Mew
Mew
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@Voyager said:
https://forum.deadbydaylight.com/en/discussion/comment/1404921#Comment_1404921
The counter is DS. That's what it's designed for and it's extremely powerful. People act like they have no tools against being tunneled when they have the most powerful perk in the game, on both sides, by far.
DS doesnt proc when getting pulled from a cage. so no, you dont have any counter to pyramid head if he wants to tunnel you from a cage
btw, that post was solely about pyramid head and his cages
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@clem1710 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404371#Comment_1404371
Because as a killer, you have to kill as soon as possible. Hooking everyone 2 times before killing is the worst tactic possible.
while yes, thats true, but this is a videogame. getting camped and tunneled to death as survivor with no counter to it really isnt a pleasant experience
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@Smichaels82 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404893#Comment_1404893
YES thank you! That did work. I put Pyramid in the main menu and pressed Up Up Down Down Left Right Left Right O X Options and I for the charm. Thank you so much.
no prob! hope you like the charm :D
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first: you need to have either Cheryl or Pyramid head selected in the killer/survivor select screen
then you go to the main menu and do the code fast
you cant do the code if you dont have the dlc unlocked
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its fair because cages denied every anti camp and tunnel perk for survivors to use.
on paper it makes sense to have the auras, but in play it showed how scummy a lot of people played just because they could
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cages negated every anti tunnel and camping perk the survivors had, and it really wasnt hard at all to tunnel even when the cage is across the map
literally almost every game i’ve played against pyramid head resulted in me or my teammates getting tunneled to death solely because the killer could.
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my normal build is: corrupt, monitor and abuse, bbq, shadowborne/brutal strength
corrupt to slow the game a bit, monitor and abuse to get close to survivors (and to have the extra 8 meters for killer instinct in frenzy), bbq for aura reading and points, and shadowborne/brutal strength for comfort (these arent needed)
imo, id stay away from using Thana on really anyone, even legion. the time you get from having all survivors injured really isnt worth it (you save about 13 seconds on gens)
also, id definitely stay away from using anti-healing perks on Legion too. you WANT survivors to heal since you can injure them so easily, and running anti-heal perks can make a lot of survivors not wanna heal against you because of it (which means they aren’t wasting their time and gens will go pretty fast)
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why does it matter
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id move Oni, spirit, hag and deathslinger to “why?” and then move huntress up to “meh”
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head on is meta? 😔
my build would be: blood pact, autodidact, solidarity, second wind
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all i want for DS is to make it so it deactivates if someone else gets hooked, thats all
i doubt they’d ever nerf it though because the devs have never stated it was an anti-tunnel perk
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Also, add ons shouldnt need to be used to make the killer feel good to play as
i shouldn’t have to run rat liver and rats tail on Demo to actually feel comfortable playing the killer
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its a videogame bro, it really isnt that deep
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id want Velma or Daphne to be the survivor tbh
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my main will always be Claudette for survivor, i relate to her the most and shes the one i started out with
for killer, it just depends on my mood. i flip flop on mains so much, but recently its been Huntress
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i doubt any of the licensed dlcs will be cross progression if they do have it, but i can kinda see original dlcs
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i think its just a bug with offerings in general. sometimes when i bring survivor puddings or gruesome gateaus i don't get any extra bp from the match
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tbh, the game is (and always has been) an absolute buggy mess and this would definitely help fix that
also gotta mention that more time between chapters would mean more testing for everything in the chapter, so there should definitely be less bugs when chapters release.
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Looks fine to me. Its probably just shadowborne making her look faster
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iron will, head on, quick and quiet, and a random fourth perk (usually ds, red herring, autodidact, or BT)
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the best is to save to 1 million if you wanna keep playing the character
if you dont care about that, then just use all your 100% bp offerings and then prestige after
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chains of hate and darkness among us are tied imo
both brought very lame and boring killers to play against, and i absolutely despise both maps with a passion
at least the chapters brought zarina and jeff :/
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id probably play him a bit more if he didnt have the reloading bug
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1392996#Comment_1392996
How does one sweat by just standing still. That makes 0 sense.
