Avatar

Mew

Mew

About

Username
Mew
Joined
Visits
4,336
Last Active

Comments

  • i think most are fine when ran by themselves. The only 2 second chance perks i find to be really stupid and annoying are dead hard (when used for distance) and sprint burst, since theres no counter to either of them and they fix mistakes with the press of a button

    obviously though i think its braindead boring to go against a survivor running ds, unbreakable, dh/sb, and bt in one build. this build just rewards the survivor when they're playing like garbage a majority of the time

    im not sure how to really change any of them to make them more fun and fair to face, though

  • the only “skill” she takes is basic game sense and tracking

    other than that, then no

  • @sulaiman said:

    I hope they dont do that. i am colorblind, and cant neither see blood nor scratch marks on most maps (on some maps, i cant even se generator and hook auras). Spirit is one of the few killers i can play against those swf 10 ranks higher than me and get some success, because i dont have to rely on her scratch marks.

    IF you find her too easy, dont use her. For others, she is one of the few options.

    If this game ever has a solid matchmaking, my opinion might change, but i dont think we get one.

    i mean, this could easily be fixed if the devs just put in options for color blind people

  • i mean, maybe you just aren’t that good with him

    if you use him right you’ll always get a free hit at a majority of loops with punishment of the damned.

  • i dont really like the head popping system either

    nothing feels less rewarding than an RNG death that wins you the game.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1412917#Comment_1412917

    Pyramid Head gets bullied quite easily by decent survivors if you don't run a proper build.

    Tru3 (who spent his entire subathon playing exclusively Pyramid Head and thus should have a decent idea on how to play him well) got bullied by what looks like a russian-2man SWF + 2 solos yesterday.

    Skip to 1:46:15 to see the results. Now imagine an optimal 4 man SWF team. Tru3 even tried to slug, camp and tunnel and nothing helped. Still 4-man-escape. Pyramid Head just isn't as strong as people think. Against decent survivors he needs a proper build including addons and lots of lucky hits through the wall.

    https://m.twitch.tv/videos/673489384

    well i mean, he was running a terrible build. yet he still got tons of hooks and downs. Also, the only killers that can really perform very well with no build are the top tier killers- like huntress, nurse, spirit, etc.

    and imo he played that pretty badly when he had the 3 man slug, he shouldve caged david to avoid DS and then hooked feng and kate. It wouldnt have mattered if David had gotten saved instantly by the other guy, because he would’ve still had 2 hooks for pressure and the other guy could’ve skipped out on finishing the gen to uncage david

    also, he went for a bunch of really blind shots as him, which is never a good idea. If you miss that blind shot the survivor gets a ton of distance which can easily lose you the game if you do it in your first chase (which he did, and missed)

    and i mean, pyramid head still is relatively new to the game. nobody has mastered him yet so nobody knows his true potential in the game

  • @Todgeweiht said:

    literally no one gave feedback for legion, no one! everyone was saying how good the changes were, I don't recall a single streamer saying they were bad changes because everyone wanted old legion gone.

    pretty sure they meant the ptb for 1.0 legion

  • this is why there shouldnt have to be a set amount of add ons for a killer, there should just be enough useful add ons, because its obvious that the devs are running out of ideas with add ons

    id rather have like 12 decently helpful add ons than 18 useless add ons.

  • @Peanits said:

    I'm very confused by what you mean by that, but this sort of thing should be fixed with the server side hit validation which we'll be testing in the PTB. Basically what happened here is that the killer briefly lost connection, but they still have the authority so they got the hit anyway. With server side hit validation, the server would look at that and say, "There's no way you could hit that guy, he's way too far away." and reject that hit.

    is the hit validation being testing right now on the ptb? or is it on a later date

  • no. people shouldnt be punished for playing with their friends.

