Mooks
Mooks
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At least for me Chatterer counts as representation through backstory of the character.
he might not be human anymore but he still has a human backstory that is canon.
and the point of this topic and discussion is about Chatterer and him being LGBTQ+ (or not). Of course people are talking about it then. Doesn’t mean anyone cares about nothing else.
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I guess it’s intended and you are supposed to solve the box before the chainhunt begins. You can also still try to find a closed off spot where you won’t get hit by all chains..
though it does feel a little bit over the top, i agree with that
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In the end Chatterer counts as representation through backstory, even if now in his form he is not human anymore he is still a character in DbD that has a human backstory.
after all, all the characters have (part of) their sexuality only confirmed through backstory. Just look at Nurse: does she count as human while floating and obviously not being able to actually breath through the cloth? She is pretty much undead but in her backstory she is confirmed to have been deeply in love with her husband.
we will however get LGBTQ+ representation originally created by BHVR, so: does it really matter? Characters/character ‚traits‘ are not anymore explicitly excluded just for being LGBTQ+ and that is what matters for me..
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2479445#Comment_2479445
What's the idea behind Hoarder and Pinhead if I may ask?
You get a loud notification when a surv starts opening a chest or picks up an item. And the box counts as an item in this case.
so the idea is that you can track a surv with the unsolved box in hand, smack it with Franklins out of their hands and then start the chainhunt
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Have you heard of patches and midchapter releases? those are kinda addressing these issues (smaller scale than is needed admittedly but still)
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2479399#Comment_2479399
Why do you bring addons to the conversation when we are talking about how weak a killer is? Killers are not supposed to depend on addons unless they are straight up garbage and bad designed.
Addons should be there only to enhance what is already good, not to make it viable by any means, take a look on reworked Hag or Pyramid Head, they don't need addons and for the most part, their addons only make them do better what they already do well.
We were not talking about how weak the killer is. The question was what Pinheads secondary ability point is, which I answered directly. And I have given an info about an addon that could make the chainhunt be more often activated.
i didn’t even say anything about how strong/weak Pinhead is AT ALL. So why are you coming into this conversation like this?
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2479399#Comment_2479399
The addon only hides the aura unless they get within 16m or the chain hunt begins. Honestly it could probably just be made basekit since it kind of sucks that you often don't get to see any chain hunts without it.
Yeah I actually asked for this effect to be basekit during the PTB feedback..
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There is an addon which makes the aura not visible until the chainhunt begins.
otherwise, it’s a second objective that lets at least one surv go out of their way and having to solve the box (and exposing themselves doing it) while not being able to work on Gens or anything.
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Ruby Lane with her song please! Don’t know how that would work though? May like Huntress lullaby, but then she wouldn’t make sense as legendary… and I don’t think she would actually fit as her own killer either
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I have seen others report this as well, so you are definitely not the only ones.
though I haven’t seen an official statement from BHVR if this is intended or a bug..
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2478730#Comment_2478730
Patch notes say it's a known issue for the achievement.
Good to know, thanks! I actually completely ignored the Patch notes this time :)
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Got the adept first try on red ranks without even trying.. somehow the survs stopped repairing gens after the second was done?
the oblivious achievement seems to be bugged for me on steam though.
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Anybody got a video or knows a streamer that plays him?
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the option is disabled if you are going into the settings menu from a lobby. You have to go into the menu from the main/starting page (where you can select surv/killer/kill your Friends etc)
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@Elcopollo said:
I don't get how "more comp" can unironically interest anyone in this game outside of well-made tournaments. "Pub stomps" is lame too, but I prefer just fun and interesting matches, not competitive sweatfests with same repetitive #########.
SBMM attempts to match people with same skill level together.. that’s not ‚more comp‘ but actually ‚more chill‘.
its only more competitive for yourself if you try to get to the top/in a higher level than you actually should be, which isn’t necessary at all..
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Yeah (if it works like it is intended)
i dont expect every every match to be perfectly matched, but honestly? It just can’t be worse than current emblem based matchmaking so I look forward to it!
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It would be cool to have more of the iconic outfits of the game actually be available (like the pet sweaters).
Also some of the charms would probably make really cool keychains or something.
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New matchmaking will go live with the chapter that is being released today.
Which bugs are you exactly talking about? Many bugs get fixed quickly and there are some persistent ones (like some of the sound bugs) that they just can’t reliably recreate and thus couldn’t fix even if they stopped making new content.
make sure you report bugs that haven’t been reported yet or give additional information if you have on those that keep bothering you:
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Well this would make some builds completely unavailable anymore (builds that are made up of only non-teachable perks and there are actually quite a few decent perks there)
also some survs have really only bad perks and they would be used even less if one of those perks was mandatory (think Ash, Quentin, Ace..)
otherwise.. it would be very neat to have an actual distinction between the survs for sure..
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A win for killer is 3 or 4 kills. For the survivor teams it’s 3-4 escapes. Personal survivor win is an escape for yourself.
