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MoZo

MoZo

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MoZo
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  • @jesterkind said:

    Won't be a problem for too long, at least.

    Do we know the exact date for when the map leaves? I know it's this month at least.

    January 19th.

  • knowing netflix, i doubt we will get a Stranger Things themed rift. they would much rather release the skins full price individually rather than giving multiple skins away for only $10. even with the confirmed 2nd chapter coming next month, they STILL didn’t even have Nancy and Steve’s Ugly sweaters on sale. i would love to be proven wrong but netflix has and always will be extremely money hungry.

  • little disappointed Hopper isn’t one of the new survivors but i’ll take any new ST content over no new ST content every single time. still a massive W for us Stranger Things fans!

  • Trapper, Ghostface and Skull merchant

  • yep i just tried and im able to load up the game and find a match. thanks for the update!

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038687#Comment_4038687

    They just want people to get less bloodpoints. It's an intentional design choice as evidenced by how they nerfed the drop rate of cakes during the anniversary.

    who tf downvoted you for speaking straight facts??🤣

  • bring back 5 second DS.

    bring back 200% ruin.

    reason i pick these 2 is because they shouldn’t have gotten nerfed in the first place back in 6.1.0. i understand the meta shake up was needed but with the modern dbd is, these perks being reverted to their previous state would be completely fine.

  • DS + unbreakable stonks rising next month lol. 2020 all over again.

  • @Leon_van_Straken said:

    I hope so.

    And I hope they remove the Skill Check for DS.

    Be honest to yourself for what reason is the Skill Check on DS?

    they should change it to where the first 50% of the killers pick up animation you have a button prompt saying “use decisive strike” and if you don’t want to use it you can just ignore the prompt. the skill check is there for cases when you don’t need to use your DS yet (teammate flashlight or pallet saving you).

  • i’m so upset but a lot of that anger is softened because now we don’t have to tell new/intermediate players to spend $5 on laurie anymore for them to get DS. DS becoming a general perk is gonna be huge for the longevity of the game.

    in NO WAY Comment by MoZo
  • @ShanoaLegendaryPlz said:

    Ive been getting turbo tunnelers and 4 man slugs a 1 generator done, maybe 10 rounds out of 15. People try to have fun with the snowballs n stuff at the start and try to fill up event points but NO! HERE COMES META BLIGHT WITH LETHAL PERSUER! and the whole team is dieing before 2 gens done since he just goes right back to hook in seconds with nowhere to run since he also has sadakos scourge hook. Thats been most of the event for me lol

    yeah i switched to killer during the event. after going against krasue, blight, kaneki, oni, singularity and dracula all in a row with 5/6 of them being 90+ ping just made me throw in the towel on survivor for the day. i was getting hit through everything, there was at least 1 tunnel out, hard slugging for the 4k or camping someone into second stage in every single match. idk what happened within the past 24 hours because the first few days of the event were really chill on both sides but now it seems everyone is over the gimmicky snowballs and are trying their hearts out.

  • @Wezqu said:

    When he event started at least on the server I played killer incentive was 1.5x so it does happen. I was going to play survivor but then saw the incentive and was like well I play killer then.

    if you don’t mind me asking, what region do you play on? asking because this might just be a region issue.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037568#Comment_4037568

    No it does not really do that since the Bubble blocks it.

    @Topic:

    I think Bond is the better Perk. Kindred gives information to the other Survivors, but they need to process them… Does not help if you show everyone where everyone is, just for Baby Meg to stand up from her Gen full map away, even if she should see that someone is already going for the rescue.

    Bond on the other hand gives you overall more information and the range is still good enough to know if someone is going for the Unhook for example (because at some point you will see them when you go yourself, plus you have the HUD anyway). But Bond is always active, which is the big plus, so you can avoid running into people on Gens or now where others might be.

    The only negative aspect of Bond is that sometimes you dont want to know what your team is doing (or not doing…).

    i’m pretty sure in one of the recent updates (9.2 iirc) it wasn’t mentioned in the patch notes but the black bubble doesn’t block the aura reading from kindred anymore. i’m not 100% sure it still exists to this day but if it does then that’s a huge qol/indirect buff to kindred.

    edit: just tested out if it still works and it indeed still does.

    80de85bd-97db-41c0-af20-72af0d833a5c.jpeg
  • are you using a survivor that is p100? if so then that’s why. during events, the event nodes replace 2/3 of the visceral nodes in the p100/level 50 bloodwebs. idk why they did this but it seems that’s the case. i just checked and i only got 1 visceral addon in my p100 bloodweb when usually it’s guaranteed to get 3 of them.

    also with the addition of the Crimson stamp and potent extract addons along with the change to blood amber making it a visceral, all indirectly nerfed the spawn rate of gel dressings. since now it’s a 1/7 chance of getting it instead of the previous 1/4 chance.

