MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642490#Comment_3642490
I guess you didn’t read. I win most of my matches because the survivors are bad, not because she is too strong.
Do that as Trapper and i will believe you are that good. It's easy to talk when doing that with op killer.
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Nah you are just overacting, you just want to blame survivors for something but you can't find anything. And you came here with that.
I am seeing more people actually enjoying against him. The only complaints i saw were about his missing cooldown and that's fair point to ask nerf.
But yeah dude, just keep blame survivors for whatever you want. They are evil, they deserves to be shamed.
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This acknowledge by devs if i am not mistaken and yeah it's stupid lol
Hopefully they will fix it in next patch
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Mangled was always problem, especially after med-kits nerfed to ground it become even more problem. And it always nuked some heal perks for no reason (Jill, Ada and Jane perks, i don't even remember perk names). So change needed for this statu effect.
Hag & Huntress = I don't know why they are on list , they both are just fine.
Demogorgon = Hopefully he will able to move his portals.
Doctor & Clown = Some buffs will be nice tho.
Pig: JUST DON'T NERF HER AGAIN PLEASE, NERFING PIG MEME IS NOT FUNNY ANYMORE.
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Nothing? I still love to go against him. He is still super fun killer.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642081#Comment_3642081
It’s so easy, so it should be no problem for you. I am one of those 1% Nurse players. I consistently dominate because most players are bad at the game.
Thank you for agree'ing with me on that, yeah Nurse is indeed very op killer and she should be reworked.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642253#Comment_3642253
In that case, why doesn't Xeno have a Lullaby, a killer who can ALSO hit over pallets? Or once again Plague... or Nemesis.
Because you can counter Xeno with turrets, he also can't sneak if you know how to play against him. And Plague can't spam her power, she will hit you once and you will be immune to her power for a bit which will give you a space. Nemesis need to hit you 3 times and even he use no TR perk, he can't sneak because he is walking so loud.
And i don't even mentioned, Nemesis and Plague are tall killers which is even harder to stealth with them.
Next question?
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I am using Dead Hard lol , it's still the most fun chase perk.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642055#Comment_3642055
Trickster ALSO can't instadown you. Unlike the others, he can't even insta injure you.
Oh definetely he can. His power maybe not insta-down you but it's so closer to that level. Unlike other killers, he can hit you behind pallet and vault as well. So good luck to dodge his countless knives. Especially if he caught you unguard. That's why he should never lose lullaby.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642071#Comment_3642071
I’d love to see you play Nurse against competent survivors.
Why would i? She is not my main
But you can check those competitive Nurse mains if you are looking for evidence.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642057#Comment_3642057
I’m suggesting the better players should win. Mediocre survivors shouldn’t be escaping against good killers, which is unfortunately how this game is being balanced. Your logic is BS, because you’re essentially saying that it’s ok for top level killers to have no chance against top level survivors. Yet, you’re the same person that thinks Nurse needs to be nerfed into oblivion because 1% of Nurse players dominate.
And mediocre survivors are not escaping against good killers. But looks like you are fine with mediocre killers are destroying good teams. Nice logic.
And no, game is pretty much killerside atm, it's just some killers are believing they are so good but in reality, they are not.
Who said top level killers have no chance agaisnt top level survivors? People are doing winstreaks with weak killers like Clown, Sadako etc.
And it's not only 1% of Nurses are dominating. Any good Nurse can win most of games. That's because she has zero counter in chase.
So please stop complaining when most of stats are favoring killers. Just say it you want easy games and dominate all matches. Even against teams like Eternal, which without doubt so much better than you, me and most of killers. You just want to win every game.
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Yeah Freddy is sadly feels exactly like that against good teams.
I can force good survivors to drop pallet as Clown because his power has actual effect on survivors.
I can sneak around as Wraith and get surprise hits because his stealth is good and his speed is even better.
As Sadako, i can teleport around and put pressure on gens.
Freddy have all of those powers but so much weaker ofcourse. His anti-chase is joke and does not exist. He can use some add-ons for a bit stealth but his lullaby will tell survivors he is coming. And his teleport has long cooldown and every finished gen is removing his options for teleport.
Freddy is probably the saddest killer atm. Trapper and Myers are also weak killers but at least they both have some decent add-ons which makes them playable. While talking about add-ons, Freddy also has some of the worst add-ons ever.
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They just need to remove pointless penalty.
There was no reason to nerf weak perk and the buff they gave to this perk never deserved any penalty. It was still niche perk.
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Turrets are fine as they are. He does not need big buffs either.
But his tail feels clunky and many times hit is not happening even you hit survivor. Animation is happening but it's not ending with health state.
So fix his bugs.
