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Mikeadatrix

Mikeadatrix

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Mikeadatrix
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  • @Jeffalations said:

    For me, the twins have what the Blight lacked. They have a powerful ability that looks fun to use, a cool visual appeal, and a cool element of clinging. They don't just do some variation of running fast. I'm very excited to play them!

    Blight is so much more than just running fast and after today, the general lackluster appeal after one day of the PTB is enough to show that the Twins aren't the Blight and that's a bad thing.

  • @Gruo said:

    Talbot experimented on many killers so we will still get blight skins for all of them new and old. You can think of it as them getting infected because Talbot did that before he mutated, which I think is what they are going with for the story.

    Storywise, they just finished telling us how Talbot mutated into The Blight. The devs are not done with him, they created him to be a support character. In behind the scenes they mentioned Talbot being very close to the Entity and he is one of the only characters that was out of trials in limbo (after he learned about the serum from Vigo's journal) and could visit the void and other zones of the Entity that other characters can't go. They want to explore stories in these areas with him.

    I'm crossing my fingers they separate the man from the beast as part of Talbot lore (thanks to the way they built him) and add him as a survivor ingame lol

    Agreed, Talbot has proven himself to be probably the most important character ingame next to the Entity and the Observer. He's far from finished and I'd love to see him become a survivor again.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1693870#Comment_1693870

    Pretty much all the license characters yeah, with the exception to ghostface perhaps since he's part original.

    So what are you thoughts on this then?

    image.png


  • @TapeKnot said:

    Another thing is in the entries it says Talbot tears his eyes out, but in the video his eyes are still intact. Just how much of what happened was a fever dream and how much was real?

    Most of this tome is a fever dream, the Entity was totally screwing with him.

  • That's what I'm curious about too, it seems to me he became the True Blight first, but its possible that it was only a temporary transformation, and then he stuck himself with the serum in Father Campbell's chapel, different clothes too btw, and became the Blight we have as default.

  • It's explained in the lore for the Hallowed Blight. The pustulas and the cankers are the Entity's way of purging its system. So the serum Talbot sticks himself with is basically just refined Entity feces.

  • @MeltingPenguins said:

    Again, you are trying to shove caleb to one end of the scale or other. don't do that.

    Caleb is extremely hotheaded, going into a blind fury when he's p----d off. The guard was a guard, hell, maybe even a new hire, we don't know.

    And the marshal? Caleb, unfortunately, is the kind of person who would brutally lash out at a marshal if said marshal managed to arrest a mark that escaped and angered caleb. There isn't necessarily greed here. The idea of 'there's no reason for a lawman to interfere with bounty hunting'... What do you think bounty hunting is?

    If a lawman catches the mark first, tough luck for the bounty hunters. and I can absolutely see Caleb killing someone who (to him) took away his chance for retribution.

    Caleb isn't really like Kazan. Kazan's rage is long lasting and stems from a false sense of pride and honor and directed at everyone who doesn't fit into his ideas/questions them. Caleb's rage is, for all we know, short lived (in a sense) and directed at specific targets and those that keep him from said targets.

    In short: Yes, Caleb is a bloodthirsty, vengeful bounty hunter, but by all means, he has no reason to kill survivors, unless they invoke his wrath. And in-universe that's easiest achieved by having him see someone he hasn't been able to take revenge on yet.

    PS: Caleb and the warden 'befriended' long before the warden's offer, make of caleb designing torture devices what you want. Hell, even some twisted naivity can be the reason, it's not necessary bland sadism and selfishness.

    Characters can be complicated, people.

    EDIT:

    Also, look at when the Entity got him and how: It was in a moment of potential despair. This thread pointed out correctly he agreed to the whole bounty hunting thing because of bayshore. so look at where he is in life at the moment the entity takes him: He's broken. He got his revenge, but with it the realization that 1. he's been someone's pawn again and again, and 2. he has nothing left to keep him going. He's not stupid, and we can say he realized that that moment, that's why he wasn't there to see bayshore die proper. instead he went back to his old cell.

    The way that bit is written, he's numb. And i think the moment he sits down is when the entity gets him and starts messing with his head. Just look how he can't remember who gave him the wrench anymore. this can be read as the entity severing his ties to the mortal realm and tapping into his need for revenge. it might even have blocked the recent memories of bayshore being dead.

    Caleb is one of the 'sleepwalker' killers, if you want to call them that.

    I literally cannot tell if you agree or disagree with me or both. Half of what you wrote is against what I wrote, the other half in favor. Care to clarify?

  • @Gruo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673942#Comment_1673942

    Of course he did. Just saying some of the stuff he have could be something he got on his own.

    ^ This.

    Every killer's addons are directly related to them and not someone else, take Myers for example, he's got trinkets from his first murder, a dead animal, and other creepy crap that he stole that fueled him. Talbot himself gathered the Plague's own bile and the Umbra Salts, he used Vigo's journal as a touch stone to guide him.

  • The Blighted Nurse cosmetic was confirmed to be arriving on the 20th with the midchapter patch, anything else is up in the air.

