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MoZo

MoZo

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MoZo
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  • this has gotta be rage bait 🤣. I main survivor and the only things I would agree on this list is bringing back 5 second ds but without endgame part (that was a free escape and you know it). The doctor part because that does sound dumb that call spirit doesn’t counter his shocks when cleansing a totem, and the killer biased maps. Don’t get me wrong, there are a lot of survivor sided maps (eyrie, badham, goj, disturbed ward) but there’s also been an increase in killer sided maps too (decimated borgo realm, haddonfield, midwich, rancid abattoir, dds, Hawkins)—I wish they would make all maps balanced instead of pulling a haddonfield, rancid abattoir or shattered square where they strip majority of the map and have gigantic dead zones that lead survivors to their death 10 second into a chase. They need to look at maps like coal tower, father Campbell, blood lodge and use those as a center for a balanced map.

  • @humanbeing1704 said:

    did they go into full detail? Wouldn’t surprise me if it’s only allowed if crossplay is on

    no they didn’t go into any detail about it since it will be apart of phase 2. Most likely we’ll get more info during the anniversary stream in May. But I wouldn’t even be mad if cross play had to be turned on, as long as I’m able to 180 flick with oni, pyramid head and blight.

  • @DestroyerBG said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885472#Comment_3885472

    Honestly I guess he needs slight nerf but not too much. Other killers need a passive buff by you know behaviour finally adding extra things for survivors to do so they stopd doing all gens fast and so on so all killers can be fun, but we are not in a perfect world. Even if you nerf the strong killers there will always be strong killers they will shift from Blight to either Nurse or Spirit or whatever else is better. Huntress is the same deal she is still the best and got buffed for no reason but nobody complains about her though which is hilarious.

    I think they need to slightly nerf his speed while rushing. The fact he has a low cooldown, multiple second chances to correct his mistakes and very fast movement speed is what makes him feel so oppressive. Or at the very least rework blighted rat and crow and remove the rush speed from iri blight tag because his fast speed on top of addons that increase that already fast speed is just overkill.

  • @Aceinbush said:

    Make him 4.4 m/s (110%) and I am telling you half the playerbase will drop him like they always do with meta killer until it gets somewhat nerfed (while still being good).

    I don’t think that would be enough. They would need to nerf his speed for people to drop him like they did with Billy. Billy used to be in every other match until they gave him a reasonable nerf and then half the Billy players dropped him since it wasn’t free wins with overdrive the whole match anymore. Same with chucky.

  • @StonedHermit said:

    I don't understand why the exposed effect applies to Blight's rush attack. They changed Nurse's M2 because it was OP for her to have exposed effects and wall hacks, yet somehow it's okay when Blight does it.

    blights rush attack counts as an m2. Exposed is only when you m1 but killers like spirit, deathslinger and hag technically use them after using their power since it doesn’t damage survivors when using it.

  • @Gardhome said:

    Think about a positive thing. This means no match against Wraith, Huntress or Oni. So be happy its a Blight and not one of this insufferable killers.

    speak for yourself on the oni part, I love a good oni but I agree with you on huntress and wraith. Speaking of, I literally went against a iri head and wooden fox huntress that sent us to rpd and camped the main hook for the entire game from the top of the staircase.

  • I just want og escapist back. The sb was stackable, tier 2 windows with 24 meter range and old mft. It was so fun using that class but then they removed the mft, nerfed the windows range and made the sb unstackable.

  • I thought it would’ve been fixed by now but almost every Freddy game I played when the rework hit live I wasn’t in the dreamworld. There were a couple maps (nostromo and toba landing) that I had the actual dream world effect. How does that even make sense? I’m literally the nightmare, how am I not in my own dream world??

  • you have to remember tho that there’s like 20 maps in 2v8, just to name a lot off the top of my head there’s: RPD, suffo pit, coal tower, gas heaven, arp, rancid, thompsons house, disturbed ward, Ormond, family residence, sanctum, father Campbell chapel, wreckers yard and I think I few more. They brought like 6 new maps with this iteration also so there’s gonna be a lot more variety with the maps you get.

