MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631014#Comment_3631014
why some people play so competitively when all that awaits you in high MMR is misery.
To brag about it...
- Wait until you are high MMR
- Wait until you play against good players
- Looks like you never play at high MMR
The most funny part is all of them dont know where their MMR are.
You forgot to add SWF part, wait until you faced with toxic SWFs.
And then i have a lot killers who called me and my teammates SWF but we were just solo players.
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You can't defeat Sadako lol. She is not 1 v 1 killer, she will kill you if you watched the tape. Unless you find the way to stop curse, you are dead and from David's lore i don't think he is that smart.
And Freddty? No way. Freddy killed stronger characters than David. Like he has zero chance because Freddy is simply god level villain.
And i don't understand no supernatural part anyway. Some of them are dead and ghosts. If there is no supernatural power , then they just simply don't exist.
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@Mr_K said:
Were you expecting something? Were you lied to? Was it not your choice to do? Want a cookie?
They knew there was no reward for it but they are asking change for it and that's how forum works? If you are unhappy about something, you can suggest changes. And Op just did that.
The question is why this bothered you that much? Want a cookie?
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I have better question: Can we just remove Skull Merchant?
Sorry, i just hate her so much.
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He was enjoyable killer and he was my first killer main. It makes me upset to see how garbage Freddy is right now. Freddy is one of the best slashers but he is so garbage and boring in DbD.
Big L.
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Bodyguard killer is Pyramid Head. He can handle all of other killers without issue.
Friend is Cheryl, same reason of Pyramid Head. 100% chance of surviving.
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@Xernoton said:
It doesn't matter, if these perks are good or bad. As long as they aren't better than the established meta, they will be considered weak and nobody will run them. At least not for long.
The problem is even if you want to use those perks, you will not because perks have so much downsides. Like nobody is expecting meta changer perk unless they release another MfT level perk. But BHVR is releasing perks with so much drawbacks.
Let's look last 3 survivor perks:
Nicolas Cage Perks:
Dramaturgy: Not meta but i am seeing this perk here and there. Because even it's not super strong, it's not weakened. It's a bit risky but fun perk.
Plot Twist: That's decent perk honestly and even it's not meta i am seeing this perk pretty often. Why? Because it's useful and fun.
Scene Partner: That's only perk i almost never seeing it. Why? First it has very long cooldown. And second, scream is giving free information to killer. Just why? Reduce the cooldown or remove the scream. Why this perk has so much drawbacks?
Ellen Ripley Perks:
Chemical Trap: This perk had potential to be more popular like Wiretap and Blastmine. Not meta ofcourse but more use. But again, so much drawbacks. Killer should not see the trap. If they see, they will refuse to break it. And that's means you need to use this perk on god pallets for value. It's shame on BHVR to making mid-tier perks weaker with non-sense drawbacks.
Light-Footed: Similar issue. You need to be healthy and it deactivates after fast vault and it has long cooldown. Gezzzz BHVR, is this perk super strong? Are you real? Remove one of them. Make it work even if you are injured or it should not deactivate after fast vault. I loved to use this perk but i just give up for the problems i mentioned.
Lucky Star = This perk is weak but at least no stupid drawbacks. And this perk has good synergy with Head On builds. So i am using it for this build. The only W perk from Ellen.
Alan Wake Perks:
Champion of Light: This perk probably won't be meta but it will be toy for flashlight squads. I am guessing they will use this perk for boost Alan Wake sells and then they will nerf it. History won't lie. Happened with MfT, happening with UW atm and gonna happen with CoL.
Boon: Illumination: This perk could help new players but it locked behind licensed character. And this perk is offering nothing to veteran players. Easily worst boon perk and one of the worst perks ever. If they won't buff it after PTB, i don't see this perk will get any use.
Deadline: Another good concept but then another wasted potential. This perk could see use in some builds but BHVR just so scared to release good perks. Like why this perk is only working when you are injured and plus adding hard skill checks. If you scared because of Hyperfocus, let me tell you BHVR: Res is only one perk slot and probably will do so much better than Deadline + Hyperfocus. Just give us one useful perk, so we can have some fresh content.
What is the point of survivor only chapter when you are adding useless perks? At least full chapters are offering new killer, even if perks are garbage new killer is always fine. But what is Alan Wake offering me? One bully toy which will be 100% nerfed after sells goes down and 2 useless perks.
If you are not gonna give use some useful perks, maybe just stop to do new perks. Release new killers and call it a day. Both sides are keep getting terrible , no use perks. That's the issue.
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He is my new fav killer.
