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Mew

Mew

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Mew
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  • dont buy it, legendary skins are just cash grabs at this point

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496621#Comment_1496621

    Well they know about a lot of bugs but that doesn't mean they will fix them lol. Hopefully they do.

    true, i hope its fixed in the hotfix coming up. ion wanna wait 5+ weeks for the next chapter to be able to actually flashlight save

    in Flashlights Comment by Mew
  • why not just add it to kyf

  • i know right, its so weird. usually each patch is bug free!

    in Flashlights Comment by Mew
  • pretty sure its a bug, i saw the dbd twitter account saying they know about it

    in Flashlights Comment by Mew
  • linked cosmetics are fine when they make sense (oni minotaur set, robbie the rabbit legion, lisa) but when the cosmetics could easily be swappable its stupid (nea set, janes set, any cheryl skin besides lisa, pyramid heads skins, etc.)

    either way im not gonna buy any legendary/linked skin because the sole reason i buy cosmetics is to swap them around

  • pig: make combat straps base kit, this would open up a bunch of mindgames you can do with her dash at a majority of loops in the game

    wraith: make green shadow dance and yellow windstorm base kit, this is to make his cloak more worthwhile to use during a chase and to have more map control

    legion: remove the 50% frenzy reduction penalty for hitting someone with a basic attack (god why is this even a thing), reduce his stun to 3-3.25 seconds, and increase the base duration of frenzy by a little bit

  • PH is at least A tier if used right

    deathslinger is better than huntress (not by a lot, but a teeny bit better- this also depends on if you can aim well)

    there are a lot of overlooked perks that can actually be useful (gearhead, new ruin, surveillance, blood echo, blood pact, etc.)

  • i wish, but it would require a bunch of different animations, poses, and height variations for the models so i doubt it’d ever happen

  • thats a mixture of latency and huntress hitboxes. she probably had very high ping with the server you were on

  • he doesnt really need a rework, just number tweaks to buff him

    moving yellow windstorm (without the uncloak movement speed reduction) and green shadow dance to base kit would make him a lot less add on dependent and also make using his cloak more useful in chase

  • this is why i believe that theres a map/realm of the day for this game, with the amount of maps in the game it doesnt make sense for me to get any Autohaven map back to back to back

  • no because if you were able to end the game that fast the survivors weren’t good

  • both were bugs in the first place so they’re fixed

    i really miss crouch pointing though, idk why they fixed it :/

  • should’ve dced and reported them for taking the game hostage, since they didn’t wanna progress the game

  • agreed, its also super choppy on ps4. playing on any map with particle effects feels like the framerate is maxed at 10, its awful

    best thing to do is speak with our wallets and not buy anything in the game until its fixed, i guess

  • if any videogame player just “let the devs do their thing” for ANY game, the game would never get better since there wouldn’t be any feedback

    if the entire community is complaining about how terrible the the new auras look, then we should continue complaining until its fixed since it makes the game unenjoyable.

    also, its kind of sad to see the amount of bugs that come into this game during any patch. Gets kind of repetitive having to endure game breaking bugs after any major patch simply because of the spaghetti code this game was made on.

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/176288/when-people-dc-all-other-players-should-split-the-dcers-bp

    4 man swf.

    P1- Ok Jim is new and terrible at the game so P2 and P3 and myself will all go get chased and do gens. Jim you go hide in a corner.

    P1- Alright everyone we have all maxed our points lets all DC and boost Jims BPs.

    Jim who made about 100 BPs for almost being in the killers TR now walks away with 40k BP.

    Sadly giving anything like this will be exploited by SWF groups (not everyone) and will simply lead to a "justification" for mass DCs.

    I'm always for reducing the grind but there are people out there that will abuse such rewards if it can benefit their friends.

    but this in turn gives the killer bp, a win, and the dcers have to face a ban and lose all their bp?

    this could really only be exploited like, once per day because of the dc penalty

  • @Darkskies said:

    Yep it's really horrible to play to be honest not having fun so switched to playing surivior and got face camped twice in a row lol fun times guess people are annoyed with the situation on ps4 right now.