  • right under killer queue times😂

  • just went back down to 250% for me :( They should have a permanent +400% like the og version

  • it feels bad when you’re the one that gets hit by it but 99% of the time if you don’t go down near the totem then your teammates will most likely cleanse it and rescue you. I only ever see noed on m1 players or endgame builds simply because most of the roster has m2 powers that can make it through the match without needing a backup for endgame.

  • would set a bad rep for them to kill switch him right after the resident evil 2v8 went live. They’ll probably fix it in the next bugfix patch or the one after.

  • Updated Tierlist after some feedback and second thoughts.

    IMG_4680.jpeg
  • @100PercentBPMain said:

    Slinger and Nemesis are easy bottom tiers. Id rather have a Trapper

    honestly I 100% agree. They barely buffed both of them and they just aren’t built for the fast paced action of 2v8.

  • after some time to think I would bump legion to maybe top of C bottom B but then you have to remember how easy it is for survivors to reset with all the medics in the trial. Not to mention that there are literally green herbs that heal you with only a 4 second interaction. From what I’ve seen playing against legion and having them as a teammate is that they aren’t that good in the early to mid match because there’s so many survivors that can reset quickly. His mid game to late game is better because he can occupy survivors more often with mending but then at the end of the day hes still a m1 killer. Decent support but I just don’t get what everyone else is saying about legion being pretty good in 2v8.

  • @crogers271 said:

    Maybe I just need to hit a really good one, but Nurse doesn't seem that strong in 2v8. Most killers are going to get downs, her lack of ability to get around the map is a huge weakness. So far, hearing her blink sound is a massive wave of relief, while in 1v4 its an oh no moment.

    I might bump Nemy down even more.

    she definitely doesn’t feel that strong in 2v8 because of the size of the maps but let’s not forget for a second that she is nurse and they gave her like 8 addons basekit. A good nurse will end a chase within 20-30 seconds and their only downside is what happens after the down, it will take her a little longer to find a new chase. The average nurse in 2v8 is probably bottom of A top of B but when you find that nurse that actually knows how to play and has a decent teammate, you’ll remember why she’s S tier.

  • it’s almost every game or every other game that the whole lobby (except the two bots) have 200+ ping. It’s not the worst thing in the world on killer side but for survivor it feels HORRIBLE. I have to pray every time I drop a pallet or vault a window or pallet that I won’t get hit as I’m running away after I vaulted because somehow killers can throw their weapons 5 feet in front of them. I swear the last 2 iterations of 2v8 were never this bad, at most it would be everyone having around 120 ping but not 200-250 ping consistently. They need to fix whatever is causing the high ping amongst everyone.

    Edit: I restarted my game and the past 2 games have been regular ping so hopefully that fixed the issue.

  • it would be cool but players would realize that the legacy skins are kinda equip to lose, if you’re not a really confident player and like to be in the shadows and not take agro a lot then I don’t think you will like the legacy cosmetics. I can’t count how many times I played with or against someone with legacy and they end up either getting chased majority of the match and dying or being an absolute god. The cosmetic basically makes you a walking disco ball since the bright yellow speckles all over your character is so bright that they can be seen across the map and almost no chances of hiding behind something that isn’t a huge rock or wall. I wish they would take the legacy model and make the speckles blue for survivors and red for killers, that would be the best of both worlds. Legacy players get to keep their exclusivity and p100 players can get rewarded for their dedication.

  • @Memesis said:

    I would change knockout entirely. Make it like sloppy for blindness. Hitting a survivor with a basic attack makes them blind for 70 seconds. Buff third seal to work on any health state loss.

    third seal already works like that, it says from basic or special attacks.

  • it seems that the incentives are only ever 100% or more when a update just went live, after which it will go back to 50 or 25%. This morning when the 8.5.1 bugfix went live the survivor bonus was at 150% but quickly went back to 25% once more people downloaded the update.

  • that’s honestly a good question, they did mention in the patch notes that map offerings will override the realm repeat system but I wonder if they coded it so any map offering will reset the repeat prevention even if it wasn’t to the same realm.

