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MoZo

MoZo

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MoZo
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  • this is something i would very much advocate for. playing on other games that support 120 fps console feel so smooth and then when i come back to dbd it feels more rough and choppy. would be the best part 2 to the console quality of life update after the kbm support that got added in the summer.

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024678#Comment_4024678

    This is what I was hoping they would do but it seems I gave them too much credit. I also really do not like how anything strong just gets nerfed. I understand toning things down but completely gutting everything or reworking it into something boring is not the play IMO. It just makes the game less fun to play when everything is weak and has no impact on the game. Which seems to be the direction they are going in.

    this. it also goes into a never ending cycle of “players use this strong (insert item/perk or whatever) a lot, other players complain about its strength and popularity, devs gut or rework said “issue”, then players drop it entirely and find the next best thing. then the cycle repeats.

  • @BongoBoys said:

    Yeah he got the deathslinger treatment with miniscule buffs Dracula is the MVP this 2v8 with 3 pounces

    the 3 pounces are also super bugged. i had a game where i smacked my head against a rock on my first pounce and then both my other 2 pounces just didn’t work. not surprised as i know what game i am playing🤣

  • i wish they would’ve just nerf the addons instead of flat out reworking them. nerf the syringe to 32s for the heal and nerf styptic to 2.5 or just a flat 1 second of endurance. there was no need to do completely new effects that honestly make them more of a hot topic. instead of having that intense 20-30 second window of “lock in or this syringe was worth nothing” we are now to “i stand still and instantly get my sb back.” or they could’ve made the syringe more risky and made it activate slower while being chased. anything but these terrible reworks…

  • @ohheyitsbobcat said:

    Anyone got pics? I don't think I'll be able to get on today and would love to see some of the changes! ^_^

    IMG_5452.jpeg IMG_5453.jpeg
  • pretty sure it’s coming to the game for everyone. only difference for PC is they don’t have to click a button at the start to log in. but from the looks of it, the removal of the last loading screen and trailer is coming for everyone next update.

  • As MJ said in Spider-Man: No Way Home, ”If you expect disappointment, you can never really be disappointed.”

    Ever since the devs announced 2 days after the last PTB that they were gonna postpone the slugging and tunneling reduction features, i knew it was over. I knew they were going to strip every good/meaningful change from the systems and give us not even a half-baked but just flat out uncooked systems.

    I agree 100% with Firellius in the fact that this is just a complete waste of time. if they aren’t going to give actual solutions/preventions to tunneling, slugging and camping then why even bother with this Quality of Life change?

    At least in the last PtB you were discouraged from tunneling and encouraged to go for unique hooks. now, there is no punishment but also there’s no good reward. who tf is going to look at these changes and think “yeah, 15 seconds of bloodlust is DEFINITELY ENOUGH to discourage me from tunneling.” I play survivor more, so when i see these changes it really makes me wonder how this will change anything in the killer’s mind to stop them from tunneling me - If i want a killer to not tunnel, then i should give them meaningful rewards for not tunneling. I really wish they would go back to the 9.2 ptb version but tweak that system. instead of giving us these new systems that neither side likes.

  • @turksmall236 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022948#Comment_4022948

    Whatever happened to the anti-bodyblocking feature? I thought collision was removed between players? I got bodyblocked in a corner by a griefer recently and I couldn't get out no matter what

    after the afk crow rework hit, it was too severe and players were getting crows even while not being AFK. the devs over corrected their mistake a week later and bumped up the time it takes to get 3 afk crows to 3 MINUTES. meaning if someone is body blocking you, you have to stand completely still for 3 minutes in order for the 10 seconds of no collision to kick in.

  • they really need to start from scratch and make a brand new halloween event next year. Haunted by Daylight/The Void has ran its course.

  • @Rudjohns said:

    Apocalyptic Ingenuity should be

    Stun the killer with pallets 3 times to activate. You can rebuild the 3rd pallet used to stun. Normal pallet.

