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Mooks

Mooks

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Mooks
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  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045490#Comment_3045490

    I wouldn't be so quick to say that. Drag doesn't have a good track record when it comes to stopping with adults, per se.

    What?

    i genuinely don’t get what you are saying here?

  • On the Drag topic, they kinda are part of the LGBTQ+ (please acknowledge there is a plus; no one says that drag is the same as trans or anything like that)

    A drag queen is typically a male who dresses as a female to perform. Drag queens perform in exaggerated women’s clothing, presume female...

    drag is directly tied to gay/queer culture both historically and in the present anyways

  • @DY86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044422#Comment_3044422

    Care to link me those? Cause I searched for a bit and haven’t found any tbh. I mean I cant speak for other people, but at least my brother never had any with over 3k hours as killer.

    but if its true I’ll totally agree with u. Now if all this is just using a disability as a guise to get macros banned baceuse theyre “annoying”, that would be a pretty ######### thing to do

    It’s not a black-or-white condition. Photosensitivity can have different severity. You have been linked a thread already where Someone talks about their cousin having had a seizure due to DbD

  • @M4dBoOmr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045205#Comment_3045205

    yes but this thread is not about him, its about adding extra DLC characters

    lol and we already got the proof that people would complain if a new character was revealed to be LGBTQ+.


    but you are forgetting that a new character is pretty much never marketed because of lore but mainly because of perks and appearance… it’s just some flavor text to expand the in-game lore and make it more natural and diverse.

  • @M4dBoOmr said:

    I just don't get why representation so important?

    I am a "discriminated minority" myself and I couldn't care less, if that gets put into a game... don't play games to get representation

    but maybe it's because of a lack of imagination of today's people to have that things explicitly need to be said...

    Wow. That’s a pretty ignorant view, you realize it’s not only about your own personal opinion even though you might be part of a „discriminated minority“?

    also even if you say you don’t need it - it’s a fact that representation in media matters and can make it better for minorities in a society. You still benefit from it even if you are asking for it.


    and this has nothing to do with imagination at all. Head-canons are a completely different topic.

  • @Peanits said:

    A quick note as someone who's been involved with the judging in some way since these contests started, it's purely coincidence. The gender of the character play absolutely no role in which outfit gets selected. That said, I have noticed over the years that there tends to be more submissions for female survivors than male survivors. I can't say for certain why that is. While it's not a random draw by any means, having more entries for female survivors does make it more likely that the winning design will be for a female survivor.

    There's always next year, though (I hope). What you don't see with these contests is the literal dozens of other amazing concepts- both male and female- that could have won, but unfortunately didn't make it since there can only be one winner.

    Well, y’all could easily expand the rules to have more than one outfit make it into the game, possibly the best three :)

  • They are considered general/universal perks.

  • @GamerEzra said:

    I hope they focus on other things.

    No one asked for them to focus on it.

    only the staff that is involved with lore and character design etc will be involved anyway, and they would just be focusing on other lore stuff if not sexuality so 🤷‍♂️

  • @Brokenbones said:

    As long as it's written well I don't really mind who they end up expanding on.

    I just hope people don't freak out again, the forums were a mess for almost a week when the David tome came out.

    I just hope people don't freak out again, the forums were a mess for almost a week when the David tome came out.

    lol. We all know what’s gonna happen (though I would LOVE to get proven wrong)

  • i kinda hope the next one will be a new character introduced with being LGBTQ+ in their base background story (partly because then we have direct evidence that people would have a problem with that as well despite what some people like to claim)

    also I hope it won’t be L or G but rather some representation that is actually still rarely seen in media (trans, aro/ace etc)

  • I do like these. Though am a bit disappointed about Yui as well as it seems like something we already have? Idk. Nothing against it though, it does look very cool and fits the character well!

    Charms I really don’t care about that much as I don’t have much space to use them..

    Artists is very cool


    also, it’s just showing me again how you gotta have artistic talent to really win.. I know they say it doesn’t matter but I can never imagine something I drew among these 😅

  • @Jarky said:

    I don't know the answer to this 100% as I unfortunately had the progress reset error in the PTB, but I think they'll remain.

    The Prestige level will be moved to 51 rather than 50, so my running theory is that your bloodweb won't lose your current event items. As said, though, I can't guarantee this or know the answer for definite, so hopefully someone who can check will provide the answer.

