Mooks
Mooks
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- Mooks
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@GoodBoyKaru said:
There's always someone that comes into these threads to ruin it for everyone else and compare sexuality to pedophilia and not only does it feel like they're kinda telling on themselves but the jokes do just write themselves
But these comparisons are okay as long as they don’t discriminate against a single person. 😅
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017858#Comment_3017858
You have a point. There may not be a "best approach" but I do think diversity in video games can be done better. As for David for example I think the only way his could've been done better is simply to have done it much sooner. The thing is though when David was introduced I think they were still going by their original stance of leaving things like this up to the player so they can identify with the characters how they so choose. This is why I think for new characters its going to be better received and I'm actually curious to see how they go about it and how people respond to it.
The thing is though when David was introduced I think they were still going by their original stance of leaving things like this up to the player so they can identify with the characters how they so choose.
David was introduced after Nurse so, no. Not really.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/330077/are-they-pulling-a-david-again
This is why I said before I feel like if David had been introduced as gay, or even had his story fleshed out much earlier rather than over 5 years after his release this would've been received much better. Not to say it wasn't received well by some, but I've seen a lot of different reactions to this including people who identify as lgbt and not everyone thinks this was the best approach. If they go the same route with another existing character as they did with David I wonder if it'll have the same reaction. I also don't think it would be a bad idea to make a new character and offered the same as other original survivors where you can purchase with shards or auric cells. Wouldn't people buy the character if they appeal to them or just simply like the character anyway?
As far as feeling genuine, I understand where you're coming from. Keeping things like this in the dark for long periods of time doesn't sit well with everyone. I guess to others though it doesn't matter either way.
not everyone thinks this was the best approach
there literally isn’t a best approach here. There will be people from all sides having any problem with any approach.
also it’s been confirmed there will be more LGBTQ+ Representation both in new purchasable characters as well as existing characters. That’s been directly confirmed by the devs already.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3017733#Comment_3017733
I do think they genuinely care about the topic 2, and i hope they continue to do so.
My take has brought some unsavory people into the topic and I'm sorry.
Just to be clear: you don’t have to apologize for these kind of people at all. And I didn’t try to talk your take down, it’s actually something to worry about as there is a fine line between tacking this on on existing characters and writing a compelling and genuine story.
i just think they did a very good job on David and especially in Yuis case there is great potential to create a fitting story out of it. if they decide to reveal her as LGBTQ+ that is.
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/3017733#Comment_3017733
thats what they all say. its all about the PAPER they are worried about.
We know that the devs working on this game actually care about this topic as many of them are part of the LGBTQ+ community themselves.
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/3017273#Comment_3017273
They are scared and probably got bullied into doing it. no backbone, not really surprising BHVR, your just like the rest of them.
Or maybe they genuinely care about this topic. Evidence by their support of the LGBTQ+ community eg within their Fog Whisperer program and various charity streams etc.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/330060/rise-of-the-guardian-meta
I want to see the person I unhook zoom off at the speed of light. Especially since that's the goal to begin with so the killer doesn't go to annihilate them immediately lol.
Yeah I also wanna see the Meg I just unhooked run directly into the killer on the other side of the map at the speed of light :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3017534#Comment_3017534
Maybe
7% base
7% NOLB
7% Guardian
7%Hope
128% for at least 5 seconds and 8 seconds if the unhooker brings borrowed time
We gotta get MORE.
uhm. I guess an exhaustion perk on top (sprint burst). Maybe have Well make it, Resurgence and BloodPact? [idk I am tired]
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3017148#Comment_3017148
https://us.v-cdn.net/6030815/uploads/YXWW5RJLE5JL/image.png
Considering the change to this perk i think it's safe to assume this stuff does stack. Also this actually means survivors you unhook can be 121% faster xD
Wait, what if the surv also has Hope equipped?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3017478#Comment_3017478
I agree, I guess some people dont mind if the character is new or old. but to me It feels strange to see a old character changed
But that’s the thing, it’s not a change. Every tome story adds something ‚new‘ to a character, but in almost no cases it actually changed the characters! And that’s the same for characters whose sexuality wasn’t revealed before.
i guess some stuff in Legions tome actually contradicts their release lore though. There has been some kind of change happening..
