Mew
Mew
About
- Username
- Mew
- Joined
- Visits
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Comments
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Just a random thing, you can use night shroud in an open area to find survivors you know are there. If they reveal you, ya got their exact location
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Trapper. Never used his traps, also camped a lot.
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Ds is fine.
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Corrupt intervention
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I never play Ace, Jake and Jeff. Also wont ever touch Billy
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Spine chill and Resilience. Gotta love the vault build
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Because freddy is a strong killer
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He has chains as his alt cosmetic
i wish the cosmetics that came with the dlc were better tho. A very minor tear in both steves and nancys shirt is ew
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It isnt good, but it also isnt the worst perk in game. If you really wanna run it then run it, but youre better off running pharmacy or a medkit
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He looks fun for both sides, but it could just be that he’s something new.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/674910#Comment_674910
Survivors make up rules for the killers, not the other way around.
Made up rules can go both ways, you know.
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Depends on the toxicity. Ill usually tunnel somebody that sandbags other survivors, or farms others.
teabagging, OoO, and flashlight clicking though? I ignore it, if theyre confident enough to be chased ill wait until theyre in a terrible area.
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Trappers. If i remember it only gives 25k bp for something pretty hard to pull off
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Ds and BT arent op. Literally just dont tunnel and they wont be in play.
dead hard isnt op, but its annoying when used in the right way (which is for distance.)
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Worst for killers: The game and Haddonfield
worst for survivors: Lerys (if the RNG is terrible) and Sheltered woods
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/672076#Comment_672076
No they are just mad that there are killers that can actually win without having to rely on the survivors mistakes.
Not really. Ive seen people be perfectly fine with Nurse but hate Spirit with a passion.
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Unpopular opinion: sans shouldve been the 5th dlc fighter
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I have no experience in relationships at all, but id think it mostly depends on how both of the people feel after the break up. Even if the break up wasnt for a terrible reason (like cheating or something) people can still feel pain from seeing the person they were so committed to.
Its worth a shot to try and rebuild some form friendship though, but id just never expect much.
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But then this leads to problems with immersed blendettes crouching in a corner for 30 minutes after hatch closed, which is the whole reason EGC was introduced
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/672076#Comment_672076
Why don't you have fun?
I usually dont have fun against Spirit because i feel like i dont really have a say in anything the Spirit does, or that if im injured without Iron Will im basically just dead.
Also I just find short chases very boring in general. My favorite part of the game is to get chased, but good Spirits can down you insanely fast.
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Increasing gen times isnt the way to go, holding m1 for 80 seconds right now is boring as all hell, and most people wouldnt be down for increasing that time
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Disagree. Inner strength could definitely become meta if it stays as is, since it saves so much time from healing. Also a good counter to sloppy butcher.
second wind doesnt sound super meta, but its still also a time saver. 30 seconds to work on gens and you get healed up anyway? Really good
fixated is ehhh. Looks cool, but doesnt seem the most useful (unless youre immersed.)
The rest of the perks are pretty trash though.
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I really felt that Rancor was just a bandaid fix for old DS. That if somebody ran it, you could ignore them until endgame and mori them.
I hate that it punishes people who dont even run anything mean though, especially since the mom/ds nerfs
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@Tzeentchling9 said:
I think Survivors who keep coming on the forums forums whining about her mind games being a "coin flip" are idiots who only leave themselves two avenues for escape and get mad that the Spirit excels in those situations.
Also Iron Will is meta.
Or maybe its just an opinion that they dont have fun against Spirit.
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1: The Evil Within
2: Resident Evil 4
3: Outlast
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Maybe you’re really burnt out? I usually start to get annoyed at everything in game if im feeling burnt out, so it could be that.
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I think matches should last 10-15 mins, though it mostly depends on queue times. If queue times take forever id definitely want a match longer than 5 mins
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This made me really hungry ngl
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my first day of school starts on the 5th of September. Really dont wanna go back lol
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Wait, does this change mean that Borrowed Time wont work if the survivor are asleep?
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https://youtu.be/rXefFHRgyE0
Pokemon Diamond/Pearl/Platinum: Champion cynthias theme
https://youtu.be/RwRZOigr3jwThe Sweetness- jimmy eat world
https://youtu.be/GYQ0kikkW3QOh no! - Marina and the Diamonds
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Heres mine :P
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Ebony moris only work when somebody has been hooked twice, or everyone has been hooked once.
