Milo
Milo
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- Milo
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Same should go when survivors dc when having a "kill/sacrifice x survivors"
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@Godot said:
Blood webs are as fair as they are right now and there's no issue with that. If people farm it, they just have too much time on their hands and they can simply play good. Keep in mind that auric cells cost real money, the game itself already costs 20 euros and the chapters also cost 5-7 euros each which some people don't even agree with. So 2500 auric cells would literally be ~25 euros if bought separately, and for what, for a few more items, offerings and useless perks? Not everyone can spit out money like that.
To fix your issue, just have more time on you and play more, and then do the same thing they do.
Only a real tryhard has all Survivors and Killers on Prestige 3, Level 50.
I agree with you... However just saying "have more time" isn't really an answer.
The grind should be easier than it is by either making bloodrush pernament or decreasing the costs a tad
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where he held the game hostage for 30 mins
How exactly?
of fixing the game hitbox
Last Q&A they actually said why hitboxes just... don't work sometimes.
leatherface needs a rework because I don't understand he charge up his chainsaw and swiinging all over the place how in the hell can he get a boost while swinging it
And yes he needs a rework/buff not because he's annoying to play against but he's actually kinda weak. Except being a god at camping he really doesn't have that much going for him.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1132832#Comment_1132832
Maybe I'm misunderstanding what the perk does. It reveals the aura when you both look at each other or when one of you looks at one another.
Live: it reveals the aura when the surv starts looking in the direction.
Your change hovewer changes that to requiring both of killer and survivor to look at each other.
And unless you meant that as idea 1 and the other things as idea 2 it would be too weak with everything that you presented.
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1132908#Comment_1132908
I was going to make it flat 3 but the only reason I made it 2/3/4 is because this perk would be more annoying late game, in my opinion at least. But all in all it doesn't exactly matter.
I mean, if it becomes usable only after 4 gens instead of 2 it means it could get cleansed in that time
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1127807#Comment_1127807
With Bond, I wish we could decide whether or not to opt-out of displaying our Aura to other Survivors. Especially against trolls if you could do it on an in-game basis. In many cases I find people using it to lose The Killer and bring him to you. In those instances, I would opt-out.
Now imagine everyone opting out - boom that one person doesnt have a perk anymore
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There's never enough fixing for a living game
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The only change i would make is the tiering of when it becomes usable. Either 4/3/2 or flat 3.
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For first 2: you could say that the entity is just lazy/pallets and lockers are a "im in control here" reminder.
* make survivor UNIQUE again.
Wdym by again?
* create more unique body types and run animations, girls need to run like girls sometimes and not like men
They do in fact have diffrent animations! If you pay more attention to it you can see they're quite diffrent
* increase the quality of skins like hair, face. how about some nice heels for the girls. the creator of skins shouled change
Wdym the skins are awesome most of the time!... But also imagine one of the girls running in heels and succeeding!
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1132819#Comment_1132819
Are you suggesting that it's not strong as it stands?
As your suggestion stands then yes.
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Oh god, purple flashlight and the killer's (usually) strongest addons almost everygame.
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... so it would be a 60 seconds but more range Spine Chill that can get used by accidents.
The exhaust mechanic would be fine if you also didnt add the "looking at each other" requirement.
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Because:
1. I think they wanted to keep something from og version (atleast its bigger)
2. Its still a 5 second stun that completely changes the momentum of the game
3. Its not fully anti tunnel.
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so please consider to make more outfits for characters who don’t have as much as other popular characters, especially Adam...
Just as you said. It's not finacially beneficial to throw out skins for not so used character.
I do agree they should give other characters love but i do understand why they don't really.
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@Rezblaze said:
We've been suggesting changes based on ranks for a while. But they don't listen.
Because it's a bad idea!
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@Onyx_Blue said:
Well, my point for the alternate was simply to emphasise that it makes more sense to just make a brand new perk instead of slapping new functions on perks that don't need it. Yeah, Bamboozle exists, but so does Fire Up. Obviously with the one I suggested it is lacking stuff to make it even remotely worth making lol I just stuck it there on the fly while typing my reply
Tbh if you buffed it to like 50% it wouldn't be that overpowered....
Oh wait Save the best for last+Bamboozle.... Oh GOD. That would be one of a meme build.