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I still try to get as many to p3 as I can. But am not able to get it on all of my killers… at least on the surv side I am already done.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3017388#Comment_3017388
Agreed. I honestly think it's a non-issue.
For all we know these characters were written as queer from the start. But even if they weren't what difference does it make?
David's lore was written well and his character is well-liked. I see no issue with the fact he was revealed as gay after his release.
This!
i mean on some characters like Nurse and maybe Oni it would feel weird if they suddenly reveal them as LGBTQ+, but pretty much any other character it could fit (depending on how such a story would be written of course).
i do think they shouldn’t overdo it however and not suddenly reveal the sexual orientation/identity or romantical relationships for every character.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3017347#Comment_3017347
Lgbt representation is more important then heterosexual representation. it need to be done with more care
And that’s what they did with David. And if you read the interview more carefully you would know that David was already based on another character that was tied to homosexuality. It wasn’t just tacked on on any character for the sake of it.
also Yui was never revealed to be heterosexual either. There has been a partner mentioned in her tome story with the gender being left open. It might have been already in the minds of the creators for a long time if Yui turns out to be LGBTQ+ as this is the only time a person is mentioned without their gender being ‚obvious‘
i think it’s very limiting to say revealing an existing character as LGBTQ+ is automatically tacked on. David’s story is well written and fitting with everything else in his existing lore.
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Shouldn’t this be called „Pulling a Legion“ as they were the first characters that got a sexuality added to them with a tome that wasn’t directly stated in the release background story? Or is it only bad if it’s LGBTQ+ related?
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3017192#Comment_3017192
There is also the thing where they said they wanted to get rid of it eventually after they balanced the maps and get rid of infinites which is what weirded a lot of people, myself included, its weird to waste time and resources on something you want to get rid off.
And most people probably think similar to me seeing as most threads in the forum are complains about most of the other changes, the BL buffs barely have any threads at all so people dont see them as important.
There is also the thing where they said they wanted to get rid of it eventually after they balanced the maps
are you sure they said that? Or was that maybe just community speculation or just a consideration by the devs which was never directly confirmed?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/3017069#Comment_3017069
I think you're right and I'm misremembering. I edited the original post.
thanks! And don’t worry we all misremember stuff here and there sometimes, that’s why i asked as i wasn’t super sure either.
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@TeabaggingGhostface said:
What was the buff?
Here
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3017063#Comment_3017063
The actual quote is "Many believe it is no longer necessary."
Many (devs) or many (in the community)?
either way, that’s a huge difference to OPs claim.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/3017016#Comment_3017016
No I don't have a specific source. But they have said multiple times in Q&A's that they would like to eventually remove bloodlust.
https://forum.deadbydaylight.com/en/discussion/comment/3016998#Comment_3016998
Lots of very strange decisions in this update. Big day for camping killers, tho!
Eh. Don’t believe that until I see it. I usually try to stay informed on these Q&As and really don’t remember that stated. Otherwise it would have been brought up more often by the community as an example of devs not keeping their word
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3017016#Comment_3017016
They literally had a week where they removed Bloodlust from the game entirely, as a 'test' to see if it was still needed.
Their justification was "we're not good at making maps and so we put bloodlust in so a survivor couldn't loop a killer forever. Now that we're redoing maps a bunch, maybe we got it right and we don't need bloodlust? Let's try."
And, shockingly, they haven't gotten any better at making maps. But rather than actually fix the maps, now they're just slightly buffing T2 and T3 bloodlust.
https://forum.deadbydaylight.com/en/discussion/comment/3017021#Comment_3017021
They didn't buff T1, which is the only one that matters in 99% of all situations. If you get to T2 or T3, you've got a matchmaking failure, where a new killer is being run by, oh I don't know, somebody with 5500+ hours in the game.