    I seen in a video a couple days ago of a good rework idea to Apocalyptic Ingenuity that honestly sounds like a great idea. the rework:

    • Apocalyptic Ingenuity has a Cooldown of 60-90 seconds (rough estimate, cd could be changed due to strength)
    • searching/rummaging a chest decreases the cooldown by 50% of its current timer.
    • start the trial on cooldown.
    • removed distance of seeing broken pallets, now map-wide.

    this would make its strength significantly better by also keeping the identity and original design of opening chests to find and scavenge for remains within the maps.

  • i’d also like them to revert the PTB to live nerf that Last Stand got. even in the PTB, 60 seconds was completely reasonable for the one time activation it had. it was also bugged in the ptb and allowed survivors to stun the killer on the opposite side of the vault and gave faster vault speed. now since it’s 90 seconds along with the removal of the unintended vault speed, it’s a really weak and niche perk that could use a buff. it’s just another case of the devs doing a nerf to a perk because people overreacted on the ptb (same with duty of care).

  • i just want the vault speed back😭. i know they’ll never bring it back but a man can only dream.

  • they said the killer aura reveal after unhook will only last 10 seconds, not 30 since in the last PTB they realized it could be weaponized when combined with the no collision.

  • the next 2v8 will be back on November 6 and is scheduled to run until November 20. i think it’s going to be extended to the 25th tbh because every single 2v8 iteration has been extended past its original runtime.

  • @tes said:

    Do they already have VOD of the stream of its gonna be later?

    stream is still live. they’ll most likely have a VOD since the stream actually went pretty good.

  • @Coffeecrashing said:

    I’m on Twitch, and I just see STARTING SOON. And I checked a streamer, and his screen says STARTING SOON too.

    yeah they usually do 5-10 mins of “starting soon” to make sure people get in and don’t miss out right away. it’s a shame the stream started late because we are almost 20 mins into the initial start time but at least it’ll start soon.

  • probably technical difficulties. ever since they switched their livestream space to their main hq recently they’ve been having a lot of technical problems. it’s live now though on twitch.

  • @SkeletonDance said:

    Does it mean that there will be mid chapter patch this year?

    yes. they said back in August during the announcement of the health update part 2 that we will still get a update in November (in this case, the mid chapter) but it will solely focus on quality of life and bug fixing.

  • I don’t have a video myself but I played with my duo earlier and he said his exhaustion wasn’t going down at all when mindbreaker made him exhausted. Also I checked the bug reports and it seems someone has reported it and in the comments there’s a screenshot of someone on the ground with a full bar of exhausted that doesn’t seem to be going down.

    @Kaitri said:

    SUMMARY OF THE ISSUE: you can NEVER use exhaustion perks the entire match if mindbreaker is in place.

    PLATFORM: steam

  • @Royval said:

    I wish when people posted things like this they came with proof. I have a very hard time believing 9/10 killers you played against tunneled every single game.

    that’s weird you say that. Because objectively speaking, ever since the dev update got announced at the end of August for the September ptb, before the ptb even hit killers started to tunnel and slug a LOT more than in recent years. I think the main reason is because they know eventually bhvr is going to take action and implement some sort of anti tunneling and anti slug so they’re trying to abuse these tactics before they’re gone or not as effective. I promise you that if you’re somewhat decent as survivor to go play survivor for a full day and you’ll see how much slugging, tunneling and camping has risen.

  • my guess is the ptb will be on November 4th right after the haunted by daylight event ends. Last year they did this exact thing where they dropped the ptb for the hound master out of nowhere right after the Halloween event ended.

  • @UnicornMedal said:

    This is a complaint every event now and it's always "being looked into" yet never gets fixed.

    fr. they only “fixed” it during the anniversary because the community got on their ass about it to the point where they had to fix it. this time since the community isn’t in their face about it, it wont be addressed. like what tf am i supposed to do with 500+ Arcane Dowsing Rods??? every haunted by daylight i gain wayyy more dowsing rods than i can actually burn them.

    the difference between last years halloween event p100 bloodweb and this years is literally night and day lmao

    ba0fb4a1-4712-4217-9c73-b29c21e5d052.png f94341ad-1ab2-454d-abfa-d5f845f71f62.png
  • i reported it as a bug and someone else did too. turns out on the other persons report, the devs marked it as “not a bug.” It’s just very disappointing how with every single event the devs find a way to make it worse than the last. If a dev/community manager sees this please give me one very good reason as to why the price suddenly went up on these bloodweb event rewards. Because to us as a community it looks like y’all are just being very stingy over an event that lasts 3 weeks out of the entire year.