  • They're 100% canon, back before Benedict Baker dropped off entirely, he had lore entries for Freddy, Myers, and the Pig. As well as their accompanying survivors. Just because we can't have a tome for Bubba or whatever doesn't mean they don't exist in context to the game. I really wish people would stop asking this question, ngl.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1641066#Comment_1641066

    Well you hold him in very high regard then. I think his power is doggo half the time. Definitely not top 5. Hag, Freddy, Oni are just straight up better, along with a ton of other killers but those are more debatable.

    His power doesn't help you at tight loops, barely does anything at jungle gyms, is cucked by dead hard even worse than nurse, and is very punishing to miss. The collision is also wonky, with coldwind I find extremely bad for collision-less objects that won't let you bounce even if you hit them dead center.

    Then there is his FOV which makes it so that you are practically looking up at the survivors through objects during loops instead of being able to see squarely over them. He's got mobility, but so do a ton of other killers.

    Like I said, to understand Blight's lethality at red ranks, you need to play him enough to see the value. You need to get where you unlearn old DBD mechanics and relearn his. I've had little to no issue.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1640863#Comment_1640863

    You could say that about literally any killer in the game though? Anyone can do fine against solo Q teams, which are usually what you will be facing. The capability to beat a good SWF on a bad map is basically what defines a strong killer in this game.

    The difference is that Blight is capable enough to handle those strong teams at red ranks, but only Nurse and Spirit can contend with the very best of the best survivor teams. If you want to win every single game, play those two, but there are other strong killers, like Blight, who fill up the top 5 spot.

  • Just tried the new Blight and both 21 and the pallet break are nothing too crazy, but are nice. Compound 21 is now basically only useful in chases and the pallet break can lead to some nice plays if a survivor throws a pallet down to cut you off instead of stunning you during a Lethal Rush. A small nerf to an addon and a small buff to base kit. Sounds fair to me!

  • @[Deleted User] said:

    Blight is extremely mediocre against good players. This change makes camping and pre-throwing pallets carry the risk of being zoned. He had too much low risk braindead counterplay. Still needs his flick and POV adjusted for him to be good.

    Then you haven't been playing Blight nearly as much as you should to make that call. I've been playing Blight religiously for the last two weeks at red ranks and yes, against the god-tier tournament style SWF on a bad map, you get shafted, but as long as you play well enough to pressure 24/7, you'll be fine. I've had zero issue.

  • PC, you say?

    I've got some advice for you, from a PC Blight player who considers him one of his three mains:

    For all that is Holy, for all that you value, DO NOT play Blight with a controller.

    Hope this helps!

  • @Khorzad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632131#Comment_1632131

    You really seem to hate that I have a different interpretation of a character. No, I don’t see Caleb as a one-dimensional character or someone that kill for the sake of killing or even lacking on good qualities, I think he is more like Oni, a person that ruined his life due to his nasty side, but has his own reasons for killing and doing violence, he is not a serial killer like Ghostface, but someone that due to the time period and the circumstances in which he lived, became violent and sadistic. And, seriously, when I have said that Caleb and his gang were all about killing innocents? My argument is that he has no morals claims about killing innocents if he needs to do it, so they probably wouldn’t care about collateral damage or about people that get in their way of the bounties, but that is it, not that his gang goes around killing innocent for the fun of it, and how knows, may be he doesn't like killing kids.

    Caleb and his gang are not men of the law, they are hired by a private citizen to help capture fugitives of the law, but the lawman is an employer of the government that is above the gang and the citizen, so there is no hiding the fact that regardless of the reason, they murdered an innocent. And the prison guard, yes, his boss was a corrupt #########, but Caleb is not killing him for “supporting the corrupt schemes”, given that Caleb did way more than the guard in that regard, so his main reason for killing him is that he was in his way to get revenge.

    The quote that you show literally shows that there was doubt in universe about their actions. Yes, some may see them in a positive way, but there was clearly enough negative view for them to be considered by some as outlaws, so they must have their fair share of shady actions for that reputation to start in the first place.

    "maybe he doesn't like killing kids"

    You lost me there, duder. Have fun with your jank interpretation of a complex, gray character.

  • @Khorzad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631788#Comment_1631788

    I can do better than point out one instance in which Caleb killed an innocent, I can point out two: the prison guard that Caleb brutally killed for just doing his job and a sheriff that the gang killed for “interfering with their job”:

    Marshal's Badge: A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang's bounties.

    In a thundering gallop, they smashed through the prison entrance, shrieking like bloodthirsty marauders. A guard raised his pistol, but hesitated. A spear punctured his chest. Caleb grabbed the man's head and slammed it against a prison cell until it spilled through the bars.

    And didn’t care about money? Of course he cared, that is the reason for why he started working for Bayshore in the first place, and he was angry because Bayshore was getting rich at his expense. Yes, eventually, his need for revenge became more important, but that doesn’t mean that he never cared about money at all. And in the lore, the only reason that we are given for Caleb to take people alive….is because that was the deal with the warden, nothing more:

    He spoke of something greater than monetary wealth — political capital — and that his connections could have Bayshore framed and rotting behind bars for life. He had only one request: make him rich. Fill the prison. Use ingenuity to bring outlaws in alive.

