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MoZo

MoZo

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MoZo
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  • @GeneralV said:

    I still think only modifiers should have split queues, events like Halloween or Anniversary should go in the regular queue, the way it used to be.

    i would agree but with the way they’ve been doing events recently, i’d have to push for the continued split queue for events. for events like blood moon 2025, twisted masquerade 2024 & 2025, and Haunted by Daylight 2024, those events fundamentally changed how the game was played and forcing every player to play with those mechanics would seem wrong. i personally only played killer in regular queues during the recent Blood Moon because the addition of blood gens were very uninteractive for killers and removed a majority of useful perks that are a core part of the killer gameplay. imagine forcing every killer player to deal with blood generators for 3 weeks no matter what or survivors having to deal with remote pallet breaks and remote hooks for 3 weeks no matter what.

  • we’ve all known what needs to get nerfed but bhvr has a insane problem with nerfing the weak killers/items/perks on both sides and keeping the top tier stuff the same instead of buffing the weak things and nerfing the top things to shorten the gap between the meta/overtuned and the detrimental/undertuned. how many updates is blight/nurse & syringes/commodious toolbox gonna zoom past the nerfs section and balanced/niche perks/killers get nerfed/gutted? it’s becoming a serious problem.

  • I’m so fed up with how they respond to community feedback. they just added a new survivor item, everyone uses the new item to test it out (like any other new item/perk/character that gets added), community complains because they hate adapting to new things, devs hear the loud noise of complainers and instead of realizing that the fog vials are mid at best and medkits & toolboxes surpass them by miles, they end up gutting them 2 weeks after they release. I guarantee after they do the nerf to add a limited amount of uses, fog vials will drop down to the THE worst item in the game for survivors and we’ll be back to syringes, BNP’s and styptics every game!

  • @Aven_Fallen said:

    It has been a very long time that Hotfixes were scheduled for Tuesdays. As long as nothing is announced, there will be no Hotfix. So dont expect one on Tuesday or any other day unless it is announced.

    yea it feels weird. we used the ALWAYS have both hotfixes on the first and second tuesday after a big update but recently they’ve been doing the hotfixes on thursdays and wednesdays. my guess is they pushed back their hotfix schedules by a day or two to get as many fixes in as possible.

  • for those with the answer of “he’s busted”, would that be around S tier? i’m trying to get a general opinion on what tier he sits in.

  • i can second this. dumped around 500k into my p100 nea and only got addons for the fog vials. only way for me to obtain fog vials on p100 is by finding one in a trial and escaping with it.

  • @theMasafe said:

    I wish they would at least give us an update on changes to some problematic maps. This map is so beautiful but so bad. The size, the resources and the placement of the portals. Literally everything is terrible.

    i remember last year during their reddit AMA there was a question about maps and the devs replied said the next maps on their to do list was GOJ, Midwich, badham (with a focus on main building), and swamp. so far from that list all that’s changed was a slight gameplay update on midwich and that’s pretty much it. no telling which map is up next for an update or anything. i think they need to do another “mapping the realm” initiative to gather more in depth information about the current maps and what the players decision is to make them better.

  • the roadmap says it’s planned for august. hopefully in the livestream on tuesday before the update, they tell us more about the upcoming 2v8.

    also ps: if i were u i would edit the post to remove the tagged dev. it’s against forum rules to tag any member in a post that they weren’t already actively in. just a quick heads up so the mods don’t soft ban you.

  • not only is it a strong perk but it’s also a very “feel good” perk. bringing deja vu into the match feels like you serve an important role on the team, preventing the 3 gen. many of my friends use deja vu not only for the constant information so they’re never wandering around the map tryna find gens but also the ensure that we never end up in a bad 3 gen at the end of the game. there’s also a fun little mini game where you have to know which of the 3 highlighted generators to complete in order for the generator spread to get wider and wider. also yellow bar go brrr.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970467#Comment_3970467

    are certain maps boosted on a weekly rotation? last week felt like the Week of Hawkins (i love indoor levels so I wasn't complaining)

    the other week it felt like indoor map week. i was getting midwich, rpd, hawkins and lerys every other game. this week feels like rancid abattoir and garden of joy week. i can’t escape these two maps😭