But did they actually say that or are you putting words into their mouth?
iirc they stated the test was to establish what effects BL has on matches, but it was never the direct intention to remove it. I guess the changes we are now about to see are the actual result of that test.
don’t take community speculation as dev confirmed info.
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When did they say they want to remove Bloodlust? Never saw that, you have a source for me?
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I thought unlocking the teachables would still be possible the same way as before but now you have the additional option to unlock them directly with prestige on other characters?
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While I don’t think it’s a slap in the face it still does feel very disappointing. Also I don’t like the fact that I will have different icons for my characters as I don’t have every killer on p3 and new characters won’t even have the possibility to get it.. I kinda prefer a consistent appearance..
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Scratch marks being sporadic is also already a basegame mechanic for any survivor that plays against me somehow
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@VoidOfMe said:
https://us.v-cdn.net/6030815/uploads/5CMH877HVKXD/pharmacy.jpg
It would make no sense they talk about the problem of people opening the chests before you could use the perk and not fix it.
They are talking about someone searching a chest with pharmacy and leaving the item open in the chest which then can be taken by Meg. That’s why they are also talking about hiding the item in a corner
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@Cybil said:
https://forum.deadbydaylight.com/en/discussion/comment/3015582#Comment_3015582
If it was situational before then it certainly is much more now.
https://forum.deadbydaylight.com/en/discussion/comment/3015595#Comment_3015595
I'll believe it when I see it. If you can rummage chests then they need to rewrite that part of the article.
Keep in mind it’s still PTB and they are looking at feedback and some adjustments are possible for live release.
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@VoidOfMe said:
https://forum.deadbydaylight.com/en/discussion/comment/3015569#Comment_3015569
They did say one of the problems with the perk is that you HAD to hope that no one opens the chest before you.
So open a chest to get an item =/= seatch a chest for an item.
They way they stated it especially with how it used to work really makes it seem like there is no rummage possible with only this perk.
i guess it’s possible to combine it with Appraisal..
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@Cybil said:
https://forum.deadbydaylight.com/en/discussion/comment/3015423#Comment_3015423
It's a nice idea on paper but it won't pan out in a real game. There are two big issues this perk is facing right now-
-lack of control
-objectively worse than coh
And now we'll be able to add "situational" to this list.
https://forum.deadbydaylight.com/en/discussion/comment/3015446#Comment_3015446
The last time they did that I wasn't able to run pharmacy for a month 😪
But it never has been not situational to begin with.
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@rororoxor said:
https://forum.deadbydaylight.com/en/discussion/comment/3015375#Comment_3015375
The perk icon will still show the red timer and the survivors will know youre nearby.
They still won’t know from which direction and if there is a pallet to camp nearby that pallet is also reachable in most cases regardless once the surv notices the killer the regular way…
also it’s really 5 times max per match, more likely less as many times gens can get done close in time to eachother and it doesn’t seem like you can stack multiple charges of Dark Sense
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I actually like the change, you can now get more than one self heal with it. I guess it would be cool to give it the rummage option to find the med kit to make it not so dependent on other survs but otherwise the idea is nice..
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The existing effects will stay the same but additionally you get the repair/exit gate/hatch speeds bonus when you are the only one that is alive.
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What about Ash though?
@MilManson said:
Funny you could say that, Trapper, Wraith, Pig are basically useless cosmetics then?
Killers still have unique powers even though those are considered lower tiers..9
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/3011995#Comment_3011995
Well the no charms part.. 😂😂
uhm. I may have skipped some part of the dev update, but there is no charm as reward for having reached p3 before the next update, is there?
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The problem with map offerings is that they are all green and the more there are the less likely it is to get one specific in your bloodweb…
i hope we will see some kind of rework of offerings in general where map offerings could get their own rarity so stuff like BPS don’t get rarer the more realms they add..