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It's random who you face. It's not the dailies fault trust me.
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@NuclearBurrito said:
Again?
Yes!
Most of the time i confuse myself mostly because of how dark scratch marks seem to be in the dream world.
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And then for keys it’s a little more complicated. From now on there will be an iron door in the back of the basement with a big padlock on it. If it is unlocked, it will open into a small room with 4 or 5 chests inside.
It is interesting. But unless you doing a chest looting build that room will be useless most of the time. (unless ofc blesses you with Purple Flashlight etc etc.)
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This looks good. The only thing i can't understand it the time limit on point 5).
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@soshidow said:
I see no problem with having it be permanent 100%. Failing a skill check with technician still reduces the gen progress like normal, it's only the audio and visuals that it removes.
Tbh they could even add "Failing a generator skillcheck only removes half of what it would normally" (ofc wording it diffrently)
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I think they should bring back multistabs but every missed stab decreases half the current gauge amount, then make it so stabbing a survivor a second time decreases the deep wound timer up to 25% (5% with each extra stab stabbing twice still stuns) then make it so that it only decreases outside of a chase and that mend counts with nurses calling
Everything here is a no-no.
The decreasing DWT wouldn't matter in the end. (cause from what i understand the max you can damage it is 25%... so why not just M1 them?)
And decreasing outside of a chase brings back the moonwalking Legion.... yay.
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Yeah seems like a reasonable buff but numbers could be too low to actually matter and still would be better to have Q&Q.
I know it sucks but if you want to Head On it you either use Q&Q or DS
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That's just.... SUPER unlucky.
RNG just screwed with you. Sorry about that.
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I wouldn't say he's op because of his location revealing.
He's pretty good anti-looper now tho!
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Make Barbecu & Chilli a HEX PERK! Seriously, its very strong, so with that, should come the risk of its destruction.
... No. It has enough counters on its own to not be a hex perk. (unless ofc it would work ALWAYS and the range was reduced to 20ish m. Then it could be classified as a hex)
Stop creating terrible rift challenges and putting them in the MIDDLE of the web.
Elaborate exactly?
Bring back dimming or brightening of the moon
That was removed because of having to work on lighting way too much... or something along these lines.
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@B1rdman said:
That's the alternative or options? Hide and possibly give away your location from cabinet noise or run and give away your location with scratch Mark's.
The fact that the Doctor can radius shock me from what seems like 30 yards away is way to much. And a 60 second cooldown time between is nothing for such an over powered attack. It shouldnt be as big as the killers terror radius. It should definitely be downgraded to like 20ft/7yds.
Unless the Doctor has Iron Maiden for god knows why why would jumping in a locker give away your position? Go in slooooowly.
And you won't give away your location with scratch marks if you're out of range anyways!
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@lazytension said:
https://forum.deadbydaylight.com/en/discussion/comment/1115745#Comment_1115745
If stating my opinion is classified as "bitching", then so be it. I'm simply stating that this perk is OP. If the killer suffers no cool-down on hitting a survivor, what sense does it make for the wiggle meter progression to stop? Depending on the location of the survivors, the killer could easily get several hits and potentially down someone before I could even get half-way through wiggling.
This is not correct.
The cd only happens when you miss. The stopping of the timer happens during the seccesfull hit cd.
And most of the time you'll get it working once a match.
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No
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"Using hex: haunted groung is already 2 hex totems"
So why even use it?
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@Dad said:
I play killer mostly (I'm not going to say killer main, because I do play survivor a lot), but I do agree with this sentiment.
It's VERY easy to find a hook 99% of the time. I feel like the wiggle mechanic is almost worthless minus giving you a few extra points.
Iron Grasp is a joke because it's unnecessary and just taking up a perk slot in the perk trunk.
Wiggle isnt made for that tho. Its a "dont bring me to basement all the time" mechanic.
@Nyxis_Fier said:
https://forum.deadbydaylight.com/en/discussion/comment/1118566#Comment_1118566
I mostly play as survivor. I enjoy the run around. I wish they gave points for even wiggling. But I agree, it's useless when there's a hook right there. And when a killer has iron grasp, 9/10 they drag us to the basement and then camp or soft camp the area just to lure then in.