It makes sense to me because you’re ensuring you win the game with virtually no input from the survivors using cheap tactics, when you literally dont need to at that point in the match.
i just dont really understand why anyone would wanna just sit in a tent and look at survivors on a hook for 2 mins after 1 chase.
like, if you wanna do this go ahead, i couldn’t care less. i just don’t really understand how its fun
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1392864#Comment_1392864
No, that would make inconscistency so one guy get unhooked. I pursue someone for 30 secs for example, surv escape I find you and I gotta eat your DS?
Do it like BT system is the fairer one.
If you heal other or yourself DS timer run faster.
If you repair a gen DS timer run faster.
If you get healed DS desactivates.
If you cleanse a totem DS timer run faster.
If you interact with any killer belonging (Pig boxes,lockers, freddy clocks...) your DS timer go faster.
If you are running, vaulting or stop DS timer keeps running as usual. ( I highly doubt you can contain a killer one min being injured)
If you are downed DS work as usual.
Thats the most fair DS ever and no nore problems.
If we follow your way DS timer could last 5 secs or 300 secs. For example leatherface chainsaw you and the one who unhooked you so as your DS last till he hook someone I hook the rescuer and hook u later so DS is useless as I hooked someone else.
The method above its the fairest one for this game.
But DS is AnTIMOMenTuN surv perk. I want my perk that instadown a survivor that stun me,thats AnTiMOMenTuN perk for killer.
oh sorry, i meant like ds stays as is (the 60 second timer) but it also just deactivates when someone else gets hooked. should’ve clarified that
I still think thats a better idea simply for solo queue, though. having the timer start once you get hooked doesn’t make sense and would encourage very stupid and unsafe hook rescues which only SWF would be able to pull of consistently
and also, your idea would encourage DS users to play so aggressively to get their ds off which i doubt would be fun for either side, too
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1392877#Comment_1392877
Its rare you end up standing there for 2 mins. What happened here was a steve came in to rescue kate and i slapped him. After 20 seconds or so nea said f it and suicided. Steve made another attempt and I went ahead and chased him allowing feng to save kate who was in the struggle state. At the end I gave Kate hatch, steve and feng died.
See that 2nd paragraph is why i made this thread. You expect me to give up a win and if i dont im a sweaty try hard. Thats bs. Im just standing there, i was neither sweating nor try harding. I forced the survivors into a position where THEY had to sweat and try hard, and I think thats what a lot of this boils down to. The survivor experience is for the most part pretty casual, so when they get pushed out of that comfort zone they react negatively.
standing there to ensure 2 kills at 5 gens completely wins the game for you as killer, so yes, thats very much sweating in my book
but, the sole reason its sweating is because there’s 5 gens. Would understand more if you were at like, a couple gens or something
but, you do you i guess
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yes, its smart to camp in this situation, but do you really have fun standing still for 2 minutes?
i could understand if you were at 1 gen, but at 5 gens theres no reason to camp other than wanting to be sweaty and win with no real interaction with the other side
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Really dislike that, it gives solo queue survivors basically no defense against tunneling if their teammates aren’t good
just have DS deactivate when someone else gets hooked
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or even better, just close application
you dont get a ban if you close dbd in the loading screen, so send them back to their 10 min queues if they wanna be boring
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if we’re going off of raw potential then yeah, nurse would definitely be the best killer in the game
but, this game is casual. A majority of the playerbase cant play Nurse to her highest potential because they dont play this game enough to learn everything about her power, thats why shes low on a lot of peoples personal tier lists
besides, tier lists are opinionated, anyway. does it really matter that some random person put Nurse in F tier?
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id love to see it changed to something like Deathslingers add on where it only insta downs survivors far away. Like, maybe 24 meters away or something
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1390968#Comment_1390968
at this point i like haveafk killer to get the crown on the survivor i want so i can get it over with be done with this crappy event.but all sweaty try hard going for anyone who pick up a crown make sure they don't get it.
i get that. Its just pretty annoying for that to happen tho lol
like, i wanna play the game, not generator and lobby simulator
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1391013#Comment_1391013
Huntress probably will be my all time favorite, that was my first main,I think I literally only played Huntress and Michael Myers,when I first started still before the chapter I think that's the only two killer's I played consistently.Why do you like Huntress so much ? Bunnies?