Voice act is amazing, power is so fun. He is so enjoyable to go against or play as.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3628698#Comment_3628698
That's what I don't get. They somehow failed to identify the problem with Garden of Joy. The giant white one with two stories. I just don't understand what they don't understand when it comes to maps.
My problem with map changes , they are nerfing them so hard or barely changing.
Like they destroyed Borgo, now it's only deadzones are everywhere. And then we have Garden of Joy which nothing changed on this map.
I just don't get it, i don't understand their terrible map balancing.
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If they are baiting, they are not doing gens. That's free slowdown, take it and don't chase them. Let them bait you harder.
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Rebecca and Kate
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Castlevania and Outlast.
For survivor only chapter, if we get any: Sidney Prescott.
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@Vanishlord said:
Could not agree more the 2 mill cap really annoys me and almost pressures me to spend when I reach 2 mill on my new account. It should be raised to as you said 4-5 mill. I also think the auto level up button should be available as soon as you purchase a character as for the first 9 levels it is very tedious.
It should be 5m in this economy. It won't break the game after all.
And honestly, i don't know why even we still have BP cap? Why it is exists
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@Astel said:
I really cannot understand why this is still a feature. I think it looks kinda dumb that the killer can get disadvantage from his own power like this. I don't think he will be too op or something like that with this change.
The more funny thing, sometimes survivors can walk around trap but when he does, trapped.
Poor Trappi boy , he never gets break.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3628098#Comment_3628098
What boon perks other than CoH were changed in any way? You claim all the other boons got obliterated, so care to explain that? The truth is that this is a straight up lie. None of them received any changes positive or negative.
The new boon perk is meant to be something to help solo players. I agree that it could be stronger but it's nowhere near as bad as you claim. The real problem is that many people these days do not understand the concept of using perks to help them out where they struggle. If you only use meta perks (or perks that fit specific criteria) then of course you are not going to be as strong in other aspects. I could see Ilumination as a perk to help inexperienced solo queue players, if they made some adjustments to it and I think that's exactly what this perk is supposed to be. A helping hand for beginners.
The concept isn't bad but it could use some buffs. However, stating untruthful things like they don't consider the survivor side of things and obliterate perks (that have never gotten any changes) is not helping.
They can make perk good for all players without making it broken.
New Boon for example. Will it be so much if they add gate and survivor auras too? I doubt. And it would had synergy with CoH which is even better.
But instead of making perks valuable, they are keep adding garbage survivor perks. That's why they are not seeing use. I am not even asking meta-changer perks. I am just asking make those perks viable.
But BHVR is known with ignoring survivors when it comes to survivor perks.
We said Light-Footed has so much down-side. Remove cooldown or it should work when you are injured too. But no, all suggestions are ignored and now this perk hardly seeing use. And sad point, it's fun perk. I would use it more but why i use when perk have so much downsides.
Even Quick Gambit buff is showing they just don't want to make survivor perks viable.
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I just can't play my fav survivor without getting dodges. I really hope BHVR soon remove prestiges from lobies for better matchmaking.
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I doubt this would make Boons viable again. All Boons were garbage already, except CoH. And BHVR nerfed it to ground as well. And upcoming Boon perk just show us they are fine with garbage perks.
And honestly i hate Inner Strength. I prefer my teammates to do gens instead of wasting time with dull totems.
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@MrDrMedicman said:
Survivors get almost every nerf they ask for. They got a tunneling nerf, a camping nerf, now there's talks of a slugging nerf. The survivors nerfed every m1 killer into the ground by removing all playstyles except super sweat be everywhere that a lot of them can't do.
Don't pretend this is only one way
Tunnelling nerf? Are we playing same game? Tunnelling is living in gold era right now, it was never been that strong.
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8 is good number because it gives enough rooms for gen kick builds. But 8 also good because it will actually punish gen camper killers. Like they will force to chase survivors and hook them. Because gen camping won't be effective as before.
So this new system is hardly will effect killers who was playing just normal game but killers like SM can't hostage people in game anymore.
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https://account.bhvr.com/
Just enter here with your accounts one by one and check linked section. You will see it here if you already linked.
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Honestly, Huntress. Her early life is so tragic. And it would make interesting scenes especially because she grove up in wild. So we would get some hunt scenes while controlling her.
Also we know she hunted soldiers, other hunters etc too. So her game would offer so much action and i am taking this.
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@Krazzik said:
Silent Hill, it's the only licence in DBD I really care about so I wouldn't mind another chapter. Harry Mason would make a cool survivor, and for killer... I dunno, Alessa I guess, though she's not technically evil. Maybe Walter?
Walter Sullivan would make good killer and Harry is clearly good survivor pick. I mean Walter is known serial killer in franchise, he would fit well.