  • imo kindred is THE best perk to bring as a solo q player. the information it gives to the team is unconditional. there’s never been a time where i was upset that someone brought kindred, honestly quite the opposite, i praise them. so many times have i been on hook (without kindred) and 2 of my teammates bum rush to the hook to save me and waste precious time that could’ve went to repairing an important generator. with this perk, it feels like the team is MUCH more productive and on the same page, especially when the killer is proxy camping or camping in general since the AFC bar doesn’t show up on the HUD for some ungodly reason. i would go as far as to say this perk should become partially basekit and keep the aura reading on the killer near the hook as the only function of the perk. it wouldn’t benefit swf since they already say on discord if they’re going for the save or not.

  • @[Deleted User] said:

    i know they won't because they value transparency, but i wish they'd just shadow drop the inevitable ghoul nerfs instead of announcing them 3+ weeks in advance. because that 3 week window is going to be the absolute worst time to play survivor if history is anything to go off of.

    i remember last year in january when blight was announced to get his OP addons nerfed/reworked, the 3 weeks between the PTB and live was miserable on the live game. every other match was a blight with either compound 33 and adren vial, double speed, alch ring and crow, double iri, iri tag and crow, or adren vial with crow. it got to the point where i stopped playing survivor until the midchapter dropped because the game essentially turned into Dead by Blight.

  • To be fair, there are some people who enjoy using detectives hunch and a map for their own personal reasons. imo they should’ve also on top of doubling the duration made the effect map wide so you can get a rough idea of all the totems/chests/generators on the map instead of 64 meters from you since if you tracked those objectives with the old maps it would give you aura reading on that object map wide when using the map.

  • 🚨 UPDATE 🚨 :The Devs have confirmed it will be a new map just like how it was in the PTB!

    IMG_5263.jpeg
  • @aadoreity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966014#Comment_3966014

    I honestly didn't get that explanation from the bug report just that there was no code! 😭 I saw someone using them in game earlier today, which is what prompted me to look it up, how could they have it early?

    Thank you for letting me know though!!! I will definitely keep an eye out <3

    the code was activated early behind the scenes by the devs but a leaker found it out and posted it on twitter. seems the devs acted fast and deactivated the code until we complete the community challenge.

  • I got the notification yesterday but for a valid reason. the queues for killer were so long that i forgot i ready’d up for a match, went to eat a bowl of cereal, and came back to the last survivor teabagging at the exit gates lol. The message i got was only a warning but if this is happening to people that aren’t even AFK, then that’s a problem.

  • Coming out in less than 2 weeks! Next update is on July 29th and is going to bring the KBM option to console. (Keep in mind they said it will only be for PS4, PS5, Xbox One, and Xbox Series X|S.)

  • “Wait for iiiiiit” and “come on son”

  • @ChuckingWong said:

    My favorite character was the coroner that started in the later seasons.

    Hes like Creed from the Office. My kind of humor.

    WOODY!!!!

  • I thought my eyes were deceiving me when i seen Psych being mentioned in a dbd forum post. i love that series so much. shawn and gus as survivors would be the funniest sh*t since nic cage. if this collab were to ever happen we would NEED a legendary for Lassie or even Despereaux!

  • holy sh*t it’s basically been already a month since springtraps release. where did all the time go wth🤣

  • i think the bug you’re referring to is what’s called the “slingshot tech.” if i’m not mistaken it’s the “tech” where after using your first leap you immediately spam the button to use your second leap which will send you flying forward at like 2x the regular leap speed. i’m pretty sure the devs are aware of the bug because a couple patches ago in a bugfix section i remember them saying they “fixed” it but it’s still in the game. maybe making another bug report post could help but ik the forum mods get pissed if there’s duplicate bugs being reported.

