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MegMain98

MegMain98

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MegMain98
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  • @BloodMoneyMerc Hag and Huntress used to be interchangeable but nowadays Huntress is WAY too map reliant. Autohaven and MacMillan are her only good maps. She sucks on a majority of the maps in the game. She can’t do many long range shots because there is way too much debris in the way or the map is WAY too big and she is way too slow. She can still easily get looped over most loops.

    Hag on the other hand can shut down loops, have insane map control, and have the best snowball effect in the game. Hag’s only bad maps are Coldwind, other than that she can play well on any map. Hag is so much more versatile.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/587747#Comment_587747

    The thing is she is tall AF and has 0 stealth capabilities. Stealth killers can actually be very effective. Plague has no map pressure with her power, and being one shot the entire game doesn't mean much if they see you coming a mile away. Myers/GF on the other hand can actually get close to you, and GF in particular can both one shot AND get close to you.

    Plague is potentially very high tier because of Corrupt Purge. However, due to the fact survivors can just flat out deny her this power and the fact she has nothing else going for her I don't think she's all that great. Just too easy to counter and avoid.

    Hag definitely has bad maps, specifically Coldwind maps. Being short means it's easy to lose survivors in the corn even if you are a good tracker. I'm the kind of player that is usually not cornblind but when I play Hag it's a different story. In theory she can be strong on these maps, but the corn messes with that theory. And she can shut down loops on Haddonfield or Badham, but not nearly as well as the Trapper. But after Trapper and Spirit I'd say Hag is the third least map dependent killer.

    @thesuicidefox A lot of killers have to deal with being extremely tall, being heard from a mile away, and having no map pressure. Clown, Leatherface, and Huntress come to mind. Immersed survivors are their worst nightmare which is why I like playing Spirit and Hag.

    I usually run M&A on Plague so it gives me a little more leeway to find survivors. I also like the fact that because she is so tall I’m not as cornblind.

    Survivors denying her power doesn’t really make her weak, just makes gameplay boring. There needs to be SOME initiative to cleanse like an action speed debuff or a mending timer if broken for too long. If survivors cleanse and Plague is able to use her Corrupt Purge then she is easily right under Huntress on the tier list.

    Myers and Ghostface are the only effective stealth killers from their base kit. Wraith is nowhere near as good as those two. The “stealth killers” are relatively weak compared to the top tier killers.

    I honestly forgot about Coldwind maps. Hag is short AF and I get lost easily. The only good thing is that survivors can also lose track of Hag because she is so short. I’ve moonwalked on many short structures and gotten downs because Hag is so tiny.

  • @thesuicidefox I understand why you’d put Ghostface above Plague but I honestly put Plague above both GF and Myers. She has a constant instadown if survivors don’t cleanse and if they DO happen to cleanse then her ranged attack will more than likely down a survivor. I’ve downed an entire team with one Corrupt Purge. I dunno...maybe I’m a little bias because I think the stalky brothers are a bore to play but I have most luck with Plague.

    I would also say Hag has no bad maps for her as well. She has way better map pressure than Trapper and Haddonfield does not completely destroy her like all other killers not named Trapper.

    I would say Nurse but Lery’s kinda hurts her. It’s Nurse though and if you’re good she really doesn’t care about what map she gets.

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/587272#Comment_587272

    Spirit is very dangerous, but I can't put her over Billy. She's very formidable in certain areas, but she's not better than Billy. I've seen Marth and company run elite Spirit just like any other. Only Nurse is truly the god of the game.

    Nurse

    Billy

    Spirit

    It’s a pretty debated topic of Spirit vs Billy but I don’t see how there this still an argument when one killer is easily looped and one is not. Once you get higher in ranks and get better survivors they aren’t gonna allow you to get chainsaws. You’re gonna have to play loops and pallets like any other M1 killer. Spirit similar to Nurse does not have to deal with pallet loops...if you can follow scratches and grass moving you can always get a down.

    Not to mention Spirit at her strongest EASILY is better than Billy at his strongest. Double purple add-ons is WAY better than insta-saw.

    I’ve seen MANY people play Spirit and easily win while struggling with Billy. Scott Jund being the one that first comes to mind.

    I think even Hag can be better than Billy in certain instances.

    If you think Billy is better then it is all good...we all have varying opinions.

  • @KaoMinerva said:

    I just don't understand how people put Spirit above Billy. Yes, she is a mind game GOD, but she can't be everywhere all the time with a constant one shot.