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3013917#Comment_3013917
Not perfect =/= broken.
Backfill is the only enormous remaining issue, and if you don't want to take the chance of a backfilled lobby, just dodge.
There is more stuff wrong with MMR than just backfill lobbies. Only considering kills/escapes doesn’t work as a way to measure skill. There isn’t a perfect way obviously, but MMR needs more improvements than just fixing the backfill problem.
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@ihateboons said:
When you face a SWF, guess which MMR is actually matched with you? The lowest. So you can have 3 players with insanely high MMR, carrying a newb, and if youre in that newb's MMR range, you are going to be stuck with that lobby unless you dodge it.
How do I know this? After playing this game a ######### ton and watching Streamers(Fog Whisperers and the like), its brutally clear that the MMR system is completely broken when it comes to SWFs.
The MMR system is broken regardless of SWF or not. It heavily favors lower queue times over fair matchmaking and I think backfill lobby’s still get high priority completely disregarding the mmr scores.
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This should have been posted in the forum section for feedback and suggestions:
Our team will be happy to read these!but I would also recommend to wait til you see what the changes will be, maybe DH will still affect Nurse in roughly the same way
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Definitely agree on black widow killer/pig lady! Also Lisa‘s grandma just to have a woman of age.
also i wanna add the three alpha versions of Meg, Claudette and Jake from the release trailer, they are already designed and would work perfectly as legendary skins:
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@AnchorTea said:
I prefer a Myer's buff/graphical rework
But this is a Myer‘s buff and graphical upgrade!
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@Laluzi said:
Ooh, that's a really cool take. Heavy metal clanging works well with him for both the bells and the car crusher.
I want Huntress to get a TR that either works as an escalation of her lullaby, or something really primal and wild - like being hunted by a wild beast.
Pig getting some proper SAW music would be fantastic.
I really don’t get why Pig (and Leatherface) don’t have unique music now, they were obviously in contract with both license holders recently and judging by the cosmetics they have gotten in the shop (and Saw even got a rift) it seems they are not that reluctant as others may be regarding new content etc…
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Yeah would be nice to have the stories available in-game. Also let me get the bloodpoints I forgot to redeem from the Halloween one.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/3011885#Comment_3011885
They stated it won't be a charm?! THANK **** lol
Really wondering then what this reward could be. I really hope it's actually something worth while.
Yeah Mandy confirmed it!
she also stated it could be shards and/or BP, but definitely not auric cells. So… I am not expecting something worthwhile tbh..
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They have explicitly state that the reward will not be a cosmetic/outfit part, nor a charm or auric cells.
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/3011830#Comment_3011830
Well they definitely made you upset so I guess it worked.
But according to you during that game you admit to have been toxic. Not going for a unhook because their name made you upset.
The endgame chat...that is different, not cool to say such things.
But according to you during that game you admit to have been toxic. Not going for a unhook because their name made you upset.
so…. Not going for an unhook is now considered toxic? I thought first hook was always possible to be death hook and survivors have the option to decide if they want to play well as a team or rather selfish..
guess half of my soloq teammates are toxic then..
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hope you reported them for chat harassment in-game! Also report them on the platform for that Tag as well.
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Haven’t posted these for a while
😉
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@Bennett_They1Them said:
I almost always hit them, but I miss them maybe 5-10% of the time.
Same.
but I do the disappointed staring extra disappointed to make up for it
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It’s an asymmetric game and both roles have a complete different design to how the are played, that’s why the conditions are different. Also keep in mind this is not killers vs survivors, many people play both sides, it’s not like survivor mains get easier killer adept achievements.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3010542#Comment_3010542
Certainly looks like it, yes.
Keep in mind that the PTB still needs to launch, then the 3 weeks to release. You still got a short while.
Yeah. But it’s not enough time for me :( (well, I got plenty on p3 already and it will most likely be something minor… i probably shouldn’t complain..)
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Both accounts/progresses will merge together so that you don’t lose anything!