  • I think there is something going on behind the scenes when it comes to bloodpoints recently. Every perk that had a bloodpoint boost of some sort has been removed from the game, incentives have intentionally been reduced (before July-August of last year, whenever there was a boost for a role it was ALWAYS a +100% bonus AKA double bp but now the default seems to be +25% or +50%) and most recently they intentionally reduced the spawn rate of the anniversary cakes from previous years. I’m not sure what’s going on behind the scenes but this is not the way to go imo. even though we get tons of Bp during events and we get like 1 bloodhunt a month but that doesn’t justify nerfing bloodpoint gains outside of those events and mini events behind the scenes and denying to your playerbase that everything works “fine.”

  • In April we got the Jan-Mar Stats so hopefully soon we get the April-June stats. I would actually be astonished if Kaneki and Blight aren’t the most highest picked and highest killrate out of the roster. at least at “high” mmr.

  • not a bug. they will be given as rewards for completing “Twisted Masquerade Quests Part 5” that will release on July 17.

  • not exactly. a lot of people have suggested an idea like this. a similar idea is like adding a lethal pursuer effect to merciless storm and make it so all gen blocking durations last like 3-5 seconds longer. it’s a very cool and nice feature that the devs don’t seem to want to expand on. i like the idea specifically around these perks having that linger bonus because i like perks that have 2 effects that synergize with each other like lethal pursuer and current MFT.

  • The key rework is a let down imo. i could have sworn on the anniversary livestream at PAX East when they were mentioning the map and key reworks they said that keys were gonna focus on revealing the killers aura, not survivor(s). if i want to know where my teammates are i’ll just run bond or empathy or use the hud to see what actions they’re currently doing. the double nerf to blood amber also doesn’t sit well since that addon was unique and nobody really ran it.

  • @Nazzzak said:

    I feel like they didnt originally plan for the map. It feels very quickly slapped together. It would have been nice to have an actual main building. Mind you, I've only seen streamers play on it. I'll be able to judge it better once I've actually played on it.

    the main building is literally a jungle gym with the “Don’t open, dead inside” door that we seen in the teaser yesterday and a generator that once completed has a little animation of zombie hands trying to open and come out the locked doors.

  • I still don’t think Insidious will be useful even after this buff. I wish it would get reworked to be lethal pursuer for undetectable and make it so you’re undetectable for x seconds at the start of the trial and make all undetectable effects linger for 5 additional seconds

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959134#Comment_3959134

    Yeah, but you dont have to read the comments to find that part. But IMO this just shows how unpopular Maps are, if people dont even know about this interaction.

    it also doesn’t help that the in-game description doesn’t even mention deja vu being affected by maps. I had to look on the wiki to find out it was compatible with maps

  • @MaddieMage said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959135#Comment_3959135

    what’s the secondary effect that’s being changed exactly?

    the 3 highlighted gens from deja vu are applied to maps and they are removing that since maps are getting reworked. basically nothing is changing gameplay wise about deja vu unless u ran it with a map consistently for some reason.

  • @Mandy said:

    Thanks Brokenbones for explaining it, and yeah that's exactly right!

    this is a great quality of life feature being added to these killers! does the team have plans on adding input buffering to other existing killers? I know demogorgon could benefit a lot from this so you don’t accidentally cancel your shred by pressing m1 too early making you basic attack.

  • will there be a forum post about the changes in specific coming in the Quality of Life Initiative Phase: 2 like how Mandy made one for the Phase 1 Initiative?

  • they said it’s coming this summer. since there’s only 2 more releases within the summer range we could either get it with the upcoming midchapter at the end of this month or it will come in the September release. Hopefully we get the dev update for the July PTB tomorrow and it contains KBM for console🤞🏾

  • you have to get stunned by the pallet while the enduring is active from the invitation.

  • Just played a match on groaning storehouse and spawned in between shack and main building. the first tryks that started the trial was the “peekaboo” and when I tell you each survivor spawned across the map from each other on separate gens I would’ve cried if i wasn’t playing Kaneki. we all brought the Coconut Scream Pie so there wasn’t any shroud offerings in play. There’s definitely something up with the spawn changes.

  • @sizzlingmario4 said:

    You can only max out Sacrifice with late game hooks, or by doing a mori.