    The guard wasn't innocent because he was supporting the Warden and his corrupt schemes, same way Nazi soldiers weren't innocent for upholding the views of the Third Reich. The Sheriff falls into the category of collateral, same way the corpses of Glenvale fall under. Also, there's no reason for a lawman to interfere with the then legal practice of bounty hunting under any pretense unless it directly affected him, which makes him a threat to the practice itself, and a threat that the Hellshire Gang dealt with properly.

    Caleb didn't care for money anymore than you or I do to support ourselves. It never was just about the money, it was about making brilliant inventions like his father wanted to do but couldn't due to ethnic prejudice and he tried to sell those inventions to Bayshore because that was the only way he could realistically support himself. The premise of money completely fell to the wayside the second Caleb found out he was screwed over and then his sole purpose became revenge through any means. Also, you seem to think the Hellshire Gang had a massive murder boner and Caleb was literally all about killing innocent people but had his hand forced the other way by the Warden. Since you enjoy quoting addons so much, here's one that literally poses the question about whether or not the Hellshire Gang are outlaws or heroes.

    "Hellshire Gang: Justice Seekers or Outlaws?" — Glenvale Gazette headline

    At this point, I'm starting to think you just want Caleb to be a one-note "argh, I kill people because I'm angry all the time for no real reason" even though he's so much deeper than that. How can you say he has no problem killing innocents when he was careless enough to let the man who stole everything from him live? A grueling and miserable life Bayshore had afterwards, but if Caleb was so down with killing, he would've been one hundred percent sure to finish the job. Plus, the deal with the Warden was about getting Bayshore locked up because that was a worse fate than death. Seems like killing people without any care or concern really isn't in the 'Slinger's MO, isn't it? We done here?

  • Talbot is past his survivor days. He was a survivor for a while but left to experiment with ways to get out and then, yknow, got voided and then become a serum junkie. Time is weird in the Entity's realm but I doubt that the Entity would be crazy enough to exploit timelines enough to have Talbot go against his future corrupted self.

  • @Khorzad said:

    https://forum.deadbydaylight.com/discussion/comment/1627178#Comment_1627178

    That is one way of interpreting the character(and please, don’t lecture me about “reevaluating my point of view” because I don’t agree with a fan theory), but I don’t think that is the main theme of Caleb, that I never felt that it was “ he was being screwed by others”, that is part of the character, but that is just the trigger for the main issue that truly destroyed his life, his rage and his lust for revenge, like is something that its pointed out over and over.

    The Deathslinger is a vengeful Killer.

    A familiar sensation coursed through Caleb's blood, feeding the sharp pain in his heart. Rage overwhelming him, he burst into Bayshore's office and smashed his face into a bloody stew.

    the picture, a disfigured Bayshore proudly shook the warden's hand. Caleb's heart pounded with rage, blood swelling as if it would burst from his veins.

    A Hex that lashes out upon its destruction. Those who cross you will be punished.

    "You called death to your door the instant you done me wrong." — Caleb Quinn

    "You'll be met with a fierce reckoning, swear it on my mom's grave." — Caleb Quinn

    "There won't be nothing to fear soon. Till then, fear me." — Caleb Quinn

    An inventive and volatile engineer, Caleb derived all his passion from his groundbreaking designs. When a wealthy man stole his life's work, revenge became his sole priority.

    A creative inventor who squandered his talent and skill pursing vengeance.

    After being left for dead, he suffered a grueling surgery that left him with a limp. He swore vengeance.

    Some wrongs must be washed in blood in order to be forgotten. And even then, they can never be forgiven.

    The more people died, the more he thirsted for blood. His need for revenge was his food, faith, and fire. Nothing outside of it existed.

    He made an effort to make his weapon less lethal, because that was his job, not because he cared for innocent lives, a quality that he has never shown to have. His job was to take bounties alive, regardless if they were innocent people or bad ones, and it obvious that he only care about doing that job well and efficient, because he would gain more money as a result, not because he cared about killing innocent people.

    As someone who's read more dusty literature for his college lit degree than most people, I'm suggesting you reevaluate your point of view because it'll probably lead you to the same conclusion as me and I doubt I'm wrong in any way about 'Slinger's lore. Name one instance where Caleb killed an innocent person voluntarily and didn't intentionally go about his business targetting Outlaws and Criminals only, in a non-lethal way after the laundromat robbery. You can't. Plus, Caleb never cared about the monetary aspect of his job. He did it to get revenge on Bayshore but was being played. Imagine if that was some sort of motif in his story that was replicated over and over and over and over again... Hmmmmm.

