MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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Your lose. Even i lose my games as surv/killer i have a lot bps. And i already collected so much flans for later.
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Self-Care is stronger than CoH for devs, biggest DbD joke ever. They seriously nerfed weak perk from ground to hell.
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I am not dev but i have better solutions. At least i will not nerf perks like Calm Spirit, Pharmacy
Base-kit BT = 10 seconds. Survivor will get 7% haste and they will lose collision. So they can not bodyblock killer and they can not be bodyblocked by killer. BT will not work at end game.
DS = Now it will work for both hook states with reduced timer (40 seconds). DS will not work at end game. Stun time is 5 seconds. (BT and DS changes should fix tunnelling)
Camping Fix = I really don't know how to fix that. M1 killers should not be hard but we have killers like Bubba, Billy, Huntress, Trickster etc. So i have not clue how we would fix camping.
Early Game Mechanic for Killers = All gens will be slower 100% (It will be 180 seconds to finish them). This effect will stay in game only start of trial (120 seconds only). So with this effect, killer will not lose 3 gens and early game pressure. And kicking gens will remove 5% progression for default.
I mean maybe some of them can be op but my suggestions are actually trying to fix issues. So numbers can change after we test stuffs on PTB.
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@EntitySpawn said:
Yeah when I first read the post I was confused and instantly remembered this bug.
These changes will just make tunneling and camping easier and more rewarding
I really don't know what are they thinking lol. End game DS was lose/lose for killers. But stun time was never problem.
Buff killers to play for hooks, do not buff their tunnel potential. This DS stun time nerf is great buff for tunnelling. There is 0 reason to not risk it now.
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Because all m2 attacks have different cooldown. Some of them needs to look but they don't need general buffs like m1 killers.
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Nemesis should say STARS for Rebecca, voiceline is already in game. It should not be hard to make it trigger for Rebecca too.
And Wesker... Well he has great voice actor, if they make deal with him and get some voiceline, i will fall for him. I don't care others but he should call Chris with his name. If they do that, i will play Chris all week.
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Who is cleansing totems when killer is around lol. Usually survivors are waiting and they are cleansing after killer leaves. The addition effect is not good but yet, they nerfed perk for it. Even without penalty, this perk will not be meta. With penalty? Imposible.
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Dead Hard won't be problem. You will see animation. So wait 1 second and then hit them with last knife.
And OTR. This perk will be issue for all killers, even for Nurse. This perk should not come to live.
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@Chocolate_Cosmos said:
Here is what would be fair about that nerf.
Ruin is no longer a hex. That is the ONLY way this perk might be sometimes played. Since it will disable itself anyway after sometime, there is no need for Hex to exist since the effect of regression is very slow.
This will make survivors gens harder. And Adrenaline will up to meta. And perk has strong effect to not being hex.
Ruin nerfed so hard and at least one of the nerfs needs to go. But no, it should never be normal perk.
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I never played survivors like Jeff, Ash, Jake. All of them are meh. But yeah, they need to be a bit quiet after IW nerf.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3022659#Comment_3022659
But the speeds of both were always different? Or is the heal of current selfcare and COH the same now?
Base speed comes from Self-Care. And then CoH adds bonus speed into it. So i think this is also nerf for CoH too. Because base heal speed will be 35% for Coh too. But ofcourse CoH has bonus heal speed, which will make it a bit better.
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I think Rebecca will have RE0 outfit as default. So i really hope we get this skins for her, at least 2 of them.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3020552#Comment_3020552
I have a bad news, most numbers are additive, only Selfcare is multiplication.
33% Botany make the heal 133%, Selfcare makes 50% healing speed isnt 133-50 = 83%, but 133 /2 = 66.5%
New Botany make the heal 150%, but new Selfcare / 2.85... Which is 52%. Even if you pair with We will make it for limited time, its only 70%
We'll Make It does not effect self heals if i am not wrong.
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Imagine still asking nerf for DS?
I know you did not ask nerf directly for DS but this change will also nerf DS too.
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@bittercranberry said:
Lisa Trevor!?!
only fans that played the game know her....I dont think shes popular enough to warrant DLC
but if rumors are true.... Im very happy Rebecca is coming to DBD since shes my fav but Ada is also amazing as well
honestly i really like Sherry Birkin in RE6, she'd be cool as well!
