MoZo
MoZo
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- Username
- MoZo
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still bad. please just bring back 9.1.0 version of fog vials. there was nothing wrong with them and they got nuked because people didn’t like change.
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hoping for Jason (i know so original). the timing seems more perfect than ever considering Fortnite and Call of Duty just got Jason in october last year. the Jason Universe was created around May 2024 and given the timeline for BHVR to get licensed chapters in the game (2 years) it lines up very well for the 10th anniversary chapter.
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it feels like dead by indoor maps with a sprinkle of toba, nostromo, and badham. i don’t remember the last time i played on the fnaf map or blood lodge. why can’t we just have every map weighted the same?? we already have the map showcase modifier for when a new map comes out or a substantial gameplay change to an already existing map.
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@Elan said:
Nurse and Blight only need small tweaks. Nurse needs removal of lunge add on and rework of iri add ons, Blight needs removal of double speed and rework of iri add ons and they would be just fine.
YES. people aren’t talking enough about the lunge addon nurse has. 30% increased lunge is insane and needs to be toned down or reworked entirely.
also agree with blights double speed addons. i think they should make them not stack with each other (similar to hillbilly’s cooldown addons not stacking) since +20% speed on the 5th rush is insane and pretty much undodgeable against an above average blight. it would encourage blight players to bring something other than double speed every game (alch ring is still insane but no one uses it for some reason. maybe this change could increase alch ring usage rate).
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@cogsturning said:
Hard pass. The stun is too short. The amount of people that bait me into a DS grab just to get sniped a couple seconds later is comical. A killer with mobility or a ranged attack with even minor ability will not care about DS.
they really should’ve kept the stun at 5 seconds. if the devs would’ve just kept it at 5 instead of insta nerfing it to 4 the following patch, i guarantee the complaints about being stunned for 5 seconds would’ve died down tremendously. 4 seconds is ok but not enough to shake off a tunneling killer or make a reasonable amount of distance against an above average killer.
especially since it’s a 1 time use perk, the stun duration should be long to justify it.
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@ShanoaLegendaryPlz said:
Usually they save that for the day before or day of the patch. Kinda like how they don't say whats in a ptb till it comes out either
i’m not a fan personally. i miss the dev updates they would post before and after the ptb. i think now they decided to do the community streams before a ptb which is nice too.
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the maps and keys are just worse in general than medkits and toolboxes, since the latter actually helps with the things survivors do the most (repairing and healing). maps aren’t that viable because we have WoO and the new perk from Tae-Young coming that are just better maps.
keys aren’t good either for any role (solo q, 2man, 4man swf) since it’s not the hardest thing ever to find your teammates. the chest aspect of the keys aren’t trash too because if you wanted to find a better item in a chest, why not just bring one into the game that’s better since you can bring addons? also there’s STILL only 3 chests that spawn on the map without any offerings and they’re often spread out so it’ll be a chore trying to go around and open them with the key. the hatch opening is also just trash because it means you have to be the last survivor which majority of the time results in you ratting.
the addons for both maps and keys aren’t interesting or strong. Blood Amber got gutted and the Crimson Stamp has way too many downsides to be worth bringing.
imo, the map and keys reworks were a failure. they really need another rework or something to make them more interesting and viable for all skill levels. what those changes are i have no clue but something needs to be done with these items. they’ve been forgotten for so long, they can’t be forgotten again.
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WE NEED MORE ELEVEN COSMETICS!!!
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@MechWarrior3 said:
I just went into Customs with Oni's perk. I only saw one pallet missing but it was a 50/50 pallet. I restarted the customs, went back. Just now got sent there as killer. Everything seems normal. You screenshot it? Then they can see what pallets are missing so they can put them back.
it’s very inconsistent. some games i’ve played and it seemed like pretty much every pallet spawned as normal but other games there will be a good chunk of them missing.
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@random1543 said:
They need to remove the cap on categories or increase it by alot, no reason why if you are being the gen person for the match you get kneecapped on how much BP you earnt, same for people who take long chases.
they need to double it to 20,000 per category. i think the reason they have a cap is so people don’t farm for 1 hour straight to get unlimited bp. but since it’s so easy to max out the categories, they need to be raised. it would be a nice surprise if they did it for the upcoming blood moon event but i doubt we’ll get spoiled like that sadly.
