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MoZo

MoZo

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MoZo
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  • @ralecgos said:

    Spine Chill should be buffed to work through walls again to counter undetectable/oblivious killer PERKS. But I think killer powers like Ghostface stealth, Wraith cloak, and so on should not make Spine Chill light up.

    this and add back the vault speed so it can be appealing at higher levels

  • I must be lucky because i barely see springtrap. sure i see him daily but maybe 1 or 2 times out of my 10 or so matches but kaneki is the one i see the most. also if you’re having a lot of trouble with getting axe grabbed, just bring overcome and 9 times out of 10 you will never get grabbed. even if he back revs you

  • it is an increase in cakes in general. before, level 50 survivor bloodwebs would only give a masquerade flashlight and a mystery box with a 25% chance you’d get a cake out of it. now, they doubled the event nodes in the level 50 bloodweb to 4 from 2 and removed mystery boxes from spawning in there and instead made it so each cake and item get their own node. it’s way better since you get a guaranteed cake every bloodweb as p100 and not a 25% gamble.

  • coming back to confirm that this issue has been fixed with an emergency hotfix released earlier today. the p100 survivor bloodweb now spawns 4 of the nodes being event nodes with 1 of them being a guaranteed offering. It seems this issue still affects killers (only 1 cake out of the whole level 50 bloodweb) but at least the survivor bloodweb isn’t as bad anymore.

    5e3beb6e-05c6-4842-8ff7-15607e394d3a.png
  • @Mr_K said:

    No Springtraps? Are we done with the new killer already?

    seems to be. I’ve gone against maybe 2 or 3 springtrap’s today out of my like 20 or so matches. a lot of blights and kaneki’s. seems the devs didn’t gigabuff springtrap high enough to keep a high pick rate like how it was with chucky, dracula and kaneki

  • @MechWarrior3 said:

    I’m scared….what if this isn’t…..a bug….in terms of pie spawns.

    the report is still marked as “pending” so they it looks like they haven’t seen the report yet. hopefully a dev or community manager acknowledges this post so it can be a top priority to fix

  • @Chromekaze said:

    I'm really hoping they at least acknowledge the issue, awful start to the event sadly :/

    that’s what’s got me the most worried. They haven’t responded or acknowledged a single post or bugfix post about this issue yet which makes me think they don’t find it an urgent problem.I hope i’m wrong and they are actively looking into it right now with all the backlash and feedback that has been given so far.

  • @MechWarrior3 said:

    Wait is it actually bugged? :(

    yep. p100 survivor bloodwebs only give 1 event flashlight and 1 mystery box which could have either the offering, the flashlight, medkit, or toolbox in it. it’s horrible. I’ve spent around 2.5m bp on my nea and only have about 15 of the cakes.

    ff951c3b-be2d-4651-8ab2-ab971bb1ecaa.png
  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449317/another-event-and-the-p100-bloodweb-bug-is-still-here

    My first post was this very issue... two years ago. At this point there has to be way more P100s to raise concerns about this.

    what sucks the most is that previous events like haunted by daylight, bone chill, and most recent the blood moon all had the bloodweb bug to give more event offerings than event items but now it’s swapped during the one event that you actually want to stock up on the offerings. i literally get a event flashlight in every bloodweb which is worthless since i’d rather have the offering every day of the week than the flashlight.

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950586#Comment_3950586

    I can only imagine that Alien and Five Guys at Frederick's had different conditions on their contracts with the respective IP holders

    I honestly think it gave the devs an easier time making the map without having to come up with unique tiles and clutter all over the map like how every realm does. I heard a while ago that the devs don’t always put maps in every new DLC because they cost the most amount of time to make and doesn’t make them money. It makes sense why recent maps (and license maps) have been expansions of other realms because the devs can reuse a lot of their assets. Even Alien’s map uses the same structure type of loops as singularity’s map (jungle gyms and fillers). I’m guessing maybe Scott liked the atmosphere of greenville a lot out of all the original realms so they chose to make the map on the withered isle realm.

  • It wouldn’t matter since map offerings got gutted. I played like 5 or 6 games straight as survivor with an ormond offering to see how bad the 20% change is and not 1 match did I get ormond or ormond lake mine. map offerings are now just dead space in your inventory since it’s such a slight chance you get the map you offered

  • @ImWinston said:

    • Old "spine chill", I think the most massacred perk in DBD history🤣

    @queencynic said:

    I really miss original Iron Will.

    I miss the old meta perks so much. I wish the devs would do a “test run buff” and bring these two and maybe other previous meta perks for killers (200% ruin and call of brine) back to their pre nerf state for like 2 weeks to see how it would affect modern dbd. I remember last year a lot of people were worried when iron will was announced to get the 100% silence back but as time went on i haven’t seen anyone complain about it and its in a healthy spot. Spine chill has been dead ever since 6.1 and got buried even deeper when the visual terror radius aspect because a base feature in the settings.