    @KaoMinerva Because Billy is still extremely loopable and survivors can turn him into a basic M1 killer. Pallet looping and running jungle gyms on Billy is the same as any other M1 killer. Good survivors will never allow Billy to use his chainsaw.

    Spirit on the other hand can end chases quickly regardless of whether survivors are in open or at pallets/jungle gym while Billy heavily relies on survivors being in the open. During a chase you can’t tell when she is phasing or vaulting and her passive phasing can be disorienting. Just stand still at a pallet and you get an easy hit, all you gotta do is watch their movements.

    Spirit can have great map pressure with the right add-ons especially double purple add-ons. She can get to the other side of the map AND recover her power super fast. Most of the time I can make it to where I wanna go pretty easily.

    Billy can’t be EVERYWHERE at once. He still has to waste time charging his chainsaw and getting over to the other side of the map. Hag is the only killer that can truly be on the other side of the map in seconds. Nurse also has better map pressure than Billy.

    Billy needs a one shot to be viable, Spirit does not. Just because she doesn’t have a one shot doesn’t mean she isn’t a threat.

  • Pretty much agreed. The top half from Nurse to Ghostface is pretty undeniable. I just don’t see how some people can say Plague is low tier.

    Spirit being countered? By what? Iron Will is a counter but you’re not gonna bring in Iron Will and pray it’s a Spirit. Outside of perks there isn’t much to counter her, same as Nurse.

  • @ASpazNamedSteve said:

    Mushwin ily

    but no. Nerf instasaw, sure. But please nerf Nurse and Spirit before this wholesome man.

    @ASpazNamedSteve How about let’s not nerf any killer to the ground? Let the strong killers be strong, no need for a nerf.

    Get rid of Prayer Beads and five blinks but not tweaking their actual power.

    Billy is not wholesome by the way, Wraith is easily the most wholesome <3

  • @johnmwarner said:

    Bully is so strong at ranks 12-20 that’s why most people complain. Mind game and aren’t needed so in a way he’s better than Spirit at that level.

    This is true...against solo survivors who aren’t that great he can stomp them. What killer can’t completely stomp newbies? Billy still can’t pip as well as most killers though because chases end too quickly.

    When against good survivors at red ranks Billy’s viability plummets while Spirit’s sky rockets. Billy cannot deal with SWF groups and loops. Spirit simply does not care whether it is an SWF group or not.

    Not trying to make this a Spirit vs Billy but there really shouldn’t be that much of an argument about who is better especially in red ranks.

  • @thekiller490490 That’s exact reason is why I don’t understand why people still think Billy is OP or the second best killer in the game. He still has to deal with loops and pallets that Nurse, Spirit, and Hag do not have to. Billy is third or fourth best after Nurse, Spirit, and MAYBE Hag.

    Don’t get me wrong, Billy is the best of the bunch of killers that have to deal with loops but he can get easily destroyed by a good group of survivors. His time gets wasted by pallet looping and he has to use his hammer in those circumstances.

  • I dislike Billy...STRONGLY dislike Billy, but he isn’t OP. Survivors who know how to loop and stay in jungle gyms and around pallets will never let Billy use his chainsaw and he is stuck being an M1 killer.

    Only thing that needs to be removed is insta-saw. He also needs ultra-rare add-ons.

    Not every killer needs their power on a cooldown. Billy doesn’t need a cooldown. I guess while we’re at it let’s also butcher Ms. OP herself and make her blinks on a cooldown of 30 seconds.

  • @VCDiamondFinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/583860#Comment_583860

    I will agree the lower end ones could use changes, and sorry for assuming you thought that way, just a lot of comments to read and I get mixed up, but I'm interested to hear what you think could balance maps out for killer and survivor

    Rotten Fields- Shrink the map. The map is literally 90% corn and 10% tiles on the outside of the maps with the killer shack in the middle and a few combines. It makes the matches long and boring while it takes killers with little map pressure a LONG time to traverse the map. Maps between the sizes of Coal Tower (132) and Azarov’s Resting Place (168) are perfect. Red Forest is another one that needs to be shrinked, even more than Rotten Fields.

    Crotus Prenn- Make it so there is only one window that is accessible. There is two to three VERY safe windows downstairs and many drop off upstairs that can make it an infinite with Balanced Landing. Not to mention there is FOUR safe pallets in an already safe building. You know there is an issue when killers have to abandon chase when survivors get to that area.

