MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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Except CoH, terrible ideas. I would not use any of them after this nerfs.
And DH should not give you distance, it is fine to dodge hit. DH created for this, dodge one hit. But survivors are using it for go to pallet or windows. So this nerf is also bad.
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Why CoH is good perk?
Because all team is healing without need anyone else. They are self healing so fast and others are doing generator. So survivors are not wasting time for heal, all team have free med-kits. And this makes CoH so broken.
Is Self-Care good perk?
No. Survivors will waste so much time for heal. This is how Self-Care balanced. You are wasting so much time and this gives good time to killer for other survivors.
Making CoH free Self-Care would balance this perk?
Yes. Like i said, Self-Care is not good. CoH will work for all team for sure but survivors will waste more time for heal. And plus, CoH has small area. So survivors has to run this area for heal. So this is also time-wasting. So this is okey for killers. Survivor is healing long time, not on gen. Good!
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Birdy
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2818823#Comment_2818823
You think they will do the anniversary crown again? I only got it for Dwight (yeah I know) because I was new to the game lmao
They will do but it will be different one ofcourse. But crown is crown right?
I am not using them anyway, killers are seeing more easyly at loops.
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This is good idea.
I'm always surprised that the community comes up with really good ideas, even devs are ignoring.
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@GeneralV your cult is growing up.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2818752#Comment_2818752
Like which one? She honestly has some of the best cosmetics holy s**t
I can not use set pieces for combine with different stuffs, so this is why i dislike them. But yeah Kate cosmetics are great usually. Some of my combines:
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2804739#Comment_2804739
Favorite Kate cosmetic? I bought this one
https://us.v-cdn.net/6030815/uploads/QU0T3R8OHC0R/abba05aa-00b5-44cd-8cf8-48bdd1b8c272.jpeg
It’s so fire
So sad this is set. I would use this hat with other pieces.
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I have all killers but most times i am playing with Nemesis. I am playing with others too. But which killer i never wanna play?
It is Trickster. He is so weak but his power is annoying. He looks very good but i hate him so much because of his design. Boring power! Second is Twins, BHVR just nerfed them so much. I don't think they are viable anymore.
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Survivor meta is so strong and sometimes you need to out one of the survivors before last 2 gens. So this would make killer exp harder. Don't think this is good idea.
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@ThatOneDemoPlayer said:
ShiftW. There's your counter
This is not counter actually. If you know how to zone-out survivor, you know where they will run too. So they will take hit, does not matter what they will do.
But true, only option against her is Shift + W. And drop same strong pallets, waste her time as you can. I am not fan of this type killers, except Nemesis.
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It depens what will happen after nuking meta.
If they stop tunnel, camp, genrush & infinite loops yeah people will probably like it. I am sure survivors would use more meme perks if they would not need BT & DS. Same for killers, i don't think killers are enjoying with slow-down perks but they need them.
But what about BHVR? We all know they are so slow to fix issues. I mean just look cheaters and grind issues. Both issues affect all playerbase and they still did not fix. Just "soon". So if same scnerio happen, this probably will kill game.
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Hawkins. Rip!
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I would play as Ghostface for the t-bag party with the survivors. Maybe I'd take the last selfie with the survivors.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2817517#Comment_2817517
This. Some Killers are for sure gonna get hit with the nerf hammer, lol.
To the OP- Thank you for sharing this with us. I always love looking at stats. :)
If game will be viable and fair for all killers, i don't mind to nerf strong killers. People are playing with this strong killers because at high ranks/mmr weak killers are not doing so well. I mean for example what can Myers do on The Game map. Break pallet simulator. And ofcourse survivor will use Dead Hard when they need it.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2817426#Comment_2817426
Thanks for the extra work, this is very interesting. Lol, poor Deathslinger in my hands, though. 11% - RIP
https://forum.deadbydaylight.com/en/discussion/comment/2817503#Comment_2817503
Yeah, this is my view on the situation, too. BT is a perk that everyone could run and I wouldnt mind, as getting tunneld in the moment of unhooking feels super dirty and there is nothing you can do against it. With BT you got at least 12s to try to get somewhere, even if the killer decided to tunnel you.
