MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633343#Comment_3633343
If the survivor player cries after being tunneled, I think they have more severe problems
They won't cry but they will complain rightfully. It's BHVR's job to fix tunnelling issue. DS hopefully will back.
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Freddy, Twins and Hag.
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Alien is not biggest license DbD had and he is not failed either.
People just played him good enough and now, except for people who mained him others are playing him time to time.
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@jayoshi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633665#Comment_3633665
Hey Siri, set timer for 60 seconds
Good luck when i am waiting in locker to being grabbed. The moment DS's time is out, Head On will do and chase will continue and your 60 seconds is already wasted for no reason while other survivors are doing gens.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633675#Comment_3633675
You are already playing selfish if you try to go for the 4% while someone else is going for the Unhook.
I am not doing that but i don't mind if someone do that on my face. It's not big deal to me.
It's intended mechanic after all.
And no, it's not selfish. It just fun gambling when you know you are safe. I understand it can be annoying for someone else, i am not expecting from you to agree with me on that but throwing the game is worse behavior just because someone tried 4%.
If i see someone do that to me, i would just stop progress the game and i would play for hatch. If you are giving free hook state to killer for no reason, then i am just stopping play match for team and instead i am playing for myself.
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Probably not too high. And they just blamed players on Reddit AMA event instead of fixing the issue.
If survivor escape rate is around 40%, probably most of them is coming from SWF teams. Solo teams are just here to feed kill rates.
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@Aven_Fallen said:
Because they want the BP and think it is risk-free, because they will be unhooked anyway.
If they unhook in front of me, I will not heal them and I will also not go for an Unhook on their second stage. And if they bring themselves into second stage with this, I will not unhook them at all, because they were that stupid. (Being so greedy that you lose a Hook Stage for those 1500 points is just...eh.)
Sometimes I also think they should just be left on the hook for trying, but the problem is, you shoot yourself in the foot with doing that.
And if someone do that to me, i would simply play stealth and selfish. And wait everyone die for hatch.
Imagine punishing people for used intended mechanic.
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@jayoshi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633343#Comment_3633343
If your feelings are getting hurt over a video game you play online, I don't know what to tell you. I'm going to play how I want and if anyone's feelings get hurt, I couldn't care less. I play both sides and when I get tunneled out, yeah, I get annoyed but I move on. I don't demand someone play a certain way so my feelings don't get hurt. It's just a video game and that person is a stranger. They don't know you. It's not personal, it's Dead by Daylight.
Good for you.
Now all we need old DS back. So killers can play however they want but not for free. Not without risk.
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@NekoGamerX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633343#Comment_3633343
killers have feeling when the gens are all done by 2nd hook how you think the killer feels?
ı don't know. Even i lose all gens, it's usually i had 5 - 7 hooks. And that's my worst matches. So i am just taking L and moving on.
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Generators have no feelings but survivors does. So generators will not cry after you finish to repair them.
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Learn the fast chases.
Corrupt + Pop + PR are very strong combo to defend gens. Grim Embrace is also got very nice buff.
They did not nerf Proxy Camping tho? No good killer face camped anyway but Proxy Camping was also good strategy.
I don't know what do you need more. Killers are never been that strong and easy.
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New tomes are always starting after mid-chapter update drops.
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Nerfing him in first week, that was biggest mistake they did.
But he was not weak as people are making him. He was fun and decent killer. His playstyle was hit and leave. You could track survivors any time when they are in Dream World.
But people called him weak because they were not good with him. And instead of good buffs, BHVR reworked him so badly.
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They seriously need to find a way to stop stacking Pop and PR. This combo is so busted on strong killers.
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Not really. All killers i dislike to play as , also i hate to play against too.
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@Moman624 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633176#Comment_3633176
Playing killer honestly gets boring when you can't do fun builds cause they get nerfed
Playing survivor honestly gets boring when you can't do fun builds cause they get nerfed.
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@Moman624 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633039#Comment_3633039
Your acting like it's from 4ks all the time, and most of them are from noobie lobbies. Most quit because the game is far from balanced, we all know that. Smh, no need to get smart over a game.
Nah, i am acting like i am winning most of my killer games. And that's also correct most of killers as well. All rates are favoring killers.
All of your suggestions would just kill the game. Because all of them will make game unplayable for other side. And the question is why survivors will play your game when they have zero fun and zero chance to win?
Exception of top SWFs, i doubt most of people even would touch to play Survivor lol.