    Haddonfield- Literally every building can be an infinite. The Myers’ house is the worst offender along with the basement area where you can see which side of the stairs the killer is coming from. It’s so bad I don’t even know how to change it. The whole map should just be scrapped and re-done. It is so bad I’ll DC sometimes depending on the killer I am playing.

    Ormond- Scratch marks are barely visible and auras are very faint. The middle building is pretty bad as well but not as bad as Asylum. It’s a beautiful map but my frames drop heavily on that map.

    Off topic but I also HATE the newer jungle gym tile layouts on every map after Yamaoka.

    If you watch Scott Jund’s video titled “Operation Styptic Agent” he goes into detail about changes to killers and map changes that I think are very balanced changes. I don’t agree with removing collision from Spirit while phasing but I’m probably bias.

  • @VCDiamondFinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/583750#Comment_583750

    And I get that, but what I'm saying is it shouldn't be 4k everyday easy till rank 10 and then pure frustration to rank 1, but I still think it isn't that hard if you play your cards right and punish the right survivors on the right time, I might just be lucky, but a buff to killers isn't the answer, just like taking even more pallets out and removing safe pallets also isn't the answer, I would love to bounce ideas to balance the game off you since im a survivor minded person just trying to figure out why killers need a buff

    I’m not in the camp of “killers need a buff”. In general I believe killers are in the most balanced spot they’ve been in ever. Many killer players are very whiny and feel entitled to a 4K every game. You can play Nurse and Spirit and EASILY 4K regardless of players skill.

    It’s a lot of maps that need a rework. Haddonfield is WAY too survivor sided and can spawn literal infinities. The Crotus Prenn middle building is the strongest structure in the game, it is terrible and you can loop the killer for the entire game. The Game should not have over 10 safe pallets. When you have the safe room of doom above the bathroom and the two safe pallets beside the hallway of the bathroom and then 8 more scattered around the map it makes it very irritating.

    Some maps are just way too damn big like Rotten Fields, Red Forest, and Yamaoka.

    DBD is the most balanced it has ever been but map reworks would help A LOT. Killers don’t needs buffs. Although the lower tier ones need changes.

  • @VCDiamondFinder Killer is easy at lower ranks but once you get to purple and red ranks you see an obvious change in their skill level. You can’t play Leatherface against a good team and expect to win. The only four killers that are very viable against good survivors are Nurse, Spirit, Hag, and Billy. Billy can get looped and destroyed by a good team and Hag takes FOREVER to set up and is countered hard by flashlights. Which leaves only Nurse and Spirit to play if you don’t want to get bullied to an oblivion.

    Don’t get me wrong, there are still potatoes at high rank, I can crush potatoes as Plague and Trapper but it doesn’t mean I’m good. You’ll never win as a low or even mid tier killer against survivors who know how to loop. You’re stuck playing the only two viable killers in the game against good survivors.

    A lot of times I have to prey on their altruism but if they’re smart they won’t fall for it. They will just get the generators done.

  • @Acesthetiic Hag is an amazing killer. She is not far off from Spirit and I’d argue she is equal to Billy. Better than Billy? Ehhh...that is a stretch but I believe her strongest add-ons are better than Billy’s strongest add-ons.

    I don’t know if I always get potatoes with Hag or if she is that good but I tend to do very well with Hag despite what rank I am at?

  • Spirit is great, just not better than Nurse.

    Trapper better than Hag, Myers, and Huntress? I have to laugh.

    Plague is not weak, just slightly boring because of the way survivor play against her since there is no incentive to heal.

    It’s your opinion though but I respectfully disagree.

  • @s0cial_outc4st said:

    https://forum.deadbydaylight.com/en/discussion/comment/580544#Comment_580544

    There were always two of them, however, so I could see how that might work out in some shape or form. It would be really cool to pay homage to the movies in a way that wouldn't breach the license.

    First movie was Billy and Stu

    Second movie was Mrs. Loomis and Mickey

    Fourth movie was Jill and Charlie

    Pretty sure the third movie was only Roman right?

  • A LOT of maps need a rework first of all.

    Killers in general do not need a buff. Certain killers either need a rework or quality of life fixes. General killer buffs would only make killers like Nurse EVEN MORE powerful while only slightly buffing killers like Leatherface.

    Some killers are in a decent place like Hag. Some are VERY strong like Nurse and Spirit. Some are VERY weak like Leatherface and Trapper. There needs to be a way to give weaker killers QOL changes and NOT buffing killers like Nurse and Spirit.