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@GentlemanFridge said:
The only ones that I can really see having full chapter potential are Silent Hill, and maybe Stranger Things.
Many of the IP's that we already have kinda lack important characters to fill out an entire second chapter (that also isn't RE). They don't have a good fit the survivor slot, ie., Evil Dead would need to have a survivor that can stand on their own alongsides Ash Williams. And most movie IP's rely on having a hallmark slasher character. Halloween cannot produce a killer beyond Michael Myers, for example.
Evil Dead actually have survivors. Pablo and Kelly from show.
Even some people hate it, probably RE would make another chapter. Franchise still have enough material for that. I don't want it for now, maybe 2 - 3 years later?
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@Beatricks said:
I'm pretty sure his pickrate doesn't justify sinking time and effort into him.
And i hope he stays with this way. I am really happy both sides equally dislikes some killers: Trickster, Twins, Hag, SM etc.
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When you want to complain about something but you can't find anything to complain about.
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If they don't wanna stay in this match, they won't play even if you force them.
Just because you forced them stay in match does not mean they will be useful. They will play more selfish, hide and wait your death for hatch.
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Wesker is crazy popular and you put him to this tier? Wesker is probably played more than all of your top 5 killers.
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@supersonic853 said:
Wish we could get a answer on overheats very existance in the first place. As people have pointed out multiple times. They said the only problems with billy was addons. And he is "in a very good spot" yet they did all that? Something just doesnt add up. Its weird. The only insight i think we've gotten was mclean saying he didnt like the change. And that it was a change that came up in a table conversation. Passed around enough. Then ended up getting put in.
In his words "if it was up to me at the time. I wouldn't have done the overheat change"
It always weird yeah. If you nerf something for no reason, later you will have to work on them again to make them viable. Nerfing Billy was waste of time.
It's better to leave them or maybe very minor changes if they are in fine spot.
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@rha said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624871#Comment_3624871
The boon perk does have synergies if you use it with „Better than new“ though, then your teammates know where to run to make use of the bonus chest unlocking speed you give them.
I hope you are making sarcasm... Who would use 2 garbage perks for chests...
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Cool character but perks are garbage.
Especially boon. It's worst boon perk ever.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623780#Comment_3623780
Right, but we are discussing how this creates a potential strategy for survivors where they intentionally 3 gen themselves, stall the game out, prerun every gen and basically make it so the killer can't regress gens anymore and then slowly working on them until they complete the gens. This is actually probably going to be a highly effective strategy.
Thus creating a loop where, yeah now the killer can't "stall the game out forever" instead the survivors can, but now its not forever, they just stall it out for a long time until the killer literally can't stop them anymore.
Survivor need to sit on gen for 4,5 seconds to stop regression. If you can't hit them in this time it's not game's fault tho. If survivors 3-gen themself, you can defend them easier now because gen tapping removed. Which means they will give you a lot free hits for stopping regression. And this is very much will be advantage for killer. Get your free hit and then down them easily.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624511#Comment_3624511
what slowdown? Did you ever play vs old sadako? I am terribly confused. old sadako is about never grabbing tapes because once you grab a tape, you turn off television which tells sadako which TV you need to go. When holding a tape, a condemn stack is applied every 30 seconds+1 stack for grabbing the tape.
A skilled sadako will intercept the survivor holding the tape. You camp television that survivor needs go to. If survivor tries insert tape, you teleport onto the television interrupting the TV tape insert animation. You play it like Reverse Bear trap Pig that crouches. You proxy-camp and proxy-follow the survivor within 16 meters for passive to tick the survivor until survivor is fully condemned making sure that they are unable deposit the tape. Once fully condemn, you mori them.
There is no game-delay in this version of sadako because Sadako has atrociously bad condemn build-up. Survivor never need to hold tapes and are advised to never hold a tape because once they pick-up a tape, the 30 second build-up curse is easily exploitable by the killer. Instead the biggest challenging is building enough condemn for survivor to bait picking up tape. The easiest way to do this is to down a survivor, next to a television and slug them. This forces other team members to pick-up slugged survivor. If survivor ignore picking downed teammates, their teammate will be bleed out. When a survivor is rescued from the floor, you can teleport to the television to apply 2 stacks of condemn(1 for each survivor). When survivor is pressured enough to pick-up the tape, you abuse the 30 second passive condemn passive to mori the survivor strategy mentioned in paragraph 2.
Hit, teleport, hit next survivor, teleport again. While keep teleporting, stacks will be build on survivors. And you will get value from them: Slowdown or mori.
And while doing this, some pallets will out your way, so you will get easier chases. That's how i am playing Sadako right now and that's how i will play her after rework. Nothing changed for me.