  • if the oni is good enough, there’s not much you can do against his power.

    of course, you can try to position yourself well and try to be really unpredictable, but a majority of the time it doesnt work.

    though, i could be wrong. i dont go against good Onis that frequently to really learn how to play against his power to a top level, but it seems borderline overpowered from what i’ve experienced so far

    in Is Oni OP? Comment by Mew
  • I like using head on, quick and quiet, iron will, and resilience (the last perk can be switched for anything)

    also have fun with autodidact, blood pact, solidarity, and empathy

  • would have to be Izumi Shimomura from Ajin

    9E2B69B8-A89D-4A87-90F2-5B5DDA5205B7.png

    would be really cool if some of her skins had her black ghost following behind her- or the killer could just be her black ghost.

  • just wait 8 seconds and they wont have the endurance anymore

  • not gonna waste a perk slot on something that barely even happens anyway

    a majority of survivor players dont even know how to flashlight save, lol

  • nea. if anybody picks ace theyre delusional 🤮

  • yamaoka. hate this map with a passion for both sides. also doesnt help that i seem to only get this map when going against blendettes

  • i think its a loss when anybody escapes through the exit gate

  • hopefully we actually get a map rework in this mid chapter, even if it isnt coldwind

  • im rank 1 on both, but in eastern US. also on ps4

    in SWF fix idea Comment by Mew
  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415538#Comment_1415538

    Idk, i don't have problems with finding the match, why does it take so long for so many people?

    cant tell you why, i wish i knew

    like, i know killer queues on PC can take really long throughout the day and survivor is instant, while on ps4 survivor takes 5+ mins (it becomes longer at night) and killer is always instant

    gonna guess it really depends on your rank and region, though

    in SWF fix idea Comment by Mew
  • no. swf should never be passively punished for playing together. whats the point in punishing the rank 20 swf?

    in SWF fix idea Comment by Mew
  • @Maperson said:

    Maybe they should make casual mode and ranked mode, if you play ranked with friends (if more that two) they should have one perk each, they're choice, just top of my mind

    splitting the playerbase is not a good idea, queue times are already long enough for both roles

    in SWF fix idea Comment by Mew
  • At least you dont have to run add ons to do good with him though

  • the only think i want for flashlights is an add on overhaul

    every flashlight add on (except batteries and filament) is just god awful

  • billy because hes fun to loop

    would definitely be huntress if she didn’t get a lot of BS hits, though

  • i mean, i doubt a majority of the devs really play dbd outside of work

    working on a game 8 hours a day, 5 days a week for 4 years would definitely make you not wanna play the game in your free time

  • oops, low key forgot about those two

    my point still stands tho

  • Im liking the looks of it, too. I just hope they buff some bottom tier survivor perks though because its almost been a YEAR since they’ve made any substantial buffs to perks

  • so... it isnt fair that you wont get BS hits through pallets and windows when you have garbage connection?

    that doesn’t make sense... at all

  • coms wont make a rank 20 group a sweat squad that you cant beat

    if anything, coms are the least of your worries against a swf

  • its not toxic, but it (usually) isnt fun for the other side

  • @Mevensong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1410117#Comment_1410117

    I think I read something about them being worried about the items "clipping with others"? But, personally, I don't think anyone would mind that happening at all--at least I wouldn't. And if they would mind, they could always wear the items together, as the purchased set. I just think it's nice giving players the option to chose.

    if thats really the reason then thats low key really lazy, a bunch of cosmetics already clip through each other anyway so idk why they’d be worried now

  • agreed, both the ebony and ivory mori should be changed to require the person to be on death hook, and the cypress mori should be moved to base kit because it doesn’t do anything anyway

  • really dislike linked cosmetics when it doesn't make sense on why they're linked

    like, the legion Robbie the rabbit skin? thats fine because it makes sense on why its linked (except for the weapon but eh)

    but the nea skin really doesnt make sense imo. we have Bunny Feng, which isnt linked, so why is this one?

  • deathslinger already controls the entire chase if you can aim precisely.

    the only thing he needs is some form of map control or mobility, maybe make it so he can pierce objects and reel himself to them really fast?

  • can we just wait until the PTB to test it out before we jump the gun with assumptions

  • pretty sure my survivor sensitivity is 75, and killer is 65

  • @1anioh said:

    I always aim higher than were I want it to go. And swing in slow motion. Which sounds counter productive but it really does help in getting it exactly where I want it to go. Think of it as having a .5 second speed delay, its always going to be just behind of your center screen point.