  • @JAWS_BDSM said:

    They should give him an ability to teleport to lockers, like new freddy who can teleport to generators. that would give GF necessary map pressure and it will make him more viable in the high ranks.

    Thus, his power, which is really weak when survivors have OoO/Spine Chill/Premonition or just good enough to shut his power down.

    Ghostface was never a supernatural force though. He never teleported in any of the movies and it wouldn’t fit his character either. Similar to Myers it is like a “where did he go” type of scenario but he never physically teleported to an area, he was just sneaky.

    At least with Freddy you are in HIS world and he is in control of what he can do in his own world. It makes sense that his body phases in and out of view and that he can teleport to generators despite not being supernatural. Ghostface is just a regular dude under a mask. I get why you’d suggest locker teleporting but it’s not really cannon to his character.

    @JAWS_BDSM

  • @Yamaoka Leatherface is SUPER easy to loop. Probably THE most loopable killer, but most M1 killers are extremely loopable.

    Even saying that I don’t think Leatherface is as bad as people make him out to be. Just compared to Billy he isn’t as much of a threat. He is more of a threat at close range, however his chainsaw charge should not slow him down as much as it does currently. His add-ons also need a rework. Those two things are the only changes I can think of. There isn’t really a way to make his map pressure any better sadly :/

    Just why play Leatherface when you can play Billy? If you wanna injure multiple people at the same time I’ll argue that Plague is a better option because she has better range and isn’t slowed down as much. Leatherface has A LOT of variables working against him. A good killer can do decent with any killer though.

  • @TheGreatDave Sure some the killers that have “hard” beside their name are truly hard to master like Spirit and Nurse who are easily the top two killers, but Myers and Doctor also have “hard” beside their name and they are NOWHERE near as strong as Spirit and Nurse. Hag and Huntress (Huntress should honestly be “hard”) have “intermediate” and Billy has “easy”.

    I look at their difficulty to play on how long it will take to learn to use their power effectively. Only Nurse, Spirit, and Huntress take quite a while to learn properly. Hag is clearly superior to Myers and Doctor but her difficulty is lower. I have no idea why Myers and especially Doctor are labeled as “hard” when I believe their powers are pretty straight forward.

    Does Ghostface also have “hard”? I haven’t really payed that much attention to him.

  • I had it happen to me for the first time while playing Spirit. I had to DC sadly :/

    Must be nice to play Nurse and not have to worry about that. At least I think that Nurse doesn’t have to worry about getting stuck in pallets. Has anybody ever been stuck in a pallet as Nurse?

  • He doesn’t need any changes but I do agree he is quite boring to go against. He is definitely my least favorite killer to go against. Once I hear the chainsaw at the beginning of the match I just roll my eyes. I snooze going against a Billy, it’s the same formula over and over and over again. There is no intense chasing.

    Although I understand why people play as him. He is one of the more powerful killers, just very boring to go against.

  • Moris are extremely boring to run to be honest. Of course it is cool to see certain killers moris but I could run Prayer Beads with an Ebony and never ever have to worry about losing. It’s typically not very fun for either side.

    The ONLY time I run moris is when I run into a team that I know for a fact is sweaty or when I just wanna see the mori animation. Usually it backfires though because last night the ONE time I decided to use an Ebony I got stuck in a pallet so I had to DC :/

  • The entire reason I got the game was because of Michael Myers but he has fallen on my list of most played killers.

    Spirit > Plague > Hag > Myers > Huntress

  • @Centernova said:

    https://forum.deadbydaylight.com/en/discussion/74290/spirit-needs-counterplay

    Spirit has counter play, If her hair goes up you can tell shes spirit walking or vaulting , iron will decent perk alone , also a counter to her

    @Centernova I don’t ever run any head pieces with Spirit’s hair sticking straight up. I usually run the messy bun. Not to mention, who is really gonna sit there a determine whether the Spirit is gonna vault or not?

  • @miaasma Spirit is very highly played because she is so good and one of the only viable killers in higher ranks. It’s not like she is unbeatable and overpowered though, many Spirit’s I go against are not that great.

    She just has such great potential that there is no reason to play any other killer besides the top three or four. You might hate going against a Spirit but can you really blame people for using her? Same as Billy, fun to play as but torture to go against.

    Just the same as Nurse there is a lack of counterplay but everything people have mentioned to counter her would literally butcher her.

