MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623139#Comment_3623139
Then I ask you one thing. Why is it the 2nd to 3rd most used map offering from survivors in my matches?
I don't know, you can ask them. But i am seeing a lot killers are sending me here as well. People can use map offerings for different reasons. For example, i don't care how much dead zones they have but i love Coldwind Maps. So usually i am using them.
But by stats, Saloon is one of the most killerside maps ever.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622430#Comment_3622430
It's small. That means more chases. Less camping. Killers can control gens more without needing to run for minutes straight. Trapper actually has trapping spots on saloon.
Some of the house tiles on the lower long side can spawn strong structures. The killer needs to break a wall if the survivors are good there.
It's considered one of the most fun maps to play on because it offers lots of interaction.
This is undoubtedly killer favored but that's not entirely a bad thing if you ask me.
That's bad thing.
Loops are weak, fast downs. Except main building but smart killers won't chase survivor here.
Map is so small, easy 3-gen.
Map is so small, easy map for killers like Nurse, Blight.
Map is so small, easy to proxy camp and gen patrolling.
A lot dead zones, especially around main building full of dead zones.
This map is one of the worst maps in game.
They need to add some good loops behind main building and then maybe it will be fine.
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@MrDardon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622967#Comment_3622967
Getting to endgame doesn't automatically mean you've lost.. not sure where that always comes from.
Second, there might not be a hook in range, so you're forced to hook near the Exit. Also, the Survivor can literally run towards the Exit, making it impossible to reach a far hook.
I'm okay with it being hard getting a kill, but there is a difference between "hard" and "impossible".
Yes but you are asking to deactive survivor mechanic. Survivors are already losing some perks at end game and that's good enough.
But you are just asking to get a free kill from your lose. If they remove base-kit BT, it will be guaranteed kill for unhooked survivor. How this is fair?
Like i said, if multiple survivors are alive at end game, it should be hard for killer, not for survivors. Because survivors have advantage here. There is no reason to reward killer.
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@MrDardon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622956#Comment_3622956
Well, try counting when there is an open Exit right beside the hook with 2 healthy Survivors who can coordinate an unhook.
You can't physically down the Survivor by the time they reach the Exit.
I mean you already lost game when multiple survivors are alive at end game.
You failed to stop them open gates as well.
And you hooked your last down next to gates.
In this scenario getting kill need to be hard. Why we are punishing survivors for good play and rewarding killer for bad play?
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This perk confirmed to be patched, so we have to wait and see
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So you are just asking free kill after all.
DS and OTR are activating for long time. So there is really killer can not do so much. But BT is not like that. You can count and hit. You can bodyblock. You can go after other injured survivor etc.
But game should never reward killer with free kill.
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Nerfing Blight add-ons will be good enough for me but i am hoping they don't replace his busted add-ons with new busted add-ons. Happened with Nurse.
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Chucky was ... So... Nothing left.
But i want to see Scooby Doo squad as survivors or skins.
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@Azulra said:
I'm pretty sure that the reasons a lot of the pallets in the reworked maps aren't very great is because BHVR is most likely either just wanting to make more unique loops or they're trying to make up for some of the extremely bad loops that killers had to deal with for a while now. If not those then it could also be that they are changing the pallets this way to make the game more beginner friendly because, if it's not obvious enough, they've been on a trend of making the game more beginner-friendly lately likely to get the game to keep growing so that they'll earn more money since more money means the more work they can do. If they only try to make the game appealing to veteran players that's just gonna keep driving newer players away which would mean less money and less money means less work they can put into the game.
I mean if idea is keeping new players, why they are weakening maps. That just does not makes any sense.
It does not matter how strong maps are, New survivors are not using them effectively. Now they are making them even worse. Survival chance is going even worse.
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@GannTM said:
Let’s not forget how badly they screwed up rancid abattoir as well. They might as well call it dead zone abattoir now.
I actually mentioned it in Coldwind, it's part of realm. Coldwind maps are mostly full of dead zones now.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621867#Comment_3621867
Ripley is cool!
I like her a lot.
I said original...
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622430#Comment_3622430
1) There’s so much visibility on this map, that SWFs will use voice comms to warn each other where the killer is.