    There has to be some kind of adjustment though since there will be perks inside current bloodwebs that will be automatically unlocked on that character. Question is, if the whole bloodweb will be replaced or those nodes will be null/replaced

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044533#Comment_3044533

    Its my birthday so I hope you dont spoil it with nowadays patch.

    sadly it’s not my decision at all

  • Based on past releases it’s likely the release will be in two weeks on July 19th.

    though as Mandy has stated there is no official release date and this is just speculation. Could always be one week later or earlier..

  • Blocking only prevents players from sending you invites/friend requests.

  • @ShinobuSK said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044393#Comment_3044393

    Only reason why sony and microsoft wouldnt want it, is because bhvr is not offering enough money.

    It’s very likely a LOT of money they want as there are possibly a lot of players playing DbD on console and having their online subscriptions as well as DLC/auric cell purchases on console and those would be moving to pc because of performance issues etc.

  • @KweenPlease said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044409#Comment_3044409

    I'm not biased . . . it's a mathematical fact that Kate has more than double the recolors of her base outfit compared to MOST. That's not an opinion. So it's not SUBJECTIVE or BIASED to say that number reflects heavily in her outfit count.

    Kate was released 14 months ( over 425 days ) before Jane . . . yet Jane has 60 cosmetic pieces and Kate has 68.. ( Jane might have more actually and I might not have paid for the Rift )

    Jane has 10 unique outfits . . . Kate has 11. It will be 12 this afternoon supposedly. That is 1 UNIQUE outfit more than Jane.

    Now what I'm going to tell you is going to make the numbers not add up. Because SOME of these items are hidden and in Kate's inventory and also Kate RE-USES shorts in some of her cosmetics.

    But Kate has RECOLORS of her base. 12 tops, 8 bottoms + her prestige for each. ALL the same.

    and the argument was about her heads to begin with. She needs a new head. ALL of her heads either are BASE recolors , have an ugly hat, are LINKED OR have something like a RED BERET or PURPLE BOWS that match NOTHING except what it came with. So you're kind of STUCK with base-head Kate or Daisy ponytail Kate. Which are fine but only 2 really usable heads?

    and the argument was about her heads to begin with. She needs a new head. ALL of her heads either are BASE recolors , have an ugly hat, are LINKED OR have something like a RED BERET or PURPLE BOWS that match NOTHING except what it came with. So you're kind of STUCK with base-head Kate or Daisy ponytail Kate. Which are fine but only 2 really usable heads?

    i actually was talking mainly about head cosmetics. But i guess you just have confirmed here that you are just disregarding some cosmetics because you don’t like them or you think they can’t be combined with anything.

    Kate has plenty of cosmetics - including head cosmetics - already. There are many characters in need of more.

  • @DY86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3043977#Comment_3043977

    That was a reach dont u think? No hoh person would play a sound dependent killer such as spirit. As for poor fov shadowborn and monitor and abuse help. And as I mentioned above, photosensitivity does not work like that bro.

    one thing I still agree tho, more accessibility options are a must

    And as I mentioned above, photosensitivity does not work like that bro.

    there already have been reports that it can work like that though and that Makro clicking actually caused seizures…

  • @tofurkey_jerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044384#Comment_3044384

    i said that the community will ask for rebalance once voice chat was an in-game feature.

    I don't know how you expected me to get that out of

    Balancing around it will never work because of language barrier and technical limitations as well as people just not wanting to talk to randoms

    But setting that miscommunication aside, the playerbase is constantly asking for things to be rebalanced, and their asking for things to be rebalanced for a different reason isn't an issue for the team to overcome, or a good reason to not add voip.

    If you don't have a problem with voip as an optional feature than you don't really have any meaningful opposition to it as a feature. Voice chat is always going to have the potential to be toxic, and it is always optional. If people don't want to use it that's fine, but I still want to have it in the game as it's much more reasonable to have the playerbase not use a feature they don't like than to expect the playerbase jump through hoops to get an approximation of a feature that's unimplemented.

    I think it's more fun to joke, laugh, and mald with other gamers than it is unpleasant to mute and block a few jerks. I'm sure your interactions in post game chats have been fun sometimes, if those fun moments don't outweigh the bad moments of gamers being jerks there's no reason not to turn off chat, but I still wish I could get back all the laughs I missed out on while I was playing solo queue with people I could have become friends with if I had the chance.

    i said that the community will ask for rebalance once voice chat was an in-game feature.