But… more important is: did. I have fun? Did I have a chance of winning/losing at all? Were the chases fun and not one-sided? Was everyone able to actually participate in the match and collect points?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2477057#Comment_2477057
They did say in the dev post that they’ll be doing that but tbh I don’t trust their word. These are the same devs who are convinced pig is a good killer
Yeah. They have made really concerning statements that seem very far away from the actual player experience. But at least they have also shown they are willing to review those (eg OoO).
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2477034#Comment_2477034
We’ll see I guess. Personally I don’t really care since I don’t take this game seriously but I hope it’s not just nurse/spirit/blight in the high brackets because that would ruin survivor fun imo
I doubt that. There are many people that can perform great against strong surv teams with other killers.
also -and I know that may be a very naive take from my side- if it actually results in the worst case scenario, maybe then the collected statistics could help in balancing the different killers? People have always asked for statistics and if given they specifically asked for red-rank statistics. With the new system the analysis might very well get more accurate!
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2477023#Comment_2477023
I think most people know ranks are terrible. Problem is SBMM comes with its own issues
I mean… no one expects it to work perfectly.
fact is, we need a new matchmaking and the last testphase has been pretty well received by many and statistics/analysis support that apparently.. of course there will be flaws and unfair matches. That pretty much guaranteed for any system. And the system may very well be adjusted still after going live.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2476991#Comment_2476991
They do if worse players can use them to gain MMR.
MMR won’t be highly affected by one single match. And it’s also dependent on the opponents MMRs.
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You forgot something:
- People complaining about stuff just because it’s new or just for the sake of complaining (ie talking SBMM down while ignoring the fact that emblem based matchmaking is/was awful)
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@MellowPandora said:
https://forum.deadbydaylight.com/en/discussion/comment/2476917#Comment_2476917
Very nice, thank for for finding this. The comment gives hope that it will still happen.
Mandy already confirmed they are still working on it as well here in this thread! She is a Community Moderator from BHVR and wouldn’t say so if it wasn’t true.
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@gowon said:
https://forum.deadbydaylight.com/en/discussion/comment/2475331#Comment_2475331
why did y'all confirm Q2 2021 and then go silent about it when Q2 passed 😒 very irresponsible
@MellowPandora said:
https://forum.deadbydaylight.com/en/discussion/comment/2476654#Comment_2476654
Something should have been said for sure. It would have helped ease the wait time. I just want to know its still in the works is all, even if it's got a delay. I am just nervous it's going to be scrapped and we will never hear anything about it again.
there was an official statement regarding the delay on Twitter. And I know someone has made a topic about that here on the forums so people would be informed.
to be fair, it was just a response to a question at the very end of Q2, but at least they said something
here the thread with the Tweets linked:
@GoodBoyKaru said:
https://twitter.com/DeadByBHVR/status/1409608871283417088?s=20
For those who cannot use twitter:
Q: "Hey, Do you have an update on the cross progression feature that was supposed to be added to the Switch version of the game? I just hope it didn't get cancelled. I understand that you have a lot of other things to do, but are you still working on this?""
A: "Sure do (but it is a smol update)
We're still ironing out some details with our partners before we are ready to go live with Switch cross progression. It's something the team is still working on, but we are unable to commit to a firm date at this time."
So, the Q2 2021 deadline hasn't been reached and we don't have a replacement date yet.
That is all folks
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Maybe further map reworks with the terrain focus they were talking about.
hopefully that new game mechanic that started out as early game collapse concept. With focus on making survivor gameplay less dull while not making it stronger..
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While Twins are rare (already right now) they can be pretty strong even on high skill matches when in the right hands.
so for those fearing they won’t see the Twins again because they are too highly skilled: that’s not the reason and will have nothing to do with SBMM
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@DaBawb said:
https://forum.deadbydaylight.com/en/discussion/comment/2476164#Comment_2476164
Well that's the thing. I've already seen ultra sweaty legacy players doing SWF winstreaks. And the strat is the usual cheese. Hatch offering, map offering, one key, then multiple BNPs along with 16x second chance perks. Them facing a 4 stack gen perk Nurse is what high MMR DBD will look like. And you playing too well on any given killer will have you slapped down by that cheese eventually. Who would want to play that all the time? "Just lose to it until your MMR goes back down" sounds pretty lame.
Is that really what happened in the testphases though?
and… if both sides play this sweaty.. shouldn’t they have a higher chance of getting matched against eachother?
we already know due to queue times that there won’t be perfect MMR matches every match either way
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It’s already confirmed that the rank is hidden for now and it may (or may not) be changed in the future. What exactly is weighed into the rank is something they don’t want to tell as to not make it more easy to manipulate the system etc. Frankly, both ways would receive criticism, if they decided to make it all visible then you may be satisfied but the complains and criticisms wouldn’t be really less than now. (Still valid criticism though)
the argument about only three killers in high mmr is an assumption that’s -as far as I have seen it by streamers during testphases- just false. There will probably be more of the high tier killers, sure. But that’s already the case now, stronger killers get played more often. There are however enough killer players that can wreck coordinated/high skilled survs with lower tiered killers. And -I know this is very hopeful thinking- the system might actually help identify faults in killer designs based on how viable on which skill tier they are.
and regarding the addons/perks etc. A system that also considers this with the various combinations would be way too complex. And probably not really necessary.
and something to always remember: without SBMM we are stuck with the current faulty matchmaking system. Which doesn’t really address any of the stuff you listed either..