  • yea ever since peanits took a step down from being a community manager, it felt for a few weeks there was a lack of transparency and communication between the devs and the community but ever since Ryan has stepped in he’s been doing a FANTASTIC job interacting with the community and making sure the bugs we submit are being forwarded to the team at a reasonable time. Ryan and Mandy have been amazing community managers here in the forums and we can’t thank them enough, without them it would feel like we are being left in the dark waiting for crumbs on what is happening BTS. @Mandy and @ThatRyanB keep doing what you do and we as a community appreciate everything you both have done for us!

  • @Brimp said:

    While they're at it fix dropping a flashbang inside a killers model. Stupid how you can be looking at a wall and still get blinded by it.

    doesn’t even have to be in your model, I’ve had survivors drop the flashbang right next to me on the right or left side while im facing a wall and since the blast radius is like a bubble I still get blinded.

  • the only time I ever see it at 100% or more is right when a new update or event comes out and the side with fewer players will have a 100 or 150% bonus for like 20 minutes and then will go back to 25 or 50%. It’s sad because I used to love getting on and picking the role with the +100% bonus and then swapping between whichever the incentive went to throughout my play session.

  • @ReverseVelocity said:

    I don't want it reworked, I just want the cooldown shortened and the chase requirement dropped.

    It's a really fun perk, it just has too many stipulations attached to be useful.

    at that point why not just run quick and quiet?

  • I think plague and huntress should be the top priority of getting new chase music. They both already have custom lobby music so it’s not like they need to make lobby and chase music. I think pig should be next after them because it seems bhvr and the saw license are on really good terms and it would be really cool to have the plot twist music that plays at the end of the saw movies to be her chase music or lobby theme. I’m really bummed that Freddy didn't get unique lobby and chase music with his recent rework but I heard that the NOES license holders are very strict so it probably isn’t a possibility. I think the only killer that should have default chase and lobby music should be trapper since that makes the most sense.

  • @fixblitzskin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/437568/how-s-freddy-feeling-so-far

    There’s input lag between canceling the snares and trying to click the button to activate the pallets which I find annoying when a survivor runs into the area of a pallet but cannot quickly switch. Also the dream world is bugged where sole trials start without one. I already put a bug report for that. Also there is a weird filter on the side of the screen when playing which is annoying. There’s alot of small bugs that need to be fixed. Also the alarm clocks are insane. Besides that he’s fun

    yea the delay sucks especially when you’re in a high stakes chase and need to get the down asap. The tp feels really clunky imo since you have to hold it down for it to activate like clowns reload. I’ve also had numerous games where I load in and the dream world filter wasn’t there and was an actual detriment to me (I was on cold wind and could barely see anything but in dream world I can actually see in front of me on cold wind.) I think they just need to fine tune the alarm clocks and buff the pallets to a respectable but not overbearing balance because majority of the time i played today as and against Freddy neither me or my opponents were ever using pallets unless it was their first game with the new Freddy.

  • tbh they either need to make a substantial change to Spine chill or just do the lazier more easier approach and just allow it to work through walls again and readd the vault speed.

  • I really hope they do put the firecrackers and festive toolboxes back in the bloodweb but I doubt it. Sad I won’t get any of the festive toolboxes on my nea since I started maining her after the 2023 moonlight burrow event and I only have 1 Chinese firecracker on her because I stole it from my sacrificed teammate a while ago lol.

  • it will most likely be fixed with the update dropping on Tuesday. Last year the knight was killswitched for the whole bone chill event and all of January until the Alan wake chapter dropped at the end of January and knight was finally re-enabled so im guessing that same thing will happen with the killswitched sweater.

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875275#Comment_3875275

    I don’t think they will share anything tomorrow too, but I’m going to bet, we get the dev notes on tuesday and the update Thursday.

    the new tome releases on the 28th and last spring that made a change to make the tomes and rifts go live the same day as the update instead of a day after so im pretty sure the update will drop Tuesday the 28th

  • @Langweilig said:

    Today or next week. They never release it on fridays.

    I’d be really surprised if it releases tomorrow. But most likely will be Monday morning and then the update will drop Tuesday. I’m just wondering what’s up with the dev update/ptb scheduling recently. For a while they would always release a dev update the Thursday before a ptb or live release but ever since the haunted by daylight event the scheduling has been weird. No dev update for the balance changes that came with houndmaster ptb and then they dropped the post ptb dev update a day before the update went live. Same with the dev update before this Freddy rework but it makes sense since they were on holiday break.