    I don't know how you expected me to get that out of

    Balancing around it will never work because of language barrier and technical limitations as well as people just not wanting to talk to randoms


    that as a direct response to you stating that the game should already be balanced around voice comms??? Context and me literally quoting your statement should have made that obvious. Maybe next time don’t directly jump to statements like ‚You need to think a little harder about what you're saying‘.

    but well. Another good reason against voice comms: miscommunications leading to abuse and possibly in-game trolling etc.

  • @KweenPlease said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044392#Comment_3044392

    . . . I'm being entirely serious. and no, Kate doesn't. Kate has been around for Y E A R S now and has the least out of everyone who has been there to that length of time. The only reason IT LOOKS like Kate has so much is because she has the most RECOLORS of her base-top and shorts and 4 base head recolors + 1 more that is her base head with a beanie.

    You can't even tell the difference between some of her shorts. So if we're being honest here. . . . 4 +like 7 colors of her base top + like 5 colors of her shorts. . . She has about 16 cosmetic items that are JUST recolors and honestly I think she has more than 7 recolors of that top.

    That's not including the two or three ponytail heads no one wears from her launch. Kate is an OLD character my guy, for that many of her cosmetics to just be unused and just be bad recolors they don't really count? ESPECIALLY given that the majority of her HEADS outside of those are either LINKED or can't be paired with other items because nothing else matches.

    Go and look my guy.

    I looked. And I really think you are heavily biased here. I have seen plenty of the cosmetics that you say no one uses being used as well as combined with different cosmetics..

    also all characters have plenty of recolors. And Adam, Jeff and Jane are the original characters coming out directly after Kate. They aren’t really that much newer and you don’t really wanna argue they have more outfits than Kate, right?

  • They have added cross progression though. It’s available for Steam, Epic and Stadia.

    you realize BHVR doesn’t have the freedom to just add it to any platform without the platform holder agreeing to it?

  • A way to filter charms would be great (either hide those you don’t like or have the option to favorite them and only show your favorites)


    Does BHVR know how much ( just an example ) Kate needs a new head? ( She only has recolors of her base-head. NO ONE likes the ponytail or uses it and the others are either LINKED or have PURPLE bows or something that makes it impossible to match with other stuff. )

    You aren’t being serious here though, are you?

    or you are disregarding all auric cell only cosmetics?

    like.. Kate is among the survs with the most available cosmetics…

  • @tofurkey_jerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044347#Comment_3044347

    You need to think a little harder about what you're saying. If I can already use voice chat in swfs, and BHVR thinks it isn't an unfair advantage to use third party communication against the killer, why would adding voice chat to the game change anything about the balance? Either the presence of voice chat is so meaningful that being unable to communicate with your team will put you at a disadvantage, or it makes no difference to the balance and there's no reason not to add it.

    If voice chat meaningfully changes the balance then swfs should have some type of rebalancing, or some mmr offset to make the presence of coordinated gameplay fair for killers.

    If voice chat has no effect on balance than there should be no problem with adding it, people who don't want to use it can just turn it off, and it shouldn't make any balance difference for people who end up on a team they can't communicate with.

    It is pretty strange of you to argue that the game would need to be rebalanced for the presence of voice chat in one sentence, and then point me to a discord where I can use voice chat against a killer in the next. Why rebalance a game that's already balanced, what would need to change to make communication balanced?

    Balancing around it will never work because of language barrier and technical limitations as well as people just not wanting to talk to randoms

    I want to talk to randoms, and I don't care if I can't talk to French or Spanish team mates. Why withhold voip? Who cares if it isn't perfect or some of the team is silent? Why does this get repeated as an argument against a feature that's optional? I want it, I know for a fact that lots of other people want it, and it's a plugin for Unreal Engine that shouldn't be too hard to implement.

    Why would it be so unbalanced if swfs are currently communicating at a level that would be considered a perfect example of the voip system working as intended? If communication between swfs isn't overtuned compared to solo queue there should be no problem just dropping voip in.