  • @Khorzad said:

    https://forum.deadbydaylight.com/discussion/comment/1624673#Comment_1624673

    But that only shows that the Entity is showing them illusions to make him enter the Realm, not that is all that he can see. We see the same tactic with Zarina:

    She inserted her hand. Fingers landed on a piece of cold, cracked metal. She fished it out... an old, rusty wrench. A damp chill ran down her spine and she looked down; a man lay at her feet, bleeding, his limbs contorted and his eyes, dark and terrified — her father's eyes. A pool of crimson blood on black pavement. Paralysed, black fog filled the cell and she shut her eyes to push these nightmarish visions out of her mind.

    Felix:

    With dawning realisation, Felix staggered back as he watched his father emerge from the fog. His legs felt weak, and his rising heartbeat thrashed in his ears. It was him. It was really him. His unborn child would know his grandfather, and he could finally show him how much he had accomplished since he disappeared. They stared at one another for a long moment. Then his father gave him a look of disappointment, turned his back on him, and proceeded to walk away. Over his pounding heart, Felix chased after him and was never seen again.

    And with the Blight, when he was still human and mean to be a survivor:

    Stained with blood, he witnessed a miracle appear before him—a magnificent field of lush, orange flowers. The whispered voice beckoned to him, urging him to enter the field and discover worlds and dimensions beyond human comprehension. For a moment, Talbot felt the sense of wonder he possessed as a child.

    Caleb would also figure out quickly that he is just killing the same people over and over, so the illusion will not work for long. Yes, he was a bounty hunter, but he was a very sadistic and brutal man that did not seem to care about the fugitives that he captured, like one of his addons shows:

    Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose.

    So he would not care about killing strangers for the Entity, specially if he is given rewards (like the iridescent coin) for it.

    Caleb made it very clear that he took live bounties only, sadistic or not, the man does not voluntarily kill innocent people. Death in the crossfire as evidence by Glenvale, sure, but the man intentionally made the Redeemer less lethal and went about his bounty hunting in the most efficient way he could. Dead people don't fill up prisons, especially dead innocents. Plus, the entire story is riddled with the motif of unwilling servitude. As I said, he served Bayshore and was screwed because he didn't know the full picture, he served the Warden and was screwed because he didn't know the full picture, and now in the realm of the Entity, he's being screwed yet again. It's a trait of good writing and it's something I recommend you reevaluate.

  • @Khorzad said:

    Beyond the idea that the entity is controlling what the killers with glowing eyes see (which I don’t believe), and besides aesthetic reasons, I think that there could be other reasons for that feature depending on the killer:

    -Wraith: The eyes could be a result of him entering the Spirit World when he becomes invisible,so that may be a connection to that plane of existence. The Nurse also uses the Spirit World, but she is noted to be blind or “lacking eyes” and she doesn’t fully enter into it, so she has a reason for lacking the glow.

    Hillbilly: Here I agree that is probably due to him being trapped in darkness and his need to adapt to the light, both after escaping and in the realm, where he is the one killer that is immune to flashlights.

    -Spirit: Similar to the Wraith and besides the eyes being a result of her undead nature, her ability to enter the Ethereal Realm (which distorts her vision) maybe what caused the glowing, her eyes needing to adapt to the other plane.

    -Doctor: Here I agree, probably a result of the use of his powers. Same with Blight due to the Serum..

    -Deathslinger: Now, this is a bit of a strech, but I think that the Entity may give Caleb better vision to better hunt the survivors in the realm, due to the fog and all. Yes, it is not much, but of all of the killers, Caleb is the one that has the least lore reason for having glowing eyes.

    https://forum.deadbydaylight.com/en/discussion/comment/1623952#Comment_1623952

    Sorry, but the Huntress is not childlike, we see her point of view in the tomes and that was not all how she thought. She just lacks empathy and emotional connections to other humans (besides little girls), due to her living isolated for most of her life, but she doesn’t have the mind of a child at all.

    Caleb having glowing eyes is the most definitive of what they represent. His lore literally says he was shown the people he hated the most and that's why he decided to kill for the Entity. Caleb was a bounty hunter, he wasn't a murdering outlaw. If he wasn't being manipulated by the Entity, there would be zero chance in hell he'd be willing to kill people, let alone harm people, that are not criminals and have done nothing wrong. Plus, it's poetic irony that Caleb is being manipulated a third time by someone in power above him, first Bayshore, then the Warden, and now the Entity.

  • 12m and 4 seconds is the compromise. C'mon, Devs, let's not murder an addon that is fun into one that won't ever be used! It needed nerfing but #########, that's extensive.

  • @MasterGrit said:

    McLean said they won't change the rarity.

    I'm A-OK with it being a green but they either lower the range by 4 meters or so or lower the time the auras show up. Doing both would really hurt the viability of the addon.

  • @VolantConch1719 said:

    More than likely, it was a cane from the "monastery" that he used because of his injury. When he became the Blight, the Entity needed to give him a weapon and saw how deadly it could be (because seriously, don't underestimate how lethal something with such a small point of impact can be. There was a reason why hitting someone with the crossguard of a sword is called a murder stroke).

    This is probably the canon answer; it's a beautiful cane so it might've been from back in England but the monastery giving it to him for his injury makes a lot of sense. If anything, Talbot was like late thirties when he was taken to become a survivor, so he wouldn't need a cane for daily activities if it wasn't for the injury.