  • Tested this myself and yea it is inconsistent. on the new map i tried it and the survivors spawned close together but then i tried it on ormond and 2 survivors spawned on separate gens and the other 2 spawned on another gen too.

  • Coming back to update that this has been fixed in 9.0.0

    I can once again progress my legion bloodweb

  • Also make it where if the generator in the main entrance of the pizzeria has a special interaction with the ringing phone. When the generator is completed it could just be the phone guy saying his iconic “HELLO??…HELLO??”

  • @GeneralV said:

    Wish I had them in my games :(

    I’ve been playing a lot of survivor in the new map queue and most of time the incentive is 2.5x so everyone is either burning streamers or cakes.

    9829651c-d140-4dc7-8933-60d6ffeb8eeb.png
  • @Ketrab2703 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946555#Comment_3946555

    Below your servers list there are two icons "plus" and "compass" . Press "compass" and then there is a tab for "quests". Discord removed pop-ups about quests, you have to go to that tab and accept the quest manually.

    I’ve done that multiple times and checked to see if it’s been updated and it hasn’t. Here’s a screenshot of my quests:

    IMG_5210.png

    I only have 4 (the last one is for R.E.P.O.) and none of them are the Dead by Daylight quest.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946511#Comment_3946511

    As a quick update on this, while a fix for this won't be included in our next patch, we're aiming for the one after it!

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946516#Comment_3946516

    Would you be able to confirm that your Discord account meets the appropriate age, region and platform requirements listed in the FAQ? I know this was impacting some folks' access to the quest.

    yes my discord and dead by daylight accounts both meet the requirements listed in the FAQ. I’ve reached out to discord support too but it hasn’t helped with the issue.

  • @ThatRyanB said:

    Hey there folks! The team is aware of this bug and are working on a fix for it.

    speaking of quests and bugs, is the team still working on getting the discord quest out to those who haven’t gotten the quest yet? It’s been over two days and a lot of people (including me) still haven’t even had the quest pop up on our discord yet.

  • WE’RE BACK!!!!🙏🏾🙏🏾🙏🏾🙏🏾🙏🏾

  • @MarbleThrone said:

    This is good news 😁!

    Now we're truly ready for the last masquerade.

    I pray with them being counted as common rarity instead of event finally fixes the p100 bug where you would get 1 maybe 2 nodes that were event specific in the p100 bloodweb. The last couple events have been horrible to stock up event items for my p100 nea since the ratio of event offerings to items in the bloodweb was like 4:1

  • @AetherBytes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945787#Comment_3945787

    This update was surprisingly half baked under the surface, yeah.

    ”surprisingly.” My guy, every update that gets released is half baked🤣

  • Yes they did. All event related items/addons/offerings are considered common meaning they’ll go back to costing 2,000 bp in the bloodweb.

  • Happy because the devs replaced the S tier map offerings with a new S tier offering being the shroud of separation. Words cannot express how insane of an advantage this offering gives survivors AND its secret too.

  • @Daniel_Silva04 said:

    The only nerf I thought was right was the Babysitter one, because it was really stupid for the survivor to run faster than the killer for a whole 30 seconds.

    just don’t go after the unhooked survivor

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943602#Comment_3943602

    These two perks (as well as Batteries Included) saw their Haste values buffed alongside Steady Pulse, and what we saw over the last update cycle was that in cases where they were used, the increased speed burst they gave was a little too powerful for how easy they were to trigger. We've returned them to their pre-Steady Pulse Haste values, but are always keeping an eye on the performance of perks like this (and player feedback!) to consider future adjustments.

    Please reconsider the babysitter change. The 15% made going for the person off hook a not ideal choice and incentivized going for the unhooker instead. Now with the 10% haste it’s back to the obvious choice of going for the unhooked survivor.

  • @FirstDay said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943329#Comment_3943329

    Definitely not a coincidence. This game is notorious for hidden buffs in my experience, there's too many "coincidences" for it to be luck. I have seen stealth killers getting indoor maps recently! I haven't been to hands on with killer lately due to anxiety of playing it.

    Edit: Do you know why they removed Badham 2-5?

    in patch 8.6.0 with the release of Kaneki, the devs removed all map variations from the regular game. They removed them due to community feedback about how they weren’t liked and made learning the maps harder for a lot of people. They’re still available in custom matches but not the regular 1v4 game.

  • im excited to download the update, select and buy springtrap, play 1 or 2 matches and then only play survivor after that since the killer queues are gonna be 2v8 levels 20-30 mins after the update releases. imo they should’ve done the “play while you wait” for the fnaf update knowing that it was gonna be a killer only chapter and from what happened when Kaneki came out.

  • Ever since the PTB I’ve been seeing multiple map offerings every game with a lot of sac wards being thrown in as well. It seems everyone is trying to burn through all their good map offerings before they get gutted with next weeks patch. It’s a bummer too because I want to take advantage of the bloodhunt as killer and bring the last of my cakes but im forced to bring a sac ward every match because its map offerings central on dbd rn

  • Five nights…

  • Another offender to this is the Dvarka Deepwood realm. The short wall jungle gyms are often very short on the wall with the window on it and on the long wall jungle gyms for some reason the pallet is on the same side as the window. It’s just weird and messes with muscle memory of veteran or new players trying to learn and memorize spawns.