  • @hermitkermit said:

    I will also echo the sentiment above , it’s because of content creators. They’re basically influencers at this point. I wish they tried at least something about anti-tunnel. Especially when it was kind of dangled for such a long period of time. It would be great if it could at least be balanced in some way like everything else in the game.

    the absolute least they could’ve done was add in Elusive and see how that affects tunneling. but since bhvr likes to do “you get all of it or none of it” they scrapped the entirety of anti tunnel and unfortunately Elusive was caught up in that.

  • @random1543 said:

    As a Survivor main try hitting them to see if it makes them loop normally.

    A few times ive tried to be goofy with killer and they slap me I go "aight we gotta go back to looping" 😂

    i do a bit of both. i’ll loop normally like a regular match while also chucking snowballs at the killer every time i vault or stun them with a pallet. usually they do the same thing back to me but we continue our chase as normal. other games all 5 players will goof off and throw snowballs for 10 minutes straight 🤣. i love the mix between these types of games. really makes bone chill live up to its name, this is by far the most chill and laid back event.

  • @Pulsar said:

    Same thing they've been doing/saying for years and years.

    Console Optimization anyone? Overpromise, underdeliver is practically the new DBD tagline.

    that along with their new version of “we did a pretty good job so far” being “we hear you” when they clearly do not hear us about major issues, complaints or even positive feedback.

  • i didn’t know either until someone told me during the halloween event.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036814#Comment_4036814

    They did it to make them appear more often as now there is two rarity levels that the event items can spawn on. The rare ones appear on the bloodweb spots that rare one would spawn and the common ones with the common ones. Its makes it more likely to have more event items in one bloodweb as they don't all compete on the slots of same rarity level.

    except they did a across the board nerf to the spawn rate of all event related items/offerings/addons. i remember getting at least 1 event related node in my bloodweb for every level past 5 a couple years ago. but for the past 3-4 events the spawn rates have massively been decreased.

  • it refunds the bp tax after you complete the bloodweb level or back out of the bloodweb. if you buy the offering for 4000 bp, it will give u 2000 bp back. idk why they did this change, it really triggers my ocd seeing that the halloween event and christmas event items are rare rarity instead of being with the rest of the event items down in common rarity

  • @Nazzzak said:

    I would assume tomorrow, since that's when the event starts

    that makes more sense. i completely forgot about bone chill tomorrow lol

  • @sizzlingmario4 said:

    While I don't have a direct answer to your question - if you do get the audio issue at the start of a match, press Tab to go to the match details screen and then go back to the game and usually it fixes the issue for the rest of that match

    thanks for the heads up! i’ll make sure to do this until the bug gets fixed.

  • @Haydun said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036288#Comment_4036288

    Is there anything you would recommend to fix this. Being completely honest with you, if a Behavior employee stumbles upon this thread, all they see is you saying "the system is a joke". If i were you, i would leave some sort of constructive feedback or your version of a solution to the problem. That way it starts a conversation, more posts/traction = more attention to this thread. Potentially getting you in front of the right people.

    this needs to be done with every thread atp. imagine how much better feedback the devs would get for upcoming proposed changes or current changes on a detailed explanation post instead of “these changes are horrible. revert them!”

  • i wouldn’t expect more fnaf content for a while. we just got blighted springtrap a little over a month ago and when it comes to license characters, there’s usually a huge gap inbetween cosmetic releases.

  • i just played against a full legacy billy on midwich. he had some type of cheats that allowed him to stand still and insta mori us without even being near us. something had to have been changed bts with the anti cheat lmao

  • @Sablemain said:

    Bring back the 20 meter buff and revert the -50% fill rate

    they need to do one or the other. the -50% fill rate was supposed to be a compensation for the increased range with the new ramp up system. but since they walked backed on the range buff, the -50% is overkill. if they want to keep the 16 meter range, the -50% needs to go or at least fine tuned to -25% or -20%.

  • they’ve been bugged since blood moon 2025. im baffled they haven’t been fixed yet. i remember i was playing on dead sands against a clown that hooked my teammate on one of the weird angle hooks and stood at the perfect spot to where none of us got the prompt to unhook.

  • i’m so tired of it. every time i get on, i see a 1.25x bonus for survivor and then end up waiting 3+ minutes for a game. the killer role will have no bonus attached to it and i’ll find a killer game in less than 10 seconds. i understand that bhvr has always been stingy with bp but cmon, can we at LEAST fix the incentives? they basically got double nerfed- around august of last year, they got rid of the base +100% incentive and changed the base to +25%. now, the incentives are actively screwing up queue times and have little to no extra bp. something needs to be done about this.

    edit: right after typing this post, i queued up for a match as survivor (incentive was 1.50x) and it took 3 minutes and 40 seconds to find a match. i then queued up as killer (no incentive) and found a match in 11 seconds. if this isn’t proof that the incentives are broken then idk what is.