DS I am on the fence. Its a good anti tunnel perk, most survivors use it strategically, though, and try to bait you into chasing them after an unhooking; which I dont mind either, I mean, thats your choice if you want to use it that way. In the best case scenario you wasted 35s or so of my time, +5 more, in the worst case I down you like instantly and you wasted your perk. Or I might slug you, because I smelled the trap.
But DH is so prevalent and ruins so many good chases with a cheap escape a lots of greeding, that I am very unhappy with it and would love to see it reined in somewhat. Just remove invulnerability frames and its more on par with the other exhaustion perks, ie it gives you distance at a certain condition, but without the icing on the cake.
Actually distance part makes it broken. Most survivors are using it for go to pallet or windows. It should not give you distance. So i would not nerf DH, i would rework it. Because it is also supports to greedy plays and this makes m1 killers so terrible.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2817507#Comment_2817507
Interesting to see, but expected tbh. I'd be excited to see stats after DH gets changed.
I wonder if killers will get nerfed after the DH change
Some killers will get nerf for sure. Blight, Nurse (?) and probably most of top tier killers. M1 killers will be more viable, so i doubt they will get nerf. But yeah Dead Hard is pretty strong perk and ignoring by devs for years.
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@dugman said:
Survivor perk use percentages
Ruin reworked because most killers were using. But never touch Dead Hard. Sigh.
BT & DS are needed perks, so i can understand why people are using them. But Dead Hard is popular because it is so broken.
Great stats btw, good work @Akumakaji
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I don't think so this will happen. They buffed Eyrie for survivors (it was already strong map), i doubt they will touch The Game again.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2817012#Comment_2817012
nemesis players are weird. They either give me hatch because I’m Jill or they tunnel and camp me out of the game because I’m a Jill. No consistency lmao
If they are giving you hatch, they are not real Nemesis. Real Nemesis know they have to destroy STARS.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2816649#Comment_2816649
Even if you did, it wouldn’t stop the basement bubbas or this. Would just make it easier for them
https://us.v-cdn.net/6030815/uploads/B0Q0U1KXFB5X/59a640e4-49ad-46e2-a667-eec7cff022ba.jpeg
Nemesis is doing his own job, it was your mistake to dare play as Jill against him.
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Nurse is only killer who ignoring walls. I don't think we need another Nurse and plus Sadako is 115% killer. Sadako needs buffs but not this.
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I am not complaining about anything here. I asked question to people. You looks like have serious problems and i will leave you with them.
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@NextKillerConfirmed said:
git gud and try not to get caught while surrounded by 30 pallets and jungle gyms.
Did i said anything about my skills? Or did i said i need this perks? This is forum and "normal" people discuss here for game healthy, perks, balance etc.
So maybe you get good at how to talk with people. Clearly you are not good with that.
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@Adjatha said:
If somebody finds something passably useful in the PTB, they'll nerf it before release, just like Artist's idle crows. Otherwise, I see no historical evidence that they will buff her in PTB based on overwhelming player responses that she feels very weak, has nothing to deal with the ample tools at survivors' disposal, and her power is severely lacking across the board in every way.
Artist needed nerf, you can't be serious lol. Her birds created lose or lose station on PTB. And after nerf, she is still so strong and she still has lose or lose power. Holding w is only option against Artist.
Sadako is different. She is weak. So i doubt she will get any nerf.
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There is not any reason to nerf her. She needs buffs and probably she will get buffs. Like PTB version Ghostface and Trickster.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2816646#Comment_2816646
Yea Kindred is very good, and Camaraderie is very underrated IMO. It’s helped me out a LOT in solo que. It gives my team more times to do gens when I have that one person who is nearby but too scared to go for a save (rightfully so), and too green to realize they really should be on a gen. At least it gives the other two survivors get value. Then during endgame my team has time to heal and find each other because i also have kindred on that build. Worked out a few times for everyone to escape.
Question, does any one know if Camaraderie gives your teammates the walki-talkie icon to let them know it’s active, if they’re close by?
Kindred is not good. It is info perk. And SWF already has this info and they don't need to use Kindred for it. Kindred is one of the band-aids.
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@ThatOneDemoPlayer said:
Do you want all Killers to leave? If he's then add new anti-camping and anti-tunneling Perks. If not, then buff Killers to not need to use camping and tunneling
I support this idea actually. Buffing killers to viable on all ranks and nerfing camp & tunnel would save this game.