  • @VolantConch1719 said:

    Trapper: Evan is EXTREMELY strong even without the Entity. Look at those muscles. They might be able to do it, but it will be the fight of their lives.

    Wraith: While not nearly as muscular as Evan, Philip managed to take down Azarov on his own, and Azarov is described (in the old lore that you really have to dig around to find) as a large and muscular man. Sure, in that version, Philip hit him in the collarbone with a crowbar, but he's no pushover.

    Hillbilly: Max's deformities might be his downfall, but he also broke down a brick wall on his own, so he's pretty strong.

    Nurse: Without the Entity, I don't think Sally can even walk. She's always just floating, which isn't something that she can normally do.

    Shape: Michael has (depending on the timeline) survived burning in a fire, multiple gunshots, explosions, stabbings, electrocution, etc. You can't bring down the embodiment of evil.

    Hag: Without the Entity increasing her strength, I'm fairly certain even Ace could take down Lisa.

    Doctor: Herman's electrokinesis appears to be from the Entity, and without that, he's not exactly muscular. He's a psychotic scientist, not a fighter. They could take him.

    Huntress: Anna has taken on both the German and Russian armies ON HER OWN! Ace has luck, Bill has military training, David has muscles and Ash has experience, but none of them can handle someone who's been hunting and fighting all her life for survival. Anna wins.

    Cannibal: Leatherface hasn't pulled off ANY of the survival feats that Michael has. He's done some very strong things, but nothing that Ash, David and Bill can't handle.

    Nightmare: Without the Entity, Freddy's power has one limit: the infinite limits of dreams. Unless they could drag him out of the dream world, Freddy would have a field day with them.

    Pig: Amanda died from a gunshot and was thrown around by someone with David's muscular stature. She stands no chance.

    Clown: Kenneth was an athlete and had a reputation around his strength in the circus, but those days are far behind him.

    Spirit: Rin is an onryō. There's one rule around those creatures: don't mess with an onryō.

    Legion: Individually, they wouldn't be a problem, but all four at once would prove problematic for our heroes. I think they could do it, but it would rougher than many people are saying here.

    Plague: Adiris literally couldn't stand anymore before the Entity reached her. Her leg was too swollen.

    Ghost Face: The thing that makes Danny so dangerous is his cunning. In a one on four without the Entity's power, he's got nothing.

    Demogorgon: They dead. Ash and Bill would put up a good fight, but they dead.

    Oni: Kazan is a trained samurai warrior, heavily armored and an absolute giant. He could crush them with his bare hands.

    Deathslinger: Caleb has a brace on his leg. Doesn't look like it will do him any favors.

    Executioner: Pyramid Head is the embodiment of guilt. It's not something you can easily deal with. Sure, the Entity gave him powers he wouldn't normally have, but that doesn't change his power.

    Blight: We know the serum gives Killers an unbelievable amount of strength, and Talbot's taken ALL of it. I don't think he would win, but it would be a close fight.

    Decent analysis but you seem to forget who Ash is and what he's been through. If you think Anna could wipe the floor with Ace, Bill, and David, fair enough, I could see it. But it's Ash Williams we're talking about. Ash even without the boomstick/chainsaw is still the chosen one and is basically unkillable. Also, Blight taking that much serum means it wouldn't be a close fight, but as I said before, any fight with Ash is automatically skewed towards him. He's a joke character for a reason.

  • @archive0seeker said:

    https://forum.deadbydaylight.com/en/discussion/comment/1622299#Comment_1622299

    I think then most interesting interaction would be all the killers meeting the blight seeing how he has a connection with almost every killer through the kidnappings followed up by the experimentations, some might be delighted or others might be furious that is if they're able to recognize him through his more deformed look.

    I think every killer is probably genuinely terrified by the Blight. You have to remember, he was able to kidnap and experiment on them, when he was a survivor. Remember, the Entity gives Killers super powers so the fact that a survivor was able to get the upperhand on over a dozen killers is kind of mind blowing. If they saw him now, they'd probably either hate and fear him and keep their distance, or feel vindicated considering what he's turned into.

  • @TheArchivist said:

    Killers that actually have white eyes are corrupted by the entity. They see people who hate, or killed in their past. Before they made into the entity realm. Killers who doesn't have white eyes are just killer machine. They like killing, do suffering.

    This.

    So OP has a list: here are the white eyed killers and their motivations for killing.

    Wraith: Hates people who murder for money, as shown in his Tome and his default lore. Also shown to be heavily tortured by the Entity.

    Spirit: Sees her father in every survivor, fueling her rage and lets the Entity keep its end of the "agreement" made between the two.

    Deathslinger: Sees Bayshore, the Warden, the anti-Irish bullies, etc., in the survivors. No signs of torture, just being mentally manipulated by the Entity.

    Here are the outliers and the justification for them:

    Hillbilly: His glowing eyes are probably because he spent so much time alone in the dark, it's a design choice to reflect his predatory nature and shows how inhuman he is. He wasn't tortured by the Entity at all; he really like murdering anything and everything.