    It is pretty strange of you to argue that the game would need to be rebalanced for the presence of voice chat in one sentence

    never said that though, don’t put words into my mouth.

    i said that the community will ask for rebalance once voice chat was an in-game feature.


    voice chat on it’s own isn’t giving a direct advantage - many casual swfs use it but aren’t really benefiting from it. Coordination is giving an advantage - and that is needed for soloq. For example in the form of that system the devs have talked about in the January update. Something actually accessible for everyone playing the game.


    just think about how the end-game chat is already abused (and how bad it was before the chat filter). Voice chat would make this even worse.

    i wouldn’t be against it as an actual optional feature that is on default deactivated btw. But there still isn’t a really good reason to add it.

  • you can still use your phone for voice communication while playing on PS4.

  • @tofurkey_jerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044336#Comment_3044336

    I don't want to talk to my friends, I want to talk to my solo queue teammates.

    It doesn't take that much work to implement voip, I think it's an Unreal Engine plugin. The moderation it needs is minimal, games have voice chat all the time and they don't need massive moderation apparatuses to ban people being mean.

    The game should already be balanced around communication if it's as easy as you say it is to communicate already. If adding voice chat leads to survivors dominating every match a full rebalance around voip and the addition of a callout system like Warthunder's should result in matchmaking being better for everyone and a more fun game.

    The game should already be balanced around communication if it's as easy as you say it is to communicate already.

    no. That’s the kind of problematic attitude from this.

    Balancing around it will never work because of language barrier and technical limitations as well as people just not wanting to talk to randoms

    also, Voice Chat wouldn’t magically bring soloq to swf Level, there will still be selfish and trolling people etc. Actually it’s very likely soloq would become even worse



    if you want to talk to your teammates, there is the official discord server for example where you can meet up with ‚randoms‘.

  • still haven’t found an actual tangible reason for voice chat existing

    if you want to talk to your crossplay friends or on ps, there is still easy third party solutions on mobile for example. It’s even working between mobile and pc etc.

    There is no need for it to exist in DbD, especially since it will require MUCH work to function well, would need moderation and the community would cry out because they would expect the game to be balanced around it since it’s an in-game feature.

  • Problem is that the game is very complex with all the content that’s been added over the years, that plus the fact it was never intended to be this big and get so many updates resulting in Code that isn’t actually suitable/maintainable for it.

    also it’s not like we actually go a long time without significant updates, pretty much all mid-chapters are already packed with stuff that the community wants and expects for a while (but once it’s here, no one really acknowledges it anymore and everyone jumps to the next thing to complain about).

    These things also need time: design, implementation, quality assurance, internal play tests, further tweaking/implementing/qa. There is also prioritizing as not everything can be done simultaneously.


    REsistance was done my Capcom, a very big video game company with plenty of experience. While BHVR isn’t small anymore DbD still started as such and this direct comparison isn’t really working.. also let’s wait and see how the support for these games are like when they are 6 years going on.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3043723#Comment_3043723

    I honestly just want something with the portraits. Make them look better. Cosmetics would have been better but they already said they weren’t gonna do it

    Blood portraits that would be viewable even in-match would be nice. And since the bloody cosmetics already exist I can’t imagine there would be licensing problems. But well.. even then it wouldn’t be usable on killers in-match and I would still hate the fact future characters wouldn’t have the chance..

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3043670#Comment_3043670

    They were very clear they weren’t gonna do it. 1) they don’t want exclusive stuff. 2) the license characters wouldn’t be able to get anything

    This.


    @Cryptikk said:

    The fact they included a option to turn the filter off speaks for itself.

    it really doesn’t speak for itself. I would have wanted an option like this in any case as for future characters it won’t be available and I want a consistent picture.

  • @GoodBoyKaru said:

    It's good, it's fun, but it's not as good as Until Dawn. The characters are mostly... unlikeable, tbh. Like in Until Dawn I really hated Chris and Ashley but even then I wanted to save them- in The Quarry the only three characters I'm anywhere motivated to save are Ryan, Dylan, and Kaitlyn (and Abi, Emma, and Laura were on the "I'll try but don't really care" list).

    It's worth playing, it's not worth full price. I'd suggest waiting for a sale. It only cost me ~£38 when I got it, as opposed to the £60 I'd pay full-price, so I'm happy with the purchase. I wouldn't pay more than £40 for it, though.