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062752#Comment_4062752
Yup the boosting system is so god awful I have no idea why they wont remove it.
they used to have it for when new maps come out or during anniversary where they boost og maps but it’s so outdated now that we have the map showcase feature. they even acknowledged that the map rng is bugged but as always, nothing has happened in a reasonable timeframe.
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midwich has been bugged since november last year. and it seems like the devs are taking their sweet time to fix it. what’s even worse is midwich is one of the boosted maps, meaning we’ll encounter this bugged map more often than not. they really need to fix this asap or killswitch the map until they fix it. i had a game where an entire side of the map (both downstairs and upstairs) had 0 pallets spawn. especially the god pallet next to the stairs and the exit gate pallet.
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pallet density was never broken/bugged. the clip you showed on father campbells chapel has been like that since the 9.2.0 update when they originally introduced pallet density. all they have done since then is reducing the safety of the loops- not removing the pallets. the devs specifically said that in their livestream back in october.
there’s only like 2 pallets per map that actually got removed from the og pallet density update like the pallet at logs and water tower on macmillan, majority of the pallets in the main building on disturbed ward, one of the double pallets on ormond, etc.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062161#Comment_4062161
No we should be buffing the rest of the roster to suit modern DBD, not nerfing perfectly viable killers because their designs happened to allow them to be playable with the direction that game has been going in.
that would kill the game. you cannot buff every killer into nurse and blight level. low tier killers need buffs and nurse and blight need nerfs to close the gap between high and low tiers. if you just brainlessly gigabuff every killer below A tier, then kill rates will skyrocket to the point where no one will be happy. killer players will get tired of getting guaranteed 4k’s and survivors will get tired of going against overtuned killer after overtuned killer.
also calling nurse and blight “perfectly viable killers” is outrageous. they are both overtuned and are in desperate needs of nerfs. the fact that someone can go on a near 2000 win streak as blight twice with ease is enough proof that he’s busted beyond belief.
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@Zuiphrode said:
Why should you be able to get a 100% safe unhook?
it’s not 100% safe unhook. there are 2 other notifications that killers get when someone is unhooked (hud and visual cue). there shouldn’t be 3 notifications when someone gets off hook. also the loud noise is very unhealthy. it teaches new killers to always go back to the unhook which artificially increases the chances of killers instantly going back to the hook in all matches.
the removal of the loud noise notification unhook and post-unhook Elusive really should’ve came to the game.
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same with seeing teammates perks in game
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another problem that basekit anti-slug would’ve solved…
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049503#Comment_4049503
whilst there's no actual nerfs to the Ghoul, that issue you mentioned there is fixed under bug fixes. Right now the design team is monitoring to see if Ghoul does require changes, maybe the counterplay is not clear enough for some survivors etc things like the revault. We're not overly concerned with his kill rate right now, nor is his usage rate excessively high either. So it is something we need to be cautious about.
hi Mandy, you say here that the revault is counterplay for the Ghoul but on the most recent PTB (9.5.0) it has been removed and classified as a bug fix. could you please clarify if the revault was intended and then later was removed for reasons BTS or has it always been unintended?
the miswording between the forums and actual patch notes have been very confusing and unclear for us.
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@Royval said:
leave ghoul alone my god he’s literally the new skull merchant they won’t stop the outrage until he’s completely dead and terrible
he was already fine on the live game. all he needed was tweaks/rework to centipede and arguably Yamori’s mask. idk why they went ahead and buffed him while classifying it as a “bug fix.”
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059361#Comment_4059361
If they're waiting for you to drop the pallet then just don't drop it. It's like huntress. Even if you go down anyway, it's a better outcome.
there’s 2 VERY big differences between Ghoul and Huntress.
- Ghoul is 4.6 and Huntress is 4.4, meaning that it’s better to greed and fake the pallet drop because it will take her longer to catch back up to you while you’re looping back around. but Ghoul will just catch back up before you make it to the pallet.
- Ghoul suffers very little from canceling his leap charge up, you can tap the button as Ghoul for a fraction of a second and on the survivor pov it looks like you’re going to use power. which is something good Ghoul players already do to force the survivor into greeding the pallet and result in them getting hit. Huntress has a very clear and reasonable time to pull out her hatchet and put it away, giving the survivor a reward for successful greed and baiting the huntress to m2 at the pallet.