    Doctor: Glowing eyes but his whole power is electricity, therefore, he has electricity eyes.

    Blight: Orange eyes aren't white.

  • Candyman, every chapter we get that isn't Candyman, I start to question what the Devs are doing not capitalizing on the opportunity.

  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1610479#Comment_1610479

    https://forum.deadbydaylight.com/en/discussion/comment/1608203#Comment_1608203

    Kate "escaped" the Entity by holding on to a rock only to be taken later just like Felix. I think I remember reading somewhere that the Entity has devoured entire worlds, even with god slayers like Cheryl or powerful demons like Freddy and Pennywise (who the devs confirmed they tried to get so i think its fair to take him into consideration) the entity can't be stopped because it's not a physical being its a multidimensional force of nature. It is no accident that Felix is the only survivor that specifically mentions his determination to leave the realm though, with competent hero's like Cheryl and Ash backing his brains and knowledge of the Entity its possible they could escape....but the entity feeds off of hope. If they didn't think they could escape they would be no use to the Entity.

    It could be the Devs way of saying it can be beaten but a more cynical way to look at it would be the devs just showcasing how perfect Felix is to feed the entity

    This is why I love this game.

  • Ace, as much as I love him, is just a suave gambler who gets into bets he probably shouldn't have.

    David, a brilliant street fighter is just that, a street fighter. Strong, yes, but capable of dealing with hordes of monsters? Eh, probably not.

    Bill, however, has fought zombies of varying calibers of deadliness so he absolutely has a chance to fight back.

    Ash, well, Ash is Ash. You either view him as the world's greatest deadite slayer or you view him as the Chosen One, giving him infinite plot armor. Both are accurate, but if you want a serious discussion with real stakes, you have to view Ash as only the former. Problem is, if this was to actually happen ingame, Ash would kill every single killer through dumb luck, skill, and that groovy boomstick and chainsaw hand.

    Add Steve and Cheryl to the mix, they're both proficient in dealing with monsters; Steve with his bat against Demogorgons and Cheryl with a slew of firearms and melee weapons against the forces of Silent Hill.

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1585066#Comment_1585066

    There's a theory that the silent hill map is actually an intrusion of the sun gods as well as the executioner (or some deal was made)

    The map has chains holding it up, which some have taken as symbolism of it being sectioned off from other maps

    The executioner's ability seems to actually harm the entity, at least on a surface level.

    This, Midwich ingame is a distorted version of the original Midwich and the chains in the interior along with the seal/crest in the middle of the chains seems to be the Entity's way of "warding" itself from the Sun Goddess.

  • @AetherBytes said:

    Felix has most likely clashed with the entity once before being taken. In his bio:

    Exploring an abandoned internment camp, they descended into what seemed to be an underground laboratory where they uncovered old, leather journals with illustrations and notes of inhumane experiments conducted on prisoners of the First Opium War held by the British East India Company. As they pushed through a locked door, they found a chamber scattered with human skeletons and dusty vials filled with an unknown serum. Before they could examine the contents, the ground seemed to shake beneath their feet and a hissing sound filled their ears. A strange fog suddenly appeared and giant claws seemed to burst from the ground as dark imagination mingled with reality to terrorise them. Before they understood what was happening, Felix's father and several other parents came to their rescue, using strange tools and objects to protect them. Felix stared at the scene in shock and disbelief. He wasn't sure if he was dreaming or living one of his father's ridiculous, supernatural stories. By the time he realised it wasn't a dream, it was all over. The Pariahs were safe, but their parents had mysteriously disappeared without a trace.

    This means that

    1. The entity is a known creature to at least a small group of people ("He then joined young Felix in the library, where he helped him build elaborate wooden models of buildings while telling him wild stories about his secret club and their ancient battle against a dark and ominous force. Stories, Felix was sure, his father had made up to make his 'Imperiatti' group sound cooler than it actually was.")
    2. The entity can be fought off
    3. There's tools specifically made to ward off the entity.

    These are interesting, at least to me, because it very well means Vigo could have been one of this small group and is using one of the tools to possibly conceal himself within the entity (though perhaps not, as i remember hearing about how he's more of the entity's plaything, it lets him experiment and watches him out of curiosity, pretending to not notice him - though I cannot find where this was said). This also means, if the tools are somehow brought it, the realms may be escapable, if not the entity could be killable from the inside out.

    As evident in the mobile lore cinematics, the survivors and killers we have ingame are destined to either escape or die for/against the Entity. Felix, Ash, and Cheryl are pretty much the proof in the pudding that the survivors will get out. Killers like Slinger and Spirit also could very easily turn against the Entity, especially when you consider that Oni would follow the Spirit to whatever battle she took part in, considering how they're being manipulated by the Entity.


    Felix is basically the Devs way of saying, with their own OG character(s), that the Entity can be fought, it can be beaten or at least escaped from, and that that story will be told soon. ;)

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1589528#Comment_1589528

    Nurse has a ######### bone to pick with the entity, if anyone gets the killing it she's going to go for it.