  • if it’s not a bug could you please increase the mystery boxes in the level 50 bloodweb to 2? It’s not fair for us dedicated players to only get a 1 in 5 chance every 33k bp to get our preferred item when non p100 characters get much more event items by simply leveling up.

  • @Guest said:

    yeah my p100 Zarina is not getting any Iri items or add ons.

    yeah and i’m afraid they won’t fix the bug because it’s not a widespread community outcry like how it was during the anniversary event.

  • did you make sure you’re in the event queue? the offering specifically says at the bottom: “Only usable when playing Event: Haunted by Daylight.”

  • yay another killer sided event 😐

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014027#Comment_4014027

    Thanks I dindt notice it, still its quite sad that lower b-tier m1 killer gets this fix and vecna who can double tap can do this too.

    yeah the double standards in this game is something i will never understand how it’s even remotely a thing.

  • well it looks like they’ll have to learn the hard way and let the community riot tomorrow when the event starts. They got 3 weeks of notice ahead of the event to get this bug fixed and didn’t even give acknowledgment to the issue. Truly a shame to see. This could’ve been so easily prevented lol

  • it’s a one time use 5 second invulnerability shield. Just count to 5 and go on about your match.

  • This got patched in the 8.6.0 update back in April.

    The patch note specifically says:

    • Fixed an issue that allowed the Nightmare to pass through Survivors by holding the Dream Pallet ability.
  • I still find it insane how they gave him a 40 meter TR in Evil Incarnate like he has some god tier mobility to let the survivors know he’s quickly approaching. it’s so easy to pre run myers because of that huge terror radius. he needs so many adjustments, i hope they can fit it all into the bugfix patch.

  • they said we will have a release in November (most likely mid chapter) but it will solely focus on bug fixes and quality of life.

  • @cogsturning said:

    It's back to the Sinister Grace lobby and I am sad. Was nice while it lasted.

    we’ll probably get it back sometime in november - after the halloween event most likely

  • @MaddieMage said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011611#Comment_4011611

    Thank you for replying but now you’ve just given me more questions.

    1. If off the record was always going to be changed despite the anti tunnel, why wasn’t this on any roadmap? Previously you all released roadmaps announcing changes that were coming to certain perks. Where was that at on the roadmap? Because honestly it just looks like you guys are making changes to perks Willy nilly with no explanation OR it looks like mistakes are being made with no acknowledgment of it.
    2. What about everything else my post asked? What’s the deal with the other changed perks and why were those perk changes pushed thru without the anti tunnel/slug when it appears that those changes were happening BECAUSE of said updates that didn’t happen?

    they haven’t gave us a roadmap for upcoming perk changes since last year. Ever since 2025 started we’ve gone back to being blindfolded until the next ptb where they take off the blindfold and reveal the next set of perk changes.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011565#Comment_4011565

    I will be in shock if they still leave activated in the endgame

    i just checked and they added back the deactivation during the endgame. Weird they didn’t put it in the patch notes.

  • Chiming in again to update that as of today’s hotfix update (9.2.2) the All Hallows’ Eve Lunchbox, Will O’ Wisp and Arcane Dowsing Rod are still the incorrect rarity. Could a dev/community manager please acknowledge that this is an important issue? The Haunted by Daylight event is back next week and im sure the community will not be pleased spending 4k blood points on an event offering or 3,250 blood points on an event item.