  • Maybe if she lands a successful hit or down on a survivor it would be cool. I like the idea honestly.

  • @Atrushan88 I can absolutely agree because I have a lot of killers that I despise going against even if their power is not very powerful. I personally hate going against Legion and Pig even though they are toward the bottom of the barrel when it comes to the tier list. I would much rather go against a killer like Hag or Michael Myers even though they are stronger.

    Doctor on the other hand is very irritating because his power keeps you from doing your objectives. He isn’t very fun to go against but at least he isn’t a complete bore to go against like Hillbilly.

  • @Atrushan88 I’m never excited about facing Doctor but he is pretty weak and extremely loopable. He is very annoying due to the charcters screaming all the time and the passive skillchecks but it isn’t anything horrible.

    When you have killers like Nurse, Billy, and Spirit roaming around in high ranks...Doctor is a nice change.

  • He is more of an annoyance than anything. I’d rather go against a Doctor than A LOT of other killers.

  • If a a Meg knows how to loop I immediately stop chasing if I am a basic M1 killer.

    I guess it seems as though Nea gives me the most issues.

  • @miaasma She isn’t easy to use though. You can’t just pick her up and expect a 4K handed to you. She’s definitely not as hard to learn as Nurse or Huntress but playing Spirit isn’t spoon-feeding a victory.

  • Legion was never great to begin with. The only I’d revert is the old vaulting speed because they do vault like slugs now. Possibly a shorter fatigue duration too because the one currently is MIGHTY long.

    It’s not needed to have Legion swing 5 times and miss and then finally hit you and have their power recharge...it was braindead easy for bad players to win. It’s not needed to have mending simulator and have Legion tunnel you down and down you with their power with Frank’s Mix Tape.

    Legion is in a decent place besides to vaulting speed and fatigue duration.

  • @Frozenscum Ruin is basically a mandatory perk on every killer except Nurse and Billy. Spirit has good map pressure but she can’t fly across the map as easily as Nurse or Billy. Also when she uses her power to get to one side of the map she is out of a power until it recharges. On a map like Coal Tower...Ruin is not needed, but if you just so happen to get Rotten Fields or Red Forest you can’t defend generators easily.

    Just because she is high tier doesn’t mean she doesn’t rely on Ruin. She’s great in a chase but generators will pop left and right because she is unable to guard the generators AND chase at the same time.

  • It situational because sometimes it won’t activate because all the totems are cleansed. I personally try to cleanse all the totems if the killer is something like Wraith or Freddy who are notorious for running NOED. Most of my teammates are garbage though so I have to cleanse on the totems and the game doesn’t even get to the end :/

    Sometimes you’ll kill all survivors before the gates are even powered so you basically wasted a perk slot the entire game.

    You’re also going through the entire game with only three perks hoping that it’ll activate at the end.

    It also depends on the killer you play. Killers like Nurse, Billy, and Spirit would be EXTREME overkill to use NOED. A killer like poor Leatherface or Wraith could definitely use the help.

    It’s just not a good perk to me personally. Although if you want to use it then nobody should frown upon you for using it.

  • You’re certainly one of the best people I’ve met up here. I looooved discussing anything with you specifically Spirit and Hag because you’re so knowledgeable on everything you talk about and you’ve given me great tips. Imma miss you on the forums. Maybe someday you’ll be back because the game is like a curse...you’ll always be back.

  • You can’t. If they’re good survivors then the only killers that are really good are Nurse, Spirit, Billy, and Hag. Billy can get destroyed and Hag isn’t quite as strong as Nurse and Spirit. If you suspect a really good SWF group then I’d switch to either one of those two, specifically Nurse.

    Sorry but Ghostface won’t cut it against a coordinated group.

    He is however viable against potatoes like every killer is. Even Freddy can destroy potatoes.

  • @Slayer I only use BBQ for the bloodpoints. If it weren’t for the bloodpoints you get I’d switch for Surveillance or Make Your Choice. It’s nice to see auras but half the time they’re either too close, in a locker, or their aura is blocked behind a generator.

    I don’t believe it is a garbage perk but if it weren’t for the bloodpoints it gave then it wouldn’t be near as prevalent.

  • @JAWS_BDSM Not everybody is gonna like going against certain killers you know. I personally don’t like going against Ghostface, just a preference.

    I’ll go against a Myers or Plague any day and be entertained but I’m BORED out of my mind going against Hillbilly and Trapper. Don’t even get me started on Legion.