  • @grumpelfox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035012#Comment_4035012

    do you know why people tunnel specifically ? its cause the gens are way too fast . if your not playing blight or nurse . you can basically guarantee 2 gens before 1 hook

    that is just simply not true. there are multiple ways to get a down early on in the match (lethal, blood favor, crowd control, good mindgames on filler pallets) before the first 1 or 2 generators get done. also, you’re not going against team eternal every time you load up as killer, there will always be majority of solo q players in your game that just simply aren’t that skilled. yeah there will sometimes be a really good player you find first but that’s one of the skill expressions on killer: knowing when to drop chase and go for a weaker link.

  • @GentlemanFridge said:

    9.2.0 could have been it for me, tbh.

    Grand, ambitious changes that actually improve the survivor experience, especially for solo’s. It wasn’t perfect, no, but man…

    this. if bhvr grew some 2020 bhvr type of balls and actually went through with the changes, i think the game would’ve been so much better. yeah the changes weren’t perfect but it could’ve and would’ve allowed the devs to iterate and make adjustments (better bonuses for killer, number tweaks on tunneling punishments and unhook protections, anti slug tweak) as the game goes based on live game feedback. now that we’ve had 2 ptb’s in a row that cancelled the tunneling and slugging changes, i fear that bhvr will just throw in the towel and never try to address these issues again in the future.

  • @Langweilig said:

    I would prefer that effect to be basekit, but getting it on slippery meat would be nice as well. The unhook notification makes tunneling too comfortable to use and without it, it would at least be more annoying to do.

    this. the amount of times i’ve seen and experienced killers using the unhook notification to tunnel rather than simply using it as macro knowledge is too high for me to count. almost every play session there will be at least one game where i’ll see the killer chasing someone or doing something random, hear the loud noise from unhook and then instantly rush back to the hook to tunnel. at the very least, implement the removal of the loud noise notification so the killer actually has to glance over at the hud instead of a “hey come over here” noise notification.

    like seriously, how hard is it to glance over at the hud to see if someone got unhooked? we’re in 2025, the loud noise is super outdated and unhealthy.

  • the ones on eyrie of crows and dead sands are the worst offenders of this. i swear the locker in the jungle gym is like 1cm away from the window. i literally have to look straight at the window and click the vault button at the last second to avoid accidentally jumping into the locker. i understand some killers can benefit from this (pretty much only dredge) but it screws over so many matches by its existence. they seriously need to do a prop/object pass on every map to ensure that random props aren’t in the way of important gameplay loops. aside from lockers, i swear just from the past 2 or 3 updates, there will be random trees or rocks spawning next to a loop that either unintentionally makes the loop stronger or weakens it tremendously.

  • @random1543 said:

    The ghoul spefically needs changes to address how much of a bore he is to verse.

    I saw another fourm a few weeks ago saying most people who play him dont play him for the lock on hit

    imo they should remove the lock on hit and make him a mobility / cut of the survivor sort of killer. Give him buffs if needed if he is too weak but the lock on hit is just to much of a bore to verse and needs to be removed

    they really need to look at the parts of his kit/addons that just allow him to get maximum efficiency with little to no effort. to start i would completely rework yamoris mask and red headed centipede. those 2 addons give WAY too much consistent value for the low effort you put into getting them to activate. next they need to nerf his vault speed while enraged. we’ve known ever since og chucky 2 YEARS AGO that killers having the ability to vault/scamper (for chuckys sake) over pallets quickly and down survivors shorty after is very unhealthy gameplay. but yet over 8 months after his release, kaneki can still vault at lighting speed while krasue got her vault speed nerfed 1 week after she came out.

  • why Tunneling has Increased in this patch or even in past Patches

    I mainly think the biggest reason/cause as to why tunneling has increased drastically over the past few months was from the August Dev update on August 29th 2025. When that dev update hit and the community seen what the devs og plans were to reduce tunneling and slugging, a lot of killer players panicked and started to mass tunnel since they thought it was their last chances to ever do it.

    what added more fuel to the fire was the original post that announced the devs were postponing the changes due to negative feedback. that post was basically a “you can keep tunneling for now but we’ll be back soon to address this.” the cycle repeated when the 9.3 ptb was announced on the community stream in October.

    now that the tunneling and slugging changes are supposedly cancelled with no mention of if or when they’ll be back for another round of testing, it seems tunneling is at an all time high because there’s no upcoming threat of it being removed/reduced.