And his missing cooldown maybe too much. So maybe reduce it a bit as well, between current version and his first week.
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There is no counter.
You have to use Calm Spirit which is pretty bad perk and nerfed by BHVR long time ago.
And that's it. There is no other counter.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641597#Comment_3641597
that is insulting post for killers that play those killers. while I do not specifically main those killer exclusively, those killer do not deserve the hate they get.
I don't insult anyone who is playing those killers. I just don't like them, their design are so bad to me. I won't insult to anyone who is playing SM but this won't make me stop to call this killer boring and dull. But ofcourse it's me, someone else can have different opinion and this is totally fine.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641901#Comment_3641901
There’s a reason tournaments are Nurse and Blight. It is literally impossible to be successful against good groups with most killers.
Tournament level players are pretty much minority of playerbase.
So you should able to win most matches with most killers.
Are you suggesting to balance game around 1-5% playerbase?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641878#Comment_3641878
You failed to actually explain why he needs a Lullaby. Why doesn't Plague have a Lullaby? Why doesn't Bubba have a Lullaby? What is special about Trickster that deems it necessary to have a Lullaby instead of just a TR.
Nah i did not failed, it's just you did not like it.
Plague can't insta-down you. She need to full infect you first. Bubba can catch you unguard but he still need to hold chainsaw first which gives you room to make it pallet or vault.
Trickster: Click m2 and start to spam your power.
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@Zenislev said:
Remember, if killers have anything at all that gives them any sort of edge, it's bad and "unhealthy" and "not interactive" and it needs to be nerfed to the ground. The original cooldown on the tail was fine, but survivors didn't like it because it meant that they had to actually play carefully, so now here we are. Of course xeno needs a buff, most killers do, but they're not going to get one.
I mean if someone is bad at game, no buff will make them good. Most killers have good kill rates. So i doubt most killers are weak, it's just some players are not good at game.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641733#Comment_3641733
Please explain why Trickster needs both a 42 meter Lullaby and a 32 meter TR.
Because he can spam million knieves into you without penalty. Unlike Huntress, he is not getting slowdown for hitting or missing. So he will keep spam them. He has lullaby for a good reason.
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They should not buff him to his first week version but small buffs would not hurt anyone. And yeah, i agree his tail feels a bit clunky.
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@LordGlint said:
The "Lullaby" in general should go, although I understand why they'd want to visual heartbeat to pick it up. It's SUPPOSE to be an accessibility feature, and ppl who can hear can get the information of Onryo's "Lullaby". Kinda makes the undetectable part pointless though.
No. Huntress and Trickster have lullaby for good reasons.
But i will never understand why Sadako has it.
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@GeneralV said:
Meanwhile, my favorite killer:
https://us.v-cdn.net/6030815/uploads/2IJM87KM0BG0/image.png
If Nightlight is to be trusted, this is the third lowest pick rate in the game.
And I certainly don't blame people for not wanting to play him. Not while his reworked power exists in the game.
It's so sad really. Freddy is one of the most iconic slashers. BHVR made him so bad.
Let's hope BHVR is cooking something good for him. For all old Freddy mains.
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@WolfyWood said:
Its so sad how they saw how fun and well received Wesker was and then continued to release crappy anti-loop killer after anti-loop killer for an entire year.
Chucky is a nice break I guess.
Honestly, i loved Singularity as well. He is well designed and unique killer.
Even i love Xeno, i admit he is just better Nemesis. He has nothing unique, maybe except tunnels.
Knight and SM are so dull tho.
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Almost all information perks requires you to do something but not this one. Open locker and then walk. You will find all survivors easily.
If you are killer with good mobility, you can even put DMS and get free slowdown.
This perk deserves big nerfs.
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@ReverseVelocity said:
They should make it not activate if a survivor is forced off of a gen, only if they choose to let go.
Then they can buff it back to 45 seconds like it was before.
That's honestly good idea. It would reward killer for pressuring on gens.
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Rewards are so meh.
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New chapter ofcourse.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640912#Comment_3640912
"Looking for solution" isn't an acceptable response. It doesn't take months to just say "hey, these two perks don't combo anymore". They could just say FTP is supposed to be a health swap instead of a heal, so it doesn't combo anymore. That's it.
The truth is BHVR just doesn't want to nerf it at the moment, because if they did want to nerf it, the solution is super easy to think up.
And we all know how slow BHVR is.
It took 3 years finally giving some nerfs to Blight.
They are slow. Like it or hate it, that's the fact.
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@Skillfulstone said:
Damn, gen regression (and every gen-kick and regression perks) was limited, the best chase perk for weaker/M1 Killers was gutted and turned into even more of a tunnelling tool, the main (and free) anti-heal perk for M1 Killers is getting nuked and now even gen block is an issue.
