Moundshroud
Moundshroud
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- Moundshroud
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Comments
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@LuffyBlack said:
I hate the OP didn't carry himself that well and got himself banned, otherwise he had valid points. This needs to stop, we need to address certain tactics and look for ways to ensure both parties enjoy the game without shaming each other. Killers being humiliated because of how they want to play the game is something I wish the community would address and correct. If I go into a game and play on auto-pilot, I am not going to enjoy myself.
Did he though? The OP didn't have points; he had an agenda. It was to insult and shame certain players. It is a detestable way to try and influence the meta. And no, it isn't our job as PLAYERS to ensure anything. This is PVP game. It is a competition. Your fun should come from the joy of competing. You play HARD. Sometimes you eat the bear, and sometimes the bear eats you. This isn't a tea party or brunch. Our job is to play the game to the best of our ability, and not to cheat. You can't make anything fun for someone else. They either bring their own fun or they don't. You get out of a game, what you put into it. If some of you truly feel things are too hard on the Survivors, feel free to be Santa Claus, play Killers and go soft. Give the Survivors you choose to "service" a good time. Just don't let them find out you are handing things to them. They won't appreciate you taking pity on them; they will resent you for looking down on them.
It is the job of the Developers to try an maximize fun and balance the game. They do a pretty good job, considering how damn hard it is to deal with the nearly infinite variables and the historically bad temper of people on the internet. What would increase the fun of all involved a thousand times over would be for people to grow up, keep their tantrums and opinions about how other people should play to themselves. That stuff brings nothing to the community or the game. Salty players are deluding themselves if they think toxic whining and winging wins over the general population or the Developers. It is annoying, and most of us would do the opposite to spite them. As a general rule, I have this to say to them: If you don't have the temperament for this game.... to quote Dalton from Road House (1989), "There is always Barber College."
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If I let the others run rampant and thus more likely to get out, sure I'm getting less BP. We are playing a video game based around serial killers, almost all of them supernatural. Sometimes they stare at you, with cold doll's eyes, while you die horribly just to make a point. It happens; there is no reason to get bent out of shape about it. Just pick yourself up metaphorically, dust yourself off, and get ready for next time. Face Camping is the exception, not the rule.
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There is a penalty. If they are Face Camping you, the rest of your buddies are free to run rampant on Gens and Totems. As a general rule I don't do it. However, I don't like being tea-bagged. If I'm in a mood, I've shown disrespect back by watching the person sac out.
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1509736#Comment_1509736
I can 100% understand using the tools given to you and this is the reason I will not message or bash ANYBODY based on their play style in game, sure I have my opinions on some things but why go out of my way to attack someone for little to no reason, this is just a game, no reason to Harrass people or force your opinions on it or anything like that, sometimes people just need to calm down about certain things because at the end of the day we’re all people with the only thing separating us being a screen.
Yep, well said.
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1509694#Comment_1509694
I can understand this the but the purpose of the comment was just to spread information I’m not going to side with anybody on this because I don’t want to be someone who gets wrapped up in this threads heavy drama
Good point, and I don't begrudge you that. Me, I don't mind the drama one way or the other. I'm a cold fish. If I'm a Survivor I'm going to use every tool I have ethically within the confines of the game. If I'm a Killer I'm going to do the same thing. I'm not going to winge or cry or get salty at other people for doing their best. Too many people are just "bad sports" and PVP games lets this vocal minority really be TOXIC. So when I've got people being Toxic to me, accuse me of being a Tunneler, Camper, whatever, I'm just going to embrace it and own it. I'm going to say, "yeah, and?"
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1508891#Comment_1508891
They aren’t justifying how survivors can use everything, they’ve said multiple times that if survivor rely on DS/UNBREAKABLE/BT/ADRENALINE/EXHAUSTION PERK/etc. They aren’t a good survivor, by rely I believe they mean that if someone runs these perks every single match and cannot play correctly without them, they rely on those perks.
They also said that if a killer relies on NoEd to get kills for them every single game, they rely on it. I believe that they mean that using the perk is not relying on it to be there for you every single game, you’re using the perk but not to the point where your performance drops substantially when you don’t use it.
