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MoZo

MoZo

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MoZo
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  • @ThatRyanB said:

    One additional question: are there specific Killers or Survivors you've experienced this with more commonly?

    not that I know of. I usually just play nea on survivor and Billy on killer but from what I’ve seen it’s all the same no matter who I play or go against. I’ll keep an eye out today and see if there’s a difference between who I verse

  • @Sngfun said:

    Probably an Anti-tunnel measure since the bar lowers independently of the normal one...

    Wait, wasn't this legions original deep wound? Where if you didn't mend before the timer you died?

    pretty sure the og deep wound was controlled by the chase mechanic. That’s why legion was so hated because they could just chase you while looking backwards and you as a survivor couldn’t do anything about it because the game didn’t acknowledge you were being chased because of how easy it is to manipulate the chase mechanic.

  • @ThatRyanB said:

    To confirm, did you experience these performance issues while playing the Bone Chill event, the standard game queue, or in both? Just want to make sure we get as much intel as we can back to the team.

    It’s actually been happening since 7.7.0 with the jump to UE5. I noticed it first when haddonfield was changed in that same update I was getting constant frame drops especially in the houses and then with the d&d map. The dungeon area has a lot of frame drops and now the most recent map Ormond Lake Mine. But to answer your question, it’s been both queues that drops the frames on these maps.

  • im so excited! Can’t wait to see and test out what the team has been cooking with the Freddy update and deep wounds changes.

  • @Mandy said:

    There won't be a Dev Update today, today is the first day back from the holidays, so scheduling is light…whilst everything is prepared from before the holiday period of course, we want to ensure that when we release things like a Dev Update that it's during a time where the team is available to answer questions that sort of thing.

    You can expect it this week though!

    thank you Mandy that’s great news! Will the ptb also go live this week or will it be next week?

  • complaining about wraith addons in the big 2025 is crazy. learn how to greed pallets while wraith is cloaked and take advantage of spamming the vault button on a pallet or window to prevent the wraith from getting the prompt to break or vault. If we wanna talk about addons needing a nerf how about nurses heavy panting addon that gives her an insane 30% extra lunge after using more than one blink. It’s a crutch for bad nurses that over blink and still get the hit. Or huntress with oak haft, 20% recovery is insane for a yellow addon because even if you dodge a hatchet she can ready another one up before you make it anywhere or m1 you and basically makes trading at the hook impossible if you don’t do it perfectly.

    in Wraith Comment by MoZo
  • I’m predicting we will get a dev update tomorrow with the return of the dbd team since they have been on holiday break for the past 2 weeks. I would assume the ptb for the January midchapter will either be Tuesday right after the bone chill event ends or on Thursday. The ptb has to be sometime this week in order for the midchapter to release at the end of January like previous years.

    in Freddy Comment by MoZo
  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864801#Comment_3864801

    They have to release it next week, otherwise they won’t be able to release it in January like they’ve announced on their roadmap.

    my guess is they’ll release the dev update on Monday and the ptb will go live right after the bone chill event on Tuesday similar to how houndmaster ptb went live after haunted by daylight

  • @ShanoaLegendaryPlz said:

    Lunar new year was canceled and replaced with blood moon event. The cosmetics were also made always available which means they probly arent bringing it back

    Damn, looks like im not going to be able to stock up on the Chinese firecrackers anymore :( at least i have a lot of the winter party starters and they’re bugged rn so its real easy to use them during chase

  • they started it back in the previous anniversary event and I think it’s so people that don’t want to play with the event things (snowmen, the smoke bombs, tricks from anniversary) can still play regular dbd without feeling forced into the event like how it’s been forever. But I do understand the same playstyles but at the end of the day that’s just how this game is gonna be. People want to win and they’ll bring the same boring meta perks every game until a real meta shake up happens and even then people will still use whatever the new meta is. It’s a never ending cycle.

  • nurse nerf (I want her to recharge her blinks after fatigue is over like blight)

    Spine chill buff (please bring back vault speed and bring back the old activation condition but reduce the range to 24 meters instead of 36

    Call of brine buff (125% for 60 seconds is laughably bad. At full value it saves u an extra 4 seconds.)

    Trapper buff (make most off addons basekit like how they recently did to dredge)

    another big perk overhaul. (Ik they tried to do a soft meta shake up recently in the 8.3.0 patch but they nerfed the only good perks out of that update instantly.)