    When they increased the bloodpoint caps per category from 8000 to 10000 a few years ago, they never updated the scoring for this category so it became impossible to max out without one of those two actions.

    thanks for the explanation. I’m going to make a bug report post about this issue because this seems like an oversight on the devs behalf that never got addressed.

  • @Hex_Ignored said:

    You need a lot late hooks and/or late sacrifices. I think those are awarded once egc starts.

    @GentlemanFridge said:

    You get bonus BP if you hook ‘em during the EGC.

    that’s a shame. most of my killer games don’t make it to EGC so i don’t get the full bp bonus.

    @thrawn3054 said:

    Probably needs to have the point values updated.

    yea they probably do. it doesn’t make sense on how i get punished by getting less BP for winning my match before the survivors complete all the gens and make it to endgame to activate EGC.

  • during the anniversary stream at PAX East they showed on an image but didn’t talk about it but it seems the more perk presets have been pushed back into phase 2 of the QoL initiative.

    IMG_5248.png
  • @SoGo said:

    I'm enjoying it personally.

    I like the mechanics, how much BP I get, and the event overall.

    Father Campbell's Chapel should get bigger odds tho.

    fr. i’ve yet to actually play on the masquerade themed father campbells chapel. the one game i would’ve gotten to play on it someone dc’d in the loading screen :( i’ve been getting disturbed ward so much but none of father campbell. doesn’t help that map offerings got nerfed so i cant even send myself their to play on it.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956360#Comment_3956360

    I couldn't give a hoot about FNAF but I admit that it's probably a wise business decision. That said, it's still a poor send off for Twisted Masquerade.

    The FNAF lobby/menu theme is also kinda doing my head in (though I'm sure some people must be enjoying it). At least the Twisted Masquerade theme is musical.

    yea i was a huge fan of the FNAF lobby music on release but after having it for over 2 weeks i can say its kind of gotten a bit repetitive for my liking. that’s why i wished the twisted masquerade lobby was here so it would make me miss the FNAF lobby and be happy for when it would return after the event like how it was for Kaneki’s lobby coming back after Blood Moon.

  • @Mandy said:

    It's not a bug, the decision was made to stay with the FNAF lobby.

    thats a shame. the lobby looked cool and i imagine it took some devs a little bit of time to make the lobby. seems like wasted dev time imo but if the decision was to keep the FNAF lobby then im not super mad at that either.

  • here to say that Shoulder the Burden also denies the unhooked player’s perks that activate from being unhooked to not work. I got unhooked with Shoulder the burden yesterday but my Decisive Strike never became active until i got unhooked regularly.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956118#Comment_3956118

    Yes old ways nerf the popular things and thats it to force more diversity.

    if they want to force more diversity then they should’ve done more substantial buffs to his other addons to alleviate the massive nerf his best addons got.

  • it seems the devs went back to their old ways and just nerfed all his most popular addons (bonnie’s guitar strings, streamers, and security badge) and did a small buff to 3 addons that won’t do much. I understand bonnie’s guitar strings getting nerfed but the other 2 make no sense.

  • this is one of the most killer sided events by far- what are you on about? you get remote break pallet which wins you every 50/50 at a pallet, remote hook which is disgusting since it skips the process of walking to a hook and is especially nasty with scourge hook perks and bbq. you also get the enduring to counter the party pallets. or you could just respect the pallet or run enduring if you hate the party pallets so much.

  • it’s been confirmed already that they decreased the spawn rate of the anniversary cakes from previous years.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955341#Comment_3955341

    I believe it will be the FNAF lobby - but don't quote me on that one

    dang thats a shame. was looking forward to the anniversary lobby with the masquerade music. but the FNAF lobby is still very good so at least we’ll still have that

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955337#Comment_3955337

    Its tentatively planned for tomorrow - that could change, but I would expect tomorrow to be the day

    thank you! will the twisted masquerade lobby be back along with the hotfix patch?

  • @Mandy said:

    There is not going to be a hotfix today, today is Canada Day so whilst we were off yesterday there is still a lot of people off today as well.

    thanks for the confirmation Mandy! can we expect the hotfix tomorrow or thursday? or can you not discuss that at the moment?

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