2) Head On SWFs really like this map, because there are lockers in narrow places, so the killer can’t realistically follow a survivor and avoid being too close to a locker.
3) Boil Over SWFs really like this map, because if someone gets knocked down in the saloon’s 2nd floor side room, then it’s an absolute nightmare for a killer to get them on a hook.
TD;LR Surprise! The map is miserable for killers because of SWFs using voice comms for extra game advantages.
So why this map has one of the highest kill rates then?
Maybe not everyone are performing bad on this map.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621287#Comment_3621287
Saloon doesn't need a rework. It's one of the best maps BHVR has put out.
I disagree. Map is so small and outside of main building, loops are terrible bad. It had one of the highest kill rates, i don't know how this map is good
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And what is solution?
If they remove hatch, how killer will finish the game when only one survivor left? What will stop them to hide and waste killer's time
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@Stroggz said:
White straight male.
Felix?
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As killer 3 or 4 kills.
As sırvivor , escape.
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@Stroggz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621904#Comment_3621904
You are not adding anything to your starting point.
Nah devs fixed old issue and you are disliking it and yet you are not coming with another solution, you are just asking free kill which is never gonna happen.
I was just pointing how ridiculous it is.
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@Stroggz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621892#Comment_3621892
Hiding in that case would be a case for holding a game hostage.
It was like that before? That's why BHVR added EGC, so survivors could not hostage killer in a game.
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@Stroggz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621265#Comment_3621265
Try repairing the gens alone then.
Nah let's remove hatch and survivor will just hide for forever. It's your business to find them.
Good luck to finish game if you can. And no, just because you killed 3 survivors game will not give you last survivor for free. So enjoy with your unfinishable game.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621867#Comment_3621867
I wouldn’t say Ripley and Thalita were flops. The resident evil female characters are also popular.
Haddie definitely was though.
I said original, so Ellen does not count.
Thalita is decent, i will give that.
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Another good looking female survivor.
Last original survivor i loved was Mikaela, after her so much flops.
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Nah, this is terrible trade.
Even SM is very problematic killer, her pickrate is pretty low. Why i will trade my strong perks for pretty rare killer?
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Mikaela's costume S tier. Not her all costumes has backpacks, so it's fine for me.
Same for Zarina. S tier costume.
Haddie... I really don't care about her. BHVR is keep giving her terrible costumes, i am feeling sorry for her mains but she is not one of the my survivors.
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@Mr_K said:
You have this on your calendar circled like the ring don't you? Today I will complain about Nurse, tomorrow Blight. Next day...
I will always complain about Nurse, Blight and SM until they fix their issues. I am not complaining about Wesker, Chucky, Xeno, Plague, Artist, Spirit or any other A tier killer. I am talking about these because i am believing they are problematic for balance.
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621302#Comment_3621302
why would they need an extra chance to get a free escape after a lost match? how can you think the 4th kill is more free than rng escape out of nowhere lol
So then they need to make camping imposible at end game. Why killer is getting free kill when they lost a match?
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621287#Comment_3621287
Well, I don't expect much from this if it is real Ormond rework. And wasn't it Swamp map that was in rework priority?
Swamp will get visual rework. This is balance rework for Ormond.
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I am feeling like BHVR is gonna gut this map like how they did to Borgo aka Big Dead Zone.
Red Forest is also terrible after rework, gens are spawning so close to each other.
I don't know who asked rework for this map when people are begging reworks for Saloon, Springwood and Garden of Joy.
https://twitter.com/DeadbyDaylight/status/1742923921379491884 -
@Stroggz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621171#Comment_3621171
Completing the gens is a requirement for opening the exit door. When you get out -- its an end.
Killing 3 of survivors is not the end then. You need to catch 4th. Game is not gonna give you last survivor for free. Too bad, you will need to work for it.
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@egg_ said:
Now that blight is getting changed you went back to complaining about nurse?
I never stopped complain about Nurse? And before i stop to talk about Blight, i have to see PTB first. SM will also be talked by me.
I am using this forum for my feedbacks and suggestions. What's problem?