    MAP REWORKS/NERFS (I want the maps that favor one side to be nerfed to be more balanced(goj,eyrie,badham,haddonfield,midwich,Hawkins,the game,etc)

    map and key reworks to make them more appealing rather than medkits and toolboxes in every game with an occasional flashlight

  • im pretty sure they announced it in the anniversary stream so my guess is we could probably see it in the final mid chapter in April right before the new dbd year starts.

  • I like the idea but it’s the fact that 2% is nothing. Maybe 3% would be good but I know people still have ptsd from mft so I doubt dark theory would ever see the light of 3% haste

  • it’s been happening ever since 7.7.0 when the engine got updated to EU5. I remember because that was the patch haddonfield got changed and in the basement house specifically the frames drop tremendously. Then the dungeon area on d&d, the main building generator room on Greenville, and now almost everywhere on Ormond lake mine. I hope they acknowledge all of this because it sucks being on next gen console and still having fps drops.

  • the blood hunt will start this Thursday the 19th and end the 26th. The blood feast will start right after the blood hunt on the 26th and last until January 2nd

  • @Neclord said:

    Can y'all please fix this, this is ridiculous and basically makes the mistle toes offering completely useless when it was already subpar. I'm getting more bp when I take no offering then when I use it.

    I hope they fix this. I’m praying they do one more hotfix before going on break because the event is bugged asl and houndmaster has an insane bug that gives her perma haste when using a snowman on the search path. I don’t fully know how the glitch works but it gives her perma 6 m/s aka sprint burst and cloaked wraith speed.

  • @Deathslinger1of2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854872#Comment_3854872

    Why did they nerf WGLF? I loved that perk and I could barely get value when I played it bc I could never loop long enough to then pick someone up

    I don’t want to call anyone out but hens did make a video about wglf and inner focus giving perma wall hacks because someone with no mither and plot twist could down themselves over and over to give the person looping perma wall hacks with IF and another guy would use wglf on the guy plot twisting to have a infinite cycle. Guessing from the fact that hens is also a consultant, he probably told them it could be problematic and in bhvr fashion they reverted the speed buff instead of nerfing it to a reasonable number like 125 or smth. Otz also made a video with hens and jrm but it didn’t get released until post nerf but im sure they recorded it on stream so the devs must’ve known about it before hand.

  • on the inbox in the game it says that the bone chill collection is coming back on the 17th so I would assume the dredge skin will be coming back that day.

  • it’s ironic how fast they nerfed those perks in the 8.3.2 hotfix and now nobody uses the perks.

    Machine Learning: not a lot of people used it but ngl when it got value the 60 seconds did feel like a very long time but still didn’t warrant the nerf.

    Zanshin: even when they buffed it to show survivors that drop pallets I still barely seen people use it. It’s mainly only good on Phead since pre dropping is ok against him


    Predator: No one used it but nurse and even now nurses don’t use it anymore and just opted back to nowhere to hide since it’s busted asf on her.


    WGLF: helped counter slugging but apparently it was used to pick up survivors in the killers face (attack cd is 2.7 seconds and 150% wglf took 6 seconds to fully heal) so u would be able to down them before they even got the heal off. Wglf didn’t die off as hard as the others but the pick rate definitely went down a lot after the speed revert.

    I don’t know why they nerfed the perks so fast after them being out for only 2 weeks post buff.

  • the survivor main in me loves that he got gutted but at the same time in reality it’s not fair that a killer gets gutted overnight. Tbh I loved facing chucky when he didn’t have rat poison because it felt like oni where you could go behind a wall or a corner and try to outplay him. I enjoy the 14 second cooldown but the speed nerf is definitely a problem. Going against him doesn’t even feel fun anymore because he’s so reactable that it feels like he’s pigs dash with a cooldown and 4.4

  • These tiles are the sole reason I hate the cold wind realm now. The depressing fact that you could’ve had a short/long wall jungle gym and instead you get these wanna be jungle gyms just hurts. Instead of adding these, they could’ve implemented a coldwind version of the ormond junk tile jungle gym because at least that’s a consistent tile on realms like ormond, Macmillan, and the yamaoka estate. They recently added a nerfed version of a 4 lane on auto haven that didn’t need to be added. I don’t like the idea of adding different tiles instead of updating the maps themselves.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848789#Comment_3848789

    The PTB exists as marketing for new chapters its not actually meant for testing

    huh? The ptb literally means public TEST beta so they can test changes coming to live. Almost every recent ptb’s have had changes after them to adress things that can’t make it to live. Imagine if there wasn’t a ptb and we had to deal with reworked twins coming to live or reworked zanshin or Phead torment on m2. There would be so many unhealthy/broken characters, perks, addons, etc that would make it to live if there wasn’t a ptb to test it first.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850579#Comment_3850579

    Buddy, the fact that this skipped PTB is already a massive preferential treatment. This would never have made it to live if it had been tested.

    yea they honestly need to stop doing buffs that aren’t tested in the ptb. Same thing happened with BGP, there wasn’t a ptb for 200% speed and it’s obvious it wouldn’t have made it to live if there was. Just glad they’re addressing TOTH early instead of taking months like they did with BGP

  • @Dwight_Fairfield said:

    It's depressing how badly they nerfed that map.