Most of the time I don't even bother with wiggle because of it. Lol
And i hate people that dont wiggle if me or/and my team can save you
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> To punish those who leave the game by their own choice is ok, but by disconnection for problems with servers or the player's connection is very unfair.
Games cant tell if you disconnected by your choice or not. Any game with dc penalty works the same way. The diffrence is optimization and how dbb sometimes screws up.
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Git gu- dammit.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1113983#Comment_1113983
You do understand what you said, right?
You know what i meant.
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@mike4156 said:
the ban thing in general is just stupid, now it encourages extremely toxic killers because they know the 4 survivors cant just quit if they want to kekep slashing them on the hook for 5 minutes they can be that kind of person that annoys the hell out of you and get away with it. Some people prefer the option to abort and I agree in some instances its just like that, F that get me out of this.
game was never ment to be fair or well balanced so why a punnishment system
Same goes for other side... Jeez. It's not only killers that can be toxic.
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With that logic, character's basic outfit should also count as an outfit!
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This is the 1st time im hearing that Lithe is the worst exhaustion perk since the "chase requirement" change.
But if it was needed a buff then i would choose the little Q&Q.
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If the pallet is not safe, he maybe can still hook the survivor and go around (i think he has enough time? not sure)
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Survivor perks are a thing to counter one spicific thing. So if you're getting slugged a lot you should consider running it. That's my view on that.
And if you're thinking about quitting, then either do it or take a break. See if it was just a burn out :3
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@Trollthem said:
https://forum.deadbydaylight.com/en/discussion/comment/1104696#Comment_1104696
Dude , how is it hard to chose a pathing route ? Maybe you're a rookie and you dont know the maps yet , but i played this game so long that i know where pallets are , even if you dont know where they are , there's a park who can show you where they are . Removing Red stain would just add scarier attacks from nowhere and force the survivors not to mess with loops too many times and just go for the pallets (which is why pallets are there)
There's a diffrence between good pathing and just running from pallet to pallet.
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@Oicimau said:
Plague needs a rework, or at least turn the aura reading addon a commom addon, so ppl will cleanse more.
That would be overpowered and you know that
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^
Especially without ruin.
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a) either you lost connection
b) the game freaked out, thus making you dc. And because every dc is the same you get the penalty.
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I mean they just made it instant instead of going overtime while in his Terror Radius,
Doctor was and will always be a killer that basically kills stealth (unless you have Calm Spirit on).
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BUT, and that's a big but, Head On doesn't give you a speed boost of any kind AND has to charge for 3 seconds before it can be activated. And if failed it puts you in the "guess i'll die" situation.
'cos it only takes 3 seconds to activate, and stuns the killer for 5 seconds, which is a huge imbalance in itself).
Also this is wrong, the stun is 3 seconds.
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There's a challenge to kill 2 survivors in the EGC.
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@Onyx_Blue said:
The old Wraith used to be burned out of his cloak. They changed it so the survivor burning the Wraith is rewarded for the burn by not being at risk of being hit right away.
You can avoid a burn by stopping your uncloak and moving out of the way of the flashlight, if you try uncloaking while a flashlight is aimed at you you'll always get burned. You can also avoid a burn if you use Swift Hunt, you'll be uncloaked faster. And also if you start uncloaking before the flashlight is on, you'll most likely pull it off before the burn; just make sure to look down at the floor when trying to uncloak with a flashlight aimed at you so you don't get blinded in the process. Otherwise, yeah, just strafe out the way of the beam and uncloak from behind a tree or something that has a wide hitbox that blocks the beam. It's not hard to avoid a burn, and it doesn't waste a lot of your time. If anything, a survivor is taking a gamble by attempting to burn you, they lose a lot of ground in the pursuit and make themselves easier to hit if you pull off the uncloak
They changed it so the survivor burning the Wraith is rewarded for the burn by not being at risk of being hit right away.
I mean, they were still rewarded. The burn is long and it stops him completely in his tracks
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@Fibijean said:
They should be. It's an 18+ game.
*insert more gore here*
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For the updated ideas:
I like'em. But i think it would be a better idea that it's always a static number (let's say a 0,5 second/5% more for buffs and 5/10 seconds for cooldowns) but luck affects if it triggers or not.
Because then you are "lucky" to get it :p
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Why?