Old Eruption was an issue since Survivors couldn't do anything (and imo Eruption should simply have been reworked to replace the Incap with a 10 sec gen-block, the aura-reading is worthless on Killers without mobility unless they slug) but nothing prevents Survivors from either doing something else (like maybe heal or go for the save) or simply going to another gen if DMS procs, Grim Embrace is only 12 seconds if you let go before the hook, and spreading gen progress will encourage the Killer to kick more which will make the last gen easier since they might not have all of their regression events on at least one of the gen by that point.
And anyway, Ultimate Weapon is on the chopping block soon and DMS is getting looked at, chances are that this combo will go away soon enough. Funnily enough FTP + Buckle Up is still not acknowledged (as far as I know) as an issue.
Yeah go for it , make this post us vs them.
Devs said they know issue with FtP + BU and looking for solution but yeah. Please continue us vs them when people simply point issues.
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@C3Tooth said:
Why dont killers bring Ruin? Because its WEAK. You're welcome.
The fact killers tell survivors to use DS that much prove the perk is that WEAK that they dont care if survivors bring it.
Try buffing it to 10sec stun and killers would insist survivors not to use like FTP + BU.
Exactly that lol. I love how the killers trying to convince the survivors to use DS: " It's still good perk bro, just use it. I will catch you 5 seconds later but you got your second chance right? "
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640422#Comment_3640422
I mean technically it was justified 5s ds was made to counter enduring
I love when people are saying that but ignoring the other facts.
DS buffed to 5 seconds because of Enduring, that's correct. But in this time, maps was survivorside. There was not so much dead zones. Dead Hard was still op perk and it was on all survivor builds. And it was pre-6.1.0 update which means killers were weaker than now.
But now?
Maps are full with dead zones. So DS is not guaranteed to give you chance to make it any loop if you are at deadzone.
Killers are stronger.
Dead Hard only has 2 use and it's no longer the most popular perk.
So yeah for this time, 3 seconds DS was fine because you would use other tools to stop tunnelling. But now? It's garbage perk with current meta.
But we love to ignore things, are not we?
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Because DS is garbage and waste of perk slot. It's 3 seconds stun and 1,2 seconds is animation. So you have only 1,8 seconds to make distance which is pretty bad
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So just because some spesific group used some colours, now we can't use them? What is this post? Nea's costume is looking pretty normal, you are just trying to see problem here even there is not any problem.
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I said this million times. BT need to be reworked. Keep haste effect and rework the other effect. Now survivor will lose collision. So killer can't bodyblock the survivor, so survivor have more chance to make it to safe loop. And also survivor can't bodyblock the killer for save their teammate.
But i know this won't happen and probably it will end some survivor nerfs.
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I won't surprise if they make it not stackable with OtR or DH. Something like if you get deep wound, DS deactivates.
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They can't do that. Because BHVR don't have too much servers. I can't talk about other zones but in EU, all Europa is playing in same server. I am seeing players from Kazakhistan to UK, from Russia to North Africa.
It's really crazy, if they can't add new servers they can't kick player for bad connection.
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My babygirl got so cute costume , so i am happy with this rift. 😍
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@squbax said:
See? People who spouted that billy was fun were just doing it because old billy was easy af to dunk on. The moment billy actually does something he becomes unfun.
Even then considering almost no one has faced billy before this rework you have to take into account people do not know how to counter him (as easy as that is), do its normal for the spike in his killrate to happen.
However just wait for next patch for his nerf, it just feels good to be right after all this time, people considered billy gun because he was easy to destroy not because he was "interactive", and this update was gifted me evidence for that.
One guy is complaining about X killer. Now it's all survivors hate Billy lmao.
Nobody is hating Billy and it's actually super fun to face with him. I died to him and i escaped against him, he does not feel overtuned to me.
The only change he needs is , his missing cooldown is really so forgiving. Like i am dodging his chainsaw hit and i am barely doing any distance and his chainsaw is ready to hit me. They should reduce it a bit and then he is fine.
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I am glad you are enjoying but as you said this perk is problematic with DMS. If they find a way to stop that, i am fine with this perk.
At this point, i am just hoping rework for DMS. This perk is always creating issue whenever we get perk which makes survivors leave the gen.
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They really improved rift quality and i love it.
Now they are adding 5 new costumes with 5 deep rift version. And additional 2 new costumes which means 12 new costumes and recolors are not even included. And one of the new costumes is ultra rare quality.
I really loved new Billy costume so much. I can't wait to get it to use on new Billy. Now he is super fun killer and i am going to use this new insane costume on him.