You’re starting to act like they only said anything about killers relying on NoEd and didn’t say anything at all negative about survivors which is simply not the case, it also seems that you couldn’t understand the difference between using a perk and relying on it so I tried to (hopefully) clear that up for you.
I’m not here to be biased to either side and say that relying on NoEd is okay but survivors relying on perks is not, I’m just here to (try) and clear up some things
The problem is that it is a false narrative. All Killers rely on the Perks they like and work WELL for them. There are plenty of Perks that you just don't see some killers without. So people being salty, either side need to stop winging, adapt, and play the game.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1508523#Comment_1508523
Lol i was told I was bad because I was only chainsawing people instead of hitting them twice to down them
I know right? All you chainsawing "bad" killers... have Noed all game effectively. You must be the WORST. :)
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509528#Comment_1509528
Honestly yes, once Ruin was gone I don't shy away from mori/tunnel etc.
IDGAF what lame survivors cry about.
I just think it makes commonsense. If I see four survivors and one is putting serious moves on me, popping gens, and carrying the team.... and I get them down. I'm not letting them back up. I take the strong first and then my time with the weaker. Cut the head off the snake.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509404#Comment_1509404
I mean they nerfed Hex: Ruin which was literally the only reliable (that's proper use of reliable, take note certain somebody) slowdown perk for killers.
It's getting worse for Killers and that's a fact, more nerfs and "reworks".
It is certainly getting m ore challenging. I think better or worse is too subjective in this case. There is no way to fix people using group tactics outside the game via in person or the microphone, other than hope that people adhere to honor. :) So we adapt. Me, I mori more. I tunnel more. I honey-pot or camp. I am specific about who I delete , when and why. They complain about it. I don't complain about them. It is a reality. We all play to win.
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All games which are PVP have this issue. I agree, however, that ranking and matching right now are kind of awful. They are trying something new so I'm hoping it works. Personally I think Ranking should be on a 3 month clock rather than its current.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509348#Comment_1509348
2-3 gens done within first 3 minutes is very, very common in high rank gameplay.
Makes it way too anxious and stressful, gen times are total wack especially ever since Ruin was gone.
Pretty common in mid-rank play now too. Because of the rise in commonality of survivor friends, a calculation has been made that finishing the generations lighting fast is the best route, i.e. provides the most wins in a reliable way. Totems are considered secondary, and only taken if you happen to spawn on them or get lucky. Survivor friends are the new reality and there is no fix for it (if it is even a problem). So we should all expect more perks and add-ons to re-balance, and I don't expect Noed to go anywhere. I expect to offset the speed of the Generators that people will Mori more often and early simply to slow things down. I know that works for me. If you carry a tool chest into my game, you put a big target on your back.
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Noed should slow down Gens. There was a time when people spent the time clearing those four totems. Every second searching for and clearing a totem is a second not hurtling the Generators toward being complete. I literally had two different Generators (last night) pop in the first two minutes of the game. They got salty with me because when they powered the gates, I proceeded to slug down three of them. One got out. If you can get all the Generators done THAT darn fast, you can also dedicate the time to taking out some totems. I don't want to hear any lame excuses. You can choose to take out Totems or not.
I play both sides. I have perspective. Do you know how many times I've played against, or been part of, a group of Survivors who were sitting in the SAME room as each other in the real world? Let's not mince words, it happens a lot. It happens more and more every day. They have a 5th Perk, a type of Information Gathering tool which is off the charts. Even when they aren't in the same room, there are those in constant communication with each other via microphone. Most Killers just shrug and go, oh.... survivor friends.... going to be tough match. So you will have to forgive us if we don't have much sympathy when you complain about our perks.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1509106#Comment_1509106
Using an entire perk slot that only activates after you already lost and not for the memes does indicate bad skill. Why get so offended over it? Seriously. If you can’t admit you’re bad how are you ever going to improve?
Since I take a lot of my suggestions and builds from the Aces who play here, top Rank both survivors and killers, and few if any of them have a problem with Noed, I think I'll just have to take their advice over yours. But you have my sympathy, since your name says it all. You are disappointed in yourself.... you can get better! We will help you learn to over come that oh so difficult option of cleansing totems.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1509092#Comment_1509092
Did I say anywhere it’s a problem? Or did you just have that response copied into your clipboard? I said it’s a perk bad killers choose. Clearly it is. I’m not sure why this is even debated. There are bad killers in this game looking to get better. The difference between them and you is that you can’t admit you’re bad and thus will never improve.