  • @Coordi said:

    The cosmetics. THE COSMETICS!

    I WILL be buying the legendary yellow rabbit Matthew Lillard skin for Springtrap the nanosecond after I buy Springtrap!

  • Tbf knowing the game we play it’s probably a bug that never got addressed or looked into.

  • Chapter release June 17th and the anniversary event will be June 25th if you want to stock up cakes on Springtrap

  • @ThatRyanB said:

    Hey folks! I wanted to pop into this thread to share a little more about yesterday's post that mentioned accessibility. While it was shared in relation to discussions about arachnophobia, the community response has been extremely valuable in highlighting the vast range of folks' experiences. We've used this as an opportunity to listen and share a wide range of accessibility feedback (as well as players' experiences with different phobias) with the team. That includes notes that have been shared in this thread, like alternative forms of blinding effects.

    So all that to say, please don't hesitate to continue sharing your feedback and experiences with accessibility - we're here to convey your feedback to the team and will continue to do that!

    W Ryan as always

  • my guess is the devs purposely want to keep him a fun, easy, and strong. He’s gotten like 10 nerfs since release and is still a top 5 killer. atp all we can really do is just thug it out until springtrap comes out and then we won’t have to see Kaneki for like 3 months after Springtraps release.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937565#Comment_3937565

    It's a good question. We do not have plans to share a third hotfix for this update.

    does the team have any plans on introducing a 3rd hotfix in between releases? There’s so many long standing and newly introduced bugs that pile up every update and I’m sure a 3rd hotfix would help a lot with the bugs that get introduced on big and major updates.

  • Just revert it back to its og version. 60 seconds and 200% regression.

  • pls at least give us a button in the setting to turn it back to the og colors like how you can press a button to turn on or off the new item pop ups that got introduced last year.

  • @Abbzy said:

    I liked the resident evil 2v8 more, devs gave you as survivor 400% bp bonus plus they gave everyone double exp which means more shards.

    bring back the 400% for surv with the 3x xp multiplier🙏🏾. I think every 2v8 should have a permanent 400% for surv with it going up to 500 and 600% based on queues to at least try to put a dent in the surv queue times to balance it out. Hopefully the summer 2v8 with the promised “play while you wait” somewhat alleviates the problem with killer queue times.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928364#Comment_3928364

    Yes! A second hotfix is planned, although we're not sharing info on its contents quite yet. While I can't promise it will be part of this hotfix, let me flag this pesky Artist bug for the team. To confirm, this is in relation to the audio and visual of crow swarms hitting a Survivor being delayed, right?

    Is the second hotfix still planned or was the auric cells from the rift and 2v8 quests bugs being fixed on May 21st the second hotfix you were referring to?

  • I second this. It was so nice having the old rift icon to the far right in the lobby so we could enter the rift with easy access. Now it’s just extra steps which never feels good.

  • This bug is still happening in the current iteration of 2v8. I understand if there’s no ETA on a fix currently but is the team aware of this issue?

  • @BlackRabies said:

    PTB should be the 27th. Chapter should be out on anniversary day in June.

    it won’t be on the 27th. They released the May roadmap today and there’s no livestream and ptb on there. The last thing this month is the “Before the masquerade” that starts May 27-June 3. I would assume the livestream will be on June 3rd with the PTB following after the livestream. The community director confirmed the livestream and ptb will be on the same day.

    IMG_4989.jpeg
  • PREACH SHROOMPY!!!! Everything said was right on the mark. Not one bad take from this whole rant. The devs really need to start thinking about their CURRENT and LOYAL players rather than completely revamping their game for a chance that the FNaF fans will stay after the first week of the release.

  • I don’t think they have restrictions on watching the livestream on your own stream. Almost every popular dbd streamer/content creator does a watch party for dbd livestreams so I would assume this one would be no different.

  • @BlackRabies said:

    Anyone have a before and after pic? I'm probably one of the few people that never notices a difference until I see a side by side comparison.

    I dont have a before picture myself but i found this online and you can see how faded the red looks now.

    BEFORE:

    IMG_4958.jpeg

    AFTER:

    4ee222d8-4fa4-4c00-b2dd-ce348097ae7d.png
  • I will never forgive myself for not buying the armored titan skin for oni. It’s so cool and my stupid self didn’t buy it smh

  • He’s fun to loop if the singu is mid level but going against a singu that actually knows what they’re doing and has good area and camera control can feel miserable. He’s like clown and bubba in the fact where while you’re getting chased, all your teammates HAVE to be on generators because the map will run out of resources very quickly since you have to predrop against singu every time you’re slipstreamed. The auto-aim and basekit SFP made him far more easy to pick up and pub stomp. I’m 50/50 on it tbh.

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