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@OrangeBear said:
Yes, it's in the patch notes. It doesn't make sense that a survivor should be able to vault back because it makes the ability near-useless.
it also doesn’t make sense why Kankei gets a free down just by leaping over a pallet at supersonic speed
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@BongoBoys said:
There does seem to be a disturbing pattern lately of Killers can no longer use your power near a hooked survivor.
I expect older killers will get the same treatment when they get tweaked in the future
praying for the day billy and bubba no longer instadown with their chainsaw when near a hooked survivor🙏🏾
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probably the way the game is coded. they specifically have a keybind for your “interact with” and picking up a survivor would count as interacting with them. also it would probably bug out with hooking since it uses the same keybind as picking up the survivor. i know they could simply reverse the keybinds and call it a day but if there’s anything i’ve learned as a dbd player, is that the devs will do anything but the easy and simple route.
at the end of the day, it’s a oversight on the devs behalf but it seems like they aren’t going to change it anytime soon. who knows, they might turn CJ tech it into an intended feature like how they did with the vault fake with Knight’s guards.
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@XsashagreyX said:
Certainly not dead, but I do think they rather pursue new opportunities. There is currently a chapter 2 being worked on for an existing licensed content, however I have a feeling that all of the above listed IPs are pretty much done with for the time being, except for Frank Stone who I think was confirmed as an addition (trapper legendary I think) correct me if Im wrong though
when was it announced that they’re working on another licensed chapter 2? the only sequels we know of in recent memory is the Stranger Things chapter 2 that just came out and the All-Kill chapter 2 that releases tomorrow on PTB.
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@Chrarcq said:
Hallelujah. Only took a whole decade. Next step; Play while you wait for 1v4.i feel that would only be necessary on solo killer releases and occasionally during 2v8. 1v4 killer queue times aren’t super long on average unless it’s a new solo killer chapter or 2v8 is live.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057829#Comment_4057829
for right now yes, we did update after the previous PTB's that we'll investigate how an MMR rework will change things as we identified some issues both sides that we think an imbalance in the way the current MMR system works could definitely be adding to frustrations.
please reconsider adding Elusive off hook. that change alone would help with the frustrations of being instantly tunneled off hook since the killer can’t easily track your pools of blood and scratch marks.
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@Mandy said:
🤔you've not seen everything that's going to be in the PTB yet…
OMG OMG OMG.
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please keep it in. always sucked how i would have to look at the dead by queue website to decide if i wanted to play a game as killer or not. now that the queue eta is available in 1v4, it makes it much easier to get a rough estimate on how long i have to wait in lobby.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057885#Comment_4057885
Wasnt it 5 to injure?
still I think he sill be slower with faster injure which is fine trade.it’s 5 to fill up the laceration bars and 6 for the actual injure/down.
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i just want to restock on my chinese firecrackers and festive toolboxes. i love the fireworks that go off when you hit a skill check with the toolbox but i only have 1 left on my nea :( i would love to get some on my Eleven as well.
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if you join their “COMEBACK” instagram channel, they dropped another teaser picture. take a look:
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really happy to see them return. herbs were my favorite thing in the RE 2v8 and now that they’re back in forms of Tonics is amazing. i think they’re well balanced since it seems there’s not a lot of green tonics for either side to constantly use. on killer, the 10% haste feels amazing with movement speed killers (who would’ve thought lol) and the blue tonics are very clutch on survivor if you’re injured and not using the escapist class.
i wouldn’t change anything about them, other than making them pop out a little bit more visually, since you kinda have to go out of your way to find some of them. great addition to keep 2v8 feeling fresh!
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pretty sure they already have this feature. if you hover over a quest, you can right click on it (or x/square for controller) to pin it. it’ll show up when you hover over the quest icon in the lobby and will even show up during your game in the match details section.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055492#Comment_4055492
So, digging into this, are there add-ons whose effects you're most missing here?
yes, mainly the battery addons since those let you use the flashlight more without constant risk of it burning energy too quickly.
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please increase the rarity of the starting flashlight to blue or purple. the green one runs out way to fast since we can’t bring addons for it. other than that, the class is very fun and well implemented.
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2v8 killer queues are already at 20+ mins and the survivor 2v8 bonus is only x3.50. it should be at LEAST 5x or 6x considering we can’t even bring bp offerings in 2v8. just disappointing atp, we’re in version 7 of 2v8 and the devs still try to lower incentives as if the queue times are suddenly getting shorter (spoiler: they get LONGER with each iteration).
wouldn’t be surprised if this time next year the incentives are just gone entirely since it seems that’s what the devs are trying to do every few months by decreasing the base incentives.