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@MrDrMedicman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633112#Comment_3633112
Basekit ds will just lead to the killer slugging you out. Fix the base issue and tunneling goes away, everything else will just feel bad to one side or the other
And where i asked base-kit DS? Just make this perk good enough like old DS.
And what is the base issue?
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@Atom7k said:
I agree. Just today I was playing a match where I felt like all of my experience is worth nothing. The survivor ran faster then she should be able to. It felt like she was having old mft even though she was not even hurt. Also she was able to fast vault even though not running for the window and (we were on larrys) she knew every window and pallet position on the map like using windows of opportunity even though she didn't have that perk. Resiliance was also more 20 % then just 9.
Call me paranoid but I think a player with 300 hours cannot know a map that well already.
This is a serious problem especially because these people are more likely to play risky and toxic and will get away with it due to cheats.
But imagine paying money to cheat in this game.
That does not mean she was cheating?
Running with good pathing will make you effectively run to next loop.
You can make fast vaults with a lot ways, i don't know why this made you think she is cheating.
And you don't need WoO for knowing loop areas tho? Good survivors mostly don't use this perk for a reason.
And just because they have 300 hours , it does not mean they were 300 hours player. They maybe changed their platform. They maybe were smurfing. So you saw she had 300 hours but in reality, maybe she had 5000 hours and maybe even more.
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@MrDrMedicman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633108#Comment_3633108
Taking options away and constant nerfs lead to the tunnel meta being this bad. All a ds strike basekit or buff is going to do is lead to a slugging meta, and what's after that? You're going to see a lot of killers dissappear because they feel forced into being powerless.
Buff bbq, buff devour hope, heck buff all hex perks so they start getting use. Make it so that killers don't feel the need to tunnel, especially at high mmr. Honestly, the mmr pendulum is the main problem
And as i said, i am not against buffing killer perks but that's not the solution for tunnelling. Just because i have strong perks, this won't make me to stop tunnelling because it's easy and effective.
Also i disagree with buffing Devour. It's already very strong perk. Hex perks in general, needs buff. That's one i agree with you.
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@MrDrMedicman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632616#Comment_3632616
This is a bandaid fix that will just lead to killers slugging the timer out. The solution is across the board buffs to useless perks on both sides. Make the killer mod choice feel impactful, and to keep it from things getting worse buff useless survivor perks
Killers already have very strong PR + Pop combo. I don't know what they need more? Also Corrupt is still good perk for killers like Trapper, Myers.
I don't know what perks will make killers stop tunnelling? Because even in the strongest anti-gen meta (gen kicking meta) killers never stopped tunnel.
Obviously solution is not buffing killer perks, solution is punishing tunnelling. And for counter slugging part, DS maybe should stop the timer when survivor is on the ground.
I am not saying weak killer perks should not be buffed btw. I am just saying buffing them won't make killers stop tunnelling. So this is not the solution.
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@Moman624 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632697#Comment_3632697
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632728#Comment_3632728
It does not favor killers when they are nerfed 24/7. A 5th perk slot for killers would be wonderful, but then Because someone might lose a game or two, of course there going to yap, huge early example right here
My kill rate around 80% , my survivor escape rate around 30%
Yeah such a survivorside game lol. Plus i am just doing fine with 4 perks, 5 perks would break the game.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632635#Comment_3632635
Then explain:
- MMR
- Nerfing blight despite the fact that at average MMR he is average
- Nerfing nurse every 6-12 months despite the fact that at average MMR she is the worst killer in the game
- The fact that survivors require intense coordination to do well
Do you think mario party has MMR?
Do you think mario kart has MMR?
Also, you don't think mario party bans people for griefing? You don't think mario kart bans people for griefing? I'm sure there are cases where they do that, but there aren't examples i can give of team-based party games that require the level of coordination that DBD does, but i'm sure that they would ban people.
Yeah you have point here.
I doubt BHVR itself know what they are doing.
They are acting like DbD is party game and all rules are also supporting that.
But then we have MMR in party game? Why?
MMR is part of competive games.
But on other hand, DbD is so unbalanced to be competive game. So if they are trying to make it competive, why this game is still so bad by balance wise.
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Did she had Dried Cherry Blossom addon?
This would explain tho.
Or they were just good. Cheating is also possible.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632726#Comment_3632726
Pretty sure they changed the old fog because of last gen console performance.
though if that actually helped idk..
So you are telling me they changed fog for better performance on old consoles which is failed and we just lost old fog for that?
Sounds like average BHVR honestly...
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Killer should have 5 or 6 perks?
Big NO.