This is how current sadako works. the gameplay is radically for old Sadako.
But holding tape is not giving you stacks, that's not how her power will work tho?
She will teleport and all survivors who are next to active TV will get a stack. So if survivors ignore TVs they will get stacks. And holding tape is coming with risk because you can hold only one. If you hold one, you can't close another gen which means Sadako can use this TV and build stack on you and your teammates.
And you also need to travel map for using tape, this is like old Sadako which is fine slowdown for her. But old Sadako did not force survivors to do this so much but new one will. Because that's how her power will work. Holding tape is pointless and you need to cleanse stacks as fast as you can.
I don't know if you read dev notes tho. She is not 100% old Sadako is coming back. Some of parts from her old kit and some of things from her curremt kit. And even she is getting new feature too, locking stacks when hook a survivor. So if survivor ignored stacks and did not cleanse them, whenever you hook them those stacks will never removed now. So it will be even easiler to get max stacks on this survivor.
How this kit is bad? I just don't see it.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624447#Comment_3624447
the current sadako only need hit people once to break tapes. you do not need to commit to bad chases and she has no bad maps. new sadako requires you to fully commit to bad chases. she is going to be really weak which is somewhat sad. flicker buff is not going to do anything. that anti-loop has been dysfunctional vs good players for awhile. Hooking buff is pointless.
You will still not need to commit to chases. Stacks supposed to put pressure on survivors and give you some slowdown. And if survivors ignore them, you can punish. Sadako will still be played with same way.
Hit, teleport, hit next survivor, teleport again. While keep teleporting, stacks will be build on survivors. And you will get value from them: Slowdown or mori.
And while doing this, some pallets will out your way, so you will get easier chases. That's how i am playing Sadako right now and that's how i will play her after rework. Nothing changed for me.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624465#Comment_3624465
I consider myself decent enough. I know difference between troll games and swf sweatfest. I've been matched and played with enough people so I have some experience as well.
My first matches with her were typical pubstomp, just like with all killers that were released at their time. Then I would get matched with people who weren't clueless and knew how to play against the killer. Those 3-4ks would quickly drop to 0-2 and all flaws that were in killer's design become obvious.
Her case is pretty simple - she is a bad M1 killer who has teleportation and poor stealth capabilities. Just because survivors now have to carry a tape to a far away TV won't make her any better, her no CD teleport will only promote tunneling of the single person. She is now back to old hit-and-run killer who can't down anyone for the first 2 or 3 minutes because everyone is holding a tape and running near the pallet or solid loop. Good luck playing with her against survivors who don't fool around or do risky quests.
No, i did not meant in general. I meant maybe you are not good with her. Maybe she just does not fit with your play style.
I am bad with Blight but this does not mean he is weak because he is monster.
Anyway, Sadako is not weak. Ofcourse you are free to disagree but this does not change the fact, at least for me.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624452#Comment_3624452
I'm doing fine with Clown myself. At least he has means of catching up with people.
Old Sadako was a joke only worked on absolutely clueless people or plain trolls. Any player with brain could run away from her and never worry about entire condemnation system.
I don't know what people you are playing with. Clearly there's a huge difference in the quality of the matches we both do have.
Or maybe you are not as good as you are thinking, this is also in possible you know. Because Sadako had pretty decent kill rate but low pick rate. This just means people who was playing her was good killers.
Or maybe she is just not your type. I don't know. Like i said, you are free to dislike her. But just because you dislike, it does not mean she is trash. It's just your opinion which is i disagree.
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They just did not see the real issue with this perk.
Like why i would make killer run around progressing gens? My goal will be take him away from gens. 5% speed is not worth it, even 10% speed is not worth it. Because killer just can leave me and pressure on gens.
This perk is just bad and have no use. I wish they would just rework it. But instead of reworking, they nerfed it.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624447#Comment_3624447
She will apply a single stack on survivors within 16 meters of teleportation. Survivors will be running with tapes now and deposit those when their stack count is high. Meanwhile she still has bad chase potential.
She is exactly that old Sadako but with Red Addon being her basekit which promotes tunneling a single person when possible and nothing else. Watch how everyone will be running with tapes and Sadako being a basic M1 killer that gets either gen rushed or looped for ages.
I won't. I can't talk about you but i am doing fine even with killers like Clown.
I was doing good with Sadako and i doubt my performance will change that much. I am actually thinking i can get even more moris since i can lock stacks when i hook them.
So if you are not good with her or if you dislike her, you can play different killers. We have +30 of them, i am sure you can find some killers which is more fun for you.