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No news on this sadly.
though according to some texts on the Behaviour account webpage it seems like it could be enabled soon. Maybe. Hopefully.
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Current matchmaking system only considers ranks and even then it tries to match you with others kn a range of +/- 8 Ranks. And if queue times on either side in your current region/time are too long even that may be ignored and you will get matches with higher rank disparity. Also it’s just buggy.
but tomorrow with the new chapter update a completely different matchmaking system will be used, it’s usually called SBMM (skill based matchmaking) or MMR, it uses a hidden rank for matchmaking, which tries to approximately rank your skill in a different way than the emblem system.
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You should probably try to contact customer support.
try to be more detailed when creating a ticket, eg give your and your friends account info, is it only happening with one specific friend, can you both play with other friends?
use the following link to create a support ticket
© 2015-2020 and BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved. -
I think perk changes were often in the midchapter updates as the chapter updates usually focus on the new stuff..
though we didn’t get any perk changes last midchapter as well….
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Demogorgon‘s Off the Abyss
Creating portals all over the world that you can traverse in seconds sounds pretty damn cool
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https://www.twitch.tv/videos/1121098048?t=25273s@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2442257#Comment_2442257
Yeah I'm not finding anything anywhere unfortunately
You can escape as soon as you are not chained anymore
right after 07:00 hour mark
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I think I saw a streamer that couldn’t escape as the gate was suddenly blocked when he got chained. But not sure how long..
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Aaaawww
I think my heart melted. Worth it though, so much cute 💙
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i think you are supposed to get some BP (50K it was maybe) and a charm. (Edit: apparently that was was the bhvr account was new)
maybe the person in the video had so many BP and shards on the other account and got so much because they got merged?
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No, cross Progression which includes cross purchases is only available for Steam and Stadia at the moment with Switch supposedly to follow ‚soon‘
All Microsoft and Sony platforms don’t have confirmation if they will ever join.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2441784#Comment_2441784
I mean every loop you do already get 1.7 seconds free when the killer vaults as long as you are 8 meters a head of them you have time to drink and drop again, idk seems kinda obviously broken with fast drink times
That’s why my suggestion was up to 5 seconds animations? With the option to be even higher according to testing/game design. Did you even read the OP at all? First you assume exhaustion would be completely gone and now this… i addressed those problems.
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@Guest1567432 said:
Clown, getting his exhaustion addon taken away says Hi....but wait to add more insult to injury Pinhead has a brand new exhaustion addon. The devs wonder why the community give them so much #########. There ya go.
Forgot about Clown losing that addon :(
he should get it back!
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2441698#Comment_2441698
Some but not enough, you would be fast enough that with a little lead you can loop for a long time
Again, i don’t see how this suggestion would affect this at all. The only difference that case would be slightly slower vaulting speed or the need to use the (limited use) item with animation times to easily during a chase catch up as killer.
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@Seraphor said:
I don't think this needs to be an entirely new item. Maybe an add-on for the medkit could be something that could affect exhaustion. But this idea as you've presented it is almost entirely a nerf to survivor.
Maybe limit it to just: Exhaustion reduces healing/repairing efficiency by 3%.
Then make a medkit add-on that reduces exhaustion duration by 50% or something, for one use per game and consumes the medkit on use.
The actual effects of Exhaustion would need testing/refining for sure.
my intention was to actually make new items as I don’t like the current boring ones. Also to address some of the most complained about issues (in this case exhaustion perks being just second chance perks and with the penalty on repairing also slightly address genrush.
i feel like if killers would get something like exhaustion perks, they would come with a bigger downside than just a cooldown.
@bjorksnas said:
This just seems like its going to make haddonfield offerings stronger, vault a window in a house with a balcony, use balanced landing, run back around, refresh balanced landing, wash rinse repeat
i don’t see how? You would lose some seconds for the refresh where the killer can catch up. Also after refreshing, you just get rid of the louder breathing and vaulting speed penalty (both don’t exist right now) but exhaustion perks would still be on the same cooldown. With the vault speed penalty this would actually make it somewhat weaker, not stronger
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@Firellius said:
My issue with this, as someone who doesn't run exhaustion perks, is that this is an even worse chest pull than the broken key. I'd rather not bog the item pool down with more situational stuff.
Good point.
Maybe make it so some items such as broken keys or my suggestion can’t be pulled from chests? Or should have a guaranteed addon to make them at least usable.
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Yep, it was only a testphase that lasted for about a week.
the devs are currently analyzing the results etc, we don’t have official word on how successful this was..
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Survivor specific gestures instead of removing them completely pls.
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Added an offering idea as well as icon.