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We already have 4 killers from East Asia: Trickster, Oni, Spirit and Sadako.
We need different regions. Africa, Middle East, South America, East Europa etc.
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@Dionysus42 said:
Samara is actually underage (remember the people who refuse to look up Ringu and scream SADAKO UNDERAGE every thread about her) so she won't be in. BHVR is clear about not having any such characters.
We have Victor? He is baby.
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DbD has hacker issue and you expected they will ban afk Pigs? I think they will just ignore this issue.
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@ThanosPAWG said:
Weird, normally Billy players are the nice guys.
He is not Billy player. He has one perk and it is T1.
Billy players are really nice. They are playing for fun and trying to take weird hits.
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No, i am not looking platforms. So i don't know they were console or pc player. But i am going after weak-line when i need pressure on survivors.
But i will not lie, console players are weak-line 90% of the time. Reason is probably pc players has better system.
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Black Box is still kinda trash, 15 seconds won't worth it. But at least it has another effect to make it useful for start. But i would remove end game effect and i would add survivors will fall asleep more early (10 seconds early).
RPB is seem so good, yeah Irri add-on should be strong like this. Most add-ons are good.
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You are Bubba main right? This perks should not be problem for you.
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Freddy has only one good add-on except pallet add-ons. Red Paint Brush. And this should not be Irri add-on, it is not that great but here we are.
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People said same thing for Decisive & Hatch changes too. And here we are, kills are still around 50%
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Soon.
Like for other promised issues: Grind, cheaters, console optimization, balance changes, Legion and Ghostface changes etc.
Soon.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2815242#Comment_2815242
Yes, this is funny - everytime they post something...
Yeah this guy on Twitter, never gives up. Respect him.
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I think i will give another break. Game is not fun for killer and i don't like to play only one side. But when i play killer, it is really so bad exp most times. But i can not stop myself, so going to play another match. And another... It is going like this.
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Are you "Add Sex to DbD" guy on Twitter?
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@ThatOneDemoPlayer said:
Survivor has a pretty high skill floor, but low skill ceiling. Once you know how to loop, everything else is game knowledge, not skill
I agree with that. Some survivors are pretty smart. Looping does need skill. They are using pallets so good, mindgaming you etc.
But we also have Shift + W tactics. Run and drop pallet when killer gets close. I don't think this needs any skill.
@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2815204#Comment_2815204
That wasn't specified, and I don't consider any of those balanced, btw.
And even then, it doesn't make much skill. There are so many safety nets for survivors, that they can screw up a bunch of times without it having major consequences. They literally do not have to get good in the first place. Mediocre at best is sufficient with the status quo.
But if it does not need skill on most maps, why kill rates are high than escape rates? If we agree your opinion is true, this would make more escapes but it does not.
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@SomberNokk said:
Lmao no.
Can you explain your opinion?
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@Alionis said:
Depends on the map. On the The Game, it definitely doesn't require skill, you just run whichever direction you want, there will definitely be more than enough safe pallets around just before the killer can catch up that make it impossible to get rid of before all gens are done.
I am asking for balanced maps actually, like Azarov, Yamaoka, MacMillan
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@disgust said:
not really, but the same is also true for killer
Even Nurse and Blight?
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2814755#Comment_2814755
no, that's work i'd rather be put into designing good powers and perks
Well they had good powers and perks too. I think they are just out from ideas.
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@AnneBonny said:
literally 1 chapter ago we got a new one
In past, all full chapters had map too. So yeah, they should back to this. Full chapters should come with new maps.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2814627#Comment_2814627
When it's the only one that's good, it's not even good because you know it can be there. It's like you learn a super long word and try to use it in the hangman, but you realize everyone knows it, since being so long makes it recognizable.
You are right but this is why i am finishing generator first. Then killer has not reason to come this area and it is free heal area for all team.
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Outside the main building, on the left. Sometimes there can be a good totem. It is nice place to put boon but i am finishing the generator near there first.
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@Mooks said:
It’s just something streamers/content creators do. Nothing new and one of the reasons I usually don’t enjoy watching them.
Yeah same. And it was not scary for me anyway.
And i don't think this streamers scared too. I've seen some very exaggerated reactions, i thought "Ye, yee i am sure you scared that much.".