    You can also infect someone when they are on the ground in dying state. So before you pick them to hook them, vomit upon their back.

    I also recommend using a 'extends object infection time' object and just go crazy on the pallets and generators. I have a great time infecting windows and starting chases, just to watch them jump said window and get sick.

    And if you really want some extra practice go to glenvale and target shoot at people working on the second floor of the bar, where that outside gen is while you stand on the road. Or over at the nooses. Or at the gen that spawns on the back staircase occasionally.

    @bm33 said:

    1anioh advice is awesome. Only thing I'd add is if you can do a KYF with someone for practice. If not that can try to farm with survivors for practice, would need to let them escape but just so you can get hang of it without feeling rushed.

    @1nsignia said:

    I used to play console but recently moved to PC I find no difference with her really.

    Any ways on topic. When going around corners aim more towards the wall to get them infected more. Never try to fully infect from a far try to do it while up their ass. And move side to side if they move side to side.

    For corrupt try to stay accurate but if you can't get them then viciously spin the camera around making what I call a shot gun stream, making them impossible to avoid a hit. But you dont know where your aiming or they could get in a corner before you hit them that's when you try accuracy.

    You know when huntress walks around a loop with Her hatchet up, forcing the survivor to crouch and move. Well I they do this on a plague they are DEAD. With plague charge up the stream fully, and then let it loose a tad bit in front of the survivor as you walk around the loop making it impossible to avoid(unless there is a high wall of some sort). oh and Sometimes you can get trick shots. Yes trick shots, I know it hard to believe but is possible. Just use it over rocks or through gaps to spice things up.

    thanks! : )

  • gonna guess its simply because of licensing issues with Konami.

    though i REALLY hope we aren’t gonna get sets for original survivors (outside of legendary skins), mixing and matching cosmetics is one of the best things about them

  • my general build for all m1 killers (except pig, demo, clown and legion) is: corrupt, bbq, shadowborne and pop

    for demo clown and pig, i swap pop for stbfl

    legion i run bbq, bamboozle, corrupt and monitor and abuse

  • killer is more fun to me than survivor

    not having to rely on teammates is good, and it also doesnt help that i find half of the killer roster really boring to go against/actually give me irl discomfort

    oh, and queue times. survivor is 5 mins a majority of the day while killer is instant

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406379#Comment_1406379

    I can't claim to speak for anyone else, but my concern was ALWAYS the lack of information. Information is power in this game, and denying him it when he uses part of his ability when any other killer would have information had me worried.

    https://forum.deadbydaylight.com/en/discussion/comment/1406342#Comment_1406342

    I've yet to see the cage actually teleport away, what's the animation for it?

    thats true. it sucks that he doesn’t have much awareness of where people are but, its not gonna break him as a killer, imo

  • really wish they’d fix them too. all of the charms clip through a majority of the clothing for survivors, and they’re in really awkward spots when using certain cosmetics (like claudettes military jacket, adams trench coat, etc.)

  • honestly, i dont really understand why people are so mad over not being able to tunnel

    like, his main power is punishment of the damned. cages are just an accessory

  • no because pyramid head shouldnt be able to tunnel a survivor from a cage.

    when playing him, alls you had to do was hook, tunnel them and then cage them, and then tunnel them again. the survivor had no counterplay if they stepped in torment

    and before you say “just dont step in torment” its pretty impossible when he puts it down where you’re looping him.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1405077#Comment_1405077

    That is silly for one and completely not true..this change doesnt even remotely pertain to that

    its true to me, ive been playing him non stop since his release

    tunneling and camping cages was very low risk-high reward when playing him. now his cages actually require thought rather than “im gonna cage this survivor and relentlessly tunnel them because i can”

  • cages shouldnt be used willy nilly, there are times where you should cage the survivor and times where you should hook them instead

    this nerf is really good because it means the pyramid head will get punished for using his cage at a terrible time

  • it really doesn’t make sense. ghostface, pig and myers dont have tells on where they’re coming from when in stealth

    having the gen aura negates any sort of surprise to the survivors, because they now know where to look and where you’re coming from

1 … 15 16 17 18 19 … 34