Agreed. Rebecca is super cute and great character. I will happy to have her, i hope she is one of the survivors.
And she should get some good heal perks, she is healer of STARS team. So heal perks will make sense with her lore.
Wellcome back btw @TheDarkTyrant
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I agree with everything you wrote and i wanna add these things:
- Killers have early game issues, they nerfed best early game without fixing issue.
- Survivors have camping issues, they did not add anything for it. And no, basekit BT is anti-tunnel, it is not fixing issues with camping.
- Survivors have tunnelling issues, they nerfed best anti-tunnel perk for no reason. End game part okey but why stun time nerfed?
- Kicking generators is still pointless for killers, 2,5% is another joke.
- All general killer buffs will make Nurse stronger, while she is strongest killer in game. Because her blink hits are m1.
- OTR buffed from useless to busted level. This perk can not make to live, it should not.
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Flans are so common on bloodwebs. And people are using them almost every game. And now with bloodhunt? It is insane. I can get more flans.
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Make Your Choice + Floods of Rage + Pop + Corrupt
Add-ons = Boat Key + Haddie's Calendar
You can get very fast downs with this build. Add-ons are supports MYC + FoR combo very well.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/330325/corrupt-will-still-be-meta
"Making tunneling less punishing" They've made BT basekit and essentially buffed it. Off the record is now a literal better version than DS.
You don't need DS, OTR will be stronger in literally every single way.
OTR will not come to live, don't worry. It is so busted.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3020133#Comment_3020133
Circle of healing shouldn't be a boon, instead it should be turned into a prove thyself for healing - for every survivor within a 24m range of you including yourself, gain a 25% healing speed boost to others.
Medkits self heal time should be 28 seconds instead of 16, and every charge add on should be halfed in charges.
Good nerf for SWF but they can coordinate and reset their health states.
Solos can go corner and cry before killer finish them.
I don't know why nobody is thinking there is also solo players who have not any coordination or information.
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This is direct nerf for low mmr survivors. Generators probably will never finish if you have any Claud on your team (i am talking for new players). At this point, it is better to remove perk instead nerfing it.
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@FatallyIconic said:
https://forum.deadbydaylight.com/en/discussion/comment/3020176#Comment_3020176
They think the Base kit BT change is enough, but it really isn't. Camping killers can very easily get Hook grabs. And obviously, if it's an instadown killer they aren't being saved either. The counter to this used to be rushing gens, but with the current buffs to gen regression, and perks like thanataphobia potentially making solo gens take 115 seconds to complete, Deadlock blocking gens...Let's just say solo survivor is going to be at worser than before. Camping will also be more viable than before. Which is PRETTY bad.
Grabbing needs to go from hook saves. It makes face camping unfairly strong.
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@EntitySpawn said:
Corrupt will still be meta as you haven't adjusted the base game issue people use it for...
You said you understand killers use it because of the early game of everyone spawning on separate gens yet you did nothing to stop that.
Killers should of gotten a baby corrupt like survivors got baby BT, even if it's only 20-30 seconds base and corrupt now just extends it and that's why corrupt will still be used at the higher level especially on all setup killers.
Also the DS stun should still be 5 seconds, you're making tunneling less punishing.
I really hoped they will fix issues.
They did not address tunnelling and camping, they buffed them.
They did not address early game for killers. They nerfed it.
There was dfference between Solos and SWFs, these survivor nerfs are targeting solos usually.
I am just happt for general killer buffs, which will help m1 killers (but also buff for Nurse & Blight)
Looks like i hoped for nothing
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It is 1 second protection. Killer is seeing animation. And you need to use it with really good timing. Killer can bait it to out. You can hit them before they use. They can not use it anymore for distance.
So what else? DH does not look busted anymore. It needs skill to use and reward is not so big deal.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3018953#Comment_3018953
We would need to know how solo escape rate is.
I am planning to ask on next Q&A, if we get any.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3018919#Comment_3018919
Kill rates have been dropping 15-20% in the last 2 years. Last stats are over half a year old. But when the devs see it necessary to say, that the escape rates are higher than expected. Then the situation must be really bad for killers.