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So you were tunnelling for wins and when someone else is doing exactly same thing to you, now it's problem? What?
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@Stroggz said:
There should be no hatch. You are the last? Auto sacrifice. Your team lost. It is what it is.
There should be no end game then. If survivors finished all gens? Auto lose. You lost. It is what it is.
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I mean non of challanges are actually hard? All of them are pretty easy and you can complete them in one or two game and then move on to next challange.
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He should have more zombies. Now if we can have 4 bots in game, it should not be hard to add more zombies.
I'd like to see his some add-ons being reworked to add more zombies.
@Marc_go_solo said:
From what I've read in the past:
1. The rocket launcher was discussed during Nemesis' power discussions, but was deemed quit problematic to incorporate into the game at that time.
2. There isn't a reason for this really, but not sure if this was even considered. Maybe a Power rework idea to put forward?
3. At the time, they tried more than 2 zombies, but it appeared to be difficult to make it work - either too oppressive, took too much processing power which may have affected other aspects, or simply became a bit overwhelming.
Now, maybe these may be revisited. The sprint certainly and perhaps an additional zombie. Rocket launcher may be quite a challenge currently.
For 3, they said they added more zombies but engine did not allow them and created some issues. But now we can have 4 AI, so maybe this is no longer issue for them.
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@hatchetChugger said:
nurse does not need further nerfs👍 if you are getting under 30 second chases to the average nurse thats a you problem
If you are going against average Nurses , maybe that's a you problem. Get my mmr level and then we talk.
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Unless if i am doing killer adept or 4 kills challange by tome i won't do it. It's boring. It's just wasting time for both sides. 3 kills is already W for killer.
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I hope there is more than removing overheat.
Better add-ons.
Mori rework for him.
When he hits objects with his power, it's just so punishing. They need to reduce it a bit.
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@GeneralV said:
Killers like Billy, Freddy, Slinger was not even close to her level but they all nuked by BHVR but not Nurse obviously.
That might be why a full rework of Nurse is unlikely to happen.
Because if we look at past examples that you mentioned, we see how terrible some of those reworks were. We can also add Onryo to the list, whose rework was so bad it is getting reverted.
The only ones that aren't considered to have been terrible are Bubba and Legion, but that is because they were made stronger. I don't think the community wants Nurse to be made stronger.
I think the developers want to avoid another Freddy or Billy situation. The Nurse won't place puddles of blood on the ground, she won't overheat, and it might be safer to leave her power unchanged.
But just because someone loves her power, this does not mean we should ignore her. Nurse's power simply breaking the game rules.
I am against to nerfs and reworks when they don't need it but we have 2 exceptions atm: Skull Merchant and Nurse. Both of them have unhealthy powers for game balance and they need to go.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620454#Comment_3620454
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620515#Comment_3620515
I have no ego while running ring. I run it once every couple months because it makes the most fluid character in the game even more fluid. I posted in another thread that 250% increase in power level is beyond broken.
Last time I ran ring with an ego was before 6.1.0. against a comp team running 3 green med-kits and the works for their perks. So don't impose your guesses on me.
If you don't do it, then don't take it on yourself?
I am going against this type people. And they are even rude in chat, like writing ez, noobs etc. And some of them are not even that good, needed tunnel someone out.
So again, if you are not this type person, don't take it personally.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620282#Comment_3620282
C33 does not show how good you are as Blight. It shows how bad you are with him.
This addon is so strong, that you don't have to play good at all with the blights rushes. You can just vaporize pallets and get hits that way. A good m1 killer with no threat at pallets and map mobility is seriously overtuned.
Nurse has no busted addon that I'm aware of. Some are good yes, but not nearly as strong as blights arsenal of nuclear weapons.
Nurse's herself is problematic, her base-kit.
And i did not meant they are good. It's just their ego. They just wanna show you they defeated you with only add-ons.
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I think 2 things:
Like Sadako, he can pass through survivors if they are not in Dream World. So no more bodyblocks for your teammates.
Keep and buff his teleport.
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Yeah, teleport was only good part of Freddy. And then we got a lot new teleport killers and all of them are better than him lol.
