn't anyone in that particular area of the map, go across the map and try to down someone. If you cannot afford to hook into the basement, try to hook them as close as you can to that specific area of the map.
If you hooked into the basement, go away from the basement for territorial imperative, but always check if there's someone near, territorial should be only a failsafe if you didn't pay enough attention or if you wanna risk going a bit further to the other gens.
Prevent them from getting out of the basement, down salty rescuers and that's it.
IF YOU EVER MENAGED TO DOWN ANOTHER SURVIVOR JUST SLUG HIM, DON'T LET THEM WIN WITH BORROWED TIME, HUGE ADVICE.
Once you killed they first person the match will slow down a lot, and you can even afford to pip!
Aside from wanting people to Rage Quit, it seems a valid tactic. For the record, you can't MAKE people Rage Quit. They decide that themselves. I play every game to the bitter end because that is what a good sport does. Your intent and their reaction tells us about your (and their) character. I've rarely been so lucky to have three Gens in perfect patrol range from my Basement. Half the time I don't even start near my Basement and have to find it just like everyone else. By that time, those Generators closest have usually been touched.
But, I agree that if I have the right setup from the start, this is an absolutely sound strategy of Three-Gen'ing the Survivors and adding a vicious basement on top.
-
@GoodLookinCookin said:
https://forum.deadbydaylight.com/en/discussion/comment/1529339#Comment_1529339
I don't rage quit often but I understand the frustration and should stop doing it, but I don't see how it makes someone eligible for death threats or harsh language, it seems every time I did dc I would be flocked with these people. I do expect people to be mad but isn't it hypocritical to call someone short tempered when they themselves get mad and throws a tantrum when someone rage quits from the game?
You will note that I started my post with the fact that salty language and threats are inappropriate. I did not make the argument you are implying, and I would appreciate you making a correction. What I said is simple, Rage Quits are for spoiled children. We all can have a bad day, where real life, health, or something else pushes us over the edge. The rare Rage Quit happens. However, if this is a common occurrence, it is just being a bad sport. None of us like tantrums in real life, and none of us like tantrums online.
-
@zumer said:
Dear developer, remove this mode from the game and balance the single player game. Swf can be unfair.
It is unfair. It undermines the entire system of Perks, cheats Killers, and puts Solos at a disadvantage. This is in the current system. I submit there should be three types of games rather than the current two. There should be:
- Standard games which are all Solos coming together and playing the game with communication only inside the game, i.e. via Perks, Gesture Animations, etc. You don't get any ID information until the end of the match, so you can't hook up with said players for comms. This same restriction would have to apply to all types, PC or Console.
- Custom Games would remain the SAME. You and your friends (and a willing Killer) can go in as a group and play. Everyone is there by consent and if there is an advantage given by the format, all are in agreement to it anyway.
- Team Play (i.e. Leagues) would be where people can enter a lobby as a GROUP, i.e. a registered team. Their games would earn Blood Points and they would be matched with a Killer who is ready, willing, and able to go up against a SWF match. This would allow the DEV to Rank the TEAM separately, and accurately. More to the point, the DEV can balance for the 5th Perk (Comms) by having a formula that pulls a better Killer and/or increases objectives, say like adding an additional Generator or two. My point is Comms is only becoming more and more common. The number of coordinated SWF Teams (some in matching outfits) I run into is better than 50% of my games now and I'm no where NEAR top tier. The problem is getting worse and needs to be addressed.
This is the best solution where it allows people to play with their friends in a way that will let them earn blood points and rank, but also allows maintains the balance and stability of the game. If playing with friend is just about FUN and not a competitive advantage using the 5th Perk (Comms) then this solution shouldn't offend ANYONE. It should get universal support. However, we all know this isn't true. SWF is about the ADVANTAGE that they don't want to give up.
-
@GoodLookinCookin said:
I fall guilty to rage quitting from time to time (only as killer really) but every time I do I am barraged with death threats and harsh words, I feel as if I should stop playing this game for how toxic it is.
Death threats and salty language is inappropriate. However, throwing a tantrum and rage quitting the game online is no different from upending the table when you are mad about a game in the real world. It is the behavior of spoiled children. It is disrespectful to your fellow players, the community at large, and the game itself. If you are the kind of person who Rage Quits frequently (rather than a rare bad day thing) perhaps you don't have the temperament for this hobby. To quote Dalton in Road House, "There is always Barber College."
-
@Rainbow_Nugget said:
https://forum.deadbydaylight.com/en/discussion/comment/1529285#Comment_1529285
but you cant say its not tunneling when there are 3 survivors blocking for the injured one but the killer chooses to ignore them
And WHY are they blocking? They are making a tactical call to get in the way because they know getting hit won't DOWN them. A Killer choosing to ignore them to hit the one that will go down is no different. A downed Survivor isn't working Gens. A downed Survivor that ends up crawling around or on a Hook is taking other Survivors off Gens too. There is no reason whatsoever for any Killer to spread around their love taps in a way that is least efficient.
But all that aside, I am unrepentant. I will tunnel if it makes tactical sense. I will camp likewise. I will even Mori people with extreme prejudice if it makes tactical sense in the specific match that I am in. I don't owe them (or you) an apology for it. Whom I choose to chase, hit, hook, or Mori is my own business. Clearly there are enough Survivors to Body Block if they want to stop me. And I'm ALL FOR THAT. Because, I sometimes choose a specific person because all the rest come out to try and run interference. I get easier shots at them too. Survivors have more ways to stop me than I have to dish out.
-
I get accused of tunneling all the time. And while I have done it now and then for tactical reasons, most of the time I simply take WHOMEVER is in front of me and easiest to catch. That's it. That is all there is to it. The people who get "tunneled" in my experience are simply the ones who get CAUGHT because they are not as good. I'm not going pass on the down and ignore the hook because it is the same silly Survivor I just hit.