Very much bunnies, and her cat mask
tho, for real, i just love her play style. the amount of snowball potential she has if the survivors are grouped up/even remotely close is nuts. Also just really love landing long ranged shots as it feels super rewarding to get them
and, she takes the most time, effort, and skill to master in this game imo- so every game it feels like im at least learning something new.
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claudette for survivor because i love her cosmetics and design
for killer, its usually either wraith, huntress or pig
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killer queues are usually a couple seconds for me, any time of the day
Survivor queues range from 2-4 mins from the morning to the evening, then throughout the night it can be 10+ mins
btw, im on ps4
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1390153#Comment_1390153
Killers dont ruin the match by getting the crown and essentially leaving.
Its fine how it is.
yes they do?
having 10 min queue times and then getting an AFK crown farming killer really ruins my mood to play survivor
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@Fost said:
@Superyoshiegg What's the point of having the outfit being exclusive? Since they share the same model, might as well be creative with the outfit. There was no point in advertising this.
https://us.v-cdn.net/6030815/uploads/R1O4A0BCW1SG/dadsdadsa-png.png
Its probably because Konami made it that way. i doubt the devs would care if you could mixed and matched Alessas and Cheryls clothes
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I love any of the OG maps, so Autohaven, macmillan, and coldwind are really fun to play on (except fractured cowshed. ######### that map)
Hate the game, haddonfun, hawkins, midwich and dead dog
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bro, im sure people would be more annoying for just dying on first hook than depiping
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I would say that their ignoring a majority of the survivors fun in chases with the most recent killers
a lot of the new killers powers are just one sided anti loop that gives the survivor lose-lose situations, doesnt matter what they do or how good the survivor is at the game
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im gonna be optimistic and hope that they’ve been putting off on buffing perks because they wanna buff them all together, kinda like the map changes last mid chapter
maybe this mid chapter would have a majority of the perk pool buffed/nerfed?
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I wish, a majority of the base head pieces look ugly with my usual outfits.
idk why we cant have the crowns work on every headpiece, its not on the actual head so i doubt itd be hard to implement
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id switch Deathslinger and Bubba (but put deathslinger in front of Doctor and Pyramid head, and put bubba in front of trapper), then move oni to high A tier (in front of Freddy), then move Freddy behind huntress
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i mean, being rank 8 and going against red ranks actually does mean the ranking system is working
if youre in a queue the ranks you can go against will keep expanding with a max of like, 10 ranks in either direction (i think? i dont remember how many ranks specifically)
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389271#Comment_1389271
the problem is wouldnt you just run doctor or someone with bbq and a survivor pudding then just shock and aoe shock and aoe shock and aoe and net like so many bp at the end?
Pretty sure you stop earning points for certain actions if you do them too much
like, after a while shocking wont earn you anymore points. same thing for hag traps being triggered
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1390521#Comment_1390521
Killers who don’t have terror radius: Wraith when he’s cloaked, Myers in tier one who is incredibly slow and has no lunge, Spirit when she’s phasing, Pig when crouching, Ghost Face in Nightshroud even though you can expose him on the ground, hmmm need I say more?
my point still stands? Tunneling would be very easy even if you were in your power with any of those killers
if you’re gonna tunnel, you gotta face the consequence of being DSED if they have it. There shouldn’t be a shortcut simply because you decide to go into your power as any of those killers (especially Ghostface)
Id like the idea if it was based on proximity of the killer and not terror radius, though
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1390483#Comment_1390483
Most killers that don’t have a terror radius have to use perks or deactivate their ability and it’s more time consuming for them cause they’ll have to Wait for their perk to activate or wait for their ability to deactivate in order to pick you up
I guess, but that just means that the killer can still tunnel freely solely because they chose a certain killer, which is pretty imbalanced
the only counter to DS should be slugging, or just not tunneling imo
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id rather not have killers be able to tunnel freely just because they dont have a terror radius
so, nah
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the sad thing is, BHVR doesnt have any sort of competition with DBD- so they dont have to go above and beyond for bug fixes and quality of life.
If someone wants to play an asymmetrical horror game, dbd is legit the only one you can really play, so i doubt any gigantic optimization patch would ever come out until BHVR starts losing money to a game similar to dbd