    He doesn’t like going against Ghostface, what is the issue with that?

  • @Slayer If you consistently level up your main killer you’ll have MORE than enough add-ons and moris for games. I’ve got so many Sayas and Ebonys on my Spirit that I could use them for like 70 games straight.

    You don’t need purple add-ons and moris every single game and if a player uses them every single game it could be argued that it is a crutch.

  • @TragicSolitude

    I can easily steamroll most survivors by putting on very rare add-ons but I choose not because they’ll just DC and killers wait so long to even start a lobby now.

    I will usually always let a survivor go if they start memeing around or drop their item. It’s honestly amusing to me. I’ll give players the hatch if they don’t wiggle. I usually don’t play too seriously unless the survivors are gen rushing the hell out of me.

    I won’t even lie, if I get a map I hate over and over again I’ll DC depending on the killer I play.

    If I’m Spirit 99% of the time I won’t DC because she isn’t map dependent. However one person can only take so much of Coldwind maps before quitting for the night.

    If I’m playing Plague or Huntress and I get Haddonfield or Lery’s it’s an EZ DC. Haddonfield I might stick around but I HATE Lery’s. It’s boring and confusing for both survivor and killer. I’ve had matches drag out for half an hour trying to find the last two immersed players.

    I get The Game, Rotten Fields, and Springwood on repeat. I basically have the put on a MacMillan bone to ever get that map.

  • @Mew It really depends on how they use Dead Hard. I usually wait for them to use it and it doesn’t work on most good killer players after one whiff.

    It’s better used to close a gap between the survivor and a window or pallet. Sometimes I do get cheeky downs when they Dead Hard to a pallet and I swing through the pallet knowing they’ll still drop it.

  • @TragicSolitude I have those type of games sometimes and it’s just time for me to take a break. It’s one thing to get bullied as Wraith on Haddonfield but if I can’t play my main killer (Spirit) and at least kill one survivor on a map like Shelter Woods then I know damn well I gotta take the night off.

    Sometimes it’s not even a toxic or good team but the map might work against you or you just might be having an off night. If I have three rounds in a row that I play like hot garbage then most likely I get offline. Plus I play on console so it is a lot easier to bully a killer on console apposed to PC.

    You won’t always win, but winning doesn’t matter if you’re having fun. It can be discouraging to have a four survivor escape with your main killer, but if you had fun that round it shouldn’t matter. Although we should take breaks from the game as well.

  • I don’t like going against Ghostface but he doesn’t need to be changed in any way. He is in a good place.

  • @Talmeer That is honestly spot on. I hate Legion so much that I almost never regard any of the fair ones I go against. I hate everything their look, their power, their stun noise, their cosmetics...I just hate Legion. They aren’t even that bad anymore but pre-patch Legion really just ingrained that Legion is awful in my brain.

    Same with survivors. Not ALL survivors with colorful cosmetics are good at the game and will flicker flashlights at you. I’ve brought in OP add-ons and a mori for a SWF group that did nothing to me simply because the last SWF group were trying to make my game awful.

    Nobody is entitled to make the game fun for you whether you are a killer or survivor. If you’re not having fun then simply don’t play, it’s that easy.

  • As someone who regularly plays Spirit, any perk that has to do with scratch marks disappearing quicker or stealth perks. Dance With Me, Quick and Quiet, Iron Will, Spine Chill, and Lightweight are easily the ones that give me most trouble.

    I also play Plague a lot but it’s mainly the meta perks that give me trouble. Mettle of Man (before the nerf), Borrowed Time, Balanced Landing, etc...

  • Each character is unique and has a different backstory and chapter for themselves. I’ll be excited when we get to play the archives and have even more added to the lore of each character.

    That being said the default or “main” character is easily Trapper and Dwight. I guess if I had to pick a main female character for survivor and killer it would be Meg and Huntress. Huntress is very popular especially for people who cosplay.

  • @Tsulan It takes so long just to MAKE a lobby. It’ll be on the screen saying “Searching For Match”. Usually it’ll make the lobby and you wait for survivors to fill it but it is taking so long just to make the lobby :/

  • I personally don’t think he is very fun to play against. I can’t really say he needs any sort of nerf though. He isn’t overpowered, he can be looped like most other killers.

    We aren’t always gonna see Ghostface either. People will revert back to their basic Billy, Nurse, and Spirit within a week. Ghostface is not very viable in high ranks.

    I’ll just roll my eyes and scoff the same way I do when I get a Legion.

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