    Oh yeah? Enlighten me because I honestly forget what her motivations were.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1603349#Comment_1603349

    The wiki is notoriously unreliable

    No, it's not. A small minority of people like to claim it is, but it's the most reliable source of information out there. At best, you could say new or retconned information can take some time to be placed there, but that's what happens when there aren't enough people contributing to the wiki. A handful of users can only do so much.

    How's this: instead of claiming that the wiki is "unreliable" because they didn't update what I presume to be multiple entries within 3 days of an offhand comment on Twitter by a dev, why don't you contribute to the wiki? You could've helped to fix the issue.

    First off, I don't appreciate the pedantic and self-righteous tone you're using with me. Second, the wiki IS wrong about a disturbing amount of content. Here's an example: breakable walls. It says TWICE on the breakable walls portion of the wiki that each map has their own unique variation of the walls. So, Midwich and Glenvale both have unique walls according to the wiki. Wrong, they're identical. And that's just two instances I've outlined for you. Don't forget the ridiculous "leaks" that used to show up on the site which led to the wiki being locked from contribution by any outside the wiki team. Yes, I would contribute to the wiki if it was even remotely feasible; but it's not and I don't care enough to harass some dude on Twitter to let me onto the team. Even though I added content to both Ash and Doctor's page back in the way, my edits are still up there, just so you know.

    It's kind of hilarious how wrong you are. Before you come at my throat acting like god himself, make sure you're 100% accurate about the information you're spouting.

  • Crap, I meant to quote the other guy but yeesh man I know right? I'm surprised this game didn't die back in '16.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/189277/i-just-realized-that-we-havent-had-a-good-map-since-clowns

    Well the Map Designer was fired from several jobs before because of poor Design choices.

    Matt Walker is kind of an inside joke among the community, basically every bad window, infinite, and insane loop set-ups were his fault to one degree or another. They've basically remedied every mistake that he's responsible for. Look up Matt Walker window if you want an example.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1602667#Comment_1602667

    Retcons have happened before and will happen again. That doesn't mean the wiki is unreliable.

    The wiki is notoriously unreliable and I'd love to see any evidence that suggests that Talbot from 2018 is said to be Benedict. Even back then, it was pretty clear they were different people because the guy from 2018 was snatched in an opium den while Benedict wandered into the MacMillan estate searching for answers himself.

    image.png


  • The PTB version was behind a week in changes, which makes the Blight coming out this Tuesday an entire month ahead of the PTB version in terms of performance, buffs, tweaks, etc. Don't call him bad before you've seen the finished product. Even with double stun and jank hitboxes, someone who understood the pinball mechanic could actually do alright on the PTB.

  • Great list and I pretty much agree entirely, Nurse I would put into the 50/50 category since she snapped and killed every single person in the asylum by herself before the Entity even yoinked her. Freddy has major issues with being told what to do but as of right there's little he can do and he's a sick bastard so he's having a good time despite the pressure. Oni is definitely unwilling, however. He hates the Entity probably more than the survivors do. Unlike Trapper, the Oni is being tortured both physically and mentally. A good example of this is the Oni being forced to wear the mask that denotes the slur that the farmers called him that infuriated him. Plus, the Sanctum being on the Yamaoka Estate infuriates Kazan (Oni) even more. You're accurate about Deathslinger. His glowing eyes basically denote that he's being manipulated and if he ever were to see what he was actually doing, he'd completely reject the Entity.

  • @Aztreonam78 said:

    As Killer, I have some problems hitting Survivors through pallets, it became a bit more difficult to abuse. This is actually nice!

    This, I was playing Ghostface on Midwich lastnight and this Bill was getting away with pallet vaults in front of me because the refresh rate is better. Stabs I would 100% get before the update I started missing.

  • image.png

    Army of Darkness Ash, baby!

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595587#Comment_1595587

    this 100% I'm sick of I want my cosmetics stay Exclusive so I can brag and feel special thing and with Legacy I was here for it but I don't want them anyways I play on steam and ps4 and before crossplay and now with crossplay I seen 2 Legacy.

    they just a big target on your back in game.

    That too. But some people like the sorta reward of having Legacy, regardless of it makes you look like an easy target. I never got Legacy myself because I decided to prestige Myers instead of an OG killer, regrettably.

  • Legacy is never coming back because it was a gift to players who grinded through the worst period of DBD history. Rift outfits, however, were said before the first tome even started to be coming to the store. Exclusive cosmetics are a bad thing when there are this many at this point and if you want something to brag about; you've got charms.

  • @Avarice10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1590095#Comment_1590095

    Correct me if i'm wrong, but I'm pretty sure the Devs said that mods that changed the hud would not ban you, I do recall something like that being said in a Dev stream but if a mod could confirm that would be appreciated.

    Like I said, I'm just giving you the same warning basically every other person including a mod/the devs will give ya. Knock yourself out, I run custom perks and I've been playing since '16.