Also what makes you say this game is survivorside when stats obviously favoring killers lol.
Also i don't know why you are acting like only killer perks nerfed. Countless survivor perks gutted as well
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Old maps was so much better. I honestly would prefer they never rework them. They maybe did not have great graphics but atmosphere was so much better.
Also old fog.... I don't know why they changed it
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I don't think making endurance stackable is good idea. It would create a lot issues.
But however, i agree with you about basekit BT. It should make survivor lose colision for 10 seconds with haste effect. So with this way, you can't use it for bodyblock to protect your teammate. Also killer can't bodyblock your way and hit you when time is out. And another good thing, you can actually use OtR now.
That's one of the best ideas from community but i know never gonna happen. Because i doubt devs will listen us.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632474#Comment_3632474
Serious question - how were people able to get hundreds of free accounts during the Epic FTP week long ago? Did they just use bots to sign up for hundreds of Epic accounts and then get the game for free on all those accounts? Then when one account gets banned, they move on to the next one?
If so, this seems like a problem with Epic more than anything else. They obviously need a better way of verifying accounts or at least automatically shutting down accounts that have been idle for a certain period of time. Seems like an easy fix to me, but what do I know?
I don't know but my friend got +200 GTA V when it was free on Epic. He used bot for it i think. And after a year later, he sold all accounts for cheaper than usual and he got good money from it.
It's not hard to guess most of customers were cheaters who were buying new accounts lol
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632433#Comment_3632433
We have talked about it before, and you still have yet to explain what makes an asymmetrical game so different from any other game that suddenly it becomes an ok thing for you to intentionally screw over your teammates and grief them.
Because online games are mostly are competive game or party game.
Competive games have stricter rules and banning people more often for their actions. Because they are serious games and mostly e-sport as well.
But asymmetrical games are not putting themself to this level. They are acting like party games and in party games, you really can't force people stay in match when they don't want to. DbD is not e-sport game or competive game. So you can't expect from them to act like they are.
And the thing is , DbD will never be competive game since they are already so bad with balancing even for a party game. In competive level game, they could not ignore all of those issues.
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@I_Cant_Loop said:
Well, Nowhere To Hide got deleted from the game, so kind of a moot point now.
I used this perk a lot and i don't even remember i used this perk on same gen 8 times. Unless you are camping your 3-gen, i doubt 3-gen will change things so much.
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This game was free for a week on Epic and today, most of cheaters i am seeing are Epic gamers.
So big no, thanks from me for this suggestion.
If cheater want to continue to cheating, at least make them lose some money.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631576#Comment_3631576
Banning them for griefing aught to do it.
We talked that before already, this is not gonna happen. Non of asymmetric online games does that. And DbD won't do it either.
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@Astel said:
If both killer and survivors are less experienced, killer is in better position.
If both killer and survivor are experienced ones, survivors are in better position, especially when they are in SWF.
Considering you are new, you will be the case where killer is in better position.
Pentimento is noob stomper. If survivors have enough experiences to know how Pentimento works, it doesn't do much because they will cleanse Pentimento totem right away since you can know the position of totem by the sound when it first cleansed.
It is Anti Face-camp system, not anti-camp system. It is only meant to stop face-camping, not proxy camping.
Survivors have enough amount of useful perks. And these perks help you to overcome killers doing tunneling, proxy camping, and 3-genning.
If that was true, kill rates would favor survivors in high mmr which is not true.
Killer have advantages on all levels. Unless you are playing weak killer like Trapper, you will win 60 - 70% of your games. Even more if you are good player.
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There should be event very soon which means you can farm good BP. And they are doing Bloodhunts pretty often, so you will get more chance to farm BP.
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631934#Comment_3631934
I remember when it was used as a SWF weapon, 5 seconds was way too long. And as I said, if it was possible I'd like that change but I understand how vague protection hits would be.
And 4 seconds are doing nothing against m2 killers, they will catch you pretty fast again. Every second you make distance will help you, so 5 seconds matter for those killers.
Before you ask me what about m1 killers, yes i know they are exists. But most of games i am seeing Chucky, Nurse, Xeno, Wesker, Blight etc. So anti-tunnel perks need to be balanced against popular and strong killer, not weak killers.
If somehow they make killer lose power for 10 seconds, even 3 seconds DS will be fine. But if they keep everything same as the current DS 4 seconds won't change the fact perk is still garbage.
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@ChaosWam said:
4 second stun, deactivates after gates are powered, active for 60 seconds and if at all possible deactivates when taking a protection hit to prevent it being used as a SWF weapon.