And another reason i loved this rift so much, new Mikaela costume is so good. I am happy to get this cute costume for my babygirl.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639746#Comment_3639746
His add-on are mid now, so I guess your wish has been answered. Also blights base kit isn't comparable to nurses. Blight went even or potentially exceeded nurse before because of how insane his add-ons were. That's no where near the case now.
Except 2 add-ons, yeah. Adrenaline Vial needs penalty back and Iri Tag, 100% deserves nerf, it makes Blight tunnelling monster. But i am fine with his rest of add-ons.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639183#Comment_3639183
no killer should have weaker add-on than others. every killer deserves good add-on set and good base-kit. blight included. Blight has good base-kit and his add-on's are still decent. my only issues is that i dislike iri tag and c33 as add-on concepts. The whole near almost guaranteed hit is not a fun concept for survivor to play vs. other than that, I have no issues with blight.
If no killer should have weak add-ons then no killer should have busted base-kits like Blight and Nurse. Blight is tolerable without add-ons, his add-ons should be weak to mid. And he will be alright. If we are asking strong add-ons for him, then he should get base-kit nerfs.
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Twins really has potential to be popular killer. Victor is fun to use. But i really hate so much to slug survivor and make Charlotte move to pick survivor up. This is boring and that's the only reason i don't play them so much.
They added amazing way to pick up survivor for Chucky. I hope they make Twins similar too, so i can play them. I am waiting for Twins update.
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It's still possible tho. And it rarely affected good killers anyway.
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@Peanits said:
I can confirm this is an error. We are working on getting this fixed as soon as possible.
Thank you Peanits. You are fast as usual 😆
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638882#Comment_3638882
But that doesn't expand the meta, it replaces the meta. And I don't think that is a good direction to go, especially when it includes nerfs to perks that do not need to be nerfed.
Imagine a killer meta consists of Ruin, BBQ, PGTW and Nurse's Calling. Then one day, Nurse's Calling gets an undeserved nerf while Remember Me gets a massive buff. Now the meta is Ruin, BBQ, PGTW and Remember Me. The meta wasn't expanded, it was replaced.
That is essentially what happens with current meta adjustments. If you go through patch notes 6.1.0 there is so much stuff wrong with it that it is hard to know where to start.
I don't think that is a good direction to go. We should have more options of perks to run, not just replacements. And we shouldn't nerf perks unnecessarily.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638879#Comment_3638879
Well said, my friend.
Giving more options to players is infinitely better than just nerfing perks that do not have to be nerfed, as is the case with Adrenaline.
As much as I'd like to think that the only thing they'll do with Adrenaline is removing the effect of waking you up against Freddy, we all know that is very unlikely.
I agree with you.
Some nerfs deserved ( Dead Hard, gen kick meta, MfT etc ) but sadly we also got so much pointless nerfs.
They nerfed Decisive Strike to ground and now they forced to buff it again because tunnelling is insanely strong and free. So all work for DS is just wasted. If they could not touch it, they would work on different perk instead.
I hope perks like Ruin, BBQ, WGLF backs to old version. They were fine, they never deserved any nerf.
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Champion of light - Good perk, i don't think this perk needs any change.
Boon: illumination - Worst boon perk atm. There is so much better perks which shows generator auras. Even no use for new players. This perk should show survivor + gate auras too inside boon. And then it will have some use.
Deadline: Bad perk because it has so much downside. First you need to be injured. Second it makes skill checks harder. Why 2 downside for pretty niche perk? Remove one of them and then perk will be fine.
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@radiantHero23 said:
I hate to repeat myself. But this could have been prevented easily.
She was good on Ptb. If they just pushed her live with no changes whatsoever, she would have been flawed but acceptable. The nerfs just make her unsalvagable. I played 6 games yesterday. I won 2 of them. It was by old build with ring drawing and videotape copy.
If the survivor team has any awareness, her power just crumbles. It's so sad to see.
I really tried to make her work but her power limit with all these nerfs is incredibly low. I can't blame anyone for not wanting to play her. She's just too weak. That's what it boils down to.
She's still very oppressive on Gideon meat plant though because the map is horribly designed (another aspect I wrote about on the Ptb feedback). I guess if you want to win at all costs, send yourself there.
One thing that has definitely returned from old Sadako. She's a complete sweat fest if you want to do well against people that are aware. You have to outperform by a mile to have basic results.
Please BHVR give her the adjustments that she needs.
No cooldown
No limit on locked in stacks
2 second tape insertion
No TV auras shown
This has to happen ASAP!
All of those needed. And i will add another one.
If survivor have tape on their hand but not using it, it should be removed after 60 seconds. On hook and on ground, timer will reset ofcourse. Holding tape should be a bit risky and that will do.
If it is so oppressive, they can make it 90 seconds but holding tapes should come with punishment.