  • Yes, it's called the nostalgia pack and you can download it and install it if your on PC. I do feel I have to warn you that you could get banned for doing this by EAC but it's never happened to anyone so far, so knock yourself out.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1589513#Comment_1589513

    See, and this level of 'intricate' is exactly my problem with their lore:

    With characters like Kate, Nea, Caleb, Rin etc, there is a certain potential to expand their stories, have them have clashed with the Entity one way or the other before (as seen with kate). But Talbot and Felix? I don't feel like there is 'more' to them.

    If you play or watched any kind of Pen'n'Paper with a good DM... it's like the more-or-less joke character you made who grows and unfolds into someone important to the campaign vs the 'important npc' the DM provides that at 'best' might have one or two plottwists for them, but they are more a means to an end.

    What you're assuming though is that both Felix and Talbot are done in terms of potential character arc and storyline, or at least that the outcome that the two will end up in is predictable, trite, and uninteresting. I personally can't change your mind about these things but like I said beforehand, I'd rather have a broad mix of characters instead of the same backstory each time slightly altered. A man who lost his family to the Entity and hates himself for it and a brilliant but callous alchemist gone insane with the Entity's power are both incredibly unique and interesting concepts.

    Sure, Felix and Talbot can come off as "important" now and it may seem out of the blue to you but Felix has a long ways to go before he's anywhere near more remarkable than our current cast of survivors and Talbot has had two years of backstory before his release next week to justify his significance. He's already been through his personal hell.

  • I've seen people try this against me and in basically every single case I got the hit regardless. Maybe there's some sorta pixel-perfect i-frame that's given to survivors if its timed right but I haven't seen it myself.

  • Talbot's traditional experimenting days are probably now past him since he promises to rip both killers and survivors apart if the Entity provides more serum in the Hunger. Still, as others have mentioned, his usage of serum in the mori and his addons suggest that he still harbors the scientific and curious tendencies that got him where he was to begin with. Plus, time is jank as hell, so we'll keep getting Blighted cosmetics because they look sick and because it can be summed up as Talbot experimented on X killer before he became the Blight.

  • @SCP_FOR_DBD said:

    Title. I've recently been trying to get more into the lore and I wonder if theres any hope for them. All I've got is Vigos use of the pusteala flowers (I think thats the name) to escape the void.

    @leatherfav88 said:

    Posibily, in the moble cutscene for survivors the narrator said "i study memories of survivors who have escaped or who will escape this timless dimansion. Which emplies that survivors have been able to escape.

    What @leatherfav88 said is pretty much the definitive answer. Whether or not ALL of the survivors we have ingame escape is unknown but we 100% know that the survivors we have ingame are the ones who defy the Entity and get out. I can see some being martyrs as a way to prevent the Entity from stopping them all but that responsibility would probably fall more on the "innocent" killers (Wraith, Spirit, Trapper to a degree, Deathslinger, maybe even Legion). The Observer even says that killers escape the Entity so its possible that there will be some grand conflict with the Entity in a few years as a sorta "Overwatch 2" style single-player/co-op campaign.

  • @Seiko300 said:

    Well we all know there is only one chosen one. The Savior of Humanity:

    Ashley J. ######### Williams.

    https://www.youtube.com/watch?v=BJA3KVrwgs8

    Groovy

    The only correct answer. Ash is the chosen one.

    @MeltingPenguins said:

    I dunno why, and maybe the devs will prove me wrong, but Felix and Talbot both have this feeling of 'chosen one' to me, and I don't like it.

    On the side of survivors we have people from all walks of life, but who is the first (only?) one to lore wise be able to make a difference by all means? A blond, white, rich dudebro.

    Similar on the side of killers: Look how many killers were tricked, tortured and manipulated into the Entity's service, but the only one who might make a difference is the guy who kept treating them just as bad... if not worse.

    I dunno, but to me this (if it turns out that way) takes away a lot of potential from the other (original) characters, survivors and killers alike.

    Personally, I love how intricate both Talbot and Felix are to the lore of DBD. Yes, I like the survivors who are just random Joe Schmoes and Jane Does with no predilection to the supernatural, but in a horror game with its main baddie being a cosmic entity of Lovecraftian design, you need to have a select few characters who are familiar with the Entity on some sort of level. Felix and the Observer both knew of the Entity and the Observer even said that it far surpassed what his home planet, Terra Primus, knew of it. Talbot being the first survivor to turn killer that we have playable ingame is also huge because it genuinely shows how dangerous Talbot is. Not only was he capable of kidnapping killers and drugging them with super serum, he escaped the void only to become an addict of the serum himself.

    If you want Talbot's full story the timeline is as follows:

    *The Blight's Ingame Lore - It ends with the opium den, which is very important

    *The 2018 Hallowed Blight Journals - It opens with the same opium den and ends with Talbot injecting himself and getting voided by the Entity

    *The Hunger from the first Tome - It opens with Talbot wandering the void, barely alive, finding a flower and then it ends with him promising his devotion to the Entity for more serum

    *Talbot is no longer the Alchemist and is now the Blight

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