4 second would keep it as garbage as current version.
And how game will tell you just took protection hit? Especially when someone bodyblocks for you but killer pass them and hit you. And now you are on ground without DS?
Yeah, this does not make any sense.
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@Ayodam said:
I’d make it hinder the killer for X amount of seconds following the stun. You can keep the stun for 3 seconds or whatever but then the killer is hindered for 10 seconds after they’ve been stunned.
This would not work for killers like Nurse, Wesker, Chucky, Blight, Billy and any killer who has power allow them move faster.
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/403165/how-you-would-change-decisive-strike
they shouldn´t buff DS like that, jus make it 4 or 5 seconds, perks are not the best way to ´´fix´´ something, especially a paid one
They won't add anti-tunnel mechanic into game, i am pretty sure of it. Same reason they will never add anti-gen mechanic as well.
So anti-tunnel and anti-gen perks needs to be strong enough. And current DS is just garbage sadly.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631781#Comment_3631781
I already commented on this above. Many problems you mention are way less bad when voice comms are in play.
And i just disagree with that. Tunnelling, strong anti-gen on strong killers, dead zones are problem for SWF teams too. It does not matter if you are SWF or Solo, those things will suffer you.
The only thing SWF teams does not suffer is matchmaking. That's all.
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Not really.
You asked what makes game unfun for survivors. Everything i mentioned makes game unfun for SWF teams too. But at least they can't suffer with bad matchmaking.
Tunnelling is still strong, does not matter if you are SWF or Solo.
Dead zones are problem for SWF teams too.
Dull Merchant hated by SWFs as well.
Strong anti-gen meta is problem for SWFs too. Anti-gen perks are fine for low to mid killers tho but when killers like Xeno, Wesker, Chucky, Plague etc. using multiple of them, then it's problem. And i don't even need to mention Spirit, Nurse and Blight because anti-gen meta is even more problematic on those killers.
BHVR is nerfing maps and buffing perks for weak killers but then we have those killers who does not need so much help but here we are with new problems.
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Not really.
I am sure this list is annoying for SWF teams too but at least playing with friends make those more tolerable.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631703#Comment_3631703
Begs the question though...
What makes the game unfun for survivors right now?
Terrible map reworks which created big dead zones.
Tunnelling is so easy.
Gen regression perks are stacking and so strong on several killers.
Dull Merchant.
Bad matchmaking which makes you match with survivors who is doing nothing.
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And what will stop this survivor run to killer and die anyway?
If they want to leave, they will. There is no power will keep them in game.
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@bjorksnas said:
We used to have no ads time but it just ended up being the most effective way to use power was to tap m2 all the time to zone instead of go for cool shots with less time to dodge and it was just lame, I think they could reduce all the numbers on missing a bit to give him more wiggle room to play creatively, like reduce reload to 2.4s and miss penalty to 1s instead of 2.55s and 1.5s to give them more room to play in an interesting way
Old Slinger's problem was people abused his TR. He was only ranged killer with no lullaby. And his TR was 24m if i am not wrong. And people made it even smaller with M&A.
All of nerfs outside of that was just over-nerf.
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I honestly prefer 3 v 1 instead of braindamaged bot.
At least we won't have bot who will sabotage the team.
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Bad Nurses are boring because it's the most easy DbD matches ever. And God Nurses are also so boring because they are not giving you even chance to play a game. Nurse is problematic and hopefully one day BHVR will rework her power.
So just because Vulpixia is enjoying her, that won't change the fact most of community hate this killer. She is very much one of the most hated killers ever.
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@humanbeing1704 said:
One time I saw a bot opening a door and it got to 97% but a Dwight was approaching with a killer behind him hoping to escape and the bot proceeded to get off the gate switch and ran and the Dwight died because of it
I am glad this did not happen to me. What an terrible AI
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@Quizzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631220#Comment_3631220
You know. I think david is smart. In his basic lore, it said he excelled in academics. But we definitely never got to see that side though. Lol
Maybe he is , we did not see his part. From what we saw, he is very strong fighter. So i don't know if he can handle killers like Sadako, Pig, Freddy which you need to use your brain more than your strength.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631241#Comment_3631241
Yeahhh I know, just trying to follow the rules as much as possible despite how flawed they are
Yeah but Op's tier list just makes zero sense. If you are removing supernatural powers, then you have to remove supernatural killers too:
Pyramid Head, Pinhead, Freddy, Sadako, Nurse, Spirit etc.
Op is just not following his/her own rule.