  • i heard that the devs apparently updated the models and gave lobby voicelines to the old resident evil characters when RE: Project W came out. i’m praying we get the same treatment for Stranger Things. updated models and likeness of steve and nancy. I also hope they go back and give demo some meaningful buffs to his power. lastly, the part i really hope they do is get Natalia Dyer, Joe Keery and Charlie Heaton in to do fully extensive voice lines for Nancy, Steve and Jonathan. I’m 99% sure they will give the 2 new survivor’s voicelines since they’ve been really big on that with the recent new survivor releases.

  • i still think they need to add in Elusive. there was nothing problematic about that being tied to anti tunnel and actually let the survivor have a chance at escaping the unhook area without risk of being tracked.

  • they need to rename the PTB to PTW (Public Time Waster)

  • The Curse.

    I’m 70% sure that his power will involve a curse in some sort of way to correlate with the shows “Curse of Vecna” storyline from season 4.

  • after playing the new update for multiple hours and also going into customs to hard test out the camping reduction changes, i can confidently say that the 20 meter increase from the ptb NEEDS to come back.

    with the combination of the new multiplier and the base fill rate being reduced by 50%, it is now more easier than ever to hard proxy camp and get away with it. since the multiplier only goes up while the killer is in the anti camp zone, the killer can sway in and out of the zone when needed and the progress won’t even make a dent due to the base -50% fill rate.

    the camping reduction changes seem to only affect basement trapper and basement bubba. other than those 2 killers, the anti camp is a joke to everyone else.

    they either need to bring back the 20 meter radius or flat out revert the -50% base fill rate. as it stands right now, the camping changes is objectively a nerf to survivor with the only “redeeming” quality being the visibility of the bar on the hud.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033096#Comment_4033096

    Except haddonfield that map was fixed with pallet uptdate.

    haddonfield, borgo and coldwind were the only realms that needed the pallet density. every other realm should’ve stayed the way it was pre pallet density

  • i’d the say the absolute earliest we get any acknowledgment/adjustments would be in hotfix 2 or 3.

  • they just need to bring that one bug back where the stun duration was different depending on what killer it was used on.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031965#Comment_4031965

    They just listen to those who complain most and obey every pathetic braindead demand they make.

    We need old BHVR back, the BHVR that did what they saw as best without sifting through the swamp of biased people and attempting to appease everyone.

    I really appreciate that BHVR is trying to listen, but I think they listen way too much.

    we need a mix of current and old bhvr. some changes they try to implement absolutely need the feedback addressed but other times they need to just man up and keep their original work. fog vials, 9.3 pallet density, 9.3 ptb anti slug, post 8.3 skull merchant etc. are all examples of bhvr listening to too much negative feedback and implementing changes based solely off that negative feedback.

  • @Classic_Rando said:

    Because the “us vs them” tribalism in this game is out of control. The loudest voices are those who only play one side or the other and do nothing but demand endless nerfs for the side they don’t play.

    Playing both sides should be a prerequisite for offering input on game balance.

    it should start with the devs actually playing and understanding their game. we wouldn’t have these outlandish changes if the devs knew about the in’s and out’s of THEIR OWN GAME. they listen to feedback because they don’t know what to change besides looking at spreadsheet data. and when they listen to feedback, it’s always the as you said “loudest voices” and only play one side. if the devs knew their game, they wouldn’t implement such horrid ideas because they would know ahead of time that it won’t work or is a waste of time. almost in year 10 and the devs still haven’t moved from first base. only reason they got to first base from home plate in the first place was because of fnaf.

  • @Ghost77 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032240#Comment_4032240

    I don't think Otz, Hensn, and their mafia will release a video complaining about how bad this patch is, because when the PTB was out, they released videos crying about it, and all their sheep went to the forums to write that the patch meant to help survivors was garbage.

    i seen a clip today of otz actually supporting some of the filler pallet guttings. like cmon dude, you’re the most popular and influential dbd content creator and you’re over here supporting the current gutting to survivor role. just a shame

  • what’s even more baffling is the devs reasoning for nerfing syringe and styptic was because survivors were getting a lot of basekit buffs (anti tunnel, slug and camp) so they thought they needed to address syringe and styptic as well for compensation. but now with the tunnel and slug changes scrapped, why aren’t the syringe and styptic nerfs scrapped?? the devs really need to give us at least a good reasoning if they just want to gut the survivor role

  • can’t wait for the “pallet density changes to the updated changes” in 9.4.0 lol

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031839#Comment_4031839

    Can you bring WOO to custom and show density + loops u claim became weaker?

    i will once i get the update! in the meantime i’ll try to gather some screenshots from streams ive been viewing

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