Just think of how the current event goes. I constantly see gates powered while the killer had 3-4 hooks.
And devs said SWF has more escapes than solos (+15% difference between them). So this changes are good for killers but this is not going to fix main issues. SWF did not touched but solos will have worse games. Solos will escape less, if they are planning boost kills with solos, this is not good way to go.
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No.
Bloody Portraits and some shards would be nice.
I just don't know, if there is no reward why they baited us?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3018904#Comment_3018904
I see people dropping DS for Off the Record. BT depends, teams will probably contiue using it, while solos switch to Off the Record. Perhaps in combination with DS, Adrenaline and maybe Lucky Break.
It is imposible. Off the Record is so busted. 80 seconds, seriously? This will be new toy for SWF. Imagine that:
They will unhook you. Heal you. But you will still have OTR. You will tank 2 hits for your teammate. So MoM probably will be good combo with OTR. I mean you can make killer hit so many times. This perk can not make to live. It needs to be 20 seconds (even this can be busted, we need to test).
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@Sludge said:
Solo escape rate is probably 60% and SWF 90% lmao
If that is true, why kill rates are higher than 50% always? Even killers like Myers, Trapper, Pig have good rates.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3014423#Comment_3014423
Whilst the rest of team are body blocking?
If rest of team is alive, they will escape. It does not matter they have BT or not. They will just block you.
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@IamFran said:
I hope Off The Record shows up in the Shrine in the next few days of 24 hours refreshing so I can unlock it and switch DS to that perk as soon as the patch is released. I don't own Zarina.
OTR will not make to live, i am pretty sure. Perk is looks so busted, so it will has really short time (which will make it useless because basekit BT) or they will make it to back old version.
So with nerfed DS and without OTR, game will be tunnel fest.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3017120#Comment_3017120
I play casually these days and the changes destroy my casual game style. Killers equip perks and add-ons as if going against a super sweaty SWF group yet not everyone is on a call on Discord having info on the killer every minute of the trial. But well, someone in the thread told me to get friends to play... anyone wants to be friends? :$
Sure dude, add me on Steam. I will link it on your profile.
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How Corrupt nerf is bad? It is still doing same job.
It is buying time for set-up killer (Myers, Trapper, Hag).
Survivors still can not sit on this gens at start, so they need to search generator. So it is buying time for your first down.
Corrupt's nerf is one of the good. At least it did not butchered like Ruin, DS, DH
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They wanted keep killers in game because they were leaving. And yeah game is not fun against SWFs.
So they wanted boosts their kills with solos. Nobody should play solo after this patch drop.
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@[Deleted User] said:
Is stacking the speed boost what they intended? I honestly thought they just completely forgot about the perk but it would be very good if it stacks
Even it is stacks, it is max 15 seconds. Range killers still can hit you while you are running. Hag can catch you with traps. Spirit can phase. 115% killer just need to chase a bit longer. And it is okey because they are tunnelling you.
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@bm33 said:
I really believe they're trying to kill solo so players will get their friends to play. Get your friends to play so more copies of the game, dlc, cosmetics, etc. are sold.
Why buff Knock Out that really only works v solo q? Only counter to camping Bubba is either really good coordination in swf for the save or focus on gens which has low success rate in solo because players will waste time checking to see if they can save, add in the increased gen times and it's even less likely you'll escape in solo. The nerf to self-care which is popular in solo because you can't rely on randoms to heal you.
I believe they wanna boost kill rates with solo survivors. So they can keep killer players in game. But i wanna see their faces if this changes makes solo survivors leave the game.
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Why they should use Stridor? They used Stridor for counter IW. But now IW will be garbage and you will not be quiet 100%. Stridor will not be needed but IW nerf is good buff for Spirit.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3016296#Comment_3016296
Then nerf Bubba's camping.
That's what i said on mine last comment. Strong campers should lose their camping potential. Other killers should be okey.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3016269#Comment_3016269
BT doesn't make camping better or worse, so I'm not sure what the point is in that regard.