    Chris and Ashley were great characters because they had faulty traits that made it easy to ‚hate‘ them imo.

    everyone on Quarry felt more one-dimensional and their characters could all almost be summed up in one to two sentences? If that makes sense..

  • So, have first watched 2 Until Dawn lets plays (haven’t seen it before) and now watched a Hacketts Quarry let’s play.

    i do like both games, the characters and the overall stories. Though I kinda like Until Dawn more as it felt more climactic and every character had a time to shine (even though screentime was still dissimilar). In the Quarry -at least the lets play I watched- some characters felt like they were completely forgotten? Also there wasn’t a ‚common‘ end like in the cabin in Until Dawn. Though this might be due to a significant and stupid choice of the let’s player.

    though i played with the thought of buying the game but finally decided against it as the replayability doesn’t seem too great despite the many different possible endings. Am watching some other playthrough(s) though.

  • I have some hundreds spread out on various killers.

    most of them will be thrown away though for a prestige 3 reward that’s not even worth it!


    (… why am I like this??)

  • @TheDarkTyrant said:

    Could you explain? Like show it and where was it originally from?

    The person that tweeted it also provided the source (though after they got accused of stealing it)

    https://twitter.com/daddy_bluez/status/1543271029317029890?s=21&t=7qHvW9Wq6hLmobOzM_OuTg


  • Maybe try here:

    The place for any language that isn't fully supported.


    in AFK Comment by Mooks
  • Yeah I think it doesn’t really change it much despite there being other options (which might see some nerfs before going live)

    when someone is already dead and ruin was still up then chances are high you already dominated the match anyway..

  • there isn’t a definitive or even good answer to this. It depends on many things.


    though just hiding and not trying to progress at all and hoping for hatch might be breaking game rules when the other survivor is doing the same… (which is just bad game design tbh)


    if I am in that situation I might either just try a gen if everyone played fair. Or I will go out of my way and first do totems (could still be Noed after all), search chests (key), try to find a way to heal (teammate, medkit/chest) and do a little bit on gens and rotate on the gens.

  • What code are you talking about?

    it you are talking just about access to PTB then there is no code required. It’s only available on Steam though, just enter via the properties/Beta tab.

  • Not sure if you are talking about these?

    most of them can be found here I am pretty sure

    Explore Dead by Daylight's official artworks, wallpapers & images, and download them for free! Chains of Hate art, Classic Ghost Face collection art and more!


  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039641#Comment_3039641

    Not sure if that was directed at me? I've already opened up a thread or two, and made plenty of comments about this upcoming patch.

    No! Not directed at you, just at your statement that we all got brains (which might be true but there is still plenty of braindead feedback threads and complaints..)

  • @GoshJosh said:

    The good news is, you don't even need to play the PTB to understand how devastating some of the changes are. We all got brains.

    Sad that many people don’t use their brains and don’t give constructive feedback at all

  • You are sure the boon wasn’t in effect there? Could also have been a bug with Sould Guard (I think there was some bug acknowledged in the current live version about SG, not sure what it exactly was though)

  • But….

    we got birb

    A23FAF5E-4FBE-4C5D-B73F-8AA2FE3B4092.jpeg


    (tbf, I don’t want any more charms at all as I don’t have the space to use them)

  • @MaybeShesCrazy said:

    Have these been completed?

    Yes, this has been completed for a while

  • @GentlemanFridge said:

    Speaking of tits (the bird, that is), the stream I mentioned with the great tit nest is still on-going. All eggs have hatched and although chicks two are a bit on the smaller side, they all seem to be doing well and might be fledging in a week or so.

    LIVE Great Tit Nest Cam "Apple & Pie" Pt. II 2022 - Recke, Germany - YouTube

    9341D5AA-DBC8-457B-89AE-5582EEDAFFE8.jpeg

    :)

  • @SlingerKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3037128#Comment_3037128

    I can tell you obviously were not here during that time, and it shows.

    Uhm. No I am pretty sure I was here..

  • Should be less than that, it was barely a year when they gave away all the summer bbq stuff to cry babies.

    there wasn’t any cry baby though. Contrary to now.

  • Yes there is.

    if you buy it from the platform shop there is usually a charm or cosmetic piece included that you can’t get any other way (for the first RE chapter it was an Umbrella logo charm), also without counting any discounts, it’s usually cheaper to buy the whole chapter instead of buying the characters for auric cells separately.

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