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@Green_Sliche said:
Sadako got back to trash tier and you call this a buff?
If this is the kind of change they are offering, I'd rather have Freddy as he currently is. Unchanged.
How she is trash? She will still stack on survivors with any teleport if survivors ignore TVs. Her most used add-on is base-kit now. She can chase in stealth mod again. She can lock stacks now if she hook survivors.
You are free to dislike Sadako but calling this nerf is ridiculous lol. She is fine.
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I am not Billy main but it's not hard to see. No, this won't be like Trickster.
Trickster was overbuffed in PTB and he is still so annoying to face. Because there is no counter for his power, you will just down no matter what.
Billy is still countered by pallets and vaults. Is Bubba op atm? No. Billy won't be either. He just deserves very good buffs and he finally got them.
And for last, it was always fun to play against Billy. Even before nerf. Trickster was never fun and never will be.
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They don't know if killer got you down or you just used the perk. Calm Spirit is very popular lately, thanks to UW. So it's hard to tell for them if you got down or used perk.
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623895#Comment_3623895
the problem is: obsesssions using blood rush, for the people, plot twist, steping on traps etc will make you lose stacks
This should be fixed, yeah. Killer should not lose any stacks outside of by their own actions / power.
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@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622977#Comment_3622977
I just have to mention that all of your arguments in this thread have been illogical so far- You say that one side shouldn't get a free kill while also saying that the other side should get a free escape which is straight favoritism which, as been demonstrated in controversies from multiple places, isn't a good standing in debates. And it's not free kills either because the killer already did the work to down + hook that survivor and it would get the message through to a lot of players to not be greedy during endgame because there's a decent amount of survivors who could've had 3 escapes in my games end up only getting 1 escape because they got greedy for the unhook. THAT is called giving free kills.
This trade is coming with survivors are losing their perks at end game. But killer does not. Killer still can get a kill with STBFL for example.
Survivors have only base-kit BT at end game. If we are gonna deactivate it, then DS and OTR need to back old versions. Buy it or leave it.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623895#Comment_3623895
Pig and Trapper sure needed that nerf right?
We talked this before too if you remember. Trapper and Pig needs help outside of perks. Perks should not be way to make them viable, their base-kit need to be strong enough.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623895#Comment_3623895
Nah, they will just use more gen blocking and regressing perks instead.
I hope they do because gen block and gen regression perks are not working together. So they will waste PR stacks or they will make us to protect gen from Pop.
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Perk did not even nerfed that badly lol.
It still same value pre 6.1.0 which perk was fine.
And now m2 killers won't abuse it. If m1 killer is losing stacks for hitting obsession, i don't see reason why m2 killers should not?
Too bad; Wesker, Xeno, Chucky, Demo, Nemmy players who was using this perk will need to learn to use power now.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623468#Comment_3623468
If you don't know / knew how to play her, that's on you.
She's /was by far not as bad as you put it right now. I played her for long enough time to be really good. With these sort cooldowns and her old kit, she will be a force to reckon with. Tapes are incredibly scary now. Due to her building it up faster now (if she's good) you WILL want to use them. If she finds out which TV you need, you need serious teamwork to stop her.
They even improved her chase by making reikos watch partially basekit.
The rework made her dull and watered down. This is what she needed.
I'm sorry, but on this, I stand my ground and defend it.
I fought hard enough for this.
She is in my roaster too and i am also played her long enough.
But building stacks on survivors from any teleport was just better. This was just best part of her new kit. And i thought they removed this but Peanits explained at above, she will work similar to her new kit. So i am fine now.
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623468#Comment_3623468
Just to clarify a bit, it is not just a 16m area. It now applies within 16m of any powered TV, not just the one you teleported to. It will actually cover a decent chunk of the map unless Survivors take the time to shut off nearby TVs.
Oh really?
Thank you for making this clear, now it looks better than i understood before.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623463#Comment_3623463
They didn't touch the cooldowns. They remain the same!
No long cooldowns!
Cooldowns was fine because you were building stacks on all survivors if they were not holding tape. Now you are limited with 16m area again and TV cooldowns will hurt her.
I really hated this upcoming rework, she was just fine after last rework. Fun and strong.
And you can't even destroy tapes now. There is zero risk to hold it.
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@radiantHero23 said:
Sadako got what she deserved!!!
I'm honestly almost crying right now.
They listened and even made reikos watch part of the base buffs.
Big, fat THANK YOU to all people that helped to make this happen!
Yes but now she is weak killer again. Old Sadako's problem was TV cooldowns was so long. They brought old Sadako without fixing problem. I'd be fine if they would look at that too but no... They just ignored.
This is really shame.