Carry on my Winging Son... there will be peace when you are done.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/178319/remember-guys-noed-is-for-bad-killers
I don’t think it’s shameful to admin you’re bad at this game... you want people to lick your boot and pretend you’re good? NOED IS a perk for bad killers and the irony is that using it makes it so you won’t get better nearly as well as someone who doesn’t use it.
I normally only play killer. If I’m expecting the survivors to do all the gens while I haven’t killed anyone yet it means I need more practice with that killer. And giving up an entire perk slot to something that really only works on purple and green ranks is a bit silly.
You using NOED doesn’t make you bad. You’re bad so you use NOED. it’s that simple. Why is it shameful to admit you’re bad?
Wow, if you spent even 10% of the time clearing totems as you do winging here, perhaps Noed wouldn't be so big a problem for you.
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- I rarely, if ever, hear anyone complaining about Survivors Gen-rushing. Why would we? That is the point of the game. The mechanics specifically are designed to encourage it.
- Most of the complaining I hear is from survivors.
- I will gladly tunnel someone out at the very start of the game if I see the 1st Gen pop in less than a minute. I am going to hook you, let you get unhooked and Mori you.
Why? 3 vs 1 gives me a better chance when I see that kind of speed. Also, the early Mori means EVERYONE knows I have it and don't want to get hooked even once. It gives me pressure to keep them off the Gens. They run at the slightest threat. Against crack teams, I'll take any edge I can get. Seriously, why is there all this whining salt? Just play the game. The Developer's don't need our verbal complaints to figure out problems. They see the stats and REAL information. They know what we don't.
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@Roobnus said:
In times like these where the first gen pops before the Killer can even get to the gen, the use of NOED is certainly justified.
I'm playing Rank 1 Survivor after 2 years of break and it's an absolute joke now that Ruin is gone. Most of the time the first gen pops before I even know who the Killer is, it's ridiculous.
Yep my use of the Mori has increased proportional to the speed of Gens popping fast. I find it is the only effective way to slow things down.
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I pretty much take what I want and try the builds I like. I've found it doesn't matter what build I use, jerks are going to be salty about it. I say don't hate the playa; hate the game. I could care less what people say to me in the 20 seconds at wrap. If they want to waste it winging, so be it.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1506961#Comment_1506961
Is OP's mum even on this forum?
Yes she is; she plays Hag, and says camping is cool, particularly when you can pretend you aren't and teleport back instantly. :)
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@Elcopollo said:
"stayed", not "staid"
Good editorial catch. I'd fix it if edits were allowed. :)
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@Brhoom said:
What's the point of this? Do you need your mommy to tell you that you were a good boy who didn't camp?
The point is that I may camp, I might not. It doesn't matter either way. I just listened to being called a camper, tunneler, Noed crutch, jump scare jerk, etc. The salty gets a little much. The point, is I might do those things, or I might not. It just seems a silly kind of thing to end a game on in chat at the end.
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As the old saying goes, don't hate the playa... hate the game. This is a competitive, PVP game. Play to win. There are trade offs and weaknesses for every behavior. Don't get salty. Just adapt.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1505748#Comment_1505748
Neither of those are in the same ball park as the old prayer beads Spirit. Scratched mirror Mikey moves slow, has a short lunge, and you can still hear his mask breathing if you have a half way decent head set. The Wraith you can still see him coming in his invisible form. Simply mind your surroundings and watch out for him.
Prayer beads Spirit was silent and you had no idea she was coming. Before someone says run spine chill or watch the grass move, you shouldn't need to run a perk just counter one possible killer build, and not every map or every section of every map has grass on it!
This, exactly.
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@D_Orien said:
Prayer Beads Bracelet Spirit gets nerfed, but Scratched Mirror Myers keeps on rolling (same with uncloaking, 0 terror radius/no bell noise Wraith)
No reason to be salty. The day Mikey and the Phantom start rolling everyone they meet with their add-ons I'm sure they will get nerfed. But since since it hasn't proven to be a problem, they haven't.
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I've played Jump Scare Myers on large, open maps and he still works. You just have to really work it, and don't let them figure out that is what you are playing. :)