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the Lunar New Year events have been retired and replaced with Blood Moon. there’s some quests coming on Thursday for Year of the Horse but other than that, there’s no special event for it.
Blood Moon will probably come out late next month, my guess is between March 23-31. since the upcoming 9.5.0 ptb is February 24 with a release date of March 17.
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generational debut
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@[Deleted User] said:
Honestly I'm kinda split on the idea of a 4.4 m/s Blight, as I think it'd be interesting to see, but every time I see the suggestion it's almost always followed by something like "also, make Blight's power go on cooldown when he breaks a pallet". Like alright, we're just trying to nuke the killer from orbit at that point.
so an S tier killer getting 2 nerfs is suddenly nuking them from orbit?? we are doomed if this is the mindset for balancing high tier killers.
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hard disagree. indoor maps can slightly reduce blights efficiency but not enough to warrant not making him 4.4m/s. his power is so good that he can outplay pretty much every loop in the game with good bump logic. making him 4.4 will help out the survivors against blights that will just brute force a loop while their power is on cooldown. either getting a pallet or a free injury. it also doesn’t make sense why blight gets rewarded with 4.6m/s after missing his very lethal power. survivors should be rewarded when outplaying blight’s power, but with how short his fatigue is and being 4.6, he loses almost no distance or pressure by failing his rush.
an argument i will make is that making him 4.4 will do little to nothing for the already cracked blight players, as they usually hit 9.5/10 of their rushes anyways. which is why basekit nerfs are needed imo (reduced amount of rushes, longer fatigue and token recharge cooldowns) to make it an all around nerf to all blight players rather than just the less experienced ones.
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@THE_Crazy_Hyena said:
Aside from 6.1.0, there hasn't been too many "perk-passes" done.
they tried doing a mini one in 8.3.0 but all the perks that got buffed to being usable were nerfed very quickly (wglf, predator, machine learning, inner focus, zanshin tactics).
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@smappdooda said:
I do wish they had kept in the not knowing when someone was unhooked options like they do for 2v8. That would reduce a LOT of hassles.
no unhook notification and Elusive would’ve helped tremendously in the average game. gives the survivor at least a fighting chance to evade the killer without it being used offensively.
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Mandy has acknowledged it and said it’s a bug and a fix is coming. what patch the fix will be in is unknown sadly. praying it’s in the one next week and it fixes Hawkins and Lery’s since those maps have the same bug as Midwich.
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yes, if you bring aura reading perks. no, if you don’t bring aura reading perks.
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@THE_Crazy_Hyena said:
Blight really does not need much in terms of changes.
- Base movespeed reduced to 110%
- Pallet breaks resets tokens to zero
- Slightly faster token recharge to compensate.
i don’t think we need to be giving compensation buffs to blight. he’s so strong that a couple flat nerfs won’t hurt him in the same way a A or B tier nerf would be. devs tried doing that with his addon pass in 2024 (rework/nerf op addons and compensate them with other super strong addons instead of balanced ones) and it didn’t work out good. there was like 4 consecutive patches where the devs tweaked and reworked the already tweaked and reworked addons since they were so busted.
they should start with flat nerfs and see how it settles before giving him compensation buffs imo.
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that’s basically every new killer nowadays. they power creep already strong killers. soon probably later this year or next year we will have a killer similar to ST Vecna that just does what he does but better.
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i read your post wrong lol, but no i’m pretty sure there isn’t 100% confirmation the og actors from the show will voiceover the dbd characters. it would be weird if they didn’t tbh but with how Michonne got done, i wouldn’t be surprised.
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looks like we’ll be going into the PTB completely blind tomorrow. it’s been a hot minute since we’ve gone into a ptb without knowing about the upcoming changes.
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@Linkdouken said:
Is The Harmless the Unknown?
yeah 🤣
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@terumisan said:
wow first time in a long time i heard someone calling for power flop nerfs
i only want it nerfed because i hate slugging on both sides in the game. on killer, you’re at a lose/lose if someone else is nearby and on surv it doesn’t feel good being on the ground for extended periods of time cheesing the fact that the killer can’t pick you up. same with sabotaging. the only counter to sabo is slugging and it’s boring on both sides to be in a slugfest game.