Freddy's teleport feels like joke atm.
Hopefully whenever they work on him, they make him to teleport any gen. Even blocked gens.
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I hope this year of DbD will be Horror Classics:
Give us Dracula, give us Mummy, give us Werewolf
We need horror classics in DbD!
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@Peanits said:
Improving tutorials is something we're always interested in, and any suggestions you may have are more than welcome. You're right that it's not a small game anymore, there's a lot more to learn nowadays if you're just picking up the game. Though one thing we do need to be careful about is overwhelming someone who's playing for the first time. Everyone's got their limit, you can only soak up so much information at once before stuff starts going in one ear and out the other. We really try to focus on the fundamentals (what is your objective, what kind of things you can find around the map to help you, etc.) because they are guaranteed to come in handy no matter what your first match is.
When it comes to specific Killers, though, then things get a bit more complicated. There's 34 Killer so far, so if each one had even a 2 minute tutorial, you'd be sitting through a lot of guides before you can start playing. That's a lot to take in, and I'm not sure how many people would be willing to sit through all that. We do have loading screen tips that appear the first few times you play against any Killer. These briefly explain how the Killer's power works and what you should do or not do. I'm personally a big fan of these. They make sure whatever you need to know is fresh in your mind, and the fact that they appear while you're loading means you don't have to go out of your way to find them.
Adding gameplay videos actually would be good start.
Whenever you click any killer, you will see 2 videos: How to play as them and how to play against them. Some killers are really so complicated, especially for new players. And if they are not watching DbD content, they simply by their own to learn.
Otzdarva is making a lot new player friendly content and that's nice. If similar thing was in game, i am sure this would help them.
And another thing, current tutorial is teaching base game mechanics to new players. But they don't know how to put pressure or how to break it. So again, some advance game tutorials could be so good too. Like survivors should know splitting on gens are better idea, following HUDs is important, how to loop effectively etc.
And for last, please just lock new players on different mmr. 10k hours Nurse should never play against 100 hours baby survivors.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620327#Comment_3620327
Wouldn't that be equally the case for everything else that falls under griefing? If I report with a video of a survivor pointing at a locker to the killer, how is that different than a video of a survivor pointing at a hook to the killer? The complete lack of a chase could be a pretty good indicator that it's not a skill issue.
Well, i am just telling you what devs said. They are not wanna ban people for hook suicides. They are not taking this as ban offense. So as players we have nothing to do until devs change the mechanic or their politics.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620135#Comment_3620135
How does removing the feature and then banning people for griefing not fix the problem?
Look at any other team based multiplayer game:
- Overwatch
- DotA
- LoL
- CS 2
- CoD
- Rainbow Six
Every single one of these games has one thing in common. Leaving the game, or feeding, or griefing your team is a bannable offense if you do it often.
Non of them is asymmetric multiplayer game tho? Bad examples. If you look this genre games, most of them does not even have dc penalty but DbD has.
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@LordGlint said:
I'm pretty sure it would go under unsportsmanlike. The in game reporting function lists "purposefully losing the game" under that category.
Well it's not bannable, even if you report it. Because according to devs, it's hard to prove it if survivor meant to do it or they were just bad player.
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@radiantHero23 said:
Just putting on these addons results in a killer that most survivor groups can't handle.
Any more perks for slowdown would just make the ridiculousness even worse.
Maybe these players want to play these addons but not feel too bad for the other side?
Maybe they want the game to be a tiny little bit more challenging?
C33 makes Blight one of the easiest and strongest killers in dbd. Out of the 3 (Nurse, Blight and Spirit) a C33 Blight is by far the easiest to play.
Nah they just want to show how good they are. If they were really care about other side, they could not use those busted add-ons.
I don't care whatever perks or add-ons they use tho. It's just shows how busted killers are Nurse and Blight.
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Nobody said she is not beatable. But nobody want to play long game against her.
She is still holding 3 gen and now she is even worse with braindeadly easy chase power.
So i won't blame anyone who don't wanna play against her.
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It's next mid-chapter tho? We will see all changes in next week. If not, then it will be with next chapter.
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2024 DbD still has weirdest glitchs, nothing changed