  • @Nazzzak said:

    It's thankfully been fine in my region. Currently getting 150% bp on survivor, queue times are max 20s, and killers have been fine. No tunnelling or slugging or camping. It's crazy how different experiences are across regions.

    lucky… I’m sitting at a stale 25% bp on survivor side and have currently been sitting in queue for 5 mins. As im writing this I js got into a match so hopefully I get a decent killer that plays fair and not scummy.

  • first game on I went against a proxy camping and tunneling vecna on haddonfield and the game after I went against a camping and tunneling knight on shelter woods. The way killers play when there’s no guaranteed ds,otr,dh or exhaustion perks in play is crazy.

  • pretty sure the next big event will be the bloodmoon event in march. If they do it the same time as last year then expect it to drop soon after the solo march chapter.

  • no way they finally brought back that Claudette skin. Buying it right away when I get home

  • @09SHARKBOSS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867078#Comment_3867078

    so its pay to win because its a skin without a bug?

    its not pay to win then its just a skin without a bug

    Do u hear yourself rn? It’s literally pay to win because it gives an advantage over the other spirit skins. would u say the were elk skin for huntress wasn’t pay to win when it had bugged audio that made the hatchet wind up and lullaby way quieter than regular huntress? If something is locked behind a paywall that gives u an advantage in game that’s by definition pay to win.

  • @Phantom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/436193/crouch-tech-removed

    Where was this stated though? I can't find it in any of Dev updates/PTB news etc.

    it’s in the ptb patch notes in the bugfix section under characters.

  • I honestly like the idea. It’s kinda crazy how after all these years survivors don’t have a perk to counteract or play around killer instinct

  • @Moodyy said:

    Bad news the crouch tech was not fixed. Still works on Billy, demo, and blight.

    is it? I don’t have a pc so I can’t test it in the ptb.

  • @solarjin1 said:

    goated bug fixes. They also claim to fix the invisible collision near the crane on autohaven.

    and the spirit husk bug🙏🏾 tbh they knew better to fix it now because that new skin for spirit is p2w because it doesn’t have the Audio bug

  • makes sense. It would’ve been as laughably bad as reworked shadowborn if it only worked once per game.

  • it says “for the first time” idk if it’s worded incorrectly but does that mean u get a very mediocre effect ONCE per game? Lmao they might’ve made it even worse than what it already was

  • used to pray for times like this as a Billy main 🙏🏾. I’m just only worried about going against blights now, he’s already S tier as it is and crouch teching was the only viable thing against good blights.

  • @Pirscher said:

    I remember in the Alan Wake stream they said Lunar Event would be skipped in 2024.

    But have they been completely retired like you say? @MoZo

    I really like the Lunar Events. Feng mins Chinese dress back then was such a cool cosmestic

    they said they wanted the bloodmoon event to be an annual event like the anniversary, Halloween and bone chill events. Also the lunar new year cosmetics were made to be available forever in the shop which kinda indicates that they’re retiring the event.

  • @jmwjmw27 said:

    Because it was never a rework to begin with, it was listed as an “update” on the roadmap.

    to be fair they never actually put the word “rework” on their roadmaps. Last year In January, Billy and onryo were in the killer update section and Billy got a substantial rework introducing overdrive and onryos condemn got reworked for the 2nd time. Later on in April, the twins were under killer update and theirs was supposed to be a rework but got scrapped because it was game breakingly powerful. Every other killer that has gotten changes have been in the “killer tweaks.” Unless bhvr plans to physically put “killer rework” on the roadmaps, we should just assume that when a killer or perk is under the “update” section and not “tweaks” we should expect a rework or a drastic change in its functionality.

  • @Nazzzak said:

    It wouldn't be the DBD community if there wasn't any complaining before we've even seen something in action

    fr😂

  • they commented on Reddit that the perk changes are still coming and will be in the ptb patch notes and also looked over during the discord sneak peek stream tomorrow morning.

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