Also, maybe give a 100% BP boost to everyone in the match when using the Ebony mori so survivors feel encouraged to finish the match.
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Ghostface is a much better killer than everyone thinks, if you can cheese his reveal mechanic. Also not having a terror radius and red stain in night shroud can really mess up survivors.
bubba though? He can be fun, but its mostly frustrating to play him from how weak he is, at least to me. Though if you dont have BBQ i would get him.
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Imo, this would be awful to implement. The whole point of devour hope (or even hex perks in general) is having a high risk/high reward perk. The totem stays up for three tokens? You get a one shot/a mori. It gets found early on? It sucks, but i think thats fair.
id like to see something along the lines of having all hex totems not lit at the start of the match, but then light up after x amount of seconds, so totems cant be insta cleansed.
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Inner strength + head on + quick and quiet + ds
ultimate locker build
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1: spirit
2: hag
3:hillbilly
4: nurse
5: freddy
6: ghostface
7: myers
8: plague
9: huntress
10: pig
11: wraith
12: trapper
13: doctor
14: legion
15: clown
16: leatherface
btw, i play on console and thats why nurse is ranked lower
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Love playing her, but playing against her is very boring
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Pc:
1: Nurse
2: Spirit
3: Hillbilly
4: Hag
5: Huntress
Console:
1: Spirit
2: Hag
3: Billy
4: Freddy
5: Nurse
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I always mori Blendettes and they sometimes message me lol. Its funny af
3B947406-E126-48F8-92DE-33028D27DE7F.jpeg -
Sometimes i get pains in my right eye that can feel like multiple things. Either something is stabbing it, something is like gnawing on it, or it just throbs really bad. Dont know why or what causes it but its ewe
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Getting into Pinata Village without the rocket nozzle in Mario Sunshine.
Also, the easter egg in GTA San Andreas with the sign on top of a bridge that says “theres no easter egg up here. Go away.”
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Head on, quick and quiet, diversion, and spine chill.
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yes
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@SovererignKing said:
All the people complaining about how it's a 50/50 guess and that's "not fair". You know what's not fair? The large amount of non-mindgameable loops around the maps that Killers can't do jack about except for two Killers. Which two Killers get the most Hate? You guessed it, Spirit and Nurse. All because they can do something about those Loops.
It's completely "fair" to have Loops that most Killers have zero counter play to, but the moment that 100% safe Loop that the Killer just "has to take" becomes a fair 50/50 instead of a 100% lose/lose "OMG OP!"
You’re right. Those loops arent fair and really should be looked at, but that doesnt change the fact that people just dont have fun against Spirit and a very good Nurse.
Also, what about the loops that even m1 killers can mindgame? Imo this gives killers like Nurse and Spirit the same exact problem, its just a lose/lose for the survivor no matter what they do.
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Wraith, legion, spirit, and hag.
Wraith because hes a beast at getting bp and his skins are awesome. I also think hes the easiest to learn and play, so i kinda just stuck with him from when i first played the game
Hag because using her traps correctly and getting downs/hits with them feels very rewarding
Legion because i love vaulting things in frenzy, and actually pulling off 4 chained hits in one frenzy.
and Spirit because shes the best killer on console (in my opinion), shes also just really fun to play.
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I had a match as Wraith the other day where all the gens were finished, and i 2 hooked almost everyone (other than this Feng lol) so i just decided to let them go since i brought in a Gateau, but this Ace and Nea stayed in the match and wanted me to kill them, even when i brought them to the exit (they stayed in the match and died to egc lol.) It really made my night
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Same with the OP. I absolutely hate going against spirit but i also really enjoy playing her.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/83417/mad-grit
Elaborate on this please... the perks so un-used that I have no idea what you're talking about.
When using mad grit, and miss an attack while carrying a survivor, the missed attacked cooldown virtually isnt there so you can spam the attack while carrying someone. This was introduced in the ptb with the freddy rework (but there wasnt any acknowledgment from the devs to this, of my knowledge.)
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I mean, the only perks i think that seem decent are fixated, inner strength and second wind. None of the other perks will really shake the meta at all, since some of them are niche perks that are worse than other niche perks that relatively do the same thing, or just plain bad. For instance, why would you run Babysitter when you can just run borrowed time? Same with better together, just run Bond. Camaraderie will probably be bad for solo play, and maybe have some use in swf.