    🐷💖

    idk why people would make an annoying situation even more annoying though

  • @Kai6864 said:

    I didn’t have the best frame rate before the update but it was STABLE. Thank god I haven’t seen a Doc or Freddy yet...

    oh you’re lucky. just had a doctor on hawkins, it legit gave me a headache with how choppy the frames were

  • yup, flashlights arent centered anymore. you have to aim a little bit to the left now

    once again the devs like to change things that dont need to be changed

    in Flashlights Comment by Mew
  • im not even colorblind yet i can barely see auras on either side. they’re an eyesore on a majority of maps/in certain buildings

    please revert the aura change, literally NOBODY asked for auras to be changed

  • would probably become op, imagine using self care and autodidact? youd be able to get a lot of stacks so fast

  • rather have a fix, having them focus all of their recourses into fixing the game would be much more beneficial in the long run

  • F818DAAF-8856-4CED-B209-39DE73AFB000.jpeg

    her names bell, and she clawed the ######### out of me trying to put that on her LOL. was worth it though

  • no

    the first time you hit rank 1 it feels accomplishing but after that, its meaningless

    especially after they changed rank reset, its super easy to get to rank one now.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/174481/an-in-depth-post-about-the-lack-of-counterplay-to-spirit-deathslinger-and-pyramid-head

    I would compare Deathslinger to a LT wall, where You either vault or don't vault the window to avoid the killer. In response the killer can double back or keep going in order to counteract the vault.

    Saying you want a counter to slinger is like saying you want a 100% counter to LT walls, when they're deemed fair, you have a 50/50 choice of whether to vault depending on what you think the killer will do.

    Slinger is the same, it's either he does, or doesn't shoot, no in-between. It's your job as a survivor to predict whether he is going to shoot or not, just as much as it's your job to predict whether the killer will double back at the LT wall. It's the same type of guess, just because he put his gun up doesn't mean he's going to shoot. You can read a bait just as easily you can read a shot.

    Assuming it's a good slinger, you're going to have to do this 50/50 around every 3 to 2 seconds assuming you are at a killer sided loop, even less if the loop has tons of LOS blockers. In some extreme cases he won't even be able to get a shot off such as jungle gyms, rock loops etc.

    This is something I absolutely do not get people with slinger, I ask them to predict right against slinger, and i'm told "Just guess right 4head". But when it comes to LT walls, then it's an actual mindgame? #########?

    One thing I will agree with you on is that he has no 100% counterplay other than predicting right, but he doesn't need that, and the thought that killers need 100% counterplay is stupid IMO but that's a completely different discussion.

    the difference to deathslinger and LT walls is that, in LT walls, the killer also has to guess and mind game the survivor to get the hit/down. Against deathslinger, its a one way guess with lose lose rewards- to which any half decent deathslinger will know how to counter your guesses.

    if you get downed at an LT wall, its because you didn’t predict the killer and they predicted you. if you get speared by Deathslinger its simply because he can aim well.

  • iron will: because i dislike the sound of survivor grunts, it also takes away one of the killers senses

    head on + quick and quiet: im putting these together because i cant use one without the other, head on is really fun and Q&Q enhances when i can use it.

    object of obsession: i love being chased so, kinda self explanatory

  • idk why there isnt an fov slider in this game

    why should i have to sacrifice a perk slot to feel comfortable while playing killer

  • because OoO gives the survivor too much information, and the killer cant counter it if they aren’t a stealth killer

    the OoO survivor is able to run super early since they know the killer is coming to them, and most of the time said survivor is really good at looping

    also, gotta mention that its an actual pain on certain maps (most notably midwich)

  • wrong turn 4. the movie was god awful but the gore and kills were pretty graphic, especially whenever the cannibals were eating the people... just ew

  • wouldn’t be surprised if it got nerfed when the beginning game stall comes

    honestly hope it will get nerfed when that comes out

  • @DetailedDetriment said:

    Crossplay isn't even active yet, but it feels like a real sellout to give Stadia crossplay but not actual consoles.

    i doubt its BHVRS fault, its most likely Microsoft and Sony being stingy and greedy

  • whats the point in wasting more of your own time just so you can be needlessly toxic to someone who likes playing immersed?

    i hate the playstyle too, but there’s no need to be toxic to a legit tactic

  • so you’re saying you should be able to dc against something you don’t like

    maybe just get good lol

  • id say that scottjund is one of the best Oni players

  • ...you know that vaults get blocked if the survivor goes through them 3 times, right?

  • @sulaiman said:

    Well, the solution is simple. Bring an obsession perk.

    while that’s true, i was mostly thinking of this change so that survivors are protected no matter what build they want to use. i dont think survivors should have to run DS/blood pact/OoO every game for the off chance that there’d be no obsession one game.

  • @Golden_spider said:

    No.

    If there's no Perk in play that requires an obsession to be present then there is no reason to need the obsession mechanic active.

    You aren't entitled as Survivor to be safely unhooked and not chased by the Killer afterwards every time, you aren't required to play a certain way as Killer because it may or may not impact the Survivors' enjoyment.

    Don't want to be tunneled? Give the Killer a reason and run Decisive, have other Survivors take a hit for you, do better in chases and waste more of the Killers time.

    true, survivors arent entitled to safe unhooks, but i dont think the killer should be entitled to safely tunnel someone, either.

    most people dont want to be forced to run a perk for the off chance that they’re gonna be tunneled, its not really fun or healthy gameplay, imo. why should the survivors get punished for not running the meta?