Gen time buffs is direct buff to camping. Survivors needs to sit more on gens while you are camping. It is okey against Trapper, Wraith, Freddy etc. But camper Bubba should not be buffed. Now i can not wait more camper Bubbas with longer gens + Deadlock
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3016111#Comment_3016111
I'm not on board with a full-on basekit BT. I think what they currently have is a fine place to start.
I would be okey too but they buffed camping. So base BT needs to be stronger. Or at least strong campers need to nerf (not their chase potential, their camp potential). Bubba, Trickster and Huntress are on top that.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3016036#Comment_3016036
I'm not convinced that you can consistently do that with the speed boost, but I'm open to being shown otherwise.
I had this solution: BT will be basekit for 10 second but survivor will lose collision. So both sides can not bodyblock each other and killer can not hit you for 10 seconds. So at this case, it will be smarter to go after unhooker.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/3016022#Comment_3016022
If I don't remember correctly, normally the devs wait until this mid chapter to make changes to them, right? (+3 month ago)
Yeah, next mid-chapter is should be balance update for Sadako. And if they finished, we should see Twins changes too.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3016009#Comment_3016009
I don't see the issue with that? That's not a consistent counter strategy on the Killer's part. If it was, BT wouldn't have been the meta perk that it was.
I am seeing issue with that because they buffed camping. So if camping is stronger than before, then survivors should have stronger anti-camp/anti-tunnel mechanics. 5 seconds BT is so weak. You can block them to go any strong loop. Counting 5 is not hard.
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I think yes, we did not see all changes yet. So maybe they are keeping Sadako and Twins changes for PTB notes.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3015973#Comment_3015973
I don't see how it doesn't with a five second grace period AND a speed boost.
If killer bodyblock you, it does not matter you have speed boost or not. I can do this with current BT, it should not be hard with base BT.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3015941#Comment_3015941
With the new OTR (that can still be used alongside the nerfed DS, mind you) and Base Kit mini-BT, I am not willing to say that tunneling got buffed.
You still don't get me my friend. They promised us good base-game changes. Killers have some good stuffs. But as survivor, i still need to use some perks for fight against tunnelling. Base BT should give me chance at least run to loop but it is kinda imposible with 5 seconds. Killer can block you. And then count - hit. So i still need to use perks. Survivor basekit change did not give anything. 5 seconds is joke.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3015908#Comment_3015908
I am not talking about anything BEFORE the end game. I am talking specifically about the end game. That is why I am saying it is irrelevant to what I am saying.
Good news: When 80 seconds of enduring somehow isn't enough to evade the Killer for some reason, DS will still be active to give you yet another chance at escape prior to the end game. ;)
Well we need to see on PTB. I only worried about bodyblock part. It is not like BT, count and hit. It is damn 80 seconds. You need to hit them.
But this is not only part worried me. Killers got some fair buffs but they made camping and tunnelling stronger and 5 seconds BT is just joke.
So i need to see in PTB and test stuffs. Hope they did not break anything (I know they did)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3015877#Comment_3015877
Base BT is not nothing, plus how could you say DS was nerfed and simultaneously bring up OTR in the same sentence when arguing tunneling was buffed?
Irrelevant to the point I'm making.
You worried about this perk for end game. And i said with this changes, probably most of survivors will not even see end game.
OTR is not problem because they nerfed survivor's speed boost too. So they will not make good distance and you will catch them again. And new generator times will forgive you for tunnelling, plus you can still get anti-gen perks. They did not nerf so much except Ruin.
So it should not be hard to finish game before last gen pop's. I can not see this perk will be problem except bodyblocks.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3015856#Comment_3015856
Camping? Perhaps. Tunneling? No. Is that relevant to the point I'm making? Also no.
Base BT is nothing, so you still need to bring BT or OTR for anti-tunnel. They nerfed DS too. Plus you will smaller distance for hit boosts. So yeah, they buffed camping and tunnelling. Generators will take longer.
It should not be hard to take 3K/4K most of games. (If you are not Trapper, Myers, Pig ofcourse)
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@TAG said:
For me, it's the end game. I see no way a Survivor with this perk does not escape once they are unhooked during the end game.
They buffed tunnelling and camping, so you can kill them before end game starts.