    I know. Every time I hear the Halloween theme after the loading screen as survivor I audibly sigh. They need to do something about this map. But knowing bhvr, it won’t get looked at again for at least a few years or if it gets complained about long enough.

  • same. Hopefully they release the dev update post right when the haunted by daylight event ends because usually they drop their dev updates on Thursdays around this time of day.

  • if the dev update comes out today then the ptb is fs on the 12th but if we don’t get a dev update by today tomorrow or Monday then ig its not the 12th

  • @TieBreaker said:

    You should make a feedback thread, so the devs actually read it.

    Also, we've been asking for this for years. My guess is that for whatever reason it's not an easy change. Otherwise it would have been done a long time ago.

    exactly this, they probably were going to normalize but it probably would’ve taken way too much time and resources that it wasn’t even worth it so ig they just buffed back iron will to 100% as a bandaid fix and called it a day

  • it gives chucky a almost 100% guaranteed hit when using slice and dice. If you go around the corner as a survivor when chucky pops his power, you can dodge it by crouching right around the corner so he will over shoot his power on you and go flying but with rat poison all that is gone. It’s like a 90/10 in chuckys favor because you see everything survivors are doing and on top of that it also can give you info on where the survivors are heading after you hit them AND it acts as a portable nowhere to hide since chuckys cd is so low u can pop slice and dice for mobility and see if anyone is near you. The addon is a jack of all trades on an already super strong and easy to use killer. TLDR: the addon is overkill for an already oppressive killer. Kind of like how Billy had old lopro that could down or blight with old alch ring. Very strong killers with an addon that is stupidly strong for already strong killers.

  • well with only 2 days left of the event I’m guaranteed they aren’t fixing this bug. Sucks I missed out on a lot of the event medkits and flashlights but at least I got hella serums and broken bulbs. The only real bad is I have almost 300+ event offerings that will be useless until next year AND they’re still personal offerings.

  • Honestly they should just bring back 6.1.0 dead hard. There shouldn’t be an exhaustion perk that can’t be used first chase other than background player

  • Billy: pretty obvious but learn to feather your chainsaw. Especially since there’s no downside to doing it anymore, a lot of survivors will play scared thinking you will curve or go for the sprint at them and try to dodge preemptively and by feathering you can wait for the right moment to strike them down or even walk them down occasionally. Another tip is to study the survivor you’re chasing and try to be unpredictable with your curves.

  • they should’ve js made the dowsing rod for all players, not personal and stacking. It makes no sense why a event only offering is personal and doesn’t stack.

  • @Kerkvlerk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821584#Comment_3821584

    On lower prestige characters the items like medkits/toolboxes and flashlight do spawn in the bloodweb not only in mystery boxes but now i know i am not the only one or it is not only on sable.

    yea you’re absolutely right, i just leveled my p6 Renato a few levels and on lvl 7 in the bloodweb the will o wisp flashlight showed up on its own not in a mystery box. It’s definitely a p100/lvl 50 bloodweb bug where the items or only coming in a mystery box.

  • i have the same issue too. On my p100 nea every time i open a mystery box it’s always a serum, broken bulb or the offering. I have about 70 of both addons and the offering but only 14-19 of the event items. Tbh the addons and offering shouldn’t be in a mystery box because they already can spawn their own node with it.

  • true, I always wondered why nurse and blight don’t have a longer hit cooldown or miss when their powers are S tier. I still don’t know why nurse gets to recharge her power in her fatigue state but blights recharge waits until after his pallet break animation or hit fatigue to be over to start recharging. They should both start after the fatigue and have longer cooldowns.

  • Both of the perks are great and healthy for the game, what doesn’t make them healthy is when S and A+ killers run them. If you go against a trapper or a ghostface using pain res pop it’s whatever you know but when nurse Billy or blight run those it becomes a whole bloodbath because they can easily hook someone on pain res, get across the map to the gen of their choice to apply pop then rinse and repeat. That’s what sucks when killer perks get nerfed because it’s not the fact that the perk is too strong it’s the types of killers using them are too strong

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