  • you still get the 40 seconds of endurance in endgame i’m pretty sure (which is gonna be insane with sprint burst allowing for almost free escapes if you’re close enough) so overall it’s like a sidegrade rather than a nerf to OTR. don’t forget the no scratch marks didn’t get removed either so now we get 4 effects from OTR.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/458108/give-hope-hope-again

    This perk was way too strong at 7%. At least when it was temporary, that massive boost was understandable, but this one perk made a huge difference in whether you make a gate or not, which shouldn't be happening

    the same thing can be said about every other endgame killer perk. Noed and no way out can single handedly win a losing game for the killer just how hope or pre nerf adrenaline could single handedly win a losing game for the survivors. Endgame perks are supposed to be strong because their sole purpose is to give which ever role one last push to try and secure a win. It’s also never a guarantee that the survivor who brings an endgame perk even makes it to the endgame, meaning they’re playing with 3/4 perks for majority of the game sometimes the entire game. Killers can guarantee they make it to the endgame just by letting the survs do all the generators uninterrupted.

  • @Royval said:

    I think hope was the last perk that remained the same post 2021 perk overhaul sad

    calm spirit has entered the chat lol

  • @Mandy said:

    Bugfix Patch 2 will come out on Switch approximately a week after it's released on other platforms - on Switch this bugfix patch will contain the fixes that were seen in Bugfix Patch 1 and Bugfix Patch 2, so it will be a large patch. When that bugfix patch is released, then crossplay will be possible again as all platforms will be on the same version.

    just for confirmation, is bug fix 2 is still scheduled for other platforms this week?

  • Hopefully in the next update (9.3 Mid-Chapter) because on their August 2025 Quality of Life video, they stated that we still will have a release in November but it will solely focus on bug fixing and quality of life. I think they might try to bring all 3 proposed systems (Tunneling, Slugging & Camping) all in the same update. Only time will tell.

  • Coming back to this thread to update that the 9.2.1 patch today actually made this bug worse. Now the All Hallows-Eve lunchbox and Will O’ Wisp survivor items are under the “Rare” rarity instead of Common and the Arcane Dowsing Rod offering is now a “Very Rare” rarity instead of common.

    521c5d2f-8b16-4a51-907e-401f395ad3e0.png 3271a165-c5c3-42c4-8e62-ea8bef06012a.png c0270672-6866-4b30-a070-3d350729a95a.png
  • @BlightAbuser said:

    She has nerfs coming this week, relax!

    you’re missing the point. she wouldn’t have to get nerfed if the devs wouldn’t release such overtuned killers.

  • @Munky said:

    Agreed.

    This playerbase is completely beyond me. I would much rather have a Krasue than a Nurse… at least Krasue I can loop :D Why is nobody calling for nurse nerfs?

    Before I went survivor, I played Krasue a bunch myself, and thus now have a rather good understanding of her power and limits. When you understand she has a 90° locked angle (just like they did my boy chucky dirty), she is so easy and even funny to juke :D Even made a game out of it to make her "whaaaaagh" as much in 1 chase as I could :D Had a few 3man out matches in solos. So far I'm not complaining about Krasue yet. Genrush will always beat killer, no matter how good they are. And I'm kinda happy to see less ghouls and Springtraps now ^^

    we’ve been calling for nerfs to nurse for 9 years… we’ve just came to the realization that the devs will never actually do a meaningful nerf to nurse because they want to keep her number one for a reason (a very bad reason imo).

  • ragebait used to be believable.

  • @Foggyguy said:

    Eh, most of the pallets aren't that safe? You can pretty easily just lunge to hit most survivors thanks to the ping only validating killers side. Just lag the game and none of the pallets will be safe.

    this. they may have increased the number of fillers but they heavily reduced the safety of them. idk where everyone is getting this image that the devs added a bunch of god fillers on every map and called it a day. multiple maps even got their main buildings updated to help out killers such as the god window on chapel’s bottom floor being removed, both god windows in the back of mothers dwelling main building got removed, the breakable wall next to the god window on gas heaven got removed, disturbed ward got smaller and the pallets upstairs in main got removed, etc.

  • @PinheadGlazer said:

    No it does not affect DS stun. I have tested it myself

    thanks for confirming! good catch on the devs behalf because i honestly thought myers would’ve been able to soft counter ds🤣

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