  • @Neonwarrior said:

    I love it when that happens. No obsession = no decisive strike, which means you get to actually play the game normally as killer and not have the survivors dictate your every move with their stupid rules!

    Survivors have become so complacent thanks to DS that even if they don't have it, they expect the killer to ignore them and not pick them off the ground if 60 seconds haven't passed after an unhook. If I down an unhooked survivor and then hook the rescuer as an instadown killer, come back in 20 or 30 seconds to hook the first guy again, I guarantee you I'll get accused of tunneling in post-game chat. "You're playing unfair, killer! I should be able to run away to a generator and there's nothing you should be able to do for 60 seconds!" Hahahaha, no. Get double-hooked.

    i meant actual tunneling, like getting hooked, then saved and then the killer drops chase with another survivor to come back to instantly chase you again. Also, with this change i wouldnt mind if ds got nerfed to actually be an anti tunneling perk

  • hes alright. Can be a decently strong killer, but can be frustrating at times with how buggy his shroud is

    imo i think hes really boring to play, though. hes just an m1 killer with no power a majority of the time

  • or we can just make ds an actual anti tunnel perk

  • the difference is, with deathslinger, spirit, and pyramid head (PH only has this problem in certain situations) you dont need to read the survivor. the only thing you have to do is hold/press m2 and the survivor is only given lose-lose options, which isnt really fun to play against. Also, in these options you mostly just have to hope the killer just messes up, which has nothing to do with skill, theyre just guesses in the killers favor

    with huntress, she actually has to read the survivor while the survivor reads her. you ready a hatchet and they drop the pallet? you get a hit. if they dont, you have to holster the hatchet, and the survivor doesnt get hit. With her, the survivor is given 2 options- one win, and one lose.

    huntress is WAY different from the dslinger, spirit, and PH.

  • survivor- about 130

    killer- about 300

    total- 430

  • because hes licensed, even if his lore is original he can only be bought with auric cells

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438308#Comment_1438308

    I cant get over you how you bandwagon riders just cannot understand. Vaulting is something that'll eat up a good second of her phasing time this is obviously about being IN A CHASE not outside one. Having basic map awarness so you know what windows and pallets are where and what area to run too that'll eat up most of her phasing time. Animation reseting really isn't that inconsistent considering I've dominated Spirit's using it all game soooo. Its funny that the very idea of not looping a killer is so far fetched to you all.

    ah yes. i have a different opinion so im on a bandwagon. totally not my thoughts after maining her for months after she released 🤷‍♀️

    what are you talking about vaulting? obviously i know you were referring to being in a chase. window vaulting wont do anything against a half decent spirit when they can hear you. I said slow vaulting because thats what i thought you were referring to. What do you mean by “vaulting” because again, any half decent spirit can easily down a survivor vaulting something because she can’t be looped

    again, having basic map awareness doesnt matter when the spirit can instantly phase on top of a survivor without any sort of tells. dropping a pallet or vaulting a window literally wont do anything when the spirit can already be going around it.

    if you were able to dominate a spirit then they obviously weren’t a good spirit.

    and for looping, what else do survivors have in the game to show their skill? nothing. why else would anti loop killers be hated when the biggest part of the interactions between survivors and killers are in a chase?

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438012#Comment_1438012

    1. Just playing immersed. Sorry your loopy loops wont have much effect on a good Spirit.
    2. If you pay attention she has tells when she begins her phase. Her animation resets its extremely easy to spot if youre paying close attention to her
    3. Have basic map awareness and know where to run and when.
    4. Always keep an eye out for vaulting windows this is her BIGGEST counter as most windows she will always have a difficult time keeping up with.
    1. yep. this isn’t a counter to her, because you’ll eventually get found no matter what. now what happens when you get chased?
    2. her animation reseting is random, it doesn’t happen all the time. also, if you’re that close to be able to notice her animation reseting/her body glowing you’re gonna die, anyway
    3. this wont help against a spirit? if you’re injured without iron will or she has stridor, you’re going down no matter what. (and even if you do have iron will, the spirit just needs good headphones to hear your footsteps. same thing happens)
    4. this doesnt even make sense either... like, you do know that survivors make noise when vaulting things, even when slow vaulting? also gotta mention that survivors just make noise in general (like footsteps and breathing)


    none of the things you listed are actual counters to her. they’re just guesses that take no skill or are “just play immersed lul”

    this is why spirit deserves some sort of nerf so the survivors can actually do something skill based against her rather than rolling a dice on if they get hit or not

  • okay. what are her counters then?

    and dont say “play immersed” because that just insinuates that she has no counterplay in a chase.

  • monstrous shrine for killer and babysitter for survivor

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